The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Reduced the Waaargh level, delayed Headcrusher and scored a major victory in the air, that went far better than I expected, shame about the harassment forces taking a beating but apart from that a pretty golden result this turn.
 
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He's not retreating. Garkill was considered an absolute genius among Orks and we were somewhat surprised when he retreated from an unfavorable situation. As Durin said, at no point in-character have we seriously considered him escaping, intentionally or not.
 
I'm leaning towards meeting Headcrusher with PA equipped troops, half a billion PA troops against orks with weak AP is a good matchup and wont pressure our military unnecessarily.
Also thinking of taking the balanced approach to this siege, going defensive is allowing Headcrusher to use his traits to best effect for a significant amount of time but going offensive will rack up our casualty list which we want to avoid.
Probably should switch back to fry-scry and assist as well, taking out those gargants and buffing our troops for this siege is probably the best use of our psykers.
When it come to Headcrusher I think both the black irons and at least half a dozen heros should be sent to deal with him, the black irons can die heroically and give the hero's the opportunity to take him down with minimal losses to our hero's themselves.
 
We have choirs of many specialties. They can all be used for one thing now due to songweaving, but it is inefficient. If there arent priority targets, can we tell them to fire at will? Do what they do best. Would probably give smallish bonuses to everything, but add up to more.
 
Wasn't the point of using this planet instead of a planet with heavier orbital defense capable of wiping out the orks fleet, to make sure the ork leader survive to land and retreat, because he is capable of screwing the orks over from within.

And now you want to kill him making the whole not wiping his fleet out pointless.
 
the main argument for this was that your fleet would have suffered greater losses on that plan and is harder to repair. unless you risked the shipyards of vanaheim
 
Wasn't the point of using this planet instead of a planet with heavier orbital defense capable of wiping out the orks fleet, to make sure the ork leader survive to land and retreat, because he is capable of screwing the orks over from within.

And now you want to kill him making the whole not wiping his fleet out pointless.
No the thing with him was never to let him escape, it was to ensure that he didn't die on route so someone more competent took over.

the main argument for this was that your fleet would have suffered greater losses on that plan and is harder to repair. unless you risked the shipyards of vanaheim
Also this.
 
Ok I think we should bite the bullet and try to keep Headchusa alive as long as possible. With Avernites making the core of the army (for max political gain) and a mixed approach.

Also shouldn't we have a options counter nughash (sp) hoarde it is just 2 days away.

Edit now that I think about we should go full defense instead of mix. We don't have anywhere that we need too and if the kill ratio stays anywhere near the same it will still be a hundred to 1 kill ratio.
 
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[] Scry and Fry [Headcrusha's Horde]- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
[] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.

@Durin would scry and fry with headrcusha's horde as the target try and take out his gargants and can we continue to do so one he is in siege mode?
 
This keeping headcrusher alive idea is a great way to kill our reputation for the upcoming high council meeting.
 
I just want to note how the narrative can't stop gushing about our regular Helltroopers slaughtering everything in massive waves of carnage as a matter of courss. Like wholesale slaughter is perfectly natural for them.
 
So I'm thinking Power Armored troops with a Balanced approach.

For Headcrusha, I would be good with eliminating him. He's served his purpose, and if he dies there will be a period of chaos in which new leadership will take time to be established, though we should do a Scry and Fry aimed at the remaining Warbosses in order to ensure the chaos is maximized and there's no clear chain of command. Also, I'm leaning towards letting the Black Irons do it, because this is a foe that could actually kill some of our heroes before going down.

I'm also down for the Thermonuclear Battle Tiger if we want to use it.
 
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I mean part of the point of the thermonuclear battle tiger was to impress that north pole kitty Mittens fancies. On Svartfalheim that is ineffectual :p.

@Durin does Averneus have a flag yet? Can we put a tiger on it?
 
For The sake of a (good) discursion, I ask is he stupid enough to believe that a 'proper fight' is to be find in another location. Or to willing enter a warpgate? This warlord is pure gold, the eldar probably would think him as godsend (as a pawn).
 
I'm all for bringing out the Thermonuclear Battle Tiger. He would probably be stupid enough to try and fight it.
 
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