Dis' population growth slowed to 2.19% this year.
The population growth of Avernus' Spine remained steady at 10.04% this year as both Helm's Deep and Casarrondo began to reach maximum capacity.
As the plague in the Azure Islands ends, population growth increases to 8.9%.
Population growth in Lindon reaches 10.58% this year.
The Everglades' population continues to increase rapidly, reaching 11.56% this year as The Fens approaches its maximum capacity.
As Elysium's population growth increases to 12.66%, both Nurn and Garden Grove begin to reach maximum capacity.
A small plague in Aridia reduces population growth to 6.89% this year.
Population Pressure: Rebuild Limberlost – A more time-consuming but useful method of dealing with the overpopulation in Okefenokee is to rebuild Limberlost. This is made far easier by the newly completed railway which will allow easy access even for heavy machinery. The main reason to rebuild Limberlost is that it would give you access to the massive promethium reserves that it is built over. Henry has come up with a four year plan to rebuild Limberlost but informs you that General Drago would have to recruit more forces to defend it or thin the defenses around other cities in the Everglades.
Time: 4 years.
Cost: 29,800,000 Thrones, 4,462,000 Material, 4,134,000 Metal, 963,800 Promethium, 1,000 Advanced Material.
Upkeep per year: 1,681,901 Thrones, 142,051 Material, 132,996 Metal, 18,823 Promethium, 10 Advanced Materials
Reward: 30 million people moved from Okefenokee to Limberlost, Limberlost rebuilt as major city, ability to harvest Promethium reserves under city.
Locked – Four out of Four years complete (delayed)
The reclamation of Limberlost continues to be plagued with delays this year, to the point that Henry is not sure that he will be able to finish next year. Despite this, most of the core infrastructure is complete and the defences are almost up to the planned specifications. Next year Henry will be able to complete the infrastructure and defences and may be able to build enough housing and business buildings for Limberlost to begin operation.
Population Pressure: Expand Gormec – The minor city of Gormec in Avernus' Spine is approaching it maximum capacity. Henry suggests expanding it back into a major city in the next few years so that population pressure is not an issue. Henry considers this to be of high priority.
Time: 3 years.
Cost: 8,219,000 Thrones, 1,263,000 Material, 1,316,722 Metal, 452,136 Promethium, 500 Advanced Material.
Upkeep per year: 148,877 Thrones, 17,647 Material, 18,399 Metal, 5,301 Promethium, 5 Advanced Material.
Reward: Gormec is expanded into a Major city and has its defences upgraded appropriately.
Locked – One out of Three years complete
Work has begun on expanding Gormec back into a major city this year. The initial work consisted on enlarging the main plasma reactor, building four new Orbital Defence Lasers and ten new Macrocannons and stabilising the ground around Gormec. The stabilisation of the ground weakened by the Avalanche Shrub thirty six years ago is going slowly and may cause the project to be finished late.
Population Pressure: Expand Storm's End – Like Gormec, the minor city of Storm's End is reaching its maximum capacity. Henry advises that you also expand it into a major city with all that that entails. Henry considers this to be of high priority
Time: 3 years.
Cost: 8,219,000 Thrones, 1,263,000 Material, 1,316,722 Metal, 452,136 Promethium, 500 Advanced Material.
Upkeep per year: 148,877 Thrones, 17,647 Material, 18,399 Metal, 5,301 Promethium, 5 Advanced Material.
Reward: Storm's End is expanded into a Major city and has its defences upgraded appropriately.
Locked – One out of Three years complete
The expansion of Storm's End is going according to schedule, with the core infrastructure being expanded as the foundations of the new outer city wall are built. The PDF tasked with defending Storm's End have had to fend off many attacks on the construction teams but the deployment of the Black Irons has proven to be sufficient to hold the line. The expanded city will cover almost the entire island of Storm's End, forcing any future expansion to be vertical.
Repair Imperial Navy Cruisers – Now that the shipyard has finished construction you have the capacity to repair the Imperial Navy Cruisers damaged in by the Tyranids. This will take several years so Henry would prefer to begin immediately so you can finish in time.
Time: 3 years
Cost: 15,000,000 Thrones, 2,501,333 Material, 268,000 Promethium, 2,027 Advanced Material.
Reward: Repair eight cruisers for the Imperial Navy.
Locked – Two out of Three years complete
Work on the Imperial Navy Cruisers continues with work running slightly ahead of schedule. Henry informs you that short of a disaster you will be able to finish repairing the cruisers by the end of next year as requested.
Double Down: Personal Attention: Survey – Given that you plan to found several new cities, Henry proposes doing a survey of the currently inhabited regions to locate the best potential sites. This would greatly improve the quality of the locations that you can find to found your new cities on. Henry considers this to be of high priority.
Time: 1 year
Chance of Success: 60%
Cost: 670,000 Thrones, 67,000 Material, 6,700 Promethium.
Reward: Locate best locations for new cities.
Complete
d100 = 66 + 14(Administration) + 20(Double Down) = 100: Success
You have found four prime locations for a city in your survey this year, one in Avernus' Spine, two in the Everglades and one in Aridia. Of the four, the second location in the Everglades and the location in Aridia are the most interesting.
Personal Attention: Chemical Production Factories – You currently have a massive medical industry on Avernus which requires an enormous number of drugs and medicines of various types, many of which need to be imported. Henry suggests building a series of chemical production factories which will not only allow you to make all of the drugs you need but will allow you to export them.
Time: 3 years
Cost: 1,457,000 Thrones, 291,500 Material, 145,700 Metal, 58,290 Promethium, 217.5 Advanced Material.
Upkeep per year: 145,725 Thrones,29,725 Material,14,573 Metal, 5,829 Promethium, 10.8 Advanced Material.
Reward: 230,000 Thrones per year (increased to 2,500,000), more self-sufficency, gain another trade good.
Locked – One out of Three years complete
You began the construction of a series of chemical production factories around Avernus this year. Currently, the factories have been built and the equipment that will make them functional has begun to be installed. When complete, these factories will both increase Avernus' already high level of self-sufficiency and act as a gateway to the mass production of more complex drugs.