The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Yes. And?Just because it was set to produce one thing does not mean it cannot produce other things. Making a new STC constructor for every little thing is beyond retarded. Considering that DAoT humanity had mastery of nanotech, I do not find it all that unbelievable for STC constructors to be universal nanofabricators that only need materials and a blueprint to produce whatever is needed at the moment.

I didn't say they'd make one for every little thing, I said things too difficult for humans to build. Standard nanofabrication may not have been suitable for everything they could build, or certain components could require extremely specialized nanofabricators that you could only find in a constructor. There are the examples of the STCs for weapons suits called the XV Bellam Ravager and Thermae Missile Suit that the AdMech found but can't actually figure out how to build, as an example.

I doubt very much that constructors were very common, otherwise more than one would likely have been found by the end of 40k.


If we want to lower metal intake we should research low metal alloy because if we crit with our bonuses it could provide even more than normal and we have another STC we can either trade before the fall or after it.

Keep in mind that a crit may not be possible. Some techs may have only a single degree of success.
 
IIRC, lightweight metal will reduce our consumption by 2%..3%. I don't think it is a practical way to bump our net metal production.
 
I didn't say they'd make one for every little thing, I said things too difficult for humans to build. Standard nanofabrication may not have been suitable for everything they could build, or certain components could require extremely specialized nanofabricators that you could only find in a constructor. There are the examples of the STCs for weapons suits called the XV Bellam Ravager and Thermae Missile Suit that the AdMech found but can't actually figure out how to build, as an example.

I doubt very much that constructors were very common, otherwise more than one would likely have been found by the end of 40k.
In my headcanon STC constructors ARE universal nanofabbers. But whatever, to each his own headcanon I suppose.
 
I'll likely be writing an omake involving them today. They won't be at the psyker school, but they'll be meeting some psyker children.

Since your Underhivers are non canon I hope it's not them you are talking about.

The Grey Knights should like Avernus though since is the only place where you can find lots of well trained and pure high level psykers.

IIRC, lightweight metal will reduce our consumption by 2%..3%. I don't think it is a practical way to bump our net metal production.

Every little bit helps and if it crits to 5% even better.
 
No, this will be something else that's less comedy oriented, and they'd already be in the psyker school anyways since they were taken into custody.

Like a rogue psyker or something?

Also I wonder how they would react to the psyker creatures of Avernus. Would they be interested in training them?:D
 
Also I wonder how they would react to the psyker creatures of Avernus. Would they be interested in training them?:D

"Hmm, so you are a psyker and immune to Choas. Congratulations, Bird, you are now a Gray Knight, take your armor"
SQUISH
"Opps, maybe giving the birds regular armor wasn't the best idea. Oh well, on to the next one"
 
To many things that have to be done. Look at the mechanicus action. We only have the one general action, the others are all very important but we need to get that blink spider calibration done now~!
We aren't taking it because we need the exotic materials from temple forges, and to get any appreciable amount of that, we need to make at least 2 upgrades to the temple forges, so temple-forges take precedence over forges right now.
Because we have zero Exotic production currently. All we have is the stockpile we got from Atlas, and the trade income. We are also buying things that have exotic upkeep so we want to make sure we can afford to keep them going, which means the Forge Temple is a more urgent priority then the Greater Forge.

...I meant 'why aren't we taking it at the same time as Expand,' but this collective reasoning works either way. I should really lay off posting when I've only had less than 6 hours of sleep and worked more than 9 hours beforehand.
 
...I meant 'why aren't we taking it at the same time as Expand,' but this collective reasoning works either way. I should really lay off posting when I've only had less than 6 hours of sleep and worked more than 9 hours beforehand.

Like I said before we are out of actions, we have only one general action and that one is going to do the spider calibration.
 
The Hammer
Omake time. Grey Knights doing stuff, assessing Avernus, running into a daemon...

The Hammer

It had been three months since Justicar Alarion of the Grey Knights and his squad had arrived on Avernus. He had been tasked by Inquisitor Lord Varquez to root out any corruption on this world, and yet for three months he had found nothing to indicate any sign of problems. In spite of being "that Emperor-damned deathtrap of a planet" as the Inquisitor called it, the people were both happy and pious. It was not hard to understand why.

In spite of Avernus's deadly wildlife and Cadian style militia training, the average Avernite otherwise enjoyed a standard of living that on many worlds might be enjoyed by low nobility. None starved as food was plentiful, cheap, and of high quality, all enjoyed the benefits of free medical care, and the economy was booming in no small part due to a strong emphasis on education. The recent introduction of luxury goods into the general market had also had an obvious effect. The sermons given in the places of worship were also eloquent, some of the best he had ever heard, and he considered it a shame he had not had a chance to meet Deacon Lin, the man who had written them. Perhaps most importantly of all the people here had a government, and most particularly a Planetary Governor, that seemed to legitimately care for their well being.

On that count Alarion had been particularly surprised. He had never seen as governor as popular as Frederick Rotbart, nor one who was as impressive. That a "jumped up Administratum clerk" had managed to kill a Chaos Lord with a Power Knife and survive - if only by the skin of his teeth - was something he wouldn't have believed if he hadn't seen the footage. The man's government was also immaculate, the records so clean and well kept that they would have normally raised red flags if he hadn't found out that the punishment for Administratum errors was to be assigned to the duty of milking Blink Spiders and other poisonous animals for their venom... an understandable thing, given that the governor had apparently been erroneously placed here due to such an error.

Even so, there were always places for corruption to take root. It had been reported to him that the last of the Chaos cults on the planet had been eliminated shortly before his arrival, but vigilance was necessary. That was why he was visiting orphanages this week. Where better to infiltrate and plant the seeds of evil than in the minds of children who had lost the guidance of their parents? If there was still any cults to be found, this was a likely target.

Today his hunt had brought him to Salem, a city that had been devastated twice by witches of terrible power. Many children had been orphaned by those terrible events. It had been a busy day, though not unpleasant. Alarion enjoyed seeing children, for they were the future of humanity and the looks of wide eyed wonder and then the usual avalanche of excited questions given him and his Power Armored Brothers filled him with what small pride he would allow. He was quite pleased that thus far he had found no signs of trouble, and was interviewing the caretakers at the last facility he would be in for the day when his thoughts were interrupted by a scream from a young girl in a nearby room.

It was in that moment he sense daemonic taint. Immediately he called his squad and ran to investigate the incursion. In the small room he saw a girl and a boy, no older than seven and likely twins from the looks of things, both on their knees. The girl was staring into space, eyes glowing with daemonic energy, mouth open and hands to her side, the early stages of possession evident. The boy was embracing her tightly, tears in his eyes. An aura of psychic energy emanated from each.

"GIVE UP, CHILD. JOIN US. SHE IS OURS NOW! YOU CAN JOIN OUR LITTLE FAMILY AS WELL. JUST LET US IN!" The voice of the foul thing sounded of slime and death. A being of Nurgle, most likely.

"NO! You can't have her! I won't let you have my sister!" The boy cried out in response.

Alarion raised his Psybolter, preparing to shoot the girl, but the boy was in the way and he couldn't be sure of his aim. "Move, young one. There is only one way to save her now."

"LOOK HERE! THE SERVANTS OF THE CORPSE EMPEROR HAVE COME TO KILL YOUR SISTER. WE CANNOT SAVE HER FROM THEM, CHILD. SHE IS NOT STRONG ENOUGH, BUT YOU ARE. GIVE YOURSELF TO US, AND YOU CAN PROTECT HER."

"NO! You're lying! I won't let that happen!" The boy's aura pushed outwards, knocking Alarion back as step. Such strength at such a young age! The boy must be a Gamma, perhaps even a Delta rating. If the daemons got their hooks into him him it would be a disaster. It was unfortunate, but he would have to end them both to be sure that the daemons would harm no others. He raised his weapon once more, and prepared to levy his own psychic abilities, but something stayed his hand as the boy began a litany of prayer.

"The Emperor protects! My faith armors me! I will follow him!" He cried out.

"IT IS OF NO USE, CHILD. JOIN US NOW, OR YOU BOTH SHALL DIE!"

It was in this moment that Alarion's squad arrived at the scene.

"The Emperor protects! He is my shield! I am his soldier!" He repeated. The boy's tears flowed as he struggled.

His Brothers raised their own weapons, preparing to fire... and then the room was filled with glorious, golden light.

"I am the hammer! I am the right hand of the Emperor! The instrument of His will! The gauntlet about His fist! The tip of His spear! The edge of His sword!"

The boy's voice boomed like thunder. A wave of psychic might crashed through the Justicar, but he was not harmed. He felt what he could only describe as a father's love course through him. And then, quickly as it had come the light faded away. Alarion found himself and his Brothers on their knees. When had that happened? He had been standing last he remembered. The boy and the girl lay before them, unconscious. There was not a single hint of daemonic corruption.

---

The children had been taken in for examination by Headmaster Ridcully of the Schola Psykana. The girl, Lily Haanoc, had been found to be a Zeta level psyker of moderate stability, and though shaken by her ordeal was otherwise fine. Her possession by the daemon was likely aimed at taking her brother Markus, named after the Deacon who had died fighting a witch some years back, who was apparently a Delta level with a high stability rating. That had failed, and what Alarion had seen the day before had been an obvious sign. The Emperor meant him to see that. It was a sign. That was why he was here to talk to the child today.

"Markus, do you know who I am?" He asked, gently.

"Yes, sir. You're an Astartes, one of the Emperor's greatest warriors." Markus seemed to hold no fear. After what he had just faced down, it was understandable.

"That is true, but not the whole truth. Do you know the meaning of the words you spoke when you cast out the daemon? Do you know where you had heard them? A sermon, perhaps?"

"No, sir. I do not know where. The words simply came to me." Alarion nodded.

"Those are the words of my Chapter - the battle cry of the Grey Knights, whose gene-seed is derived from the Emperor himself." Markus's eyes opened wide at that piece of information. "I believe the Emperor has guided me here to you for a reason. He has plans for your, as well as this world. Do you wish to protect your sister, Markus?"

"Yes! I'll do whatever it takes! To protect her, and everyone else!"

"Whatever it takes... that is a good thing to say, but words alone are empty when spoken without truly understanding their meaning. Markus, what I would ask of you is no small thing. You might die trying, before accomplishing anything at all."

"That's..."

"And even if you succeed in surviving the trials, you will be forced for forget. You will be made to lose your memories of your sister, of your parents, of everyone you've ever known."

"...but I'll be able to protect them?"

"Yes. You will be forged anew. You will be His hammer, a weapon made for the singular purpose of striking down the daemonic forces that would seek to enslave humanity to their dark whims."

Markus looked down for a moment, and then back up into the Justicar's eyes with unflinching resolves. "Whatever it takes, I'll do it."

"Very well then. I look forward to calling you Brother someday, Aspirant."
 
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Turn Twenty Seven Results
Turn Twenty-Seven Results

As the new recruits are first deployed to Avernus' Spine they suffer heavy casualties despite a reduction in the number of attacks, with one hundred and seventy thousand troopers dying this year.
All of the Azure Islands except for Storm's End calms this year as Storms End is pounded by storms carrying Sargasso Kelp and Dragon-Turtles. Forty thousand troopers die in the Azure Islands this year.
Casualties in Lindon more than double this year with most of the losses split between Hollin and Doriath. Over one hundred and seventy thousand troopers died in Lindon this year.
Your troopers in the Everglades suffer heavier casualties with ninety thousand dying, many around Limberlost.
A large pack of Tyrant Lizards attacked Garden Grove, destroying almost all of the three thousand tanks lost in Elysium this year.
The lower proportion of new recruits combined with a reduction in attacks helped the casualties in Aridia remain steady at around seventy thousand.


General Recruitment – It is years since General Drago's last muster began and your military forces have grown significantly in that time. General Drago has proposed recruiting more forces until the military reaches two percent again. This will take several years and a moderate amount of resources but will provide a significant boost to your military capabilities. General Drago considers this to be of moderate urgency.

Time: 3 years.

Cost: 2,697,000 Thrones, 981,500 Material, 75,580 Promethium.
Upkeep per year: 108,207 Thrones, 65,995 Material, 37,788 Promethium
Reward: Medium sized muster of 1340 Regiments including 20 Infantry Regiments, 571 PDF Infantry Regiments, 14 Light Infantry Regiments, 112 PDF Light Infantry Regiments, 12 Mechanised Infantry Regiments, 134 PDF Mechanised Infantry Regiments, 21 Heavy Infantry Regiments, 209 PDF Heavy Infantry Regiments, 8 Armour Regiments, 116 PDF Armour Regiments, 16 Rough Rider Regiments, 84 PDF Rough Rider Regiments and 34 Drop Infantry Regiments.

Complete

The latest muster finished training early in the year and have now been deployed. General Drago expects a sharp rise in casualties over the next few years until the new recruits gain some experience. General Drago is confident that Avernus' forces will be able to protect Avernus from all but the largest attacks and will be able to provide a level of support to neighbouring worlds but informs you that there is still room to expand the military.


Deathstrikes – Now that you have the design for the Deathstrike Missile Launcher, General Drago suggests building a few hundred. This will provide you with high-power artillery with an intercontinental range, though you will have to make a new missile with every shot. General Drago does not consider this to be urgent.

Time: 2 years.

Cost: 6,700 Thrones, 3,350 Material, 100 Promethium, 500 Advanced Material.
Upkeep per year: 670 Thrones, 335 Material, 50 Promethium, 25 Advanced Material (upkeep increases massively if used).
Reward: 5 Deathstrike Missile Batteries (100 Deathstrikes per Battery).

Locked – One out of Two years complete

This year General Drago requested that Forge Master Tranth begin the construction of five hundred Deathstike Missile Launchers and their missiles. As Forge Master Britton began their construction, General Drago chose five hundred of the best artillery crews on Avernus to begin training in the use of the Deathstrike. This training has been going well and General Drago is sure that the crews will be ready when their weapons are completed midway through next year.


Re-Arm Militia: Armour – A somewhat crazy and very expensive idea that General Drago has had is to equip the Avernus Militia to the same level as PDF Infantry regiments, including the armour. This will be very expensive and require a high level of training, and therefore time, but if done will in effect give you over a hundred thousand regiments that can match the average Imperial Guard Infantry Regiment, a force nearly as powerful as that of Midgard. While General Drago would prefer this option, he understands that it is not necessarily affordable.

Time: 3 years

Cost: 217,600,000 Thrones, 78,420,000, Material, 23,301,711 Promethium
Upkeep per year: 53,306,711 Thrones, 22,106,571 Material, 11,650,761 Promethium
Reward: Militia equipped as PDF Infantry Regiments, requires Increased Militia Training: Heavy Training or better

Locked – One out of Three years complete

This year General Drago ordered to begin production of a truly massive amount of military equipment as he started training the militia in how to use it. Currently, militia drills are all in the use of Impaler and carefully chosen militiamen are being trained in the use of special and heavy weapons, as well as Imperial Guard Armour. The switch to using Impalers has greatly increased the upkeep costs of the militia but not to anything that you have trouble affording. The training for the militia armour crews has only just started after some trouble with selecting the crews but General Drago is confident that he will be able to finish on time.

Dis' population growth slowed to 2.19% this year.
The population growth of Avernus' Spine remained steady at 10.04% this year as both Helm's Deep and Casarrondo began to reach maximum capacity.
As the plague in the Azure Islands ends, population growth increases to 8.9%.
Population growth in Lindon reaches 10.58% this year.
The Everglades' population continues to increase rapidly, reaching 11.56% this year as The Fens approaches its maximum capacity.
As Elysium's population growth increases to 12.66%, both Nurn and Garden Grove begin to reach maximum capacity.
A small plague in Aridia reduces population growth to 6.89% this year.


Population Pressure: Rebuild Limberlost – A more time-consuming but useful method of dealing with the overpopulation in Okefenokee is to rebuild Limberlost. This is made far easier by the newly completed railway which will allow easy access even for heavy machinery. The main reason to rebuild Limberlost is that it would give you access to the massive promethium reserves that it is built over. Henry has come up with a four year plan to rebuild Limberlost but informs you that General Drago would have to recruit more forces to defend it or thin the defenses around other cities in the Everglades.

Time: 4 years.

Cost: 29,800,000 Thrones, 4,462,000 Material, 4,134,000 Metal, 963,800 Promethium, 1,000 Advanced Material.
Upkeep per year: 1,681,901 Thrones, 142,051 Material, 132,996 Metal, 18,823 Promethium, 10 Advanced Materials
Reward: 30 million people moved from Okefenokee to Limberlost, Limberlost rebuilt as major city, ability to harvest Promethium reserves under city.

Locked – Four out of Four years complete (delayed)

The reclamation of Limberlost continues to be plagued with delays this year, to the point that Henry is not sure that he will be able to finish next year. Despite this, most of the core infrastructure is complete and the defences are almost up to the planned specifications. Next year Henry will be able to complete the infrastructure and defences and may be able to build enough housing and business buildings for Limberlost to begin operation.


Population Pressure: Expand Gormec – The minor city of Gormec in Avernus' Spine is approaching it maximum capacity. Henry suggests expanding it back into a major city in the next few years so that population pressure is not an issue. Henry considers this to be of high priority.

Time: 3 years.

Cost: 8,219,000 Thrones, 1,263,000 Material, 1,316,722 Metal, 452,136 Promethium, 500 Advanced Material.
Upkeep per year: 148,877 Thrones, 17,647 Material, 18,399 Metal, 5,301 Promethium, 5 Advanced Material.
Reward: Gormec is expanded into a Major city and has its defences upgraded appropriately.

Locked – One out of Three years complete

Work has begun on expanding Gormec back into a major city this year. The initial work consisted on enlarging the main plasma reactor, building four new Orbital Defence Lasers and ten new Macrocannons and stabilising the ground around Gormec. The stabilisation of the ground weakened by the Avalanche Shrub thirty six years ago is going slowly and may cause the project to be finished late.


Population Pressure: Expand Storm's End – Like Gormec, the minor city of Storm's End is reaching its maximum capacity. Henry advises that you also expand it into a major city with all that that entails. Henry considers this to be of high priority

Time: 3 years.

Cost: 8,219,000 Thrones, 1,263,000 Material, 1,316,722 Metal, 452,136 Promethium, 500 Advanced Material.
Upkeep per year: 148,877 Thrones, 17,647 Material, 18,399 Metal, 5,301 Promethium, 5 Advanced Material.
Reward: Storm's End is expanded into a Major city and has its defences upgraded appropriately.

Locked – One out of Three years complete

The expansion of Storm's End is going according to schedule, with the core infrastructure being expanded as the foundations of the new outer city wall are built. The PDF tasked with defending Storm's End have had to fend off many attacks on the construction teams but the deployment of the Black Irons has proven to be sufficient to hold the line. The expanded city will cover almost the entire island of Storm's End, forcing any future expansion to be vertical.


Repair Imperial Navy Cruisers – Now that the shipyard has finished construction you have the capacity to repair the Imperial Navy Cruisers damaged in by the Tyranids. This will take several years so Henry would prefer to begin immediately so you can finish in time.

Time: 3 years

Cost: 15,000,000 Thrones, 2,501,333 Material, 268,000 Promethium, 2,027 Advanced Material.
Reward: Repair eight cruisers for the Imperial Navy.

Locked – Two out of Three years complete

Work on the Imperial Navy Cruisers continues with work running slightly ahead of schedule. Henry informs you that short of a disaster you will be able to finish repairing the cruisers by the end of next year as requested.


Double Down: Personal Attention: Survey – Given that you plan to found several new cities, Henry proposes doing a survey of the currently inhabited regions to locate the best potential sites. This would greatly improve the quality of the locations that you can find to found your new cities on. Henry considers this to be of high priority.

Time: 1 year
Chance of Success: 60%

Cost: 670,000 Thrones, 67,000 Material, 6,700 Promethium.
Reward: Locate best locations for new cities.

Complete
d100 = 66 + 14(Administration) + 20(Double Down) = 100: Success

You have found four prime locations for a city in your survey this year, one in Avernus' Spine, two in the Everglades and one in Aridia. Of the four, the second location in the Everglades and the location in Aridia are the most interesting.


Personal Attention: Chemical Production Factories – You currently have a massive medical industry on Avernus which requires an enormous number of drugs and medicines of various types, many of which need to be imported. Henry suggests building a series of chemical production factories which will not only allow you to make all of the drugs you need but will allow you to export them.

Time: 3 years

Cost: 1,457,000 Thrones, 291,500 Material, 145,700 Metal, 58,290 Promethium, 217.5 Advanced Material.
Upkeep per year: 145,725 Thrones,29,725 Material,14,573 Metal, 5,829 Promethium, 10.8 Advanced Material.
Reward: 230,000 Thrones per year (increased to 2,500,000), more self-sufficency, gain another trade good.

Locked – One out of Three years complete

You began the construction of a series of chemical production factories around Avernus this year. Currently, the factories have been built and the equipment that will make them functional has begun to be installed. When complete, these factories will both increase Avernus' already high level of self-sufficiency and act as a gateway to the mass production of more complex drugs.

The amount of tourism coming to Avernus continues to slowly drop as Avernus stops being fashionable as a destination.

5(base) * 2(building) * 50(luxuries) * 1.1(space station) * d100 * d100 + 1,705,938 (carry-on from last year)
= 550 * d100 * d100 + 1,705,938 = 550 * 40 * 40 + 1,705,938 = 2,585,938 Thrones


Establish Embassy: Niflheim – Now that you have established relations with Niflheim, Lord Klovis-Ultan suggests building an embassy. This would both improve your relations with Nilfheim and allow you to trade with them.

Time: 1 year.
Chance of Success: 70%

Cost: 141 000 Thrones.
Upkeep per year : 14 100 Thrones.
Reward: Embassy established at Niflheim, improved relations with Niflheim.

Complete
d100 = 39 + 10(astropathic relay) + 16(diplomacy) = 65: Success

Lord Klovis-Ultan has established an embassy on Niflheim and has quietly begun some investigations into the people of Nilfheim to determine if there is anything strange going on.


Diplomatic Contact (Muspelheim) – Now that you have a basic understanding of the nearby Asgard sub-sector, Lord Klovis-Ultan suggests making contact with one of the Governors. This will allow you to begin trading with the planet in question.

Time: 1 year.
Chance of Success: 70%

Cost: 42,600 Thrones.
Reward: Diplomatic contact with Muspelheim.

Complete
d100 = 12 + 10(astropathic relay) + 16(diplomacy) = 38: Success

Lord Klovis-Ultan has made formal contact with the Champion, the local title of the Planetary Governor of Muspelheim, Sturt. His initial impression of Champion Sturt is of a warrior who is out of his depth outside the battlefield, with no skills in even the more administrative sides of war, though his tactical skills are good. In fact Lord Klovis-Ultan estimates that in the sub-sector, only Lord Marshall Sigurd of Asgard is more dangerous in a fight than Champion Sturt, especially when you take his heirloom equipment into account. Apart from combat, the one great talent of Champion Sturt is that he is highly knowledgeable about the history of the Asgard sub-sector and about how to keep the Nomad Cities operational.

Lord Klovis-Ultan soon finds out that this is because traditionally the planetary Champions of Muspelheim only learn combat, history and the secrets of the Nomad cities and leave the government to the Captain-Mayors of the Nomad Cities. This arrangement seems to work well, with the Champion protecting the planet and making sure that the knowledge needed to keep the Nomad cities operational survives while the Council of Captains run the planet. The Council of Captains soon agree to meet with Lord Klovis-Ultan; they seem to be rather profit-driven but competent and responsible.

No Chaos Cultists were located this year, which reinforces Arbitrator Oakheart's belief that she has exterminated all of the current Chaos Cults.

Of the forty-six psykers found this year, twelve were Chaotic.
The first Chaos Psyker encountered this year was a Zeta-level in Lemnos, who managed to kill thirty-four of the Witch Hunters who killed him.
The second and third Chaos Psykers were located in Nurn and consisted of an Epsilon-level and a Zeta-level. The Grey Knights who found them casually killed them, and the daemons they summoned.
The forth and fifth Chaos Psykers found this year, a Gamma-level and an Epsilon-level, opened a daemongate in Dis which killed three hundred thousand militiamen, ninety-three Witch Hunters and seventy-three Psyker Hunters before being closed by the Grey Knights fifteen minutes later.
The sixth Chaos Psyker was a Zeta-level in Hollin who killed a dozen Witch Hunters before dying.
The seventh, a Zeta-level in the Fair Isle, killed one hundred and ten PDF Troopers before being run over by a Chimera.
The eighth, a Zeta-level in Dorieth, killed two hundred militiamen and eighty PDF troopers before his death.
The ninth, an Epsilon-level in Okefenokee, was killed by the Grey Knights with no issues.
The tenth and eleventh, a pair of Zeta-levels in Babylon, were killed by the Battle Psykers who located them.
The final Chaos Psyker found this year was a Zeta-level in True Grit, who managed to open a major warp gate which was closed after a mere three thousand PDF troopers, seventeen Witch Hunters and three Battle Psykers fell, or were tainted by, to the daemons it spewed out.

The thirty-four pure psykers found this year ranged from six to sixteen and include one Gamma-level, six Delta-levels, eleven Epsilon-levels and sixteen Zeta-levels.
One hundred and one minor psykers were located this year, mostly by the Witch Sniffers.


Re-arm Psyker Hunters – Arbitrator Oakheart suggests equipping her Psyker Hunters with better weaponry and other equipment that Forge Master Britton could provide. This would increase both their survivability and chance of killing any Chaos Psykers by a noticeable amount, leaving them less time to inflict casualties before they are brought down. Arbitrator Oakheart informs you that this would have a notable impact on how much damage rogue psykers cause.

Time: 2 years.

Cost: 29,080 Thrones, 5,816 Material, 576 Promethium, 438 Advanced Material.
Upkeep per year:6,257 Thrones, 945 Material, 190 Promethium, 88 Advanced Material.
Reward: Psyker Hunters equipped with advanced weaponry, 10% to rolls to deal with Chaos Psykers.

Locked – One out of Two years complete

This year Forge Master Britton made a selection of advanced weaponry for Arbitrator Oakheart's Psyker Hunters to their own specifications. Each Psyker Hunter now has a personalised weapon, ranging from power swords to advanced sniper rifles, and new Psyker Hunters will receive one when they are considered ready for field operations. Now that the weapons have all been completed, Arbitrator Oakheart has begun training the Psyker Hunters in their use. She expects to finish early next year, well ahead of schedule.


Additional Training: Psyker Hunters – The Psyker Hunters of Avernus, while skilled and dedicated, have often proven to be insufficient to contain all of the rogue psykers. Arbitrator Oakheart wishes to greatly increase their training in an attempt to reduce this.

Time: 3 years.

Cost: 670,000 Thrones, 13,400 Material, 2,680 Promethium.
Reward: Better trained Psyker Hunters, +5 to all rolls.

Locked – One out of Three years completed

Arbitrator Oakheart has spent this years going over the training schedule of her Psyker Hunters with a team of experts and trying to improve upon it. They have found several ways that the training can be improved on and are in the process of implementing the required changes. While Oakheart was going over the current training, she had a team of her best oversee an increase in the amount and quality of training that the Psyker Hunters are currently receiving.


Foreign Intelligence Office – Now that Avernus is under control Arbitrator Oakheart would like to expand her operations to neighbouring planets. Before doing this she will have to build a Foreign Intelligence Office in Dis to train and organise her off-world spies. This will take several years and be rather expensive but will make interplanetary espionage possible.

Time: 5 years.

Cost:6,700,000 Thrones, 670,000 Material, 335,000 Metal, 67,000 Promethium, 100 Advanced Material.
Upkeep per year: 670,000 Thrones, 33,500 Material, 16,750 Metal, 3,350 Promethium, 10 Advanced Material.
Reward: Can take interplanetary espionage options.

Locked – One out of Five years completed

Arbitrator Oakheart has begun the construction of a hidden office in Dis to oversee investigations into neighbouring worlds, which while slightly outside her usual remit is still within the authority of the Adeptus Arbites. While the construction is going well, she is currently having trouble selecting the initial staff, having to choose what members of her local intelligence network would function well off-world.

Built on Ruins – Storm's End, the warzone of the Azure Islands, is built on top of some ancient ruins. These are the only ruins yet discovered in the Azure Islands and Magos Explorator Tranth wishes to gain entry to them.
Time: 1 year.
Chance of Success: Unknown but low.

Cost: 7 100 Thrones, 1 420 Material, 71 Metal, 31 Promethium.
Reward: Gain entry to the ruins beneath Storm's End.

Complete
d100 = 88 + 30(building) + 17(learning) =135: Success

Archmagos Explorator Tranth has recently gained entry into the ruins of under Storm's End, which were vacuum sealed and seem far better preserved than any other ruins he has as yet discovered. Also unique is that there are clear signs of battle, with damage inflicted by many weapons, some incredibly powerful, marking the walls. It looks to Tranth like Storm's End fell to the attack of unknown foes wielding weapons every bit as powerful as those used by the human defenders of the Dark Age of Technology.


In-Depth Examination(Trolls) – Magos Biologis Saren wishes to continue his studies into Trolls and hopefully find out more about how they move though stone, and possibly a way to detect them, as well as more about their society. In particular Saren would like to discover more about their language and how to communicate with them.

Time: 3 years.
Chance of Success: Unknown

Cost: 549,000 Thrones, 27,450 Material, 27,450 Metal, 19,170 Promethium.
Reward: More information about Trolls.

Locked – One out of Three years complete

Magos Biologis Saren has begun his in-depth investigations of the Trolls of Avernus' Spine. He will report his findings to you in two years' time when they are complete.


Expedite: Expand Temple-Forge – Forge Master Britton has suggested that you enlarge your Minor Temple-Forge into a Major Temple-Forge. As well as improving the general benefits of the Temple-Forge, this will allow the production of some of the most complex and advanced technology that the Imperium currently possesses. Forge Master Britton believes that you should begin this project immediately.

Time: 4 years.

Cost: 8,040,000 Thrones, 2,345,000 Material, 469,000 Metal, 23,450 Promethium, 100 Advanced Material.
Upkeep per year: 938,000 Thrones, 234,500 Material, 46,900 Metal, 2,345 Promethium.
Reward: Major Forge-Temple in Dorthonion, +40 to all Adeptus Mechanicus rolls, +30 Advanced Material produced a turn (+75 after STC bonus applied), 5 Exotic Material Produced per turn.

Locked – One out of Three years complete (Expedited)

Forge Master Britton has begun the expansion of the Temple-Forge this year. So far, work on the superstructure of the new building has been almost completed and work on the interior will soon start, as will work on the holy machinery that is going to be installed. Forge Master Britton tells you that he should be able to have the Temple-Forge complete by the end of the year after next as planned.


Calibrate Scanners – Now that Magos Biologis Saren has discovered the Warp signature f a teleporting Blink Spider it would be a good idea to scan transports for them. This would involve calibrating the advanced Warp Scanner to detect them and installing them on your starports.

Time: 2 years
Chance of Success: 20%

Cost: 20,100,000 Thrones, 4,020,000 Material, 2,010,000 Promethium, 300 Advanced Material, 30 Exotic Material.
Upkeep per year: 2,010,000 Thrones, 402,000 Material, 10,050 Promethium, 15 Advanced Materials, 1.5 Exotic Material.
Reward: Advanced Warp Scanners installed in Ramilies, Defence Stations, shipyards and Space Station, scanner calibrated to detect Blink Spiders

Locked – One out of Two years complete

This year, Forge Master Britton had Advanced Warp Scanners installed in the Ramilies-class Starfort, the three Defence Stations, the shipyards and the Space Station. He will spend the next year calibrating them to detect Warp Spiders' teleports and sound a warning whenever one is located.

Spiritual Retreat: Deacon Lin has been feeling a calling recently and wishes to spend a lot time in in contemplation, of both the call he hears and the new level of enlightenment that he feels he is close to. This Spiritual retreat would most likely take several years and he would leave most of his work in the hands of his Sub-Deacon for this period.

Time: 2d2 years = 3 years.
Chance of Success: Unknown

Cost: Free
Reward: Unknown, Spiritual enlightenment for Deacon Lin.

Complete
d100 = 84 + 22(piety) = 106: Success, see interlude

Deacon Lin's spiritual retreat continues until hours before the end of the year, when you are disturbed from the end of the millennium celebrations by news that Deacon Lin needs to see you and your advisers urgently.


Expand Schola Progenium – Now that the orphanages are designed to locate potential Schola Progenium students Deacon Lin's plans to expand the Schola Progenium tenfold can be put into place. This will allow you to get far more recruits from the Schola Progenium, potentionally being able to even form Stormtrooper Regiments.

Time: 5 years.

Cost: 3,015,000 Thrones, 301,500 Material, 301,500 Metal, 30,150 Promethium.
Upkeep per year: 301,500 Thrones, 30,150 Material, 30,150 Metal, 3,015 Promethium.
Reward: ten times as many Schola Progenium graduates, +5 to military combat rolls, +25% to education.

Locked – One out of Five years complete

This year, Deacon Lin's plans to expand the Schola Progenium were begun by his subordinates. Currently this consists of gathering potential teachers and having them begin training as the Schola itself is heavily expanded.

Of the fourteen major psykers who undertook the trials this year, eight passed. The most powerful of the psykers, a Gamma-level Diviner, became a Sanctionite, as did the Epsilon-level Diviner and the Epsilon and Zeta-level Telekinetics. The Epsilon-level Pyromancer became a Battle Psyker, as did the Epsilon telepath, while two Zeta-levels were taken by Inquisitor Klovis-Ultan.

Task Minor Talents: Individual Strengths – The final method of training your minor psykers is to train them for whatever position their individual talents and temperament are best suited for. This will give you a mix of the different types and will avoid having to train psykers for tasks they are not suited for. Headmaster Ridcully would prefer this method of tasking.

Time: 4 years

Cost: 670,000 Thrones, 6,700 Material,670 Promethium.
Upkeep per year: 335,000 Thrones, 3,350 Material, 335 Promethium.
Reward: Train psykers for best job based on talents and temperament, +15% to effect of all psykers.

Complete

The first wave of Battle Psykers finished training this year along with the second waves of Sanctionites and Witch Sniffers. After seeing an entire wave though initial training Headmaster Ridcully is confident that his staff can handle the training of the minor psykers in the future.

Way of the Blade – Arbitrator Oakheart thinks that you are ready to begin training as a true Master of the Blade. This will take at least five years and most likely six or seven, but if you pass her training you will be counted among the greatest human swordsmen in the Imperium.

Time: 5 years.
Chance of Success: 10% (36% after modifiers).

Cost: Free
Reward: become Master Bladesman (+50% to melee combat rolls, +2M,+1D, +5C)

Locked – Three out of Five years complete

This year Arbitrator Oakheart had you spar while restricted in some manner, whether it was while weighted down, with your off hand or with a leg trapped. This training helped you isolate what techniques you rely on and how to fight without them.


Personal Attention: Survey – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Complete

You personally led another survey to find good locations for new cities and found several.


Personal Attention: Chemical Production Factories – You are highly capable of military command, administration, diplomacy and intrigue and are capable of managing a project in any of those fields. Can be taken twice.

Time: as project.

Cost: free.
Reward: get one extra Adeptus Munitorum, Adeptus Administratum, Diplomacy or Adeptus Arbites action with your characteristic bonus.

Locked – One out of Three years complete

This year you began the construction of a series of Chemical Production Factories over Avernus.


Seek the Emperor – You can study and meditate on the holy scriptures and strengthen your faith.

Time: 1 Year.
Chance of Success: 50%

Cost: Free
Reward: +1 Piety.

Complete
d100 = 45 + 5(palace) + 8(piety) = 58: Success

You spent more time contemplating the Emperor this year and believe that you have further strengthened your faith.

Year Income Thrones Material Metal Promethium Advanced Material Exotic Material Food
Starting 691,373,954 394,013,094 147,765,209 196,989,968 20,633 1,047 3,577
Net Income -54,350,764 19,698,950 41,504,783 -1,242,030 401 14 248
Remaining 637,023,190 413,712,044 189,269,992 195,747,938 21,034 1,061 3,825
 
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Deacon Lin's spiritual retreat continues until hours before the end of the year, when you are disturbed from the end of the millennium celebrations by news that Deacon Lin needs to see you and your advisers urgently.
End of millennium?
Or Century?
I thought we started this quest near the beginning of the 43rd millenium.
Either way, Sounds like happenings are occurring.
Archmagos Tranth has recently gained entry into the ruins of under Storms End, which were vacuum sealed and seem far better preserved then any other ruins he has as yet discovered. Also unique is that there are clear signs of battle, with damage inflicted by many weapons, some incredibly powerful, marking the walls. It looks to Tranth like Storms End fell to the attack of unknown foes wielding weapons every bit as powerful as those used by the human defenders of the Dark Age of Technology.
Huh. Maybe there's some xenos artefacts in there too?
The population growth of Avernus' Spine remained steady at 10.04% this year as both Helms Deep and Casarrondo began to reach maximum capacity.
As the plague in Azure Islands end population grows increases to 8.9%.
Population growth in Lindon reaches 10.58% this year.
The Everglades population continues to increase rapidly, reaching 11.56% this year, as The Fens approaches its maximum capacity.
As Elysium's population growth increases to 12.66% both Nurn and Garden Grove begin to reach maximum capacity.
AAAH cities overflowing everywhere.
 
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The forth and fifth Chaos Psykers found this year, a Gamma-level and an Epsilon-level, opened a daemongate in Dis which killed three hundred thousand militiamen, ninety three Witch Hunters and seventy three Psyker Hunters before being closed by the Grey Knights fifteen minutes later.
Damn, that could have gone bad.
Deacon Lin's spiritual retreat continues until hours before the end of the year, when you are disturbed from the end of the millennium celebrations by news that Deacon Lin needs to see you and your advisers urgently.
Wait, it's the end of the millennium? Oh Emperor damn it all straight to the most forbidden asshole of Slaanesh! That is a bad omen.

It is the 44th Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth.

He sits there no longer.
 
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End of millennium?
Or Century?

I thought we started this quest near the beginning of the 43rd millenium; maybe a few centuries in.

Either way, Sounds like happenings are occurring.

Huh. Maybe there's some xenos artefacts in there too?

AAAH cities overflowing everywhere.
You started near the end of the 43rd millenium
 
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