The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I didn't get any answers to these earlier, so I'll repeat them since other questions posted since then have been answered already.

@Durin
1. The psyker trial attempt numbers leave 285 unaccounted for. It also is identical to the previous turn's line, so I think it wasn't properly computed?
2. Would the cure for Jacob's condition buy time for Saint Lin? That was unclear to me since it sort of sounded like Saint Lin's was just too severe for that method to cure, and so might be mitigated by it.
3. Are Jane or Aria going to get traits for killing The Dark Whisper?
4. Can orks actually conquer a daemon world?
1. where are they
2. no, Lins probelm is his soul cant stand its power, Jacobs is that his body cant stand his soul, a stronger body would not help Lin at all
3. no
4. yes, and it starts spewing out a constant stream of boyz
 
I don't understand these psyker numbers at all. Two betas passed this turn, which is great, and... I'm guessing one is a battle-diviner and the other is a sanctionite-biomancer. But we should also have passed 16 gammas, and I can only see one of them being recruited by the Inquisition - no idea what happened to the rest. It also looks like a bunch of battle-psykers promoted to elite and master, but only 2 to veteran. And the numbers are even weirder with the psy-hunters.
Can someone explain this to me?

@Durin
1. I wasn't going to bug you over a simple typo (determining the deaths of hundreds of thousands), but this is looking to be a pattern.

It says so in this update, and the last results update.
2. And another thing:

And this seems contradictory. Unclear if gods can do the first or not.
2. some gods can do it, but not most
 
Just saying it now, if the orcs do manage to take Valinor from Demagoye, then we have an orc-infested daemon-world on our doorstep. Somewhere for orcs to build up, which is exactly what we didn't want to allow happening on Mar Sara.
That way they try to put as many forces as they can to fight the Waagh.
Assuming assumptions. They might instead evacuate the place. That's unlikely, but my point is that we can't predict-
Right. Well, we could if we had 1 year turns, or otherwise structured this decision in order to allow Ridcully to first divine Demagoye's response and the likely result of it.
And if we can't predict Demagoye, then we can expect Demagoye to do what's in their best interest. They're heretics, not idiots, they must know by now that we have Exterminatus weapons.
 
I think we should table where to direct the Waaagh! for later since I imagine it will be something we're going to vote on during the high council meeting.
 
Ah my bad, I meant the non-chaotic psykers found numbers:
T108
Of the 4,617 major psykers found over the last five years 350 of them were Chaotic, a normal proportion.

318 of the Chaotic Psykers consisting of 3 Beta-levels, 15 Gamma-levels, 50 Delta-levels, 125 Epsilon-levels and 125 Zeta-levels were killed without causing any significant levels of damage over the last five years.
At least 30 of the Chaos Psykers including 5 Beta-levels, 8 Gamma-levels and 17 Delta-levels were dragged though warp rifts that closed behind them.
2 Beta levels caused some damage killing 9,000 Helltroopers, 832 Witch Hunters, 144 Veteran Witch Hunters, 48 Elite Witch Hunters, 24 Witch Finders, 80 Battle Psykers, 48 Veteran Battle Psykers, 5 Elite Battle Psykers, 3 major Battle Psykers, 1 major Veteran Battle Psyker and 1 major Elite Battle Psyker before being put down.

The untainted major Psykers included 9 Beta-levels, 50 Gamma-levels, 303 Delta-levels, 1,260 Epsilon-levels and 2,645 Zeta-levels.
T109
Of the 4,920 major psykers found over the last five years 369 of them were Chaotic, a normal proportion.

346 of the Chaotic Psykers consisting of 2 Beta-levels, 20 Gamma-levels, 59 Delta-levels, 132 Epsilon-levels and 133 Zeta-levels were killed without causing any significant levels of damage over the last five years.
At least 21 of the Chaos Psykers including 2 Beta-levels, 7 Gamma-levels and 12 Delta-levels were dragged though warp rifts that closed behind them, though with the true death of the Lord of Change behind this the portals have stopped.
4 Beta levels caused some damage killing 102,000 PDF Troopers, 12,000 Helltroopers, 2,512 Psyker Hunters, 504 Veteran Psyker Hunters, 108 Elite Psyker hunters, 44 Master Psyker Hunters, 1,696 Witch Hunters, 288 Veteran Witch Hunters, 56 Elite Witch Hunters, 72 Witch Finders, 48 Psy-Hunters, 24 Master Psy-Hunters, 2 Grandmaster Psy-Hunters, 3 major Psy-Hunters and 1 major Master Psy-Hunter before they were taken out by your kill teams.

The untainted major Psykers included 9 Beta-levels, 50 Gamma-levels, 303 Delta-levels, 1,260 Epsilon-levels and 2,645 Zeta-levels.
Bolded the identical lines. You can see that the numbers don't add up to give the same untainted given the different number of psykers found though.
Disappointing considering how much trouble that daemon gave us for like a century.
4. yes, and it starts spewing out a constant stream of boyz
1.i.Would it then be possible to conquer and cleanse?
1.ii. Or would it just be a daemon-ork world with all the same problems?
 
Ok so I don't remember but isn't it theoretically possible to cleanse a ork world? And if so we may want to let the war lord take over. He is a idiot we can direct at our enemies and than attack his world after everything in say 500 ly is destroyed and in ruins. Now these would be a hard fight to retake the world but I see it as happening decades down the road when we have fully rebuilt and improved.
 
I still am not convinced Daemon Worlds are impossible for us to invade and cleanse.

Big enough army, orbital bombardment+psykers to smash anything that is too big and importing in natural predators of Daemon and Chaos from Avernus we could drive Chaos off the world. Sure it turns it into Avernus-lite so no one sane would like to live there anyway, but the OG Avernites can do it.
 
Just use our divination to have him faceplant into minefields repeatedly, then point him at the demon world once he's cut down enough that he'll barely lose.
 
I still am not convinced Daemon Worlds are impossible for us to invade and cleanse.

Big enough army, orbital bombardment+psykers to smash anything that is too big and importing in natural predators of Daemon and Chaos from Avernus we could drive Chaos off the world. Sure it turns it into Avernus-lite so no one sane would like to live there anyway, but the OG Avernites can do it.
Because its directly connected to the warp, in fact it is basically the grossest manifestation of the warp in reality possible except for a warp storm like the Eyes of Chaos.

We cannot cleanse it of daemons unless we cut it out of the warp as infinite daemons will keep coming through.

Even if we imported thousands of Blank bears and more they would just drown in daemons.

We need at a minimum a paragon of daemonology to have the skills to fish the world out of the warp and a shit ton of power on top of that.
 
We could just kill the Waagh boss's underlings instead of going for him directly.

This would ensure that any potential successor would inexperienced and prone to making rookie mistakes.
 
So we want the orks to smash themselfs against Valinor BUT we do not want them to win because then we have an orkish deamon world...
 
I still am not convinced Daemon Worlds are impossible for us to invade and cleanse.

Big enough army, orbital bombardment+psykers to smash anything that is too big and importing in natural predators of Daemon and Chaos from Avernus we could drive Chaos off the world. Sure it turns it into Avernus-lite so no one sane would like to live there anyway, but the OG Avernites can do it.
The thing about Daemon Worlds is that the laws of the Immaterium hold just as much sway as the laws of physics. Time moves in weird ways, and Daemon Worlds have effectively infinite reserves of Daemons. They are effectively Exterminatus proof, just standing on them subjects you to heavy taint, and the terrain is always shifting for the Prince's favor.

@Durin
1. How effective would an Order of Exploration be? Basically, a group of Primaris Psykers that assist the Biologis. Telepaths to mind control subjects for capture, Diviners to find said subjects/watch for any dangers, Biomancers to support the Biologis, Daemonologists to weaken the psychic creatures, ect...
1a. Given how progressive the Biologis is, would anyone be opposed to this Order?
1b. Could this Order also assist with exploring Avernus actions, psychic materials research actions, and Avernite wildlife powers research actions? Basically, just a dice bonus to these actions.
 
Because its directly connected to the warp, in fact it is basically the grossest manifestation of the warp in reality possible except for a warp storm like the Eyes of Chaos.

We cannot cleanse it of daemons unless we cut it out of the warp as infinite daemons will keep coming through.

Even if we imported thousands of Blank bears and more they would just drown in daemons.

We need at a minimum a paragon of daemonology to have the skills to fish the world out of the warp and a shit ton of power on top of that.
Yeah, I hear "infinite deamons" but I call bull on there being a infinite number of them or the ability to actually send in a infinite number of them at us even on a Daemon World.

Also there are a lot of things that live in the Warp alongside daemons so I don't see that is a exclusion factor on top that factions exist that have decided to live in the Eye of Terror. Most of them being Chaos ones more or less hostile to each other, but also got a Eldar Craftworld there for a significant amount of time.

I would be more concerned about altered state of reality as it is heavily warped on the surface of a Daemon World, but that is another reason why I want to go try and do it. To apply our technological understanding, psyker powers and the Warp to hold against Chaos on their home turf.

Also bring a shitton of Geller Field Generators.
 
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He's dead hard, and he's dumb as a brick.

Who wants to see if we can get his sub-bosses to try and push his shit in?

Keyword, TRY, we don't want them to do it, but the attempt is important.
 
Can the Waagh even take the demon world? Because chaos would fight to keep that from those filthy orks. Also chaos has a problem sharing.
 
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Yeah, I hear "infinite deamons" but I call bull on there being a infinite number of them or the ability to actually send in a infinite number of them at us even on a Daemon World.

Also there are a lot of things that live in the Warp alongside daemons so I don't see that is a exclusion factor on top that factions exist that have decided to live in the Eye of Terror. Most of them being Chaos ones more or less hostile to each other, but also got a Eldar Craftworld there for a significant amount of time.

I would be more concerned about altered state of reality as it is heavily warped on the surface of a Daemon World, but that is another reason why I want to go try and do it. To apply our technological understanding, psyker powers and the Warp to hold against Chaos on their home turf.

Also bring a shitton of Geller Field Generators.
Ok lets break this down.

1. Daemon worlds are practical extensions of the warp, that are also bound to an extent by the laws of the materium, if the Daemon lord in charge wants there to be infinite daemons there will be infinite daemons. What it can't do its squeeze all those daemons into a small enough space for everything to be daemons. That's why Eldar expeditions can go into the Eye to retrieve soul stones so long as they have a harlequin escort, preferably with a solitaire. This changes when the Daemon world is in contest either through civil war, or through another Daemon deciding to have a go for the world, with both bringing in as many Daemons as they can.
2. No faction has decided to live in the eye of terror by choice, not even Abbadon wants to be there its just makes him (and the rest of chaos) practically immune to reprisal. But, living in the eye is a nightmare for prosecuting a war, as the only stable way in or out is the Cadia Gate. He can't move a fleet out of it otherwise.
3. Kinda...Ulthwe wasn't in the eye it was more on the very edge hidden as well as it could be. It was not in the eye and the Eldar who lived there had to be constantly prepared for Daemons.
4. While an interesting experiment our understanding of the warp is not yet so great to contest chaos in a home field advantage.
5. According to Durin there are no ground based geller fields for humans yet. In canon there probably are, but not for us.
 
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Ok so some of the defenses around Valinor have been taken over grown, brought into existence. I got a wierd idea.

We send them the Waagh to Valinor but we first warn Valinor about it like a year in advance. That way they try to put as many forces as they can to fight the Waagh. And those Slaanesh loving bastards die horrible deaths.

*looks at name*

*looks at suggestion*

Are you sure you are Nurgle because the idea is positively Tzeentchian.
 
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1. Daemon worlds are practical extensions of the warp, that are also bound to an extent by the laws of the materium, if the Daemon lord in charge wants there to be infinite daemons there will be infinite daemons.

There aren't infinite daemons though. Daemons are generally created at the cost of their creator Chaos God's power - it's an extension of them that acts independently. The Chaos Gods have vast power, but it isn't infinite.

A daemon ruling a daemon world can only call in as many daemons as they have under their command or can call in for favors. That's still going to be a very large number for any daemon ruling a Daemon World, but it will likely be something like billions rather than an infinite amount. And fighting billions of daemons inside the Warp is pretty suicidal.

If the defending daemon could just call in infinite reinforcements, Valinor would still be under angyl control.
 
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