The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think we should get Vernak's character sheet. A man as old as him must doubtlessly be very skilled in his area of expertise. His skills may line up very well with some of our available projects, in which case it would be very worthwhile to bring him on to assist with them.
 
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I haven't been properly following the quest, but I did notice something.

@Durin, the reason we couldn't put Siren Runes on ships was that passage through the warp would damage them, right?

Wouldn't that mean that we can put them on space stations and Defence variants, as they need don't, as a general rule, go through the warp?

And on city defences, of course.
 
I haven't been properly following the quest, but I did notice something.

@Durin, the reason we couldn't put Siren Runes on ships was that passage through the warp would damage them, right?

Wouldn't that mean that we can put them on space stations and Defence variants, as they need don't, as a general rule, go through the warp?

And on city defences, of course.
As I recall the reason is less that the runes would be damaged and more the runes over charge and do horrible horrible things.

Banishment forcibly ejects things back into reality looking like its been warped through a four dimensional pear tesseract.

Fire sets the surrounding warp literally on fire.

The reason we've not used them on stations and the like is that apparently scale is also a problem. We need to charge them and they need to be made of materials that can hold it.

We could turn one of our cities into the shape of a giant banishment rune and charge that, but it'd require all our psykers constant attention to keep charged.

Its a similar reason to why we don't nuke Valinor with an exterminatus torpedo with a banishment rune. Theoretically it'd work, but we'd need so much power and even wraithbone couldn't take the charge.
 
Unsurprising he is the leader of the Vanir admech.

What I'm more interested in is his origins.

@Durin
1. Where is his origin? Vanaheim? Somewhere further afield?
2. What was his career before becoming head of the Vanir admech? 900 is a long time after all.
1. Vanaheim
2. mostly shipbuilding, though he spent a century as senior engineer on the Skídblaðnir
 
@Durin
1. 24 hour check?
2. Checking something, is the Knight Folorn intended only for deployment in space, or can it function in atmosphere as a Knight with effectively a jump pack?
 
@Enjou, for future plans, I'd like to recommend getting Vernak's character sheet at some point. His assistance could be valuable towards most of the Fabricator-General/Explorator actions and the Ship Design Investigation action. His assistance possibly could've given a bonus to the Goliath Factory Ship action we're doing this turn had we laid down the groundwork beforehand.
 
I imagine Scott helping out with the Well repair might be a way to get a more amicable connection there. Scott is pretty badass at repair type work so should probably make a good showing, and the odds of the head of Athens Vanaheim admech with a relevant specialization not being deeply involved is low.

That said, I'd really like to avoid having us push in to a delicate situation like this. We already have a reputation for sticking our noses where they don't belong, and this sort of thing is very much an internal admech matter.
 
I imagine Scott helping out with the Well repair might be a way to get a more amicable connection there. Scott is pretty badass at repair type work so should probably make a good showing, and the odds of the head of Athens Vanaheim admech with a relevant specialization not being deeply involved is low.

That said, I'd really like to avoid having us push in to a delicate situation like this. We already have a reputation for sticking our noses where they don't belong, and this sort of thing is very much an internal admech matter.
What are you talking about?
 
Scott is likely to get to know Vernak while repairing the well, Rotbart should probably not stick his nose in as it would likely be seen as going too far trying to get the two heads of their respective factions to work together.

I think that's what he's saying.
Ok but I don't really see with how that correlates with what I said? Or was what he said not in response to what I said?
 
Ok but I don't really see with how that correlates with what I said? Or was what he said not in response to what I said?
I believe the logic goes a bit like this.

We may get his help if he and Scott get to know each other during the rebuilding, however its not Rotbart's job to make this happen so we should not be laying ground work.

I think that's what he's getting at.
 
I believe the logic goes a bit like this.

We may get his help if he and Scott get to know each other during the rebuilding, however its not Rotbart's job to make this happen so we should not be laying ground work.

I think that's what he's getting at.
"Groundwork" is just getting his character sheet and seeing where exactly his bonuses lie. It's hardly something that could impact politics.
 
"Groundwork" is just getting his character sheet and seeing where exactly his bonuses lie. It's hardly something that could impact politics.
That isn't ground work that just information gathering.

We don't need his character sheet to get what ever bonuses he can give.

Ground work would be setting things up/manipulating events to get him and Scott talking.
 
That isn't ground work that just information gathering.

We don't need his character sheet to get what ever bonuses he can give.

Ground work would be setting things up/manipulating events to get him and Scott talking.
If that information is needed, then no "groundwork" is necessary. Either we spend a Diplomacy action or Scott - as his hierarchical superior - orders him to help. Dude's not a xenos or foreigner. He's one of us.
 
If that information is needed, then no "groundwork" is necessary. Either we spend a Diplomacy action or Scott - as his hierarchical superior - orders him to help. Dude's not a xenos or foreigner. He's one of us.
We are not part of the hierarchy we cannot do anything beyond ask him, and given he is likely busy as hell running the Vanir admech he's well within his rights to tell us to piss off.

And again. Head of the Conservative faction, in the admech Rotbart major supporter of the Progressives.

Scott could order him to do it, but somehow I doubt that would end well for anyone (assuming she has that authority...I'm not 100% sure what her powers are over the admech as a whole? But, the leader of each world's admech must have a high degree of independence.)
 
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