The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
We only 10 to start with and we already used one. There is a risk of burning through all the remaining vortex grenades while still failing. I recommend picking another option.
It has 26% success chance (can't recall if the description got updated) with a +15 bonus this turn. We should have good chances of finishing the project this time.
 
Not enough there to fall apart? The Black Imperium covers all of Segmentum Obscurus, half of Solar, and a noteworty portion of Ultima. That's a vast empire, and plenty of space for sufficient civil strife to bring the whole thing falling apart. Sure, someone will inevitably claim to be the successor to Abbadon's throne, but that's not the same as keeping the entire realm together. Unless someone acts to replace Abbadon very quickly and succeeds, you're probably looking at a few centuries of internal strife that will end with at least a half dozen or so large Chaos polities. Inevitably some of them will say they're the true inheritors, much in the same way various Petty Imperiums will be ruled by dudes who claim to be the new God Emperor, but they won't have the same legitimacy unless one of them becomes the Champion of Chaos Undivided like Abbadon is, and even then they won't have the thousands of years of inertia or even necessarily an external threat to unify the various factions against. Someone might be able to eventually get things back together, but that'll take even longer.

Perhaps I phrased this wrong.

The point I'm getting at (I think) is that the the "chaos Imperium" doesn't cease to exist simply because Abbadon dies. The Black Legion might, but that space. Its still going to be chaos.

It might fracture, albeit temporarily, but...well I fear you're understimating Chaos's most irritating trait. To come together when there's a real threat to its existence. Currently that's the Orks.

A century or two of bloodletting sure, but I'd wager they'd surprise you with how fast a new Undivided could crawl to the surface. Aided by the fact that Chaos has a lot more potentially qualified people to call upon now due to simple increase in population.

We only 10 to start with and we already used one. There is a risk of burning through all the remaining vortex grenades while still failing. I recommend picking another option.
We have several hundred of them...

The descriptions the same as when we first got the option.
 
I think that's why his Imperium works, because there really isn't an imperium. If Abaddon were to die tomorrow, besides an increase in violence there would be no change to the Imperium. And then the next up and comer would plop himself in Abaddon's chair and in all likelyhood put the same system in.

I'm not sure I really agree, I don't think we've seen chaos magic up shipyards outside the warp. So if it was that level of infighting I suspect their orbital industries at the very least would be collapsing. Since shipyards are vital easy to destroy hard to capture strategic installations any large scale brawl where no one has much strategic depth would see them attired down pretty fast. The same may apply to groundside industries, but I think chaos is better at compensating for that.

At the absolute minimum abandon would have to be enforcing some rules about not destroying industry that can't be easily replaced. since they still had functioning industry when the orks showed up so I think abbondon is at the very least controlling how worlds fight each other in the black imperium. I could see him not caring if one cult took a world and sacrificed the entire population, but making an example out of someone who destroyed a major industrial center or shipyard.
 
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We only 10 to start with and we already used one. There is a risk of burning through all the remaining vortex grenades while still failing. I recommend picking another option.

Actually we have way more than that. Each of the Command Battleships had a few of them, and the Hyper-Carrier had 220 by itself. Then we found a lot more on all the other ships. The AdMech sheet says we've got 1,780 of them. We're not really in any danger of running out.
 
I'm not sure I really agree, I don't think we've seen chaos magic up shipyards outside the warp. So if it was that level of infighting I suspect their orbital industries at the very least would be collapsing. Since shipyards are vital easy to destroy hard to capture strategic installations any large scale brawl where no one has much strategic depth would see them attired down pretty fast. At the absolute minimum abandon would have to be enforcing some rules about not destroying industry that can't be easily replaced. That hadn't happened when the orks showed up so I think abbondon is at the very least controlling how worlds fight each other in the black imperium. I could see him not caring if one cult took a world and sacrificed the entire population, but making an example out of someone who destroyed a major industrial center or shipyard.
A few things

1. Most of the major industries like that would be handled by the Dark Mech on "dark" forge worlds and they act as the merchants of death to chaos. They sell to both sides and neither side wants to attack them, barring desperation.
2. There are other warp rifts in the galaxy than just the Eye and Vortex, hell there's probably a lot more now. Plenty of magic ship yards in easy reach of a chaos lord willing to sacrifice a few cities to send himself to one and bargain.
3. According to Durin ship yards are actually pretty bloody tough. They can't shoot back or anything, but while they take damage they're hard to properly destroy even when being fought over.

And yeah he probably has, but those worlds are likely under his direct control through his regional lords, or are again controlled by Dark Mech who everyone tries not to bother.

...

AH PISS.

Increased notoriety in the galaxy...I bet you a lot more than I'm comfortable with that we're going to be getting a dark mech delegation within the next century.
 
What I want to know how a scrub like Abbadon has not been killed by a demon Primarch. We have divined about the loyalist but not heard a word other than Pert taking the phalanx. How they or their pride would let them bow to Abaddon.
 
What I want to know how a scrub like Abbadon has not been killed by a demon Primarch. We have divined about the loyalist but not heard a word other than Pert taking the phalanx. How they or their pride would let them bow to Abaddon.
Actually we have heard about Magnus trying to kill the Wolves and getting betrayed.

But, anyhowww.

First Abbadon I'm not going there. Fandom is fandom I know this one isn't going anywhere.

As for how he hasn't been killed by a Primarch...well why would he?

He doesn't command them...he doesn't even like them and they're usually not interested in the material world or him. Fulgrim's too busy being Slaaneshi and a dick, Perterabo's too busy making dickish inventions, Mortarion's too busy being sorry for himself, Magnus doesn't care he's too busy learning shit, Angron's too pissed to care and Lorgar hasn't been seen by anyone for over 10,000 years now.

They're both smart enough to leave well enough alone. + Killing him would have...negative consequences for them if they could even pull it off.

How much power is required to make a warp storm?
Without chaos's help? A lot more than we currently have access to would be my guess.

Give it another 4 Alpha's then we might be getting somewhere.
 
. There are other warp rifts in the galaxy than just the Eye and Vortex, hell there's probably a lot more now. Plenty of magic ship yards in easy reach of a chaos lord willing to sacrifice a few cities to send himself to one and bargain.

*Crawls out of lurking*
Meh.

All but a few of the warp rifts and storms (like the Eye of Terror and the Eye of Terra) in the galaxy were wiped away by the Awakening of Mork And Gork.

I doubt their numbers have recovered in the few decades since then.
 
1. Most of the major industries like that would be handled by the Dark Mech on "dark" forge worlds and they act as the merchants of death to chaos. They sell to both sides and neither side wants to attack them, barring desperation.
2. There are other warp rifts in the galaxy than just the Eye and Vortex, hell there's probably a lot more now. Plenty of magic ship yards in easy reach of a chaos lord willing to sacrifice a few cities to send himself to one and bargain.
3. According to Durin ship yards are actually pretty bloody tough. They can't shoot back or anything, but while they take damage they're hard to properly destroy even when being fought over.


1. Even assuming the dark mech isn't prone to infighting, or that other demon forge worlds will give a shit about another forge world being screwed with, the imperium could get away with being super centralized like that because convoys could be fairly confident no one would attack them. The kind of thick flow of trade needed for everyone to be getting supplied by a relative handful of forgeworlds would imply that again someone is keeping piracy below the point where such trade would be impossible.

2. which would be massive bottlenecks. If you need access to a warp storm to get ships then only the polices near them would be able to remain constantly supplied.

3. I mean strategically vulnerable. To destroy a ship yard you just need to gain space superiority for a limited window, to capture them you need to actually hold the system. We've seen that it's a lot easier to take space for a few weeks or days than to hold a system against a counter attack. With near pear multi system actors your not going to have static defenses that make in system hard points utterly untouchable.

as is the black imperium has to have at least some way to incentivize not fucking with industry simply because breaking industry or starving industrial centers are common tactics in war. That's not to say all of a sudden there would be uncorrupted powers in the region if they collapsed, but if abandon bit it tomorrow there would be a degradation in capacity as those incentive went away. The result would be lots of openly warring chaos polices tearing each others industrial bases to bloody bits. Well that or a demon primarch stepping into the power vacuum.
 
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*Crawls out of lurking*
Meh.

All but a few of the warp rifts and storms (like the Eye of Terror and the Eye of Terra) in the galaxy were wiped away by the Awakening of Mork And Gork.

I doubt their numbers have recovered in the few decades since then.
Unfortunately no. Durin clarified after the update that some went out, but for most it was only temporary they're back now.

as a general note while most of the Warp Storms in the galaxy were extinguished by the Green Awakening a large number of them restarted shortly afterwards

1. Even assuming the dark mech isn't prone to infighting, or that other demon forge worlds will give a shit about another forge world being screwed with, the imperium could get away with being super centralized like that because convoys could be fairly confident no one would attack them. The kind of thick flow of trade needed for everyone to be getting supplied by a relative handful of forgeworlds would imply that again someone is keeping piracy below the point where such trade would be impossible.

2. which would be massive bottlenecks. If you need access to a warp storm to get ships then only the polices near them would be able to remain constantly supplied.

3. I mean strategically vulnerable. To destroy a ship yard you just need to gain space superiority for a limited window, to capture them you need to actually hold the system. We've seen that it's a lot easier to take space for a few weeks or days than to hold a system against a counter attack. With near pear multi system actors your not going to have static defenses that make in system hard points utterly untouchable.

as is the black imperium has to have at least some way to incentivize not fucking with industry simply because breaking industry or starving industrial centers are common tactics in war. That's not to say all of a sudden there would be uncorrupted powers in the region if they collapsed, but if abandon bit it tomorrow there would be a degradation in capacity as those incentive went away. The result would be lots of openly warring chaos polices tearing each others industrial bases to bloody bits.
1. The Magi are prone to infighting, but that doesn't affect the industry (usually). And I think you're really underestimating just how potent the Dark Mech are. They're big movers and shakers. A single forge world has more favours to call in than you can shake a stick at, is at least as well defended as an equivalent non corrupted forge world, has a ton of super weapons and likely a traitor titan legion or two basing there ect. Their convoys (when they even need them they're generally much better at daemonofying their worlds than other people as again they get a lot of favours.) are not attacked because they're the ones with Daemon corrupted Ark Mechanici and can release the obliterator virus into a ship or clog it with malignant scrap code if they feel irritable. They're not typically an offensive group, but they're a nightmare on defence. There's a reason people don't attack them.

2. Daemon worlds mate. We have confirmation that chaos can effectively fast travel fleets between them, all they need is a friendly(ish) Daemon world in their general area and it doesn't matter how far away the storm is.This just compounds with chaos's general mauverability advantage.

3. Shrink that window down again, chaos speed remember. And I'd disagree. Chaos worlds have to constantly be on the look out for chaos bands and rival worlds. I'd be surprised if they didn't keep their orbital defences well stocked just in case someone decides to take advantage of a power struggle. If they don't then it doesn't matter who's struggling.

And yeah, for a bit this maybe the case. But, I think you are over stating how big it would be and how much damage their industrial base could take.
 
Huh. So I finally caught up. That was a ride. Interesting to see this. It's kinda like a nerfed War Of The Krork, being played by an Oddball Imperium Secundus. Can't blame the nerfs tho. Even with all the tech Nine Worlds would be fucked in WotK. I'm curious as to what Saint Lin will turn into when he dies and how long it will take for Averuns to connect with another imperial policy from the Old Era such Vulkan's Domain.
 
Huh. So I finally caught up
WELCOME COMRADE :)

I'm curious as to what Saint Lin will turn into when he dies and how long it will take for Averuns to connect with another imperial policy from the Old Era such Vulkan's Domain.
A dead person :p

More seriously though its likely he'll suffer true death due to his soul burning itself out. Whether he decides to do something before that is unknown.

As for connecting with other polities. How long will it take us to, divine them especially Vulkan to see if its a good idea, get webway access from the eldar and convince the council to chat with them. So...soonish.
 
[X] Plan Enjou T107

Has everything I feel strongly about, including getting Aria's specialist order started quickly and the runes I want most getting bought. I also want to get the repair workshops set up sooner rather than later, as while they don't benefit us a huge amount on upkeep alone they should make us a bit more disaster proof if an unforeseen (heh) event/campaign ends up causing massive military losses. Will become even more important once we start expanding the Helguard and the Mechanicus forces too.
 
I'm not really sure he did. I'd certainly be using it otherwise. We really need to confirm whether we've got an open PA action or not, because there's not enough clarity on it based on his answer.

@Durin - Do we or do we not have an available Personal Attention slot to use this turn, given that Rotbart is on campaign?



Durin prefers we only do two or three people in a given turn due to more people making it more work for him.
You do not have any free personal attentions
 
I think that the biggest factor that determines whether the Chaos Imperium can last long term is whether the population is being depleted faster than it is being replenished. The nature of Chaos greatly incentivizes mass slaughter, as it is a way to gain personal power and favor, and you need that if you want to advance.

One thing that I really want to know is what is going on between the Abomination Imperium and the Chaos Imperium. I would expect the fighting between those two to be even worse than before the Emperor died, but the divination does not mention any current Black crusades or major deployments.
 
@Enjou could you remove the expedite on the workshops? It takes 16 years. you're reducing construction time by 6.3% in exchange for increasing cost, and in turn the time it takes to pay for itself, by 100%. Especially with the economy still shaky, expedites on lengthy, expensive projects have poor value.
 
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@Durin whose Order of Psyker Hunters will be better, Xavier or Aria?

As I mentioned Xavier combat skills seem to be based more around raw power and his specialty is pyromania and seems more generalist. Aria meanwhile has skills that is more geared towards countering psykers and daemons and she is a demonologist. I mean when we founded the divination order we had Ridcully found it because he was pretty much the most skilled person in the area.

Edit: To put it another way just because you have someone that is good at killing people doesn't mean that they are better than other people in certain areas. Example being a general warrior and a warrior trained in assassinsation. While the former is good in many areas involving combat the latter is actually better at assassinations since they specalized in it.
 
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we may want to scry the black imperium at some point. Knowing how good they are at focusing on something, and if we can degrade that ability may come up in the next few decades.
 
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