The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
we could always expand our orbital infrastructure. you could string a long line of projects out for that. space elevators to make mass production of orbitals feasible, then production of hub stations to be converted into something else. Normally this would not be worth it but given how dangerous and costly ground bound expansion is for us it would make sense.
 
Yeah pretty much.

40K calls em orbital spires for some reason.

There's one you blow up in the Space Marine game.

Dunno how useful it is for us for a bunch of reasons, mostly cause it'd be a defensive nightmare.
IIRC @Durin shot the idea down because it's way too vulnerable to hostiles. Not even full invasions, a quick raid could screw over decades of work in an instant.
Plus it wouldn't give us all that much advantage, since streams of transports can basically do the same job as an Elevator.
 
IIRC @Durin shot the idea down because it's way too vulnerable to hostiles. Not even full invasions, a quick raid could screw over decades of work in an instant.
Plus it wouldn't give us all that much advantage, since streams of transports can basically do the same job as an Elevator.

hmm, mayve an STC version that's retractable? or is based on advanced magnetic or gravity control. Expensive to build but far less venerable since it's not a physical cable. Something like a space elevator would let him move a lot of space actions into the under filled stewardship slot.
 
Maybe research into general industrial improvement kind of like that Administratum efficiency action set? Give the Progressive Mechanicus something to do with a tangible production benefit if it succeeds?
 
A space elevator would be better for the moon than for Avernus. Seriously the wildlife risk is too great to have it on Avernus.
 
hmm, mayve an STC version that's retractable? or is based on advanced magnetic or gravity control. Expensive to build but far less venerable since it's not a physical cable. Something like a space elevator would let him move a lot of space actions into the under filled stewardship slot.
If we had that we'd have probably been told...research when we can finally do so?

Maybe research into general industrial improvement kind of like that Administratum efficiency action set? Give the Progressive Mechanicus something to do with a tangible production benefit if it succeeds?
What kind of Industrial improvement?

We have actions we can take in that regard, though it needs a crit to be permanent, but its all about logistics ect. supply lines ect.

We're pretty much at the best factories and stuff we can have tech wise and ATM we can't make new stuff or improve on what we have without the conservatives throwing a bitch fit.

****ing assholes.

Another problem with orbital spires is the local wildlife. If stoping a Blink Spider was hard before...
True, though the plan was more
A space elevator would be better for the moon than for Avernus. Seriously the wildlife risk is too great to have it on Avernus.
What he said :)
 
If we had that we'd have probably been told...research when we can finally do so?

we have those data jewls to crack still. so if he wants to give us an STC to open up options along those lines that's where he could put it. Or he could just make a stewardship option to expand our spacelift capacity to the point where the administration can take over running and creating orbitals from the navy to free them up to work on other things. Stuff like mass drivers and a fleet of dedicated surface to orbit transports and the like.
 
IIRC @Durin shot the idea down because it's way too vulnerable to hostiles. Not even full invasions, a quick raid could screw over decades of work in an instant.
Plus it wouldn't give us all that much advantage, since streams of transports can basically do the same job as an Elevator.
If it wasn't clear I meant that I did a search for orbital spires and didn't find anything shooting them down.

Also a space elevator on Deiphobe wouldn't be that vulnerable. Avernus gets its orbital defenses brushed aside every invasion, but no one has yet brute forced Deiphobe that way. It also wouldn't have to worry about wildlife. Plus given Deiphobe outputs so much metal and AM it could be useful to have a way to get it to the shipyards in orbit more efficiently.

we could always expand our orbital infrastructure. you could string a long line of projects out for that. space elevators to make mass production of orbitals feasible, then production of hub stations to be converted into something else. Normally this would not be worth it but given how dangerous and costly ground bound expansion is for us it would make sense.
I have wondered a bit if it could be more efficient for people to live in orbit instead of constantly fighting for every square foot of space on Avernus. Farming at least would be way easier in orbit considering how much extra effort is involved in keeping the dangerous things out of a farm when you can't just hose it down with flamers every week.

Another option is building farms for export goods around Deiphobe since they'd be heading out of the system anyway so there'd be no extra cost to the shipping.
 
If it wasn't clear I meant that I did a search for orbital spires and didn't find anything shooting them down.

Also a space elevator on Deiphobe wouldn't be that vulnerable. Avernus gets its orbital defenses brushed aside every invasion, but no one has yet brute forced Deiphobe that way. It also wouldn't have to worry about wildlife. Plus given Deiphobe outputs so much metal and AM it could be useful to have a way to get it to the shipyards in orbit more efficiently.

I have wondered a bit if it could be more efficient for people to live in orbit instead of constantly fighting for every square foot of space on Avernus. Farming at least would be way easier in orbit considering how much extra effort is involved in keeping the dangerous things out of a farm when you can't just hose it down with flamers every week.

Another option is building farms for export goods around Deiphobe since they'd be heading out of the system anyway so there'd be no extra cost to the shipping.
To the elevator thing...eh...it probably would still be vulnerable on Deiphobe.

Its a potentially hundreds of KM long thing of metal that has limits to the amount of armour and shielding we can slap on it (mostly space concerns).

Its both a big target and one that can take a lot of damage quickly. Of course a proper raid on Diephobe is very unlikely unless the Eldar decide to be dicks.

As for the other...not as efficient, but it is much safer. The costs of building proper void sealed hives is very high, but the safety meant that the Dark Age did pretty much what you suggest. The ruins on the surface are all research labs, the people lived in the luna cities.

As for farming...eh the hydroponics we have are good...but I'm not sure its really worth it. I mean Alfheim still produces enough food to feed the entire trust on its own IIRC.
 
If it wasn't clear I meant that I did a search for orbital spires and didn't find anything shooting them down.
@Durin did shoot down the orbital elevator idea yes:
I don't think we have enough surface to orbital traffic to justify the investment at this juncture.
You don't, also an orbital elevator is a major defensive liability
also shipping speed has not effected any of your orbital action times and is unlikely
Granted this was years ago and is talking about a relatively underdeveloped Avernus.

@Durin are orbital elevators/spires economically viable for our Mechanicus Moons?
 
Speaking of new STCs we are about to embark on a Expedition to a advanced Shipyard maybe we will get lucky and find more general ones to help increase our tech level.
 
Speaking of new STCs we are about to embark on a Expedition to a advanced Shipyard maybe we will get lucky and find more general ones to help increase our tech level.
Probably...we only have a fraction of the production STCs after all.

That reminds me

@Durin
1. Is Rokslide far enough away that Ridcully can use his free divination on it? Its 1000 light years away ish?
2. Does the quality (by this I mean skill) of a navigator help make a ship go faster due to better...well navigation?

Night zzz
 
@Durin did shoot down the orbital elevator idea yes:
Granted this was years ago and is talking about a relatively underdeveloped Avernus.
That was 200 years ago in game time. Our economy is something like 50x higher, and our defenses are probably 100x better.

Didn't catch that because orbital elevator when I was looking for space elevator and orbital spire, lol.

To the elevator thing...eh...it probably would still be vulnerable on Deiphobe.

Its a potentially hundreds of KM long thing of metal that has limits to the amount of armour and shielding we can slap on it (mostly space concerns).

Its both a big target and one that can take a lot of damage quickly. Of course a proper raid on Diephobe is very unlikely unless the Eldar decide to be dicks.

As for the other...not as efficient, but it is much safer. The costs of building proper void sealed hives is very high, but the safety meant that the Dark Age did pretty much what you suggest. The ruins on the surface are all research labs, the people lived in the luna cities.

As for farming...eh the hydroponics we have are good...but I'm not sure its really worth it. I mean Alfheim still produces enough food to feed the entire trust on its own IIRC.
Space weapons in 40k are inaccurate enough that being that big isn't as big a deal as you might expect, especially since it's such a relatively thin structure. There's also little risk of a raid on Deiphobe anyways with the extreme orbital defenses and minefield.

Is it less efficient considering we're losing 5 million soldiers each year to wildlife? Our soldiers are incredibly expensive.

Alfheim does produce enough food for the trust, but it's not really what I meant. We currently provide food for Avernus using hydroponics on Avernus. That has to be a pretty risky and labor intense proposition though because dealing with all the wildlife that sneaks in isn't easy. If we put orbital hydroponics facilities in they'd require far less steady labor, and possibly be cheaper.

In terms of putting stuff over Deiphobe I'm wondering about luxury crops. Alfheim may or may not provide those, but the luxury food market is the sort that is hard to completely saturate. Especially when we could raise exotic Avernus items for it.
 
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@Durin did shoot down the orbital elevator idea yes:


Granted this was years ago and is talking about a relatively underdeveloped Avernus.

@Durin are orbital elevators/spires economically viable for our Mechanicus Moons?
yes they are
Probably...we only have a fraction of the production STCs after all.

That reminds me

@Durin
1. Is Rokslide far enough away that Ridcully can use his free divination on it? Its 1000 light years away ish?
2. Does the quality (by this I mean skill) of a navigator help make a ship go faster due to better...well navigation?

Night zzz
1. no
2. yes
 
Cool, that could be a very nice Admin mega-project.

Would Orbital Elevators be economical for Avernus itself?

I doubt it seeing as we have trouble keeping our void space secure. If we do it would need to be in a very limited fashion. Probably by moving all of our orbital defenses into a single location over the space elevator.
 
I doubt it seeing as we have trouble keeping our void space secure. If we do it would need to be in a very limited fashion. Probably by moving all of our orbital defenses into a single location over the space elevator.
Maybe not, we're upgrading our Avernite orbital defence grid right now. It'll be just as strong as over our shipyards once it's done.
 
Maybe not, we're upgrading our Avernite orbital defence grid right now. It'll be just as strong as over our shipyards once it's done.

Really I thought it was just the next step up from where our defenses were at. I was under the impression that it would be another long-term project since it took awhile to build the shipyard's defenses.
 
Really I thought it was just the next step up from where our defenses were at. I was under the impression that it would be another long-term project since it took awhile to build the shipyard's defenses.
Upgrade Defences (Avernus)- Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admrial Sarnow would like to further strengthen your orbital defences both at Deiphobe and Avernus to make attacks even more challenging.

Time: 10 years

Cost: 9,500,000,000 Thrones, 3,000,000,000 Material, 860,000,000 Metal, 200,000,000 Promethium, 1,500,000 Advanced Material, 35,000 Exotic Material .
Upkeep per year: 210,000,000 Thrones, 66,000,000 Material, 19,000,000 Metal, 4,500,000 Promethium, 14,000 Advanced Material, 150 Exotic Material.
Reward: Build 21 Advanced Defence Stations, 90 Advanced Heavy Orbital Weapons Platforms and 450 Advanced Orbital Weapons Platforms around selected planet

Locked- One out of Ten years completed

For the last year Admiral Sarnow has been working on further upgrading the orbital defences, with the aim of bring them up to the level that Deiphobe currently has. This will be enough to make all but the most powerful of fleets struggle to destroy them, allowing you to either keep control of some of the orbitals in case of invasion or halt attackers in the void.
Expotential growth I guess?
 
Hey, how long does Frederick have left to live with Juve-nat? It's only been something like 300 years since he was born, right? I mean, the latest type of Juve-nat gave people 800 years, I think, so he should have about 500 years left in him, if I remember right.
 
Would Orbital Elevators be economical for Avernus itself?
Avernus has a higher gravity than Deiphobe, which naturally inflates the cost of a space elevator. Plus Avernus wildlife would actually be a danger to the space elevator, and if it ever actually inflicted significant damage collapse would endanger huge areas on the ground around it. There's less stuff that a space elevator collapse could endanger on Deiphobe, and less difficulty securing the start point. On Deiphobe you could base the space elevator in between the hives and get most of the benefit you'd get putting it in one of the hives I think. On Avernus that's not really practical because of wildlife requiring huge fortifications around anything that would be a huge cost if it was placed away from a city.

Also I think most of our spacebound resources are coming from Deiphobe's mechanicus hives to the shipyards rather than Avernus.

Maybe not, we're upgrading our Avernite orbital defence grid right now. It'll be just as strong as over our shipyards once it's done.
I was kind of surprised at that since people had discussed it not being practical to defend Avernus' orbitals that heavily before.
 
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