The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Considering sirens are anti-daemon soul eaters, I wonder if they can straight up eat the daemons straight out of daemon ships. That would be a convenient way to deal with them. Especially since all the mundane forces that could kill the sirens are gone.

I'm beginning to wonder if Avernus is the source for a significant fraction of Chaos Alpha-level psykers galaxy wide. It seems like we're closing in on producing 1 Chaos Alpha per year, and Alphas are supposed to be absurdly rare.

This line makes me wonder if the calculations were based on a 5 year turn instead of 3, particularly given the large number.

Really missing the old cultist chart on this turn to see how many we think are left. We might want to drop the curfew at the very least to recoup the thrones considering we already have the cults mostly under control.

1% value on captured cultists is really annoying. Assuming 8 million captured actually means captured, that gives 80,000 credits. Which allows us to buy none of the connection runes really, but we can afford to buy almost all of the other runes. We'd need 89,900 units to buy all of the non-connection runes. So we'll have to skip about 10k worth.

Ugh, still decades to produce our first new titans.

Hmm it might actually be feasible for our fleet assuming we don't go for escorts again. We only had about 1600 ships above escort class survive the recent war. 160,000,000 thrones, 16,000 exotic material, and 16 relic material is pretty cheap compared to our production, even if our crash rebuild puts us up to double that it's still fairly manageable. It's the thousands and thousands of escorts that we've had in the past that would really break the relic material bank.


Hmm sounds like some sort of fungus or bacteria. That could be quite useful if we could isolate it. Of course I could be misinterpreting and it means entities fully in the Warp instead of psychic material life.


Well these are annoying side effects.

I'd say this was overkill, but we're still losing 10 million to the occasional Beta. 10 million is still like 0.1% of the population, which means a single bad Beta can move our pop growth indicator.

@Durin How did we lose 37,000 veteran minor battle psykers this turn? It's noted on the trials but I've no idea why we'd lose such a huge number. 42,000 minor sanctionites too. I don't remember that being normal. 23,000 witch finders, but honestly those at least die in droves normally, so that might not be unusual.
it is pretty much a result of not having many trainees due to low psykers for the last few turns, and that 37k veteran minr battle psykers is around 10%
given Avernus your psykers have always had high attrition rates, which is why you have only one and a half million despite finding so many \
it is also a major reason why you have so many veterans, more elites then normal and thousands of masters
 
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so a year or two of quarantine from these numbers wich is pretty good i guess .

and seriously the codes from vlad the explorer that the wanderer got is a thing to do for roskilde expedition maybe ? or they are just for avernus?
 
well the vibe i was getting from the chaos psyker swallowing was for making them into space marines .

Avernus chaos space marines is a truly terryifing concept since ur adding chaos bullshit to general avernus bullshit with space marine stuff thrown in.

it would be almost funny hearing that some random avenrus space marine killed failbbadon or something like that .
 
Cult Activity per year Periphery Cultists Found Inner Circle Cultists Found Military Casualties from Cults Maximum Remaining Cultists
Avernus Prime 535,163 1,736,497 984,508 248,854
Avernus' Spine 479 306 195 48
The Azure Islands 4,723 3,205 2,022 502
Lindon 59 4 5 1
Everglades 54 3 5 1
Elysium 4,597 3,115 1,966 488
Aridia 4,797 3,267 2,061 511
Duat 6,936 4,736 2,986 741
Mechanicus 7,340 3,085 2,101 12,352
Avernus Total 556,809 1,751,133 993,748 251,146
Hmm the interesting thing here is that our military is basically trading only 1 for 2 against the cultists. Even by Avernus 'civilian' standards our military usually inflicts a much higher exchange ratio. Especially since militia armories should be locked down now.

it is pretty much a result of not having many trainees due to low psykers for the last few turns, and that 37k veteran minr battle psykers is around 10%
given Avernus your psykers have always had high attrition rates, which is why you have only one and a half million despite finding so many \
it is also a major reason why you have so many veterans, more elites then normal and thousands of masters
I didn't realize we lost 10% of our psykers a year just from attrition. That's worse attrition than our normal military even, let alone the general populace.

We should probably look into cutting down yearly psyker casualties as a way to boost their numbers.
 
Maybe we can ward cities to stop portal from forming? Its kinda scary how much alpha psykers we've lost already.
IIRC this was proposed..., the problem is that it would be incredibly expensive, need a silly number of Alpha's/other psykers to power it per city and the number of warp mutations would sky rocket.

Considering sirens are anti-daemon soul eaters, I wonder if they can straight up eat the daemons straight out of daemon ships. That would be a convenient way to deal with them. Especially since all the mundane forces that could kill the sirens are gone.
As they are warding them away instead of doing that I'd guess they can't do that...presumably they need to get a hand on the Daemon's "body" and while its stuck in a protective material box its safe.

This line makes me wonder if the calculations were based on a 5 year turn instead of 3, particularly given the large number.
IIRC during the 2 year turn before the invasion Durin said he would be dealing with psykers once the full 5 years were done.

Hmm sounds like some sort of fungus or bacteria. That could be quite useful if we could isolate it. Of course I could be misinterpreting and it means entities fully in the Warp instead of psychic material life.
Full warp I think, if it was material in anyway biologis would likely have spotted it rather than the psykers detecting it.

Now the idea of it being some kind of warp entity itself that attacks the daemons directly in the warp seems most likely and given that the Sphinx are warp life forms too we know Avernus uses them.

Well these are annoying side effects.
True, but as he knows the side effects and we know the side effects we should be able to handle them.

+ It means he's less likely to miss big things.

Hmm the interesting thing here is that our military is basically trading only 1 for 2 against the cultists. Even by Avernus 'civilian' standards our military usually inflicts a much higher exchange ratio. Especially since militia armories should be locked down now.
We're still attacking them within their buildings/fortresses which they are accutley familiar with and they will probably have blessings.

Given that in the post incursion the cultists were able to kill bleeding knight titans I'd say we're doing quite well.

We should probably look into cutting down yearly psyker casualties as a way to boost their numbers.
We'll we just boosted their armour, but beyond more materials research and increasing their general control so there are less warp mishaps, not a whole lot we can do I fear.

Sorry for Sphagetti.
 
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Hmm the interesting thing here is that our military is basically trading only 1 for 2 against the cultists. Even by Avernus 'civilian' standards our military usually inflicts a much higher exchange ratio. Especially since militia armories should be locked down now.

I didn't realize we lost 10% of our psykers a year just from attrition. That's worse attrition than our normal military even, let alone the general populace.

We should probably look into cutting down yearly psyker casualties as a way to boost their numbers.
2% a year, 10% per 5 years
 
Guys, Chaos has abducted multiple Alpha level psykers this 3 year turn!. This is getting ridiculous! We have to find out what they are plotting with them, even if it is just recruiting them to act as psychic support somewhere far away. I do not want to find out that there are several dozen Betas and a handful of Alphas waiting on Midgard to assault us on the next High Council Meeting!
 
Guys, Chaos has abducted multiple Alpha level psykers this 3 year turn!. This is getting ridiculous! We have to find out what they are plotting with them, even if it is just recruiting them to act as psychic support somewhere far away. I do not want to find out that there are several dozen Betas and a handful of Alphas waiting on Midgard to assault us on the next High Council Meeting!
Don't give the QM ideas!!!
 
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He tells you that Roskilde is located in deep space almost one thousand light years above Avernus where it relies on a combination of obscurity and automated defences to protect itself. Given that this is above the galactic arm, over a hundred light years from the nearest star you would not be surprised to find that it has remained undiscovered ever since. It would take several years for your ships to reach Roskilde, making it a major and risky endeavour that will have to be carefully planned.
Hmm, actually producing Goliaths factory ships might actually be useful now for such an expedition. Certainly aren't going to find many friendly refueling stations along the way. Maybe we can also modify them to produce certain DAoT parts for the expedition.
 
Guys, Chaos has abducted multiple Alpha level psykers this 3 year turn!. This is getting ridiculous! We have to find out what they are plotting with them, even if it is just recruiting them to act as psychic support somewhere far away. I do not want to find out that there are several dozen Betas and a handful of Alphas waiting on Midgard to assault us on the next High Council Meeting!
The problem is what to do? Even if we predict where they're going to be they open and close too fast for anyone to react and warding attempts are too damn expensive.

Hmm, actually producing Goliaths factory ships might actually be useful now for such an expedition. Certainly aren't going to find many friendly refueling stations along the way. Maybe we can also modify them to produce certain DAoT parts for the expedition.
That really depends on how we want the expedition to work.

Goliath's are not fast and are very fragile, a "traditional" expedition fleet would have one, but they slow them down a lot, usually not a problem in the age of the Imperium now a bit more of one.

What I think we're after is more of a smash and grab, get in there take everything that's of value (schematics ect.) then leave ASAP possibly scuttling the place as we go the galaxy is too dangerous otherwise, but really we need Ridcully to divine it first to see if there's anything that requires a long time to drag off.

Besides the Well can actually substitute for the Goliath any way as it has really good internal factories.
 
Interesting how effective Crab Regiments are in any given situation is usually the inverse of how effective regular armour would be in that setting.
Crab Regiments for City Fighting. Check!

At least 37 of the Chaos Psykers including 2 Alpha-levels, 4 Beta-levels, 6 Gamma-levels and 25 Delta-levels were dragged though warp rifts that closed behind them.
...!
Oh nice, more Alphas for Birdbrain.
I'm sure that won't come back to bite us in the ass at all.
Okay, to be honest I think those portals are something that HAS to be adressed. Yesterday. If there are no commands available to try getting a handle on it, we'll need to do it by write-in or something, because it sounds like suicide to let it be.
 
The problem is what to do? Even if we predict where they're going to be they open and close too fast for anyone to react and warding attempts are too damn expensive.


That really depends on how we want the expedition to work.

Goliath's are not fast and are very fragile, a "traditional" expedition fleet would have one, but they slow them down a lot, usually not a problem in the age of the Imperium now a bit more of one.

What I think we're after is more of a smash and grab, get in there take everything that's of value (schematics ect.) then leave ASAP possibly scuttling the place as we go the galaxy is too dangerous otherwise, but really we need Ridcully to divine it first to see if there's anything that requires a long time to drag off.

Besides the Well can actually substitute for the Goliath any way as it has really good internal factories.
At this point I'm trying to find something to actually make my omake reward that I produced like two years ago useful.
 
At this point I'm trying to find something to actually make my omake reward that I produced like two years ago useful.
Fair enough.

I really want to set up a hidden outpost/colony here, away from a larger galaxy, to hide and preserve imperial truth if the Trust falls.
Probably not practical. If the Trust falls the survivors are apparently most likely to be the Nomad Cities.

holy shit I finally caught up...
WELCOME COMRADE :D
 
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