The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Same turn and not after

Ok, thanks. One more question:

Decode: Roskilde Star Chart- The Roskilde Star Chart shows the location of the hidden shipyard Roskilde, where the Deus Class Superdreadnought was being designed along with several other massive naval ships and stations. However it is heavily encoded and will need to be decided before you can find the exact locations. Fortunatly the encryption is far weaker then that of a Data-Jewel and Fabricator-General Scott tells you that it should be possible, especially with the assistance of the Sphinx and Ridcully.

Time: 1 year
Chance of Success: -150% (-9% after bonuses, failing reduces success cahnce by 15% of margin of failure)

Cost: 32,000,000 Thrones, 79,000 Advanced Material, 8,900 Exotic Material
Reward: Decode the Roskilde Star Chart.


Decode: Data-Jewel- A dozen heavily encoded Data-Jewels were located in the Ruins of Deiphobe, with unknown contents. While their encryptions are far to strong for your current technology to pierce with sustained effort from Ridcully Fabricator-General Scott believes that he could break them.

Time: 3 years
Chance of Success: -300% (-159% after bonuses, failing reduces success cahnce by 15% of margin of failure)

Cost: 320,000,000 Thrones, 790,000 Advanced Material, 89,000 Exotic Material
Reward: Decode a Data-Jewel.

"failing reduces success cahnce by 15% of margin of failure" indicates that failing makes things harder on subsequent tries. Is this supposed to be something else to indicate it gets easier, since the Data Jewel action says sustained effort should work? Because I'm not sure how it'd get harder, since we should be able to just copy the encrypted data before doing anything with it, and work off of that without doing any kind of damage.
 
I like how there was no mention at all of Rotbart slipping and taking the head of that marine. He probably expunged it from the records. :D


I think we should do a whispers of change action if we can afford it. This would be a good time to push them on this issue.
 
Yeah. Forgot the trade deal. I thought it could be handeled during next HCM.

The problem with lessons learned is that we have three different of wich we can only choose one.

@Durin
Will the short HCM have a trade segment?
 
Yes we have only one option, but there is one thing to keep in mind: this is not the last time we will need to fight works and they ate probably only going to get nastier and we suffered the most casualties fighting against orcs. So IMHO learning how to kill works more efficiently ought to be the priority this time.
 
Ask the Mechanicus to be a bit less restrictive.
She does that automatically, Whispers of Change is to suggest actions she can take to further that.

For instance is there a particular opportunity right now that Scott might not see that we can tell her about, like with Surt, or suggest ideas for her reforms like xenotech and innovation.

Just telling her do this isn't really what the action is for.
 
Not saying we can't just that I doubt Avernus has a convenient animal/plant that it uses to purify chaos corruption.
Wait, didn't the posts about us cleaning up the Chaos debris and salvage after their first invasion suggest that somthing had been purifying things before we could get to them?
I think it might have a convenient plant/animal for that.
 
Wait, didn't the posts about us cleaning up the Chaos debris and salvage after their first invasion suggest that somthing had been purifying things before we could get to them?
I think it might have a convenient plant/animal for that.
Portec's plan already has looking at how Avernus purges corruption.

I personally think that it isn't an animal or plant that does it, but the PM itself, but I wouldn't be surprised if I was wrong.
 
All those Mechanicus actions...

I'm quite tempted by Very Advanced Stable Reactors, 50% power increase on all ships sounds insane. Especially as shields are a thing.

I think we ought to try to get Well of Urd online to lead the expedition to Roskilde.
 
Grandmaster Xaiver upgardes trait Destruction Incarnate (bonus to pyromancy, +1 Power, massive bonus to intimidation, better at acting as conductor of psychic choirs) to Avatar of Destruction (+50 bonus to pyromancy, +2 Power, massive bonus to intimidation, far better at acting as conductor of psychic choirs)- Grandmaster Xavier burned the entire Hive of Manavik to the ground in a single night after exploding the plasma reactor and then walked out of the inferno. While this remains his most impressive feat of sheer destruction many other impressive feats of destruction can be laid to his feet.
Khaine called, he wants his title back.
Aria gains Paragon trait Paragon Control Trait: Becalming Presence (increase Null Zone effects by 250%)- Aria's Null Zone creates an area on calm within the warp, reducing the efforts of those within it to the merest of ripples while strengthening the powers that Aria can wield.
Well Null Zone was already Paragon tier.
So this is incredibly valuable against other high teir psykers and not much against anyone else who she already either shut down or just aren't psykers. Except...
@Durin
  1. Does this include the AoE of Null Zone, if so what is it now?
Governor Rotbart upgrades trait Strategist (+1M, +5 to rolls by troops under your overall command) into trait Skilled Strategist
Frederick Rotbart: Paragon Commander, skilled strategist.
Preach- Saint Lin is willing to spend the next few years preaching about the horrors of the Abomination and how to best resist his pull. This should provide a major boost to your efforts to bring the cults back under control, particularly if he focuses entirely on it.

Time: Unknown (until Cults are under control, can be taken multiple times)
Chance of Success: 60%

Cost: 720,000 Thrones,
Reward: -5% cultist growth , +5% number of Cultists found , +1% to rolls to locate cultists per three points of success

Preaching- Saint Lin can spend a year preaching to the people of Avernus, preparing them for the trials that will come in the fight to resist the Anti-abortion Crusade. This will help strengthen your peoples resolve and reduce the number you lose to the mental attacks that the Abomination forces are so fond of.

Time: 1 year
Chance of Success: 50% (uses piety)

Cost: Free
Reward: +5 to your forces rolls to resist corruption and to morale for the next 5 years
@Durin I think you need to remove the preaching.

All in the traits where okay but less than I was expecting, except for Psykers where it seems about right and military where I forgot how many generals we had who'd qualify. I do find it hilarious the arrogant one puts Carniflowers on the same level of Astartes, that must have been difficult to explain to the Blood Dragons who didn't know much about Avernus. however if killing a third circle archangyl isn't enough to get Transcendent then I don't expect Jacob to get a standard Avernite age trait which would push him over the limit. Well, unless he gets some crazy rolls like what set Jane against the Changling for her Paragon.
 
With Aria's paragon trait making her even more hilariously anti-psyker I have to wonder how many of her we would need to defeat Crusade! Magnus?
 
I'm quite tempted by Very Advanced Stable Reactors, 50% power increase on all ships sounds insane. Especially as shields are a thing.
It's not 50% power increase to our ships because I'm pretty sure none of our ships use Adavanced Stable Plasma Reactors (which have only 110% of Imperial-era reactor output (which I will shorten to IERO from now on), though they are ridiculuosly reliable), they use standart Advanced Plasma Reactors (which are still much more stable than standard Imperial reactors and produce more power than Very Advanced Stable Plasma Reactors would, 2xIERO for ApR vs 1.65xIERO for VASPR).

If we wanted to increase output of most of our ships by 50% we should use Very Avanced Plasma Reactors (3xIERO) that we already have access to, but problems with them are that
a)they are undoubtedly more expensive, especially in AM/EM
b)we would need to redesign our ships to properly distribute and actually utilize said extra power

Really what I would be interested is Very Advanced Overcharged Plama Reactor (4.5xIERO, slightly more unstable), since it may allow us to make Hyperbattlecruisers without highly unstable and vulnerable Hyper Plasma Reactors (6xIERO, highly ustable), and maybe even enable creation of Hyperbrawler of sorts by making a heavy cruiser armed with grav-accelerator batteries.

Naval Components
 
Last edited:
Then shoot her from a position on the planet, duh.
Please any gun that large would be sabotaged by the Tanith 1st. Thats just how it goes.
There's probably an in-setting reason why orbital bombardment is less effective and melee combat more viable than we would expect.
I personally blame the Old Ones, nerfing ranged and orbital weapons sounds like exactly the thing they might do against Necrons.
Yes there is. The in setting reason is: thats how it works in this setting.
It's not like any other fantasy setting has to justify why its magic work, it just has to follow the same rules.
She'll just run very, very fast.
We'll give her some spoiler shoulder pads and paint her red, that'll do it. :D
That makes sense. She's going to need a transcendant running trait before its viable though.
 
That makes sense. She's going to need a transcendant running trait before its viable though.
She should train with Jane, then.
Arbitator Jane Oakheart gains Trait Hero Killer (+1C, +5 to rolls in duels, +20 to reaching enemy heroes)- Jane is an expert at hunting down and killing enemy heroes, as she demonstrated to the Abomination Crusade.
Where do you think she gets that +20 to reach enemy heroes, in middle of a battlefield?
She just never skips leg day.
 
There's probably an in-setting reason why orbital bombardment is less effective and melee combat more viable than we would expect.
I personally blame the Old Ones, nerfing ranged and orbital weapons sounds like exactly the thing they might do against Necrons.
The Watsonian reason is that beliefs of sentient beings shape the Warp which in turn influences the Materium. And since people generally tend to think in narative concepts (like, for example, that wars should be decided in grand clash of armies rather than by distant, impersonal and anticlimactic orbital bombardment, that great heroes should be able to transcend human limitations, that glorious melee should be viable and important part of combat despite people having sci-fi guns, etc.) it makes 40k work on at least partially narative physics. The Doylist explanation explanation is that narrative physics are generally more fun (and METAL!).
Yes there is. The in setting reason is: thats how it works in this setting.
It's not like any other fantasy setting has to justify why its magic work, it just has to follow the same rules
Actually lot if not most fantasy setting tend to at least partially explain now their magic works because setting having at least illusion of a consistent rules (as opposed to just a random authorial fiat) makes it much more immersive.
 
Last edited:
Back
Top