- Location
- Alice Springs, Australia
Same turn and not after@Durin - does this have to be done on the same year as the decoding action, or just the same turn?
Same turn and not after@Durin - does this have to be done on the same year as the decoding action, or just the same turn?
Decode: Roskilde Star Chart- The Roskilde Star Chart shows the location of the hidden shipyard Roskilde, where the Deus Class Superdreadnought was being designed along with several other massive naval ships and stations. However it is heavily encoded and will need to be decided before you can find the exact locations. Fortunatly the encryption is far weaker then that of a Data-Jewel and Fabricator-General Scott tells you that it should be possible, especially with the assistance of the Sphinx and Ridcully.
Time: 1 year
Chance of Success: -150% (-9% after bonuses, failing reduces success cahnce by 15% of margin of failure)
Cost: 32,000,000 Thrones, 79,000 Advanced Material, 8,900 Exotic Material
Reward: Decode the Roskilde Star Chart.
Decode: Data-Jewel- A dozen heavily encoded Data-Jewels were located in the Ruins of Deiphobe, with unknown contents. While their encryptions are far to strong for your current technology to pierce with sustained effort from Ridcully Fabricator-General Scott believes that he could break them.
Time: 3 years
Chance of Success: -300% (-159% after bonuses, failing reduces success cahnce by 15% of margin of failure)
Cost: 320,000,000 Thrones, 790,000 Advanced Material, 89,000 Exotic Material
Reward: Decode a Data-Jewel.
Which issue?I think we should do a whispers of change action if we can afford it. This would be a good time to push them on this issue.
She does that automatically, Whispers of Change is to suggest actions she can take to further that.
Wait, didn't the posts about us cleaning up the Chaos debris and salvage after their first invasion suggest that somthing had been purifying things before we could get to them?Not saying we can't just that I doubt Avernus has a convenient animal/plant that it uses to purify chaos corruption.
Portec's plan already has looking at how Avernus purges corruption.Wait, didn't the posts about us cleaning up the Chaos debris and salvage after their first invasion suggest that somthing had been purifying things before we could get to them?
I think it might have a convenient plant/animal for that.
Khaine called, he wants his title back.Grandmaster Xaiver upgardes trait Destruction Incarnate (bonus to pyromancy, +1 Power, massive bonus to intimidation, better at acting as conductor of psychic choirs) to Avatar of Destruction (+50 bonus to pyromancy, +2 Power, massive bonus to intimidation, far better at acting as conductor of psychic choirs)- Grandmaster Xavier burned the entire Hive of Manavik to the ground in a single night after exploding the plasma reactor and then walked out of the inferno. While this remains his most impressive feat of sheer destruction many other impressive feats of destruction can be laid to his feet.
Well Null Zone was already Paragon tier.Aria gains Paragon trait Paragon Control Trait: Becalming Presence (increase Null Zone effects by 250%)- Aria's Null Zone creates an area on calm within the warp, reducing the efforts of those within it to the merest of ripples while strengthening the powers that Aria can wield.
Frederick Rotbart: Paragon Commander, skilled strategist.Governor Rotbart upgrades trait Strategist (+1M, +5 to rolls by troops under your overall command) into trait Skilled Strategist
@Durin I think you need to remove the preaching.Preach- Saint Lin is willing to spend the next few years preaching about the horrors of the Abomination and how to best resist his pull. This should provide a major boost to your efforts to bring the cults back under control, particularly if he focuses entirely on it.
Time: Unknown (until Cults are under control, can be taken multiple times)
Chance of Success: 60%
Cost: 720,000 Thrones,
Reward: -5% cultist growth , +5% number of Cultists found , +1% to rolls to locate cultists per three points of success
Preaching- Saint Lin can spend a year preaching to the people of Avernus, preparing them for the trials that will come in the fight to resist the Anti-abortion Crusade. This will help strengthen your peoples resolve and reduce the number you lose to the mental attacks that the Abomination forces are so fond of.
Time: 1 year
Chance of Success: 50% (uses piety)
Cost: Free
Reward: +5 to your forces rolls to resist corruption and to morale for the next 5 years
One at sufficient velocity.With Aria's paragon trait making her even more hilariously anti-psyker I have to wonder how many of her we would need to defeat Crusade! Magnus?
Yeah...probably crusade magnus would pop her like an egg.With Aria's paragon trait making her even more hilariously anti-psyker I have to wonder how many of her we would need to defeat Crusade! Magnus?
It's not 50% power increase to our ships because I'm pretty sure none of our ships use Adavanced Stable Plasma Reactors (which have only 110% of Imperial-era reactor output (which I will shorten to IERO from now on), though they are ridiculuosly reliable), they use standart Advanced Plasma Reactors (which are still much more stable than standard Imperial reactors and produce more power than Very Advanced Stable Plasma Reactors would, 2xIERO for ApR vs 1.65xIERO for VASPR).I'm quite tempted by Very Advanced Stable Reactors, 50% power increase on all ships sounds insane. Especially as shields are a thing.
Did you miss it? Orbital bombardment has been nerfed.
Then shoot her from a position on the planet, duh.
There's probably an in-setting reason why orbital bombardment is less effective and melee combat more viable than we would expect.
She'll just run very, very fast.
Please any gun that large would be sabotaged by the Tanith 1st. Thats just how it goes.
Yes there is. The in setting reason is: thats how it works in this setting.There's probably an in-setting reason why orbital bombardment is less effective and melee combat more viable than we would expect.
I personally blame the Old Ones, nerfing ranged and orbital weapons sounds like exactly the thing they might do against Necrons.
That makes sense. She's going to need a transcendant running trait before its viable though.She'll just run very, very fast.
We'll give her some spoiler shoulder pads and paint her red, that'll do it.![]()
She should train with Jane, then.That makes sense. She's going to need a transcendant running trait before its viable though.
Where do you think she gets that +20 to reach enemy heroes, in middle of a battlefield?Arbitator Jane Oakheart gains Trait Hero Killer (+1C, +5 to rolls in duels, +20 to reaching enemy heroes)- Jane is an expert at hunting down and killing enemy heroes, as she demonstrated to the Abomination Crusade.
The Watsonian reason is that beliefs of sentient beings shape the Warp which in turn influences the Materium. And since people generally tend to think in narative concepts (like, for example, that wars should be decided in grand clash of armies rather than by distant, impersonal and anticlimactic orbital bombardment, that great heroes should be able to transcend human limitations, that glorious melee should be viable and important part of combat despite people having sci-fi guns, etc.) it makes 40k work on at least partially narative physics. The Doylist explanation explanation is that narrative physics are generally more fun (and METAL!).There's probably an in-setting reason why orbital bombardment is less effective and melee combat more viable than we would expect.
I personally blame the Old Ones, nerfing ranged and orbital weapons sounds like exactly the thing they might do against Necrons.
Actually lot if not most fantasy setting tend to at least partially explain now their magic works because setting having at least illusion of a consistent rules (as opposed to just a random authorial fiat) makes it much more immersive.Yes there is. The in setting reason is: thats how it works in this setting.
It's not like any other fantasy setting has to justify why its magic work, it just has to follow the same rules