The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
yes, between the varies defenders advantages, the nature of Avernus and the power of your military you have a lot of advantages
 
I will say that all of the basic power armour types are similarly advanced, so apart from the added size and what comes with that shocktrooper is no better then trooper
and that they are around 80% as good as Imperial equivalents across the board, for 10% the price
1. Do any trust forces still make us of Ignatius armour, in roles where the added protection is useful but elite armour is unaffordable, or is elite armour too useful?
2. Have we got any terminators with our space marines.

Guys strategy wise I think the time has come to see how the governors own fairs against a peer opponent. Maybe we should bring Gerald and Mittens along for the ride and throw the phase tigers and some HG light infantry in the traitors back.

Have us at the front of a massive Helguard wave of course, and put our melee generals in the fighting.

Sorceror lord hunting is fun too- let's have another round.
 
@Durin
1. How many astartes are left.
2. How serious is them loosing 3 of their lords...for them.
3. I take it the ancient mind did not get involved?
 
1. Do any trust forces still make us of Ignatius armour, in roles where the added protection is useful but elite armour is unaffordable, or is elite armour too useful?
Elite armor cost about the same as Ignatius to make, so there's no point in making new Ignatius armors. I imagine whatever Ignatius armor we had (at one time we we had entire Governor's Own in it while they were, what? 1000 or 2000 strong? at the time) are still being used somewhere though since they are still better than what most armors.
 
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Elite armor cost about the same as Ignatius to make, so there's no point in making new Ignatius armors. I imagine whatever Ignatius armor we had (at one time we we had entire Governor's Own in it while they were, what? 1000 or 2000 strong? at the time) are still being used somewhere though since they are still better than what most armors.
Actually the Elite costs about 50% more than the Ignatus...I think (I dunno maths not my thing they're more expensive no matter how you slice it)

Still it is important to note that one of the reasons the astartes armour is so dangerous is that they're using...well astartes armour which is significantly better than Ignatus armour. Not nearly as good as our astartes elite armour, but still very good.

The sororitas is also using their armour which is basically a shrunk version of the normal astarts armour the same way the astartes elite is similar to the normal.
 
Both sides bleed while they are in our city though.
They bleed more.

The problem is that if they start the ritual then they're going to be under max wards so sniping them will be difficult as hell and they've still got the sorcerors who are best suited for summoning ready to go.

I'd rather kill off the astartes first at least.
 
The objective to stall for the reinforcing fleet to arrive, and preferably eliminate the Abomination navy.

Even more ideally would be if the Abomination does not begin the ritual even after losing the Orbitals.. though they'd have to make some significant gains for that.
 
Null Zone- better than the phantom ruby's

Starts at 4 times its supposed roll power, has twice the effect and just to hammer it in eats dispels for launch.


Omake
Envy

As The Abomination stares it trys to dispel whatever was distracting it from the Last Saint to dare claim its Domain, but soon a new emotion develops Envy. As The Abomination stares it feels the heretic human sorcery Dominate the local warp And It Feels Envy.
 
The ideal, of course, is maximum stallage - Every turn that passes equates to more turn on Scry on Fry - With enough of them, we start getting noticeable delays in their ritual, along with failure chances.
Well we just killed three of their best sorcerors so hopefully that will cause a delay even if they're not the ones completely specced for summoning.
 
Both sides bleed while they are in our city though.
Agreed. The best option is to force them to force them to summon their last ace outside after they've lost most of their elites. If the First Circle wants to try to solo Avernus, I'm perfectly prepared to laugh at it while it tries. Basic plan:

Walls: Hold.
Assets: Helguard and Helltrooper heavy armor, including Fellblades. Knight titans. Titans. Deathstrikes. Teleport fragging their Titans.

Emperor's Talons:
Really, Really tempted to send in Robert. It sounds so awesome.
 
Agreed. The best option is to force them to force them to summon their last ace outside after they've lost most of their elites.
Not really as the thing won't be soloing Avernus.

Summoning it alone brings in about 25 times the demons the 3rd did along side an unknown number of 4th, 3rd and 2nd circles as well as the fact it can cause an incursion if it gets here.

Really, Really tempted to send in Robert. It sounds so awesome.
My preference is Rotbart and the Astartes at the same time.
 
It may be a good idea to get Rotbart involved against the Astartes, we even get +1M against them due to Legendary General. Team up with the Varangian Guard, we could do a lot of damage.
 
@Durin

1. What is.. a Purge Soul like? (The one Aria used.)
2. Where is Azara Geron? (Her bonded Siren?)
3. What sort of significant progress does the Abomination need to not summon the 1st Circle when the reinforcing fleet arrives?
4. When is the reinforcing fleet arriving?

5. A thought - Could lock-in psyker actions so we don't have to repeated revote on the same actions repeatedly? Basically we'd just vote on changes to psyker actions. And probably make the default choir action be 3/4 power (No exhaustion malus).

So it'd look like this in turn votes:

Action 1 - Choir 1, Choir 2
Action 2 - Choir 3, Choir 4

Free - Choir 5, Choir 6

Choir 6 is exhausted (-15)
 
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