The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin, killing which if any of the following will cause the enemy to summon the First Circle?

1. The three Sorceror Lords
2. The Chapter Master
3. The Chaos Lords
4. All of the above
 
Rightttt how long until the fleet gets here and we can stop playing this game?

We also do need a way of crushing the Titan offensive, we can't let em rampage around Dis.
 
I'm curious about mining the place I'm sure its been brought up before but what would happen if we just gave ground and mined everywhere to blow when they started to summon the first circle?
 
@Durin, how likely are we to succeed in doing the followings things?

1. Sending Psyker Hunters, Witch Hunters, Jane, Aria, and Jacob with military support to kill the three Sorceror Lords
2. Sending Frederick, Xavier, and Last Hunters with military support to kill the Chapter Master
3. Sending Primaris Execution Forces with military support to kill the Chaos Lords
 
As far as the First Circle goes I'm assuming it takes a bit of doing so we would get a warning before. If thats correct and we haven't used berzerk gas yet I would think it would cause the ritual to go wrong. Not entirely sure if it would be a good or bad wrong though.
 
As far as the First Circle goes I'm assuming it takes a bit of doing so we would get a warning before. If thats correct and we haven't used berzerk gas yet I would think it would cause the ritual to go wrong. Not entirely sure if it would be a good or bad wrong though.
IIRC it takes at least a turn or two, maybe less depending on how many people they sacrifice and how many sorcerors they have.
 
As far as the First Circle goes I'm assuming it takes a bit of doing so we would get a warning before. If thats correct and we haven't used berzerk gas yet I would think it would cause the ritual to go wrong. Not entirely sure if it would be a good or bad wrong though.
Berserk gas is useless against psykers. They're strictly anti-army.
 
Personally I hope it's Avernus. If Marcey decides to help, she might not know about the enemy contingency plans and could tilt them over the edge. If Avernus intervenes, then we'd only need to worry about getting caught in the blast.
What contingency plans? They've already used one of them.

As for the other I think she'd notice the Exalted Greater Demon looming over Helheim in a threatening manner:p
 
@Durin, how likely are we to succeed in doing the followings things?

1. Sending Psyker Hunters, Witch Hunters, Jane, Aria, and Jacob with military support to kill the three Sorceror Lords
2. Sending Frederick, Xavier, and Last Hunters with military support to kill the Chapter Master
3. Sending Primaris Execution Forces with military support to kill the Chaos Lords
1. Medium to high
2. Now
3" you will get some but probebly not all
 
What contingency plans? They've already used one of them.

As for the other I think she'd notice the Exalted Greater Demon looming over Helheim in a threatening manner:p

that's actually a good point. They are summoning the first circle so cheaply (the fucking scale of this setting, I swear) because they already hashed out a deal and the boundary is thin. That means he's probably "close" in the warp, which means that he's not going to have the element of surprise when he shows up. Well that does mean it's less likely to become a full incursion. Though I do wonder if it would be possible to bushwack him in the warp? mess with the summoning from both ends as it were.
 
that's actually a good point. They are summoning the first circle so cheaply (the fucking scale of this setting, I swear) because they already hashed out a deal and the boundary is thin. That means he's probably "close" in the warp, which means that he's not going to have the element of surprise when he shows up. Well that does mean it's less likely to become a full incursion. Though I do wonder if it would be possible to bushwack him in the warp? mess with the summoning from both ends as it were.
Doubtful.

Best we can do is suppress it our end and hope they don't decide to sacrifice power to push him through.
 
I'm thinking we'll want to send the Sirens to counter the daemons. Their racial ability to inflict True Death and their psychic abilities make them potent anti-daemon assets.
 
@Durin, Sirens can consume souls, their specialty is offensive telepathy, and eating souls feeds their psychic abilities. If we send them to attack the daemons, how likely is it that the daemons will roll a morale check?
 
All the prep to minimize damage from crashlanding battleships, along with good rolls, and still ow.

I wonder how many civilians we'd have lost if we didn't scry the locations at all.
 
I'm thinking a Defense in Depth strategy is appropriate here. Drawing them in and outflanking them while whittling away at their forces from our defensive positions inside of our fortress hive would likely be in our favour.
 
@Durin, permakilling the Third Circle made it more difficult to summon daemons. Will it get even more difficult to summon daemons the more of them we permakill?
 
Things went about as expected. So it is a good thing .

We should just keep attriting them as best as we can and prepare for titan assault thats coming and inflict casualties to their elites while falling back slowly? Bsaicly make them feel like they are succeeding thanks to the battleship sacrifice so that they dont summon the archangel unless its to late more or less.

Maybe use our own space marines or just have them be concetrated as defense around lin.
 
I think dividing our elites with an emphasis on Inner Defence is the way to go here; it gives the impression that we're abandoning the outer city in favour of defending the Saint, non-critically weaken our Wall so that it will draw in the main assault force, and slow down the Marines who are a genuine threat. After enough of the heretics are locked in battle in our streets we can kill the Marines with concentrated force and start pushing the heretics out.

@Durin:
1) can the Chaos forces be sacrificed properly after they've entered Dis in full?
2) is it possible that the Chaos general will push for 2nd Circle Angyls if a 1st Circle Summon looks to be impossible?
 
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Casualty rates amongst our PDF against their elites have been pretty terrible and without inflicting all that much damage (aren't brigades 100,000 soldiers? while the sisters of battle are only 125?). I think we're actually eating the 100:1 kill ratios for once. I suppose in the sense of making them feel successful that's good. Still brutal to let the PDF take on enemy elites instead of deploying stronger units.

It's odd to me that there are two Chaos Warband entries in each casualty list that appear to be the same unit.

Also now that they've crashlanded 9 battleships and 3 battle barges, couldn't we seize the orbitals with our current fleet? Why were we waiting for fleet reinforcements to do so?
 
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Casualty rates amongst our PDF against their elites have been pretty terrible and without inflicting all that much damage (aren't brigades 100,000 soldiers? while the sisters of battle are only 125?). It's odd to me that there are two Chaos Warband entries in each casualty list that appear to be the same unit.

Also now that they've crashlanded 9 battleships and 3 battle barges, couldn't we seize the orbitals with our current fleet? Why were we waiting for fleet reinforcements to do so?
To the first these are our PDF vs their best of the best (their helguard and Life Guard equivalent) supported by demons, sorcerers and more, if we see those kind of numbers when we send in the Helguard then we can be concerned.

To the second that ****ing battlebarge.

As they proved by crashing the other three into us those things are nearly invincible to almost everything we can throw at them right now which drastically increases the power of the rest of their fleet.
 
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