Huh; so Imperial Hel(guard) Command(Helcom) is a thing.
@Durin; I've got a few questions and they're related to Xeno Protectorates
1) Theoretically if a Xeno Protectorate was to have sufficient population to contribute towards the ITG would they contribute troops or would they be excluded?
a) If they were not excluded how would they be handled by the ITG?
It was from my understanding that Quartok wouldn't really take to being under the overall command of anyone but Avernites, at least for the time being.
Our treaty with the Quartok does say they are supposed to tithe troops to the ITG once they've reached a sustainable enough population that they can do so.
@Durin
In hindsight, I obviously wasn't clear enough. I meant, what are we, the players, supposed to do to have the armors made here on Avernus if we don't want to order them all from Svartalfheim? I suppose we could just shove in a line about it under Mechanicus and not worry about it further, but I thought I'd ask just to keep it all in order.
@Enjou
Terminator Armor? 20 of 'em? Put it in the plan or what?
We have an income of 30 RM/T, getting another 19 RM/T (after upkeep) after Machine-God Cathedral in 15 years for 49 RM/T.
In 8 years our expenditure in RM will increase by 6 RM/T from the Annwn Omnissiah Cathedral Forge. In 10 years by 0,5 RM/T from spy network, and in 25 years by another 51/T from super-elites, for a total -57,5 RM/T.
All else being equal, in 5 turns our income will have plummeted to -8,5, and we'll have a stockpile of 20+5*30+2*19-3*0,5-2*1,2-3*6-2*6 = 174,1 RM.
If we build 20 human terminator armors, it reduces our stockpile in 5 turns to 174,1 RM-20*2= 134,1 RM and income to -8,5-20*0,2 = -12,5 RM per turn. Sustainable for 10,7 Turns - from 5 turns onward, so we'd have 15 turns in all. Should be enough time to build yet another MG cathedral, right?
Additionally, we can have another Cathedral-Forge in Belisama in another three turns, producing 5 RM/T, after which the accounts in five turns would look like this: 144,1 RM stockpile, and -2,5 RM per turn deficit. Sustainable for 56,6 turns. Again, from 5 turns.
In conclusion, we can afford it. RM is not a problem.
[edit] fixed a bit of math. New "ten-turn" sustainability.
[edit #2] added Belisama C-Forge option.
[edit] @Enjou
I suggest building Terminator Armor for Rotbart, Richards, Sarnow, Clovis-Ultan, Scott, Maximal, Lin, Ridcully, Tamia, Ajax, Odysseus, and all nine Marshals. 20 in total.
And forget about asking the Svarts to make them for us. We can build and maintain them ourselves.
@Durin
In hindsight, I obviously wasn't clear enough. I meant, what are we, the players, supposed to do to have the armors made here on Avernus if we don't want to order them all from Svartalfheim? I suppose we could just shove in a line about it under Mechanicus and not worry about it further, but I thought I'd ask just to keep it all in order.
@Enjou
Terminator Armor? 20 of 'em? Put it in the plan or what?
Still, @Enjou let's still spend a diplo-action on hearing how much it would cost to order them from Svartalfheim, and how quickly they could be produced. Especially since Diplomacy action are cheaper than Admech actions.
Also, it was very sensibly suggested that we Wellspring before Contact, to eliminate unknown variables.
And @Durin , last question
It is written that Ridcully should never be used for anything resembling diplomacy. Is contact with Eldrad the one exception, or could Clovis or someone else with more D tag along?
Still, @Enjou let's still spend a diplo-action on hearing how much it would cost to order them from Svartalfheim.
Also, it was very sensibly suggested that we Wellspring before Contact, to eliminate unknown variables.
And @Durin , last question
It is written that Ridcully should never be used for anything resembling diplomacy. Is contact with Eldrad the one exception, or could Clovis or someone else with more D tag along?
it is an exception, in large part due to the fact that no one else could be involved and because a Farser is basically the one person that could easily get on with Ridcully
many of his diplomacy problems come from his issues with being a uncanny seer who sometimes has trouble staying here and now. a Farseer would not find those to be issues.
many of his diplomacy problems come from his issues with being a uncanny seer who sometimes has trouble staying here and now. a Farseer would not find those to be issues.
@Durin
1. What is the correct term for the Eldar now? Craftworlders Exodites and Dark Eldar doesn't seem right anymore so I just divide them into Ynnari and DE outcasts.
@Durin
1. What is the correct term for the Eldar now? Craftworlders Exodites and Dark Eldar doesn't seem right anymore so I just divide them into Ynnari and DE outcasts.
many of his diplomacy problems come from his issues with being a uncanny seer who sometimes has trouble staying here and now. a Farseer would not find those to be issues.
So on the one hand he has a palpable aura of Significance and Presence, making him incredibly creepy to most people.
And on the other he has a habit of walking off halfway through conversations because from his point of view it already finished.
Hardly surprising his DIP is in the low single digits.
it is an exception, in large part due to the fact that no one else could be involved and because a Farser is basically the one person that could easily get on with Ridcully
many of his diplomacy problems come from his issues with being a uncanny seer who sometimes has trouble staying here and now. a Farseer would not find those to be issues.
"Don't be daft, ya pillock!" Grandmaster Ridcully barked at the unfortunate scribe. Abruptly, two cylinders on the young man's desk, one a pen, the other a laspen, lifted into the air and zipped to the far sides of the workstation. "Make a mistake like that, you deserve what you'd get! Save that sort of incompetence until after you've made babies with that young lady- no not that one you pillock, the redhead- no- yes that one! We always need more Helguard."
The Seer didn't wait for the boy's spluttering to subside into actual words before moving on. He didn't foresee anything of interest being said.
-----------
Governor Rotbart heard the commotion in the outer office and carefully laid the tablet on his desk, the missive to the Seer he had been about to begin left conspicuously blank. The squawks of outrage and confusion from the scribes gave a good indication of the psyker's progress, and at just the right moment he flicked the door's controls, opening them to reveal Ridcully standing with staff raised to give them a thump.
Rotbart formed the intent to offer a slightly sarcastic greeting.
"Yes, yes, good to see you too, ya smug bastard. They're a bunch of twits and you know it. Need to get shaken up now and then, makes sure the don't get complacent."
Rotbart considered asking why Ridcully had decided to come in person.
"Right, down to business. There are several things you should know before you make your decision."
Rotbart didn't open his mouth for the entire meeting.
I'd say an aura of bluster and "I can't be arsed to wait for you to actually say things before I respond". Sometimes that last bit can be in regards to something you weren't going to say for months.
Still, @Enjou let's still spend a diplo-action on hearing how much it would cost to order them from Svartalfheim, and how quickly they could be produced. Especially since Diplomacy action are cheaper than Admech actions.
Also, it was very sensibly suggested that we Wellspring before Contact, to eliminate unknown variables.
And @Durin , last question
It is written that Ridcully should never be used for anything resembling diplomacy. Is contact with Eldrad the one exception, or could Clovis or someone else with more D tag along?
after a bit of thought I have increased the standard number of Libarians per company by 2
I will not that they are often deployed as a group rather then split among squads
Could someone slap together an omake in which the Varangian diplomats when we were making contact with the blood dragons had to explain our ludicrous numbers of librarians?
I imagine they recruit like 90% of our psykers on Averneus. We have the psykana, and ridiculous psyker numbers.
@Durin do Avernites who have been off world for a couple generations get reduced pskyer numbers or is psykergeddon just something that happens with Avernites.
TBH this would not be a bad idea, as she could use the experience regardless, and will get the updated Avernite traits too. Also it might actually be safer than being a captain right after Orkmageddon.
I'm having trouble understanding exactly how much more AM and EM income the Cathedrals give us. In particular, it looks like the Cathedral of the Machine-God costs more EM (11k) than it produces (7,8k). Can someone explain this?
Personal Attention: Helltrooper Bionics- General Richards has put forward a plan to supply your Helltrooper with bionic augmentations. These would provide a boost to the combat capability and toughness of your Helltrooper regiments, though taking them away from the front line for the eight years it would require is not currently advised.
Personally probably not, they're not Eldrad who's kinda indestructible (in quest at least he's old enough that he was around when the Empire was around and was the most skilled mortal seer ever. Ridcullys the most skilled now, but he's still not as good as Eldrad was I think)
So yeah assuming assuming canon Taldeer got soul stoned at Kronus and Macha probably got soul stoned at some point. If not then she probably died along with the rest giving birth to Ynnead.
Fairly well, we've got something along the lines of 250 240 of them.
Largest casualties was assassinating the Winner and each successive generation will probably get a little bit better at the moment, and we're still a century off before the oldest start breaking down physically.
They're still not the best socially or mentally of course, but hey ho.
I'm having trouble understanding exactly how much more AM and EM income the Cathedrals give us. In particular, it looks like the Cathedral of the Machine-God costs more EM (11k) than it produces (7,8). Can someone explain this?
That's... a good point. And this is with ton of EM production STCs, normal Forge world would be in even worse situation. I mean Cathedral of the Omnisdiah produces ~10.8 times more AM than Forge-Cathedral, while Cathedral of the Machine-God produces only ~2.2 times more EM than Cathedral-Forge.
@Durin somethings fishy with CotM-G EM production numbers.