The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
@Durin, how come the minefield has an upkeep? Aren't they just supposed to sit there forever by themselves until something hits them?
 
To Spy Upon Gods
A little late, but an omake for the Divination this turn.

To Spy Upon Gods


It was with trepidation mixed with determination that Ridcully prepared himself once more to brave the halls of the Orkish gods and witness their awakening. True, he could say with confidence that he had Seen more of the greater entities of the Warp than any other mortal human, but that only made him more aware of just how perilous the task in front of him was as well as how rich the rewards could be. From the liberation of the Eldar in the Palace of the Prince of Pleasure to braving the Halls of the Abomination to divining the twisted plans of the Changer of Ways himself, each had taught him many a lesson on just what could be at stake and how far beyond him even the least of these greater Entities was.


Some fools, taken in by the brutish appearance and simple mannerisms of all Orks, up to and including Gork and Mork, might have been confident. Any commander who had faced them in battle enough would laugh bitterly at accepting the simplicity of the Ork at face value. For an Ork is deceptively simple and ferociously unpredictable. Their motivations are all but transparent, but their logic and methods are either subtlety or overtly alien to the human mind. And an unpredictable foe is a dangerous one.


Ridcully had seen the folly of overconfidence when he had successfully ferreted out the machinations of the Raven God itself. While he held no false modesty about his prowess in the field of Divination, he knew full well that he was vastly outmatched by the Changer of Ways. It had only been luck on his part and hubris on the Raven God's that had let him discover the full extent of the plot. So while it was true that Gork and Mork were among the least suited of the greater Warp entities to detecting his presence he had no illusions that he was certain to escape detection.


His best bet for his upcoming mission was a defense in depth. The first line of defense, was, of course, stealth. It capitalized on both his own talent for controlling his emissions as well as the Orkish weakness towards subtlety, so he had high hopes for completing his scrying entirely undetected, even though he was well aware that it could not be a perfect defense. So he practiced further shrinking his presence, of attuning himself to further blend into his environment, and reviewed his memories of his sojourns into that area of the Warp to identify environmental features he could use to further hide his presence.


His second defense was the sheer difference in power between them. Just as a human of the non-Avernite variety tended to ignore the presence of the small insects that they noticed it was entirely possible that even if he was noticed by the Orkish gods that he would be ignored as little more than a fly. And even a bothersome fly can be rather difficult to swat, a skill set he rather doubted the Orkish gods had ever bothered to cultivate. Hell, it was entirely possible that the Orkish gods would like an audience for their true awakening—Orks were unpredictable like that.


His third defense was to run, or rather the Warp-presence equivalent of running. Quickly. Though it would be difficult to impossible for Gork or Mork to being anything more than the tiniest fraction of their true power to bear against him, even that infinitesimal fraction would be more than enough to end him. Thus, fighting was out of the question—being prepared for a fight would, if anything, draw their attention to him. Orks were very, very good at finding a fight, after all. So much so that a firm conviction not to fight should actually aid him in remaining undetected.


He rather doubted he would survive long enough for a fourth line of defense if it came to it, but he was open to suggestions.
 
Ridcully critted on getting to witness the Awakening, but I have a feeling there may be additional rolls for what he finds there. Last time he watched the doings of gods it cost him his sight. What will he lose this time?

As for the Valinor invasion fleet, I'm slightly tempted to fake Lin's death. I know, I know, terrible morale effects for the Trust... but discouraging an entire invasion fleet might just be worth it.
 
So far he has not found anything new, though he has found several hints that some of the unexplored ruins were research and navigation centres which could prove to be interesting.

If anyone wants to talk about technology omakes, this is literally the actual north for the Archeotech, research and navigation, so let's pump science labs and void technology omakes.
 
Ridcully critted on getting to witness the Awakening, but I have a feeling there may be additional rolls for what he finds there. Last time he watched the doings of gods it cost him his sight. What will he lose this time?

As for the Valinor invasion fleet, I'm slightly tempted to fake Lin's death. I know, I know, terrible morale effects for the Trust... but discouraging an entire invasion fleet might just be worth it.
We'd need to hide his survival from the Abomination itself. I'd rather not.
 
@Durin, how come the minefield has an upkeep? Aren't they just supposed to sit there forever by themselves until something hits them?
The cost likely goes to replacing old mines and dragging drifting mines back into formation.

EDIT:
Also this news of Valinor's Chaos Crusade makes me nervous. I think we need to revise our military commitments to a lower level so that Avernus (and thus Lin) has more protection.
 
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As for the Valinor invasion fleet, I'm slightly tempted to fake Lin's death. I know, I know, terrible morale effects for the Trust... but discouraging an entire invasion fleet might just be worth it.
It is not. The rebellions, heresies, and rogue psykers it would result in will do far more damage than the invasion fleet could, and there's no reason why they wouldn't just send that fleet against us anyway. Our technology means that we can easily crush whatever they send against us.
 
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Ridcully critted on getting to witness the Awakening, but I have a feeling there may be additional rolls for what he finds there. Last time he watched the doings of gods it cost him his sight. What will he lose this time?

As for the Valinor invasion fleet, I'm slightly tempted to fake Lin's death. I know, I know, terrible morale effects for the Trust... but discouraging an entire invasion fleet might just be worth it.
You can't hide things from a chaos god so easily. The abomination can literally look and see Saint Lin's soul through the Warp.
 
It is not. The rebellions, heresies, and rogue psykers it would result in will do far more damage than the invasion fleet could, and there's no reason why they wouldn't just send that fleet against us anyway. Our technology means that we can easily crush whatever they send against us.

A lesser option would be to start playing "hide the Lin". Start shuffling him among Trust worlds with his schedule and destination kept Top Secret. Utilize decoys, etc.

If we know the fleet's sole aim is assassinating Lin, a lot of games become possible.

You can't hide things from a chaos god so easily. The abomination can literally look and see Saint Lin's soul through the Warp.

Interesting. How precisely can it pin down his location?
 
We should also note that the crusade fleet is planned to arrive in a decade which might change with the Ork gods waking up. Like the fleet might get ganked by a traveling Waagh or may need to be recommitted in the defense of a important shrine world or abomination realm.
 
A lesser option would be to start playing "hide the Lin". Start shuffling him among Trust worlds with his schedule and destination kept Top Secret. Utilize decoys, etc.

If we know the fleet's sole aim is assassinating Lin, a lot of games become possible.



Interesting. How precisely can it pin down his location?
not very unless it pays attention, as things stand tells that Lin is alive is very very easy, telling what sector he is in is almsot as easy, any more detail then that is challenging
the Abomination could do it as could any Archangyl of the First Sphere but it is unlikely that one of them is on this task
 
We should also note that the crusade fleet is planned to arrive in a decade which might change with the Ork gods waking up. Like the fleet might get ganked by a traveling Waagh or may need to be recommitted in the defense of a important shrine world or abomination realm.

The first, yes. The second, probably not, as it sounds like they're committed to valuing this over their own defense.
 
We should also note that the crusade fleet is planned to arrive in a decade which might change with the Ork gods waking up. Like the fleet might get ganked by a traveling Waagh or may need to be recommitted in the defense of a important shrine world or abomination realm.
A grand fleet assembled, ready to strike down the symbol of the reborn shard of the Imperium. Grand warriors girded for battle, legions of power armored troops, Space Marines in armor and weaponry superior to anything yet fielded by their kind, and legends made flesh stood to oppose them.

And then some fucking Orks showed up.
 
We should also note that the crusade fleet is planned to arrive in a decade which might change with the Ork gods waking up. Like the fleet might get ganked by a traveling Waagh or may need to be recommitted in the defense of a important shrine world or abomination realm.

If Ridcully survives we might want to have him lead the Orks into attacking them to save us a lot of trouble.
 
Spy on the Matters Divine (-1D, +2P, +2 Power, +4 Control, less likely to be overwhelmed by psychic phenomena, +5 to major visions) - High Grandmaster Ridcully has trodden in the Halls of the Abomination and SEEN in an attempt to further his knowledge of the Abomination. Even though he remains pure experiences such as this change a person.
@Durin, I think you forgot to apply the +5.
 
We should also note that the crusade fleet is planned to arrive in a decade which might change with the Ork gods waking up. Like the fleet might get ganked by a traveling Waagh or may need to be recommitted in the defense of a important shrine world or abomination realm.
Considering how much bullshit we've been pulling in the Ork Civil war, we might be able to pull that off.
 
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