The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.4%
  • No

    Votes: 144 19.6%

  • Total voters
    736
on the Nova Cannon Accelerator debate it would be best described as a Nova Cannon causes more damage but a Spinal Accelerator has better penetration, this means that a Nova Cannon is better against light to medium armour targets but a Spinal Accelerator is better against heavily armorued targts such as most Battleships.
Given that Hulks usually have a massive amount of HP and moderate amour at best a Nova Cannon is better, though less accurate and shorter ranged.

note all of the above is ignored when using Vortex Shells, which combine better damage then a normal Nova shell and more penetration then a Spinal Accelerator shot, at the cost of cost
 
Age: 213, rejuved to 25

M: 17+11(9, 13)=28 (26, 30, +34, +42 or +50 martial bonus)- Despite his mental issues Marshal Waters is a highly skilled general, able to command forces of every scale with skill and precision.
I: 15+1=16- Marshal Waters understands the importance of covert operations in war, and can command them with a reasonable level of skill.
A: 18+6=24- Marshal Waters is able to easily organise even the entire Dis PDF without severely cutting into his time.
L: 15+4=19- Marshal Waters is both highly intelligent and well educated, a combination that gives him good understanding of the capabilities of all known forces when he stops to think.
P: 17+7=26- Despite his pride Marshal Waters maintains a deep faith in the emperor, and believes that he has been chosen to achieve great things.
D: 17+3=20- Marshal Waters is a skilled orator and a charismatic man, though his arrogance can be grating at times.
C: 18+26=43- Marshal Waters is an incredible combatant, with only a dozen on Avernus being his better, and most of those having some sort of force multiplier he does not have access to.
(39/7+1.5=7.5)
Genius (+2 all stats)-Achilles Waters is a genius, naturally gifted in everything he has tuned his hand to and one of the most intelligent people you have ever met.
Genius of the Blade (+5C, +50 to melee rolls, more likely to gain swordsmanship traits)- Achilles Waters has a natural talent for the blade that no amount of training or experience can mimic.

General
(+4M, +1A, +2C -1D, -1I)- Achilles Waters has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.
Avernite Bi-centenarian
(+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Marshal Waters have proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.
Avernus Officers Academy Graduate (+3M, +3A, +2L, +2P, +3C)- Marshal Waters is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.
Survivor of the Pink Skies (+2P, +1C, +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion Marshal Waters has had his faith and combat skills tested.
Master of the Blade
(+2M, +1D, +5C, +50 to melee combat rolls)- Marshal Waters has always had a incredible talent for swordsmanship and has develop said talent into Mastery. While no the best swordsman on Avernus that is purely because of the superhuman competition he has.
Aggressive
(+2 Martial when attacking)- Marshal Waters ha a preference for taking the fight to his enemy, both in person and as a commander.
Leader of Men
(+3M, +2D, +5 to morale of forces under your command) – Marshal Waters is a great leader of men, who can lead armies into the gate of hell itself and have them come out intact. Though so can every other officer on Avernus when you think on it.
Leads from the front
(+3C, +1D, +10 to morale of force under her command, more likely to die in battle)- Marshal Waters has proven to be a skilled leader who where possible leads from the front, never asking his men to do something he will not do himself.
Berserker (-2M, +1C, chance of going Berserk in combat, doubling damage but losing all Martial bonuses and no longer acting as commander)- Marshal Waters has a tendency to go berserk in combat, which while devastating results in him totally losing control of his forces.
Arrogant
(-1M, -1I, -1P, -2D, -2C, additional -2M when fighting all foes bar Astartes, Eldar, Necrons, Daemons and Avernite Wildlife)- Marshal Waters immense natural talents has made him arrogant, and convinced of his superiority to the common man. As well as being off putting this often leads to him underestimating his foe, especially when they are not as terrifying as some he has faced.

Achilles Waters was born to a pair of Cadian officers in Dis a mere seven years after the founding of Avernus, several years before the colony was fully established. From a young age he was expected to become a military officer like his ancestors on both sides for the last dozen generations. His natural talents and genius made it seem like he would more then fulfill these expectations. Achilles entered the Avernite Officers Academy as soon as he was old enough to qualify, where he set several records in a wide range of subjects. This experience helped him form one of his defining character traits, and greatest flaws, his pride. After living with some of Avernus' brightest youths for several years and standing a head of shoulders above them in most skills, sometimes even above the instructors Achilles become used to being better then the common man and convinced that he was destined for great things. These beliefs have remained him for his entire life, and are one of the reasons for his relatively slow rise in the rank for his skills. The other major reason was discovered in his frst major battle, where he went berserk and rampaged though the enemy abandoning his men. While this slaughter won the engagement it, and actions like it have left many black marks of Archilles' records, and are the reason that he reached his current rank almost two centuries older then Martin Nardoo and Samantha Khol, who he was often compared to favorably in his youth. The only reason that he was able to gain his current rank despite his berserker tendencies is that he has leaned how to properly brief his subordinates and delegate command to them if he goes berserk. While not exactly encouraged it is not that rare for the more combat focused officers to pass on command to a subordinate when they are in the thick of things, though usually not as extensively as Marshal Waters, or for as long.

On meeting him Marshal Waters was a suprisly respectful and charming man, who seemed to lack all of the arrogance that you saw referenced in his files. The explanation for this came after talking to him for a while, where he referenced that some men are destined for greatness, and are far superior to common men. While he considers himself one of these men he also considers you to be one, and therefore lacks any sense of superiority to you.
 
Bloody hell so He's awesome just nuts.

Right starting to think of a list of canon stuff that we don't have that the ruins might have had.

@Durin
1. Arae Shrikes: Because of their nature as anti machine weapons of the highest order and given that the humans were fighting the Men of Iron some varaiation of this makes a certain degree of sense.
Warhammer Wikia said:
Ancient devices of the Dark Age of Technology which twist and distort electromagnetic signals, these counterintelligence devices are considered blasphemous in principle and arcane function by the ancient Mechanicum, and persist only in the hands of the Emperor's retinue. By the use of malifica-djinn and hostile blight-code, they pervert the data-readouts of unshielded Cogitators and telemetry plotters with lying reports and malign falsehood, and what they cannot deceive, they simply blind and deafen with a shrieking multi-frequency cacophony.
The reason they could be found on the colonies surface is because on a ship they'd cause too many malfunctions.
2. Adrathic Weaponry: While stated to be a terra only item these had to come from somewhere and given Helhiem was a reasearch colony it makes sense that they might have created something like them. Given that they seem to be designed for anti machine warfare (if their performance on the table top is any indicator) then again it makes a certain degree of sense.
3. A specialist ammo for the Super Exitus Rifle Laestrum rounds. Basically Heliothermic rounds designed to kill anything. Incredibly hard to manufacture, but very likely to kill anything that they can hit and penetrate.
4. Solarite Weapons: While the Imperial ones were apparently first created for the Thunder Warriors the technology that went into their making is apparently really old
Warhammer Wikia said:
Solerite Power Gauntlets and Power Talons - First fashioned in the pattern of ancient relics to arm the elite of the Thunder Warriors, the Solerite Power Gauntlets and their raptor-taloned variants are potent weapons. They differ from the standard Power Fists and claws utilised by the Adeptus Astartes in both the near-irreplaceable artefact power coils which energise their disruption field generators and the nigh-indestructible materials their casings and blades are fashioned from, forged as they are in furnaces recovered from the ancient Tempest galleries near Terra's molten core.
Thus some original form of them does not seem to far fetched.
5. And of course the Old Faithful Nanyte blaster.

And yes I realise how unlikely it is for us to get these, I'm pretty much just throwing out ideas at this point and trying to justify em as best I can.
 
On meeting him Marshal Waters was a suprisly respectful and charming man, who seemed to lack all of the arrogance that you saw referenced in his files. The explanation for this came after talking to him for a while, where he referenced that some men are destined for greatness, and are far superior to common men. While he considers himself one of these men he also considers you to be one, and therefore lacks any sense of superiority to you.
In fairness… while there is no call to be an arsehole about it you can't really say he is wrong.

He is one of the top hundred badasses on a planet populated by ten billion badasses. He is surrounded by a bunch of people who arguably qualify as demi-gods. Paragons, epic level psykers, researchers who have learned more in a couple of centuries than everyone else learned in the entire history of the Old Imperium. People who had to be exhaustive tested to prove they aren't using psyker abilities.
 
In fairness… while there is no call to be an arsehole about it you can't really say he is wrong.

He is one of the top hundred badasses on a planet populated by ten billion badasses. He is surrounded by a bunch of people who arguably qualify as demi-gods. Paragons, epic level psykers, researchers who have learned more in a couple of centuries than everyone else learned in the entire history of the Old Imperium. People who had to be exhaustive tested to prove they aren't using psyker abilities.
yes, if he didn't have an issue with underestimating his foes his arrogance would not be an issue, as it is he does so it is . it is still not as big an issue as his berserker tendencies
 
Hopefully when Orks go Super Mork his arrogance towards them will fall allowing him to use his full marshal against them.
 
it would probably take a big shock for that to happen. Of course such a shock is not exactly unlikely...
Ominous.

Still with any luck we should be commanding Dis so he can go off on a rampage while we do most of the commanding.

Not great, but still.

and Avernite Wildlife)
It's approproate, but I still find it amusing how Avernite wildlife is ranked together in this guy's eyes as worthy foes alongside Astartes, Necrons and Demons... I know why, but to an outside observer it'd probably be odd :)
 
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Grav Grenades
The master of the Helhiem ancients in the use of Grav Technology cannot be denied, miniturising Grav weapons to the point that they can be used as grenade weaponry.

Currently there are two types of discovered Grav Weapons. One is an area denial weapon similar to Plasma or Frag Grenades. A small device around the size of a palm. When thrown the device will send out a pulse of intense gravetic force of similar intensity to a grav destroyer in a 360 degree radius around the device.

In an enclosed area, these devices will crush almost any enemies to paste, and in an open area the pulse is still strong enough to disorient and injure many foes. The grenades have an additional property in that they are reusable, although rarely in the context of a battle. They function via an internal generator, which can be recharged if the grenade is recovered intact, a difficult proposition as the grenades can be rather fragile. Due to their expense, it is recommended that these grenades are only given to elite forces.

The other variation of Grav Grenades appears to be the grenade variation of the Grav Annihilation Nova bomb and torpedo. Incredibly intricate and expensive, producing a single one of these grenades would occupy a Cathedral Forge for months, but the power of these weapons is undeniable. Creating a short lived black hole in a small area this grenade draws in and obliterates all within a large area due to the intense attractive force of the black hole. Presumably designed as a safer variation of the Vortex grenade the Grav Annihilation grenade is significantly more powerful and potentially as dangerous to the user as to the enemy.

Grav Sheer Weapons
Seemingly prototype weapon systems based upon the Grav Weapons of the Well of Urd. Instead of applying gravetic force spread out over a large area, instead the gravetic forces are concentrated into a very small area which are capable of cutting and punching through many conventional materials with great ease. Even Plasma weapons are not as powerful as Gravity Sheer weapons, although they are far too expensive for deployment outside of single elite squads or elite astartes.

Current ranged variations have included pistols, carbines, rifles, and sniper rifle variations.
Melee variations include swords, with cutting power in excess of Plasma foils and Hammers which release stored Grav Sheer that cause detonations more reminiscent of missile launchers. Power armour is recommended.

Trans Sonic Weaponry
Similar in practise to the Transonic blades used by Adeptus Mechanicus Skittari Sonic weapons would usually not be very useful against the metal enemies of the Men of Iron, but these weapons are the exception. Able to modulate and vibrate automatically with many materials the vibrations caused by these weapons cause the delicate internals of many machines to be damaged or come out of alignment. Against biological enemies the effect of these weapons is similar to Transonic blades, albeit from a distance, with prolonged exposure bursting internal organs and disorienting targets.*

*Archmagos Biologis Maximal has noted that these weapons bare similarities to the breath of the Forest Dragons
 
We can put some psykers with telepathy, and see if the power of the calm bird help. Because I am certain that he using the others good ways to help like: Drugs, psychology and mental training.
 
@Durin - you added Achiles Piety and Combat incorrectly (17+7 is not 26 and 18+26 is not 43). You also forgot to add +1 Martial Ajax and Odysseus gained from spending time with us last turn. Your random name generator also really seems to love Homeric names, we will soon have entire cast of Illiad hanging around.
 
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So I was thinking about what be in the ruins of the moon and most of them would not be STC. It was a very important research colony. That was important enough to have a major fleet of ships defending it from a major fleet of Men of Iron.

These had to be a place that was developing (in my mind) technology that was a threat to the Men of Iron. We have seen examples of these. We have phase tanks. Helhiem class vehicles and other assortment of tech that seems to use the observation and study of the planet to create new tech.

What we would find would be research notes and studies on the wildlife/environment. I am talking about some serious data analysis. Think chrono studies for FTL, warp studies for vortex weapons, wildlife studies for juvent, human augments based of wildlife, Nan nite weapons. These place was were some of the major breakthroughs were made studying old one tech.

So I am thinking we find vortex weapon schematics. Considering we have vortex well everything I am thinking we also find some experimental vortex code used against machines. Like the one used on mars but less chaosy. Imagine a weapon that is useful against the men of iron and Necrons.

I am thinking xcom like base. Several underground facilities that are labs, training areas, defense turret randomly placed. With redundant computer facilities to keep data safe invade of distracted or the base being attacked.

Now the major problem I see if they find out that the humans of past were studying the planet and using there STC to create weapons and other technology. Morale will drop and unrest will rise since that would prove them wrong.
 
So I was thinking about what be in the ruins of the moon and most of them would not be STC. It was a very important research colony. That was important enough to have a major fleet of ships defending it from a major fleet of Men of Iron.

These had to be a place that was developing (in my mind) technology that was a threat to the Men of Iron. We have seen examples of these. We have phase tanks. Helhiem class vehicles and other assortment of tech that seems to use the observation and study of the planet to create new tech.

What we would find would be research notes and studies on the wildlife/environment. I am talking about some serious data analysis. Think chrono studies for FTL, warp studies for vortex weapons, wildlife studies for juvent, human augments based of wildlife, Nan nite weapons. These place was were some of the major breakthroughs were made studying old one tech.

So I am thinking we find vortex weapon schematics. Considering we have vortex well everything I am thinking we also find some experimental vortex code used against machines. Like the one used on mars but less chaosy. Imagine a weapon that is useful against the men of iron and Necrons.

I am thinking xcom like base. Several underground facilities that are labs, training areas, defense turret randomly placed. With redundant computer facilities to keep data safe invade of distracted or the base being attacked.

Now the major problem I see if they find out that the humans of past were studying the planet and using there STC to create weapons and other technology. Morale will drop and unrest will rise since that would prove them wrong.
Ehhh, mate the Admech already know the ancients were studying Avernus Muspelhiem made those records public knowledge and the origins of the Phase tank are hardily secret.

That being said vortex code? I think you mean scrap code in which case Arae Shrikes are what you want... in fact a lot of Custodian gear falls into the anti MoI area which is why I suggested it.

In any case though i do agree that it would have been a place for experimental weapon systems and the like, so if you have any ideas please write them up, though remember balance...

The more idea's the merrier :D.
 
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Ehhh, mate the Admech already know the ancients were studying Avernus Muspelhiem made those records public knowledge and the origins of the Phase tank are hardily secret.

That being said vortex code? I think you mean scrap code in which case Arae Shrikes are what you want... in fact a lot of Custodian gear falls into the anti MoI area which is why I suggested it.

In any case though i do agree that it would have been a place for experimental weapon systems and the like, so if you have any ideas please write them up, though remember balance...

The more idea's the merrier :D.
Not scrap code that be heresy. What I am thinking is something far more stable that does not cause demonic corruption. Think of it like malware than scrap code.
 
well they are so BS that a SM group (and they are all kinds of SM especially the ultramarines) had ask to do every type of test and the MC was glade to allow, the same guy that have all those shonen warriors, 'mages' and etc. I would be more interest to discover the reaction of our enemies if they get the info of the phase-tiger (not from first-hand, they are our specialist of stealth).

But I really want to see what more we can put on them? give them more betas and a, future, alpha? those guns that our other super-soldiers with focus in stealth group use? more diviners? maybe a specialist machine to move in and out carry a lot of explosive (I having the image or a mini-phase tank), more air suporte (I admit that I don't see how or why for this)? more runes (please say yes ^^)?

hell I would buy more of those relics to these guys only to see if they become more bullshit.

If everything else fail either phase-lions (I dont see this happen) or a tour in the trust so that they can fight every different type of army and division that trust have (there is no way that this don't give them at last a little 'xp'). If even that fail use the rule of cool or try to create more BS to they to do or to bypass (try to steal food from the diviners for example)?.
I don't think Avernites are full Shonen Warriors yet but some day they might be. Soon my precious Combat Skill soon....:evil:
 
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