The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
An Order for Support Biomancy both healing and enhancement founded by Odysseus. That would reduce casualites and act as a force multiplier to our Avernite elites. Would also help with not dying from Wildlife attacks.
1) Odysseus isn't a heroic, we don't know if he can found Orders.
2) We are not redeploying the Governors Own's medic while on campaign.

Order of Ward makers seems wise. Xavier is good at it and the Trust has no shortage of ships in need of Warding.
 
1) Odysseus isn't a heroic, we don't know if he can found Orders.
2) We are not redeploying the Governors Own's medic while on campaign.

Order of Ward makers seems wise. Xavier is good at it and the Trust has no shortage of ships in need of Warding.
It was just a idea for an Order in genaral we could make later when we have the time. What about this for a Order founded by Xavier
How about a Pyromancy Order focused on mass destruction effects? Good for shattering armys and thier infastrcture. An order of Psykers who specialize in nukeing and AOE attacks.
a good suggestion or just stupid? I thought that it would be useful for burning Ork hordes down.
 
id like an order dedicated to making and maintaining wards. That would be useful.

that is an excellent idea. instead of deploying Xavier this turn have him set up the warding order. we have already gotten a new trait for him this campaign. lets not be greedy and chance his death. as the fleets will need their wards to have upkeep and the order should make that automated
 
Man, quest-goers are so averse to risk.

Except when that risk allows getting shinies, in which case risk is discounted to a ridiculous level.
 
again lets not get greedy people each deployment of Xavier increases the odds of his death. all it takes is one bad roll and he could die on us.
 
again lets not get greedy people each deployment of Xavier increases the odds of his death. all it takes is one bad roll and he could die on us.
Each deployment of Xavier reduces the difficulty of the campaign, our casualties, etc, etc.

Anyway, how long does Mittens have to live before Xavier's familiar slot goes empty?
 
Each deployment of Xavier reduces the difficulty of the campaign, our casualties, etc, etc.

Anyway, how long does Mittens have to live before Xavier's familiar slot goes empty?
And the more active he is the more chance for Traits. As for Mittens considering the kind of Biomancy Xavier has access to from himself and others a really long damm time.
Now the real question is when will we get the most interesting Phase Tiger on Avernus charcter sheet.
 
And the more active he is the more chance for Traits. As for Mittens considering the kind of Biomancy Xavier has access to from himself and others a really long damm time.
Now the real question is when will we get the most interesting Phase Tiger on Avernus charcter sheet.
It is actually one of the persons of I test that I will give you at some point, mittens has one of the highest intrigues on Avernus
 
Actually, since Primaris are already 'User of' in regard to all psychic disciplines, what does Omnimancer and Skilled Pyromancer/Telepath mean in regard to Ophelia?
 
@Durin
1) Can you add rules about Cheating to FAQ? And about Double Downs and Expedites too, please, finding them wasn't easy?
2) Does Investigate Relationship(Group A, Avernus) give bonus to Diplomatic Relations with said group?
3) How likely are the problems if the Diviner Order creation would be overseen by Xavier instead of Ridcully?
4) To me it seems that Administration stat is more important than specialization here, is it right?
5) What are the problems we can expect if we start augmenting PDF? We have many of them on Avernus, and also we're rotating forces.
6) How much does successful upgrade of Sanctus Furorem would change balance between progressives and conservatives?
7) How reforms would change the balance?
8) How much negative effects of Unrest depend on Morale? Because IRL even heavy discrepancies don't result in civil wars if the opponents aren't desperate enough.
9) If we were to do both the reforms and upgrade, then how would the order in which we do it affect balance of the sides?
1. the rules are in the descripion
2. sometimes
3. reduced bonuses
4. not at all
5. major ones due to pulling to many men from the front
6. slightly shift it towards progressives
7. slightly smaller shift
8. not much, morale is Avernus only
9. not much
This isn't a good compromise because the Expansion part of the Hand Off action is the most important part of it. Expanding a Small Forge Hive to a Large one takes 14 years. Expanding and Upgrading the defenses both at once take 18. Either way, you're looking at a significant amount of time that Scott could be doing something else... like building Forges so we can actually afford all these upgrades. Doing just the Defences for Hand Off means that Scott still has to spend time doing the expansions herself, which is why the option for Hands Off that allows for both says "Fabricator-General Scott would prefer this option as it is the only way that she can see to get her planned upgrades done by the time that the Ork Gods awaken."

The Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now.



I'll make the first change.
The second I might make to small shipyards, but IIRC we may also want more of the other sizes of defense stations -

@Durin
1. Are we recommended to get more of any of the Heavy or regular advanced defense platforms?



I disagree on this in terms of founding an order of psykers - once founded, the order will largely be able to administrate itself based on whoever is directly in charge of it. What is most important in founding the order is having someone who has the best understanding of the topic in question so they can properly assess the best candidates to be among the initial members. If we wanted to found an order of Saboteurs, then Xavier would be best since that fits into his wheelhouse. But a Divination type order would be best done by Ridcully, since he could best assess the quality of other Diviners.



The costs wouldn't normally be prohibitive, but I'm trying very much not to go over our Gross Income, and a cost of 1,660,000 Advanced Material is kind of high right now.



I think that if an emergency comes up people will be understanding about us not being able to dedicate Ridcully to a full 12 actions, especially in light of the fact that we managed to eliminate Tugozak and his biggest rival early on. But barring that I think we've got plenty of room in the queue to get it done. We've got three more turns after this one to get the total of 12 done, and if we do two this turn then we need to do three on one of those turns and two in the other two. Currently I'm planning on doing three next turn.

I also like having those rerolls available, because they can prevent disaster, or just make it so the campaign will go more smoothly since non-failures can also be rerolled.

@Durin
2. Can you confirm there wouldn't be poltical consequences if Ridcully couldn't do enough Fanning of the Flames if he had to be used to deal with an emergency?



I don't see where Durin said we'd have to be on the ball. As far as upgrading the Forge Cities to Incredibly Heavy defenses... that's going to be expensive. Really, really expensive. Look at the options for upgrading Dis (a Large Hive) and expanding and upgrading the lunar Forge Cities to the same level.

Upgrade Dis: 6,850,000 Advanced Material, 45,600 Exotic Material
Forge City Expand: 2,300,000 Advanced Material, 20,200 Exotic Material
Forge City Expand & Upgrade: 17,200,000 Advanced Material, 134,000 Exotic Material

You're looking at double a massive difference in AM and EM costs for the Forge Cities to get an Incredibly Heavy upgrade. And the cost of these expansions and upgrades will be increased by 10% if our admin people do it. I believe this is likely due to the Forge Cities perhaps having significantly more and/or better quality defences as a normal city at the same level.

@Durin
3. Can you confirm that is the cause of the large price difference?

Regardless, I don't want to waste more than a single slot of Adminstratum time on doing busy work. Time is a resource as much as anything else is, and must be spent wisely.
1. dividing actions equally between the three works best
2. if it was considered an emergency by the entire trust yes, if it is a local emergency there would be problems
3. yes
@Durin:
1) Could Reverse-Engineering the Terminator Armour lead to human-only Terminator Armour?
2) If possible, do our generals see any potential for incorporating Terminators into the Helguard and Helltroopers?
3) How about the Void Infantry? Terminators must be absolute killers during boarding action.
1. that will be a second option that comes after succeeding
2. never helltroopers due to price, possibly for Helguard but even then either in very small numbers or for single units, The Governor's Own on the other hand...
3. see above
 
@Durin

1. Is Addio's omake canon?
2. I'm up to the part of my omake where I need to know if including (a) Sister(s) of Silence is something that can or should be done, so I'd please like to know their status prior to the Emperor's death.
 
Last edited:
@Durin

1. Sorry if this has been asked, but I can't find if you said it. Do we need to be in the ball with administratum upgrades to the forge cities if we do the full handover.
 
Let's throw some order ideas around again!

The disciplins are: Telepathy, Telekinesy, Divination, Biomancy, Pyromancy and Demonology.

Each has obvious uses and already exist as a major school. All orders need to fit into or around theses.

Than there is the difference in battle, sanctioned and primaris psyker. That difference is swallow as it mainly indicates how staple the psyker is under stress and pressure. Primaris need a minimum level of strenght as well.

Sanctioned thereby only operate in controlled and safe areas, often only inside the psyker cities, as teacher and artisans and researcher. I don't beliefe that we need any order with those themes as they are already covered.

Now to ideas:
  1. Order of (Mis-)Communication: Telepathy focussed on disturbing organized troops by 'wispering' false orders to regimental level commanders or lower or their aids tasked with reciving communication from higher levels inside the structure. Important part of the order is to make these false orders beliefable else the interferance becomes known. A possible side effect could be to listening in on enemy orders. The problem is finding these people inside an army.
  2. Order of Save Mind: Telepathy focussed on defending others against telepathic domination. The problem is that timely defence is often hard if not impossible against focussed and/or powerfull attacks.
  3. Order of Material: Telekinetic focussed on weakening structures to make them more suspectable to damage or strenghtening them to make them more resistent to it. Not sure if both should be in the same or separated into two differenr orders.
  4. Order of Trajectory: Telecinetic focussed on influensing trajectories. On the small boost friendly or redirect enemy artillery while on the largest bringing rocks of their descent path.
  5. Order of Warning: Divination focussed on divining threats in the future. At the base an order build around Ridcullys divination action "Divination: Attacks". The problem is how good Ridcully had to be to even allow him to do the action. It will take forever until it can stand on its own without him.
  6. Order of Battle Advisor: Divination focussed on the short term to advise commanders (and/or direct artillery). Again Ridcullys ability to grant rerolls and the generall bonus diviner can grant. The first will most likely never be archived because it is a really rare ability.
  7. Order of Inducing Weakness: Biomancy focussed on making enemys more frail. The biomamcer have done so against the orks serveral times already. Problem would be the often large distances to the targets.
  8. Order of Strenghting: The inverse of 7. Focus is the support of soldiers with healing beeing only a part but enhancing them towards superhuman more important. A real order of healers would be needed as well but I can't tell how it would compare to this.
  9. Order of Natural Fire: Pyromancy focussed on control over natural fire. Either to strenghten it (increase of explosion for missels) or to weaken it (quenching fires or snuffing out fuses of explosive shells).
  10. Order of Bombartment: Pyromancy focussed on creating or projecting warpfire over long distances and/or large areas.
  11. Order of Interference: Demology focussed on distrupting and/or weakening (larger) psykic workings. Will probaly heavily draw on songweaving. Will be very cicumstantial.
  12. Order of Movement: Demology focussed on teleporting to and recalling from.
@Durin I want to ask you if the ideas are legit or need more work (you already said that they should have a certain detail).

Edit: I am always happy if opinions to the ideas are said.
 
Last edited:
@Durin

1. What does Ophelia's Omnimancer trait mean, in regard to the fact that Primaris psykers can already use disciplines they aren't native in?
2. Would Ridcully be averse to getting a Familiar?
3. Are there any real negatives to getting Familiars?
4. Do our psykers get Familiars often?
5. What's the typical causes of deaths for our noncombat Psykers, specifically Sanctionites?
 
Let's throw some order ideas around again!

The disciplins are: Telepathy, Telekinesy, Divination, Biomancy, Pyromancy and Demonology.

Each has obvious uses and already exist as a major school. All orders need to fit into or around theses.

Than there is the difference in battle, sanctioned and primaris psyker. That difference is swallow as it mainly indicates how staple the psyker is under stress and pressure. Primaris need a minimum level of strenght as well.

Sanctioned thereby only operate in controlled and safe areas, often only inside the psyker cities, as teacher and artisans and researcher. I don't beliefe that we need any order with those themes as they are already covered.

Now to ideas:
  1. Order of (Mis-)Communication: Telepathy focussed on disturbing organized troops by 'wispering' false orders to regimental level commanders or lower or their aids tasked with reciving communication from higher levels inside the structure. Important part of the order is to make these false orders beliefable else the interferance becomes known. A possible side effect could be to listening in on enemy orders. The problem is finding these people inside an army.
  2. Order of Save Mind: Telepathy focussed on defending others against telepathic domination. The problem is that timely defence is often hard if not impossible against focussed and/or powerfull attacks.
  3. Order of Material: Telekinetic focussed on weakening structures to make them more suspectable to damage or strenghtening them to make them more resistent to it. Not sure if both should be in the same or separated into two differenr orders.
  4. Order of Trajectory: Telecinetic focussed on influensing trajectories. On the small boost friendly or redirect enemy artillery while on the largest bringing rocks of their descent path.
  5. Order of Warning: Divination focussed on divining threats in the future. At the base an order build around Ridcullys divination action "Divination: Attacks". The problem is how good Ridcully had to be to even allow him to do the action. It will take forever until it can stand on its own without him.
  6. Order of Battle Advisor: Divination focussed on the short term to advise commanders (and/or direct artillery). Again Ridcullys ability to grant rerolls and the generall bonus diviner can grant. The first will most likely never be archived because it is a really rare ability.
  7. Order of Inducing Weakness: Biomancy focussed on making enemys more frail. The biomamcer have done so against the orks serveral times already. Problem would be the often large distances to the targets.
  8. Order of Strenghting: The inverse of 7. Focus is the support of soldiers with healing beeing only a part but enhancing them towards superhuman more important. A real order of healers would be needed as well but I can't tell how it would compare to this.
  9. Order of Natural Fire: Pyromancy focussed on control over natural fire. Either to strenghten it (increase of explosion for missels) or to weaken it (quenching fires or snuffing out fuses of explosive shells).
  10. Order of Bombartment: Pyromancy focussed on creating or projecting warpfire over long distances and/or large areas.
  11. Order of Interference: Demology focussed on distrupting and/or weakening (larger) psykic workings. Will probaly heavily draw on songweaving. Will be very cicumstantial.
  12. Order of Movement: Demology focussed on teleporting to and recalling from.
@Durin I want to ask you if the ideas are legit or need more work (you already said that they should have a certain detail).

Edit: I am always happy if opinions to the ideas are said.
1. challenging but possible
2. works
3. works
4. works
5. very good idea
6. good idea
7. works
8. challenging
9. challenging
10. works
11. very good idea
12. challenging
@Durin

1. What does Ophelia's Omnimancer trait mean, in regard to the fact that Primaris psykers can already use disciplines they aren't native in?
2. Would Ridcully be averse to getting a Familiar?
3. Are there any real negatives to getting Familiars?
4. Do our psykers get Familiars often?
5. What's the typical causes of deaths for our noncombat Psykers, specifically Sanctionites?
1. it means she can use more advance techniques in all then she otherwise would be able to use
2. he lacks the capacity, not every psyker can form a familer bond
3. a potential psychic weakness and you suffer if a familer dies, which while not a problem in most cases can be fatel if you are in combat
4.yes
5. Avernus, followed by accident witht he Warp
it didn't ahve a big enough impact on him
 
just as a warning I will be working a lot of extra shifts over the next week due to most of my coworkers being sick so updates may be delayed
 
Back
Top