This isn't a good compromise because the Expansion part of the Hand Off action is the most important part of it. Expanding a Small Forge Hive to a Large one takes 14 years. Expanding and Upgrading the defenses both at once take 18. Either way, you're looking at a significant amount of time that Scott could be doing something else... like building Forges so we can actually afford all these upgrades. Doing just the Defences for Hand Off means that Scott still has to spend time doing the expansions herself, which is why the option for Hands Off that allows for both says "Fabricator-General Scott would prefer this option as it is the only way that she can see to get her planned upgrades done by the time that the Ork Gods awaken."
The Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now.
I'll make the first change.
The second I might make to small shipyards, but IIRC we may also want more of the other sizes of defense stations -
@Durin
1. Are we recommended to get more of any of the Heavy or regular advanced defense platforms?
I disagree on this in terms of founding an order of psykers - once founded, the order will largely be able to administrate itself based on whoever is directly in charge of it. What is most important in founding the order is having someone who has the best understanding of the topic in question so they can properly assess the best candidates to be among the initial members. If we wanted to found an order of Saboteurs, then Xavier would be best since that fits into his wheelhouse. But a Divination type order would be best done by Ridcully, since he could best assess the quality of other Diviners.
The costs wouldn't normally be prohibitive, but I'm trying very much not to go over our Gross Income, and a cost of 1,660,000 Advanced Material is kind of high right now.
I think that if an emergency comes up people will be understanding about us not being able to dedicate Ridcully to a full 12 actions, especially in light of the fact that we managed to eliminate Tugozak and his biggest rival early on. But barring that I think we've got plenty of room in the queue to get it done. We've got three more turns after this one to get the total of 12 done, and if we do two this turn then we need to do three on one of those turns and two in the other two. Currently I'm planning on doing three next turn.
I also like having those rerolls available, because they can prevent disaster, or just make it so the campaign will go more smoothly since non-failures can also be rerolled.
@Durin
2. Can you confirm there wouldn't be poltical consequences if Ridcully couldn't do enough Fanning of the Flames if he had to be used to deal with an emergency?
I don't see where Durin said we'd have to be on the ball. As far as upgrading the Forge Cities to Incredibly Heavy defenses... that's going to be expensive. Really, really expensive. Look at the options for upgrading Dis (a Large Hive) and expanding and upgrading the lunar Forge Cities to the same level.
Upgrade Dis: 6,850,000 Advanced Material, 45,600 Exotic Material
Forge City Expand: 2,300,000 Advanced Material, 20,200 Exotic Material
Forge City Expand & Upgrade: 17,200,000 Advanced Material, 134,000 Exotic Material
You're looking at double a massive difference in AM and EM costs for the Forge Cities to get an Incredibly Heavy upgrade. And the cost of these expansions and upgrades will be increased by 10% if our admin people do it. I believe this is likely due to the Forge Cities perhaps having significantly more and/or better quality defences as a normal city at the same level.
@Durin
3. Can you confirm that is the cause of the large price difference?
Regardless, I don't want to waste more than a single slot of Adminstratum time on doing busy work. Time is a resource as much as anything else is, and must be spent wisely.