- Location
- Asia
[X] Plan True Metal Power T95
Can you change one of these options to re-examining Inquisitor Yang Yinn?Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (Svartalfheim, to maintain equipment of Super-Elite Operatives)
-Y2: Re-examine (Freyr)
-- REPEAT IF FAILED
-Y3: Investigate Relationship (Vanaheim, Svartalfheim)
-- REPEAT IF FAILED
-Y4: Investigate Relationship (Vanaheim, Alfheim)
-- REPEAT IF FAILED
-Y5: Investigate Relationship (Vanaheim, Asgard)
Gotta get the trade talks with Svartalfheim done. Re-examining Freyr was suggested, and makes sense given he's the Trust's fleet commander. After that, I want to know the relationship between Vanaheim and several other worlds, specifically their conservative allies and Asgard (one of our strongest allies).
Uhhh, why? It's kind of important to know how people view our biggest rival in the trust.Can you change one of these options to re-examining Inquisitor Yang Yinn?
Because it's also important to know about someone who is both in the Inquisition and also appears to be Abomination bait.Uhhh, why? It's kind of important to know how people view our biggest rival in the trust.
Because it's also important to know about someone who is both in the Inquisition and also appears to be Abomination bait.
It's not like these investigations or most previous investigations were actually important. Really the only thing that matters is picking what would be most interesting to read.
@Enjou
Some suggestions/concerns with your plan.
First, suggestion: Throw an Expedite on the Siren rune of Banishment. I asked Durin and he said it was alright, and the AM/EM cost isn't prohibitive.
Second, issues. I'm a bit worried about getting enough Fanning the Flames in. While only taking two of them this turn should be workable, I'd much rather take an extra so that we don't get forced into an uncomfortable situation where we need to take Fanning actions despite having a major situation elsewhere. Our current campaign shouldn't really need the safety net the rerolls provide anyway.
Next is the admin situation. Per Durin we're going to really need to have our admin people on the ball in order to avoid blowback from Scott's decision to pass on responsibility. As such I really don't think we should have them tied into two more projects that will still have five years on them next turn—in addition to expansions to our Forge cities all of them are currently below the 'standard' defensive level on Avernus. If it takes the same amount of time to upgrade their defenses as a normal hive, that means we're looking at like sixty action-years just on the defensive upgrades. In a related issue, that's also why I wanted to get the Dis defensive upgrade started now—it is a really important thing for us to have if we face a major invasion/attack, and we're going to be super pressed for time as is.
It's not like these investigations or most previous investigations were actually important. Really the only thing that matters is picking what would be most interesting to read.
Ehhh what we know of her says fanatic, but at the same time she apparently redeeicated that instantly towards the Truth.It's not like these investigations or most previous investigations were actually important. Really the only thing that matters is picking what would be most interesting to read.
Enjou potential compromise do titan then partial hand over?
It's not as great as doing full hand over I get that, but it's better than one and not the other should mollify the conservatives and get us the titan.
In fact I'd say it's the optimal configuration. Especially seeing how a successful upgrade nullifies the -1 to moral from the and off and we're only knocked up to 6 not 8 unrest.
Please consider this.
- I expect that after the campaign in turn 97 we will get the option to recrute replacements. To have a slot open first year that turn the easiest way would be to exchange the Jetbikes with the Thundabeast Riders.
This is only a possibility because a) the slot will open up in the second year neverless and b) next turn it can be resolved on a different way.
- Running tally: You spend 5,093,000 AM in Military actions
- You choose to build more Defence Station because of their low AM cost. I have to point out that we have reached the number already that is advised. With more the defence might start becomeing top heavy.
@Durin Is there a problem or should other defensive installation and/or ships be first increased?
A way to sidestep the defence entirely is building small shipyards (bonus: only 1/5 the cost of the Stations). Building more is planed anyway.
As I already said, the Administration skill should be more important than specialization.
@Enjou
Some suggestions/concerns with your plan.
First, suggestion: Throw an Expedite on the Siren rune of Banishment. I asked Durin and he said it was alright, and the AM/EM cost isn't prohibitive.
Second, issues. I'm a bit worried about getting enough Fanning the Flames in. While only taking two of them this turn should be workable, I'd much rather take an extra so that we don't get forced into an uncomfortable situation where we need to take Fanning actions despite having a major situation elsewhere. Our current campaign shouldn't really need the safety net the rerolls provide anyway.
Next is the admin situation. Per Durin we're going to really need to have our admin people on the ball in order to avoid blowback from Scott's decision to pass on responsibility. As such I really don't think we should have them tied into two more projects that will still have five years on them next turn—in addition to expansions to our Forge cities all of them are currently below the 'standard' defensive level on Avernus. If it takes the same amount of time to upgrade their defenses as a normal hive, that means we're looking at like sixty action-years just on the defensive upgrades. In a related issue, that's also why I wanted to get the Dis defensive upgrade started now—it is a really important thing for us to have if we face a major invasion/attack, and we're going to be super pressed for time as is.
Do you think we will have time to get out the new Terminator armor before the gods wake up?This isn't a good compromise because the Expansion part of the Hand Off action is the most important part of it. Expanding a Small Forge Hive to a Large one takes 14 years. Expanding and Upgrading the defenses both at once take 18. Either way, you're looking at a significant amount of time that Scott could be doing something else... like building Forges so we can actually afford all these upgrades. Doing just the Defences for Hand Off means that Scott still has to spend time doing the expansions herself, which is why the option for Hands Off that allows for both says "Fabricator-General Scott would prefer this option as it is the only way that she can see to get her planned upgrades done by the time that the Ork Gods awaken."
The Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now.
I'll make the first change.
The second I might make to small shipyards, but IIRC we may also want more of the other sizes of defense stations -
@Durin
1. Are we recommended to get more of any of the Heavy or regular advanced defense platforms?
I disagree on this in terms of founding an order of psykers - once founded, the order will largely be able to administrate itself based on whoever is directly in charge of it. What is most important in founding the order is having someone who has the best understanding of the topic in question so they can properly assess the best candidates to be among the initial members. If we wanted to found an order of Saboteurs, then Xavier would be best since that fits into his wheelhouse. But a Divination type order would be best done by Ridcully, since he could best assess the quality of other Diviners.
The costs wouldn't normally be prohibitive, but I'm trying very much not to go over our Gross Income, and a cost of 1,660,000 Advanced Material is kind of high right now.
I think that if an emergency comes up people will be understanding about us not being able to dedicate Ridcully to a full 12 actions, especially in light of the fact that we managed to eliminate Tugozak and his biggest rival early on. But barring that I think we've got plenty of room in the queue to get it done. We've got three more turns after this one to get the total of 12 done, and if we do two this turn then we need to do three on one of those turns and two in the other two. Currently I'm planning on doing three next turn.
I also like having those rerolls available, because they can prevent disaster, or just make it so the campaign will go more smoothly since non-failures can also be rerolled.
@Durin
2. Can you confirm there wouldn't be poltical consequences if Ridcully couldn't do enough Fanning of the Flames if he had to be used to deal with an emergency?
I don't see where Durin said we'd have to be on the ball. As far as upgrading the Forge Cities to Incredibly Heavy defenses... that's going to be expensive. Really, really expensive. Look at the options for upgrading Dis (a Large Hive) and expanding and upgrading the lunar Forge Cities to the same level.
Upgrade Dis: 6,850,000 Advanced Material, 45,600 Exotic Material
Forge City Expand: 2,300,000 Advanced Material, 20,200 Exotic Material
Forge City Expand & Upgrade: 17,200,000 Advanced Material, 134,000 Exotic Material
You're looking at double a massive difference in AM and EM costs for the Forge Cities to get an Incredibly Heavy upgrade. And the cost of these expansions and upgrades will be increased by 10% if our admin people do it. I believe this is likely due to the Forge Cities perhaps having significantly more and/or better quality defences as a normal city at the same level.
@Durin
3. Can you confirm that is the cause of the large price difference?
Regardless, I don't want to waste more than a single slot of Adminstratum time on doing busy work. Time is a resource as much as anything else is, and must be spent wisely.
Do you think we will have time to get out the new Terminator armor before the gods wake up?
Of course it won't be used on a large scale yeah. The use would be it going on someone like Horatius and sending him against a Ork boss.Possibly, but I don't think it'll make enough difference since it won't be deployable at a large scale.
It kinda does since we would in effect be upgrading jesus as far as the ad,each were concerned it would also get us the support of the Titanicus who are incredibly influential in the military an area we lack influence in.Titan upgrade doesn't have nearly the level of importance as this since its effects don't have nearly the scope as this does, and so it's not something we can pursue right now
@Enjou
Thanks for changing it. Through I really liked to hear your opinion on keeping another Admin slot free for next turn Mechanicus and not deploying Xavier the full time.
It kinda does since we would in effect be upgrading jesus as far as the ad,each were concerned it would also get us the support of the Titanicus who are incredibly influential in the military an area we lack influence in.
Not in 40k, and not when the shiny giant robot will finally allow us to begin making other shiny giant robots.
With what industry? We're already scraping the barrel for AM and RM.Not in 40k, and not when the shiny giant robot will finally allow us to begin making other shiny giant robots.
We can always ask the Trust for more. They could even pay for the entire costs if we give them the Titans.With what industry? We're already scraping the barrel for AM and RM.
Not in 40k, and not when the shiny giant robot will finally allow us to begin making other shiny giant robots.
We can always ask the Trust for more. They could even pay for the entire costs if we give them the Titans.
I know I'm looking at through a scope of how can we reform the admech and the titan is the better bet in that regard.