The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Spaghetti posts. It's now against the rules to break a single quote into small parts to comment on it in depth. A bit of a busybody rule, but it is what it is.

IIRC, it wouldn't apply in this situation. It's only in actual debates and discussions, not when discussing a quest plan where breaking it up makes obvious sense.
 
Err... why?

He's a master diviner, that's sort of his thing...

I mean, most of the Explorator actions we have left can't even be acomplished without Ridcully's help.
I mean, Divinating for that (explorator things) is fine by me, I'm just opposed to spending his actions on divinating for attacks, because at one point the playerbase made sure to fit in a divination and training practically every turn.

So I would suggest having Xavier perform the action to get the Ordo Divinatorum up this turn, actually.
 
I'm hoping one of these turns we'll get an option to upgrade our finance department so we have unlimited Expedite and Double Down actions for turn-planning. (Within the limits of DD and Expedite.) Mostly because it would make planning for 5-year turns much more simplified, and also because we still have tons of resources (Current Limiters: Metal, AM, EM, RM)..? Our Admin department has certainly done a good job in that regard.
 
I don't think it really applies when a person is responding to several different people, just one person.
Huh, I saw Enjous and Angleforms name repeated multiple times in a row so I assumed they where from the same post. Alright on a quick glance through there are only a few posts that I can see that have been split into two responses and qoutes.
 
Huh, I saw Enjous and Angleforms name repeated multiple times in a row so I assumed they where from the same post. Alright on a quick glance through there are only a few posts that I can see that have been split into two responses and qoutes.

I think there were only two that I split, one as Enjous's plan, and the other was Angelform's two action proposals, that I divided between the two actions. Most of the others were whole quotes where the same person had posted multiple times in the same discussion
 
Planmakers -

Biologis has Complete Examination as a 6 year option now. Should take it instead of detailed examination, etc.
 
There is also a proposal by Magos Biologis Maximal to cybernetically augment the armies of Avernus, a project that will take quite some time to do properly but could lead to an improvement in the combat potential of the already deadly Avernite regiments.
Finally!

Military Bionics Part One: Investigation- Magos Biologis Maximal believes that he will be able to design a collection of bionic implants that will be both affordable and provide a significant boost to the combat capabilities of your army. The first step on this path is for him to spend a few years working with Avernite soldiers, officers and their counterparts in the Adeptus Mechanicus to determine what bionics should be used for each level of Avernite soldier.

Time: 6 years
Chance of Success: 20% (94% after bonuses)
@Durin, how come the base chance of success is so low? Considering the Imperium's long history plus the Mechanicus' own focus, shouldn't the various aspects of mass implementation of bionics be well established by now?
 
I still think that we need a update on what the local Orks and Chaos are doing post Garkill's death. We are way out of date on that info sheet and need to cheek in on them now that we've changed the balance of power in the area. Who knows, the goldden boys could have snapped up another couple of worlds from the Orks or the Bloody Dragons could have take the opportunity that the loss of two major fleets against us gave to hammer either them or to shift around enough forces to break one of the Orks pushes.
 
Finally!


@Durin, how come the base chance of success is so low? Considering the Imperium's long history plus the Mechanicus' own focus, shouldn't the various aspects of mass implementation of bionics be well established by now?
because Maximal is a perfectionist and trying to upgrade a force that is not exactly base line human anymore
Avernites are on the path to being Abhumans
 
The big problem I see is that House Rotbart will be left behind. Its generations are counted in centuries, not decades.
Unless Avernus is the one making the changes of course.
 
The big problem I see is that House Rotbart will be left behind. Its generations are counted in centuries, not decades.
Unless Avernus is the one making the changes of course.
Does that matter?
Rotbart already has extremly good combat abilities inherited and through Freya's blood a higher than average chance for Psykers too.

It would be a matter of millenia until the average Avernite gets as good as a child of Fredrick or Syr would, on the average, be.
 
Unless we go for a strategy of consistent inbreeding or foreign political marriages, the new blood marrying into the line should suffice to introduce new genetic changes.
There is also advantage to off world marriages i.e. blood of the Vanir in Syr.
Blood of the Vanir (+1M, +1D, +1C) – Syr has inherited from her mother and is unmistakably one of the Vanir.
Who have some genetic stuff going on and as one of the Vanir that should be past down to the next generation.

If there's an Aesir on offer, we should pick up
Blood of the Aesir ( +1M, +2C) – Sigurd is a Lord of the Aesir, one of the oldest of the Knight Houses, whose history stretches back into the beginning of the Dark Age of Technology.

We might also be able to pick up
Questoris Familia (+1M, +1D, +1C, can potentially pilot Knight Titans) – Sigurd is a member of the Questoris Famila, the nobles, and as such has the potential to pilot Knight-Titans and is a member of one of the greatest and most powerful noble groups in the Imperium.
Though we may not be able to use the potentially pilot Knights bit.

In addition to the Line of Rotbart Trait
Of the Line of Rotbart (+3M, +1A, +1C)- Syr seems to have inherited some part of your natural talent in war. She is already beating all of her yearmates in games of strategy and many older children.

Making a potential total of +6 martial +2 diplomacy +5 combat and +1 admin

Add into that the gene machines and educational devices we got from Nifleheim
2. The advanced gene splicing devices and educational machines Niflehiem gave us can we use them for purposes other than training our elites?
2ii. If the answer is yes can we use them on say... grandchildren.
2iii. If so what would the benefit be, increased stats, improved learning trait or more likely to get traits like beautiful seeing as the gene machine is apparently very precise?
2. yes
2ii. you could
2iii. increased stats and better chance of psychical traits being passed along
 
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Maybe we could use Gene Splicing to augment the population as well. Get rid of genetic defects, hurry along evolution, get desirable traits put in, etc.

If not for the slight issue of unrest, of course..
 
1: Complete examinations are now better than piecemeal investigations.
2: We have several we ought to finish (the Illusionary Pines in particular are interesting, and possibly very useful)
3: We already have large Promethium resources in the Trust, and untapped locations in the Avernus system
4: I'd rather spend Explorator actions on the things only Tranth can do

1. They take the same amount of time, so I'm not sure they're better.
2. Not saying we shouldn't. I just want to study Beergrass a bit to see if it could possibly be used to produce Promethium. I can easily just drop it - it's hardly required.
3. We do, but I'm thinking a bit long term here - worlds that can grow Promethium will be able to supply themselves at least partially even if they don't have their own reserves. Beergrass hasn't been noted to be dangerous, so it seems like a viable thing we can export, and would probably increase Alfheim's ability to make bio-Promethium if nothing else.
4. I'm not sure what you're saying. Only Tranth can do the Astartes armor upgrades. They're in his section.

This seems odd... we spent six actions last year on this, and I thought we determined that it would take about 12 total actions...

Also, I think durin forgot to add the +20% bonus we got from the "How did it happen" action.

I think that is it... with that we have no chance of failure (with Lin's bonus), and a decent chance of a critical.

We have one Beta and one Gamma coming up for the trials, according to the ten years out of date list. However, for one of those turns all the Beta levels were tainted, and only 17 Gammas (which are of several different ages, and might not be coming up for training this turn), last turn we discovered untainted 3 Beta,levels, and 18 Gamma-levels. Again we don't know their age distribution, but it does seem that this is the best time for Lin to not do Those In the Shadows. Though perhaps we should throw one action at it?

1. Last turn we had Ophelia coming up for trials, so having Lin help as best he could was something important enough to warrant his time in spite of the Chaos infection in our fleet. With only one Beta and one Gamma coming up for the trials, now seems the best time.
2. Based on math I did before the High Council meeting started and I'm too tired to repeat right now, it's possible for Lin to clear out the corruption this turn if we have him spend all his actions and he gets two crits and no failures.

What I could do though is put in an addendum to switch to Those in the Shadows if he finished clearing the fleet early.
 
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