The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Not complaining, I was just wondering whether those troops get replaced. Are those regiments we are sending in the exchange programs even a large enough fraction of our total forces to be worth worrying about?

EDIT: Followed suit on Enjou's expansion of the trade deal
Indeed we have the numbers to make a few regiments trivial.
 
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Going through military I found the cost of building (recruiting?) our own Defence Monitors.

They cost 200,000 Thrones, 40,000 Materials and 200 Advanced Materials.

With the deal Vanaheim proposed we pay 160,000 Thrones and 80,000 Materials if we trade Impalers for Monitors. A little more expensive besides the Advanced Materials, but it's worth it.

15 Monitors will take 60 Advanced Materials in Upkeep.
 
The wildlife seems to be quieting down. We'll need to do something about gnaw worms soon, I expect.

Munitorum. Kind of irritating that we don't have the vikings, but ah well. Progress is progress.

Administratum. Aridia and blink spiders, bah. We need some kind of blink spider repellent. Perhaps we should investigate them next? As for displacement - it evens out the population in Aridia, so we get growth across the board there.

Diplomacy. Eh, tourism continues to drop. The re-roll is well-timed, and we only needed it for the one action too. Interesting system Svartalfheim has - "let the bureaucracy do it's work, and if it fucks up heads will roll. Now leave me alone."

Arbites. A haul of inner circle cultists, particularly in Aridia, but a lot of places continue to be gratifyingly clean. Too high a percentage of tainted psykers again though; our Psyker Hunters and Witch Hunters are continuing to take nasty casualties. Salute to the one in Hollin, who took his own life to prevent disaster (again, I think we should have some place of rememberance for such people in the Schola Psykana). The Salem psykers were devastating; we *really* need to have some measures against a repeat. Salem won't need expansion for a while though.

Mechanicus. A *double critical success* for exploring the ruins. Ion shields (hah, blocking the small firing slit - Star Wars reference?), an (effectively) improved Vanquisher cannon design, a miracle-strength diagnostics pod and a bit of an improved hydroponics system. More excellent discoveries.

Telepathica. Damn, a failure. Not unexpected, I suppose. Interesting that psy control and number of divination sanctionites help - we cannot help but continue to try now that we've got a measure of it.

Personal. Nothing much happening. Almost all our actions will be locked next year, unfortunately.

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Now, trade. I want the military and navy exchanges for sure. Defense monitors are nice, but I would prioritize the miners.

Selling. The impalers for sure; we kind of *want* our allies in the subsector to have the things, considering what's incoming. It's also a one-time cost rather then a continual export.

My proposed plan would've been more or less the same as Enjou's minus getting thrones and minus selling quite so much metal and promethium, but eh, good enough.

[X] Enjou
 
Mechanicus. A *double critical success* for exploring the ruins. Ion shields (hah, blocking the small firing slit - Star Wars reference?), an (effectively) improved Vanquisher cannon design, a miracle-strength diagnostics pod and a bit of an improved hydroponics system. More excellent discoveries.
Still disappointing how we didn't find anything on the first ruin exploration, despite critical success.

Salute to the one in Hollin, who took his own life to prevent disaster (again, I think we should have some place of rememberance for such people in the Scholastia Psykana).
Agreed. @durin, can we have something like that? Or maybe someone can just write an Omake speech or something.

The Salem psykers were devastating; we *really* need to have some measures against a repeat. Salem won't need expansion for a while though.
Salem has ~75 million inhabitants. It'll easily recover from that loss within a year, unless another disaster screws up our population growth.
 
By the way once again the trade ratio is such that trading Promethium to Vanaheim for Thrones to trade to Atlas is better then trading Promethium directly to Atlas. By quite a bit. 1.6666 vs 2 ratio. Now, since Material is the best deal for credits with Atlas, that advantage is somewhat reduced, but probably still better or comparable with trading material to Alfhiem for Thrones to trade to Atlas.

We can safely trade up to 4 million Promethium without being in any danger from maintenance costs of the shipyard. And that is without any Promethium from refounding Limberlost or mining on Moon Delta. So I propose a much more aggressive plan.

@durin We gave Alfhiem a military trainers as a means to improve relations, can we give Vanaheim something too? Say, the first set of Impalers are a free gift to celebrate our friendship (additional Impalers cost money though).

[X] Sell
-[X] Gift of one 1,300 regiments worth of Impalers (400,000 Thrones, 200,000 Material) = Improved relations
-[X] Impalers x9 (3,600,000 Thrones, 1,800,000 Material) = 450 credits
-[X] 560,000 Metal per year = 70 credits
-[X] 3,000,000 Promethium per year = 300 credits

Total = 820 Credits

[X] Buy
-[X] Military exchange = 10 credits
-[X] Navy Exchange = 50 credits
-[X] Defense Monitor x15 = 300 credits
-[X] Asteroid Miner x10 = 160 credits
-[X] 6,000,000 Thrones per a year = 300 credits

Total = 820

Seriously, we need to get more aggressive in our trading.

@durin

How many turns will it be before the Asteroid Miners and Defense Monitors arrive? If it turns out the Tyranids are heading to Alfhiem will we have a chance to send some of our Defense Monitors there instead?
 
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It's not as exact a comparison, because it has three trades, but it is almost twice as good to trade Promethium to Vanahiem for Thrones, trade Thrones to Atlas for Material, and then trade Material to Alfhiem for food, as it is to trade Promethium directly to Alfhiem for food.

The implication of that is that we ought to focus trading Material to Alfhiem and Promethium to Vanaheim.

Of course, if we get cut off from out of sector Food/Material/Promethium the equation might change dramatically.
 
Agreed. @durin, can we have something like that? Or maybe someone can just write an Omake speech or something.
Write a good Omake and I will make it canon

@durin We gave Alfhiem a military trainers as a means to improve relations, can we give Vanaheim something too? Say, the first set of Impalers are a free gift to celebrate our friendship (additional Impalers cost money though).
You can donate something to Vanaheim, it is less likely to have an effect though

How many turns will it be before the Asteroid Miners and Defense Monitors arrive? If it turns out the Tyranids are heading to Alfhiem will we have a chance to send some of our Defense Monitors there instead?

It will take two turns for them to arrive and you can't send defense monitors to Afheim, mostly because they are not Warp Capable and you don't have enough transports big enough
 
[X] Enjou

I am not inclined to make big trades till costs to build big ships is posted.

It would be nice if we can buy Advanced Materials though.
 
The question is whether we want to trade more resources, but they only have Thrones on offer, which is disappointing. I'm hoping we're going to find a trading partner that will let us spend thrones to buy the other basic resources, which I think is more useful.

I want us to save our Promethium reserves... I have a feeling we're going to need a lot of it once we really get our space presence going.

We deliberately picked the consumers of basic goods as our first contacts. The other planets we are contacting now are the ones that might sell us things for Thrones.
 
[X] Enjou

Though I'll probably switch to someone else if enjou doesn't include gifting some impalers.
We need the improved relations.
 
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Though I'll probably switch to someone else if enjou doesn't include gifting some impalers.
We need the improved relations.
durin said gifting a batch of the Impalers wouldn't be likely to have much of an effect. Maybe a different sort of gift could have a better effect, but I have no idea what we could use, and the options mentioned in the trade offer are pretty limited.
 
Maybe a different sort of gift could have a better effect, but I have no idea what we could use, and the options mentioned in the trade offer are pretty limited.
Probably those warp scanners. They are influenced by the navy a lot, so I guess gifting them things useful to navy would be the way to go. But since we have nothing of that nature to trade with Vanaheim, there is no option for it. If I had to guess, gifting impalers or some other military tech useful to Imperial Guard to Midgard would be much more likely to improve relations with that particular world, than gifting them warp scanners. Basically, we have to look at and take into account the specialty and needs of every world we want to improve relations with.

[x] Elder haman
 
[X] Enjou

If possible, in future trades we should consider making the % share of the value of the deal that's long-term (e.g the 8000 metal per turn for one credit) small on the buying side and large on the selling side.
Because the collapse may happen soon, and if it does we can probably consider trading suspended for a few decades, in the best case scenario.
 
Navy Exchange - 10 Fighter Wings, 10 Bomber Wings sent to Vanaheim, two of each come to Avernus, +5 bonus to combat and +5 bonus to coordination
Cost: 50 credits (can only be taken once)

Durin, can you confirm that this option means that they're sending only 2 Fighter Wings and 2 Bomber Wings for our 10 of each, or is this supposed to be them sending us 20 and 20? All the other exchanges we end up paying for tend to have us getting double the regiments out of the deal, so I thought it odd we'd be paying this many credits to have a net loss of 16 wings.
 
So a suggestion to help cement our position in the subsector after the tyranids are gone is to go to Atlas and offer one of the moons of Avernus four to them as a forge world colony. This is to ensure we always have correct Mechanics guidance and to never lose anything that could be cut off by warpstorms.

This might an in to getting the exclusive mechanicus-only stuff into our system prior to the Imperium collapsing.
 
So a suggestion to help cement our position in the subsector after the tyranids are gone is to go to Atlas and offer one of the moons of Avernus four to them as a forge world colony. This is to ensure we always have correct Mechanics guidance and to never lose anything that could be cut off by warpstorms.

This might an in to getting the exclusive mechanicus-only stuff into our system prior to the Imperium collapsing.
If they want a Forge World they should build one themselves in their system.

Knight Worlds are subordonates to Forge Worlds. Not the other way around.

If anything if we develop far enough and become Asgard's supplier their laws would make it that they owe fealty to us.
 
So a suggestion to help cement our position in the subsector after the tyranids are gone is to go to Atlas and offer one of the moons of Avernus four to them as a forge world colony. This is to ensure we always have correct Mechanics guidance and to never lose anything that could be cut off by warpstorms.

This might an in to getting the exclusive mechanicus-only stuff into our system prior to the Imperium collapsing.

We're already having them build Forge Cities on two of Avernus IV's moons, as well as two more on Avernus. We have a very large AdMech presence.

They've also got no reason to do so themselves, as Forge Worlds are independent from one another. It also doesn't really benefit us to have a fully independent AdMech colony in the subsector. Rather than having the AdMech maintain independence, it would be better for us to have the AdMech become just another branch of our government.


Knight Worlds are subordonates to Forge Worlds. Not the other way around.

If anything if we develop far enough and become Asgard's supplier their laws would make it that they owe fealty to us.

Knight Worlds swear fealty to either a Forge World or the Imperium of Man. Asgard is sworn to the Imperium. They still buy their Knights from Atlas because only the AdMech is allowed to make them, but they aren't sworn to them.
 
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