The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

Could you include these in the FAQs? It would be really convenient.

1. Double Down (and Double Down rules.)
2. Expedite (and Expedite rules.)
3. Void Command Construct action limitation.
 
The "Where Are They?" action already incorporates the psyker hunting aspect so doing the separate Psyker Hunting action is needless. In fact it's detrimental right now because the Psyker Hunting action focuses on new rogue psykers, while the threat we're facing is existing rogue psykers in hiding.
Jane should do a hunting action every turn/5 years to keep her skill up.
I set it up so that she can do both. Durin said that there is no need to react but if it annoys you I can remove the OR thing because that hunting action stays.
 
I think your assuming that most "chaos" polities are ... well chaotic.

Its entirely possible that the 5 are just the dominant religions with all that implies, but other wise life just continues on as normal... maybe a bit more shit than normal.

You also have to consider that we're this productive using a small fraction of Avernus's surface, where other worlds have access to the whole thing.

When we get around to exploring the whole thing as well as founding on the other three "virgin" continents (assuming we're not kicked off) then it might be a better comparison.
You're right in that i'm assuming chaos has twisted every aspect of culture within chaotic polities. If your local preacher is a tzeenchian sorcerer and otherwise life is the same, then i'd count that as baseline imperial with unspecified bonuses from warp mojo.

as for the comparison not counting because avernus isn't fully colonized, as long as the comparison is productivity per person on planet A vs productivity of person on planet B then it should be a fair comparison. Which is difficult to do in more than generalities because we just don't have numbers on anyone else.
 
Ok, got my plan together. Discussion and criticism welcome as always, and some changes may be made for that.

[X] Plan Enjou T88

Munitorum
SLOT A - Year 1
-Y1: Expand training facilities
SLOT B - Year 2
-Y2: Jetbikes: Planning
-Y5: Champions
SLOT C - Year 5
-Y5: Lessons Learned: Assault

Pretty straightforward. Getting the training facilities up ASAP. Getting the Jetbike planning done since it's quick, and then getting the Champions started. Also doing our lessons learned.

Void Command
SLOT A - Year 1
-Y1: Construct: Repair
SLOT B - Year 1
-Y1: Bombardment
-Y2: Bombardment
-- REPEAT IF ORK STRONGHOLDS ARE NOT WIPED OUT
-Y3: Move Orbitals
SLOT C - Year 5
-Y5: Lessons Learned: Planetary Assault

Gotta repair our fleet before we do any other Construct actions.
Bombardment on the Ork strongholds to continue to weaken them, then move the orbitals back over Avernus.
Do our Lessons Learned.

Administratum
SLOT A - Year 1
-Y1: Region Iota: Found City: (Desert)
SLOT B - Year 3
-Y3: Region Iota: Found City: (Lake)
SLOT C - Year 4
-Y4: Underground Railways: Duat
-- EXPEDITE YEAR 4

It surprises me that the other plans seem to have forgotten that we haven't actually finished building cities in Duat yet. We have two more city slots to fill in, so why not go ahead and do them? We'll have Duat fully colonized with these, and if we're doing the rail action we want all the cities it'll connect to to actually be there.

Diplomacy
NOTE - Klovis-Ultan may use actions to bring in Inquisitorial support to help the psyker hunt at his discretion
SLOT A - Year 1
-Y1: Persons of Interest
-Y2: Establish Embassy (Byzantium)
-Y3: Investigate (Byzantium)
-Y5: Ear to the Ground
SLOT B - Year 1
-Y1: Persons of Interest
-Y2: Investigate (Avernus, Sirens' Culture)
-Y3: Investigate (Byzantium)
-Y5: Re-examine (King Zaren)

Doing a couple more Persons of Interest, and investigating a bit on the Sirens since I thought it would be interesting. Some diplomatic relations, an ear to the ground since a high council meeting is coming up, and I don't believe we've re-examined King Zaren yet so might as well do that (please correct me if I'm wrong). EDIT - changed to have us establish an embassy on Byzantium and to investigate Byzantium.

Arbites
SLOT A - Year 1
-Y1: Where are they?
-- DOUBLE DOWN YEAR 1 AND UNTIL COMPLETED, OVERRIDE DOUBLE DOWNS FOR FUTURE YEARS IF REPEATED
-- REPEAT UNTIL PROBLEM IS DEALT WITH, BUMP OTHER TASKS DOWN
-Y2-Y5: Oakheart's School of Swordsmanship
-- USE AN EXPEDITE IN YEAR 2 OR YEAR 5 IF THIS RESTARTS THEN

Jane needs to be fully on the psyker problem until its resolved, at which point she can

AdMech
SLOT A - Year 2 (Explorator)
-Y2: Advanced Astartes Power Armor: Raider
-- DOUBLE DOWN YEAR 2
SLOT B - Year 2 (Biologis)
-Y2: Preliminary Examination (Hellflame Coral)
-- REPEAT IF FAILED
-Y3: Detailed Survey (Hellflame Coral)
-- REPEAT IF FAILED
-Y5: In-Depth Examination (Hellflame Coral)

The Varangian Guard want Recon Armor more than the other types, and having Space Marine Scouts that can turn invisible is badass. EDIT - They want Raider, changed.
I could change what we're studying here, but we haven't gotten any pyromancer powers from studying wildlife yet so I am interesting in this.

Ministorum
SLOT A - Year 1
-Y1-Y4: Those in the Shadows
-- LIN TAKES ACTION AGAINST MISSING PSYKERS INSTEAD IF NEEDED
-Y5: Cure Curse
SLOT B - Year 1
-Y1-Y4: Those in the Shadows
-- LIN TAKES ACTION AGAINST MISSING PSYKERS INSTEAD IF NEEDED
-Y5: Cure Curse

Ridcully helps our psykers, helps against if needed. Tries one more time to cure the curse.

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Where are they?
-- REPEAT UNTIL PROBLEM IS DEALT WITH, BUMP OTHER TASKS DOWN
-Y2-Y5: Neo-Astropathic Choirs
-- DOUBLE DOWN YEAR 2,3,4, OR 5, DEPENDING ON START. OVERRIDES OTHER DOUBLE DOWNS.
SLOT B - Year 1 (Xavier)
-Y1: Simple Anti-Pyker Wards: Void Shields
-- EXPEDITE YEAR 1
-Y3: Simple Anti-Pyker Wards: SAM Batteries
-- EXPEDITE YEAR 3
-Y4: Research: Black Crystal Items (Breastplate)
-- DOUBLE DOWN YEAR 4
SLOT C - Year 1 (Tamia)
-Y1: Mentoring: Beta
-Y2-Y5: IF Ridcully finished with "Where are they?" THEN Research: Neo-Astropathic Choirs ELSE go down a list of Psychic Materials: Phase-Tigers, Illusory Pines, Gnaw Worms, Bombardment Cacti

Ridcully focuses on the pysker problem. Tamia is in a mentoring holding pattern until he's available, after which they both start Neo-Astropathic Choirs - we need that done sooner than later now that the Trust is expanding its borders.
Xavier gets our defenses warded, and then researches the Breastplate.

Personal
SLOT A - Year 1
-Y1: Personal Attention: Ork Infestation: Assault (Yphax, Okefenokee)
-Y2: Personal Attention: Ork Infestations: Assault (Casarrondo, Bayou)
-- REPEAT ASSAULTS UNTIL ALL STRONGHOLDS ELIMINATED
-Y3: Personal Attention: Phase Infantry Battalions: Planning
SLOT B - Year 1
-Y1: Where are they?
-- REPEAT UNTIL THE PROBLEM IS DEALT WITH, BUMP OTHER TASKS DOWN
-Y2: Build Advanced Orbital Defence Stations
SLOT A - Year 1
-Y1: Spend Time With (Syr)
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Edvin)
-Y4: Spend Time With (Edvin)
-Y5: Spend Time With (Klovis-Ultan)
SLOT D - Year 3
-Y3: Thaddeus Expertise: Upgrade Defences: Four Major Cities (Storm's End, Lorien, Mirkwood, Doriath)

Have Rotbart eliminate the remaining Ork Strongholds, and then let's start with Phase Infantry Planning.
Rotbart should also help with the psyker investigation, after which I want to build some defense stations.
Time with Syr because we haven't for a while. Time with Jane because. Time with Edvin because he's a workaholic. Time with Klovis-Ultan because I'm still hoping to get his sheet.
Thaddeus upgrades more cities.
 
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Could not find if this was asked, but would lesson learned: assault help us with assaulting the ork fortresses? If so that should probably take a personal attention in year 1.
 
It surprises me that the other plans seem to have forgotten that we haven't actually finished building cities in Duat yet. We have two more city slots to fill in, so why not go ahead and do them?
People are scared that a daemonic incursion is nigh and don't want to create any compromised defences.

SLOT A - Year 1
-Y1: Spend Time With (Syr)
Any chance you can make this dealing with the psykers? This is very much an all hands on deck kind of thing.
 
[X] Plan Enjou T88

I really like the idea of finishing up Duat. Other than that I can't find anything I really disagree with. I also like finishing neo-astropath choirs as that is something that could prove very useful for us.
People are scared that a daemonic incursion is nigh and don't want to create any compromised defences.


Any chance you can make this dealing with the psykers? This is very much an all hands on deck kind of thing.
He already has that as one of the personal options.
 
People are scared that a daemonic incursion is nigh and don't want to create any compromised defences.

Worst case there is we lose two incomplete cities, which is not as big of a deal as losing an established city. And an incursion isn't a guaranteed problem, just one possible way things might go. The fact that Jane may have literally beheaded one of the lynchpins of this plot may also keep it from going forward.

Any chance you can make this dealing with the psykers? This is very much an all hands on deck kind of thing.

I already have one of our two Personal Attention slots on that. We can't use any more slots for PAs.
 
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@Durin

1: Do we need to leave a Personal Action free in year five for the Council Meeting?

2: Didn't you say Establishing an Embassy on Byzantium would be available this turn?

3: The Construct ships for Midgard, is this a committed trade deal we need to fulfill for Midgard with negatives if we don't complete it timely? Or is it a standing offer for when we get to it?

Munitorum
Slot A (5 year)
Year 1- Champions
Slot B (4 year)
Year 2- Expedite: Expand training facilities
Slot C (1 year)
Year 5- Lessons Learned: Assault OR Phase Infantry Battalions: Planning
I put these in because they would take the longest to finish and we want their boni.

This isn't a completed plan, since the OR in there isn't valid. There are other issues too, but I don't want to spend time commenting unless it's an actual plan.

5 Years
Y1: Bombardment (1/1)
Y2 - Y5: Build Advanced Orbital Defence Stations (4/7)

5 Years
Y1: Bombardment (1/1)
Y2 - Y5: Construct: Repair (4/7)

1 Year
Y5: Expand Shipyards: Large (1/17) - EXPEDITE

I like the new Shard Plan a lot better, Military options are good, but I still have some issues. Void is one of them. First, I see no need to do any Bombardment, but certainly not a doubling of Bombardment. A single bombardment at the most. Additionally, I feel we really ought to do a fleet construct action that completes quickly. Mass Conveyors and Escorts would be my choice. Part of this is because we may be discussing supporting a colony in the next council, so I'd like to have a stronger fleet. Also trade deals will be redone with significant increases so Mass Conveyors will help. Replacing the Bombardment and Construct Repair would allow it to be completed this turn.

Adeptus Adminstratum (5,3,2)
5 Years
Y1 - Y5: Underground Railways: Duat (5/8) - EXPEDITE

3 Years
Y3 - Y5: Upgrade Defences: Four Major Cities (Nagrod, City of Glass, Roke Island, The Unseen University) (3/5) - EXPEDITE

2 Years
Y4 - Y5: Upgrade Defences: Four Major Cities (Storm's End, Lorien, Mirkwood, Doriath) (2/6)

Diplomacy (5/5)

5 Years
Y1 - Y2: Re-Investigate (Asgard) (2/2)
Y3: Persons of Interest (1/1)
Y4 - Y5: Re-Investigate (Svartalfheim) (2/2)

5 Years
Y1 - Y2: Re-Investigate (Vanaheim) (2/2)
Y3 - Y4: Re-Investigate (Alfheim) (2/2)
Y5: Persons of Interest (1/1)

This really needs a lot of work. Right now it's unimaginative and ignores several things we need to do.

I would suggest something like this:

5 Years
Y1: Request Aid from Inquisition
Y2: Sound Out (Next Moves)
Y3: Persons of Interest (1/1)
Y4: Diplomatic Relations (Vanaheim) -REPEAT IF FAILED
Y5: ELSE Diplomatic Relations (Svartalfhiem)

5 Years
Y1: Establish Embassy (Byzantium)
Y2 - Y3: Investigate (Byzantium) (2/2)
Y4: Persons of Interest (1/1)
Y5: Ear To The Ground

Request Aid from Inquisition: It appears that the Change of Ways has a major plot going on involving Avernus. Notify the Inquisition and ask for their aid.
Sound Out (Next Moves): With the success of the campaign against the Orks, what should be the next military/diplomatic move for the Imperial Trust?

I think something like that would be better.

Adeptus Astra Telepathica (5/5/5)

Ridcully - 5 Years
Y1 - Y?: Where are they? - REPEAT UNTIL CONCLUDED, DOUBLE DOWN EACH TIME
Y? - Y5: Research: Immaterial Resonance - DOUBLE DOWN

Tamia - 5 Years
Y1 - Y2: Research: Black Crystal Items (Breastplate) (2/2)
Y3 - Y5: Research: Power Melody Composition (3/7)

Xavier - 5 Years
Y1: Mentoring: Beta
Y2-Y3: Simple Anti-Psyker Wards: Void Shields - EXPEDITE (2/2)
Y4: Simple Anti-Psyker Wards: SAM Batteries - EXPEDITE (1/1)
Y5: Masterwork Force Weapons: Primaris Psykers (1/6)

Much better, though I think it would be even better to not plan Where Are They every turn, we do have other things we need Ridcully to do, and failure for so many years is not expected. Also, I think the Double Down would be better used on the Arbites action Where Are They. Additionally I really want to get the Ward Actions done.

So something like this:

Ridcully - 5 Years
Y1: Where are they? - REPEAT IF FAILED
Y2: ELSE Mentoring Gamma
Y3 - Y4: Research: Destructive Frequcencies - DOUBLE DOWN
Y5: Divination (Attacks)

Tamia - 5 Years
Y1 - Y2: Research: Black Crystal Items (Breastplate) (2/2)
Y3 - Y4: Research: Destructive Frequcencies
Y5: IF NOT DONE Mentoring Gamma ELSE Psychic Materials: Gnaw Worms

Xavier - 5 Years
Y1: Mentoring: Beta
Y2-Y3: Simple Anti-Psyker Wards: Void Shields - EXPEDITE (2/2)
Y4: Simple Anti-Psyker Wards: SAM Batteries - EXPEDITE (1/1)
Y5: Basic Wards: Fleet - EXPEDITE (1/7)

Compiled Double Downs (In priority order, DD the action on the left if possible, then move down to the right if actions aren't possible/done for some reason.)
Y1: Where are they? (Telepathica)
Y2: Where are they? ELSE Research: Immaterial Resonance
Y3: Where are they? ELSE Research: Immaterial Resonance ELSE Preliminary Examination (Hellflame Coral) ELSE Detailed Survey (Hellflame Coral) ELSE Re-Investigate (Alfheim)
Y4: Where are they? ELSE Research: Immaterial Resonance ELSE Preliminary Examination (Hellflame Coral) ELSE Detailed Survey (Hellflame Coral) ELSE Re-Investigate (Svartalfheim)
Y5: Where are they? ELSE Research: Immaterial Resonance ELSE Preliminary Examination (Hellflame Coral) ELSE Detailed Survey (Hellflame Coral) ELSE In-Depth Examination (Hellflame Coral) ELSE Persons of Interest

I can not agree with this. Using Double Downs on the Biologos action?

Instead I'd suggest something like this:

Y1: Where are they? (Rotbart)
Y2: IF STILL ONGOING Where are they? (Rotbart) ELSE Mentoring: Gamma ELSE Investigate (Byzantium)
Y3: Research: Destructive Tendencies
Y4: Diplomatic Relations
Y5: Diplomatic Relations
 
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[X] Plan Shard T88
Not a perfect plan but better than Enjou's idea of throwing newly founded cities away.

A daemonic incursion is by no means guaranteed to happen. It's a possibility, but not by any means a guarantee - Tzeentch's plots are often much more subtle, like trying to replace our top Arbiter with the Changeling. But let's say that it does happen...

Shard's plan also has a total of twelve of our existing cities made temporarily more vulnerable as their defenses are being upgraded, which puts them in potential peril if it does happen (generally in the first third of the upgrade).

My plan has only four cities being upgraded, and only two new cities which might be lost. The loss of the latter is not a big deal since they're still under construction anyways, and thus not fully populated and set up. If a full scale incursion does occur, then we're risking far less with my plan as I see it. If it doesn't, we get Duat fully colonized.

Y1: Establish Embassy (Byzantium)

Didn't Durin say this would be unavailable until the colonization period is complete? (as in when we stop sending them colonists)
 
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If the Incursion doesn't happen in the first 2 years, it's probably not going to happen, IMO.

I also seriously doubt Avernus is going to be attacked again so soon after Garkill (and Valinor's failattacks), which is why I'm upgrading as many cities as possible, as soon as possible, to take advantage of the period of calm before the Ork Domains and Valinor pull together something.

Editing my plan further on E.Haman's suggestions. Particularly DIplomacy and Void Command.
 
I don't think so in regard to Divination. Our major threats (Valinor, Ork Domain 1, 2, Garkill) are all curtailed pretty badly of late, with Valinor losing a good chunk of their navy and an internal crisis, while Ork Domains 1 & 2 are fighting over the remains of Garkill's domain, while Garkill himself is dead.

I think I'll have a look at how I can shuffle actions and DD for conditionals around Where Are They to fit Tamia and Ridcully, later. Going to be a pain to fill Tamia's actions, though.
That's not a bad point... maybe this is the right time to do the Astropath Choirs Research. That's the most important of the long research actions that take both Ricully and Tamia, so maybe we should do it now while the threats are small.

If we started in Y3 then we'd have it done by Y4 of next turn and allow us to do a Divination (Attacks) in year 5 of next turn. Definitely use a Double Down on it.
 
Oh, I can fill Tamia's actions with Psychic Materials as buffer for Ridcully. Yesssss.

Any thoughts on wildlife most likely to be useful?

I'm doing the Astropathic Choirs research this turn, because, well.. period of calm. Take advantage of it to do long-term actions.
 
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1. yes
2. probably low value
3. not very
4. probably not, they do not seem interested in Orks (too bland)
5. yes
6. doable and diplomatic
7. it is a good time, diplomatic or personal action
8. very easy to arrange once campaign is over
9. doable
10. next turn
11. after embassy
12. after embassy
13. no
14. no you ahve not
15d. yes,the others no
16. not sure
17. not yet
18. talk about either digging in or going after Valinor
19. diplomatic sound out taken with personal action

Question #10 was If we can establish an Embassy on Byzantium, durin said next turn.
 
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