The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So, are we planning to expand pour shipyards to Gargantuan or more?

Can we change that policy of making one ship for the navy for each of ours? The other planets should shoulder some of the costs for the Trust Navy.

Now that it's built up to decent standards, we could just leave the Fleet with a flat tax from each planet in order to pay for new ships.

Or at the very least, put in a tax break for people who heavily contribute to the fleet. Make it advantageous to build more ships.
 
Last edited:
Dont forgeworlds also need food shipments to survive due the importance of making everything a factory?

If so, this is going to demand much nore from our only agri world and Midgard may highly disagree with it due to price ups and less food.

Plus Midgard has our banks and im agraid of banks. They can really fuck your shit up fast.

Maybe a fortress world and a resouce world in dooneva to feed lots of raw materials to the trust would be better? With more materials coming in than everyone else can reasonably cut there tothe of materials.

An with more materials we can build more equipment and assets. Like more ships.

The fortress world can also have its own shipyards and both worlds will have Orbital bases.
 
So, are we planning to expand pour shipyards to Gargantuan or more?
We aren't Vanaheim is/already has.

Can we change that policy of making one ship for the navy for each of ours? The other planets should shoulder some of the costs for the Trust Navy.
They do... they just don't make many.

More seriously the way it works is that we tithe an equivalent amount of ships to the Navy on a point system with Command Ships falling outside the normal bounds.

It used to be half of warp capable ships rounded down I think, but we changed it.

This is universal for the trust its just that only Vanahiem, Midgard, Avernus and Muspelheim to a certain extent build many warp capable ships.

Now that it's built up to decent standards, we could just leave the Fleet with a flat tax from each planet in order to pay for new ships.
We do already its part of the security council's budget I believe.

Or at the very least, put in a tax break for people who heavily contribute to the fleet. Make it advantageous to build more ships.
We could suggest it to Olaf I suppose, but at the moment the Trust doesn't yet need tax breaks yet.

I'd rather encourage the worlds that don't have much ship building to build more.
 
Dont forgeworlds also need food shipments to survive due the importance of making everything a factory?

If so, this is going to demand much nore from our only agri world and Midgard may highly disagree with it due to price ups and less food.
Yes, but with our STCs Aflehiem can almost certainly produce enough to feed a Forge world with ease before factoring in better hydroponics to lighten the load, hell they're producing so much they're running their entire world on bio promethium.

Midgard certainly wouldn't suffer.

Plus Midgard has our banks and im agraid of banks. They can really fuck your shit up fast.
Why?

Midgard houses the central branch, but it is owned by the trust as a whole.

Maybe a fortress world and a resouce world in dooneva to feed lots of raw materials to the trust would be better?
Well if Dooneva is a "habitable" world then its not going to be a resource world, as for the rest of this well not much I can really say.

With more materials coming in than everyone else can reasonably cut there tothe of materials.
If there are large amounts of resources it may take a while to get there, but hopefully not too long, though ATM most of the Trusts resources are covered (Aflehiem's got food, Midgard material, various worlds have got AM/EM, We've got metal and Niflehiem's got Promethium.)
 
Well, I suppose the urge to repair the Prophet and the Dreadnought and the Well of Urdu is just too big. Don't we have any plans for those?

The tax breaks are the incentive for people to build more ships (and thus strengthen the navy).
 
Well, I suppose the urge to repair the Prophet
I believe we sold this to Vanaheim so they could fix it (they having the only ship yard that might be big enough) and suggested Midgard use it since it might compliment their fleet well.

Which one there were several Dreadnaught class ships in the graveyard, one each of Alexander class (the Trust's flag ship) the Einherjar (Our flag ship) the Gengis class (the Vanir's) the Prophet hyper carrier, an unnamed grav accelerator ship and finally the MOI's super gravetic destroyer.

The tax breaks are the incentive for people to build more ships (and thus strengthen the navy).
I get what the tax break is and I'm all for it (though it may not be something Rotbart would think of IC...)

I think at the moment though the real issue is cost, but its one that cannot be fixed by tax breaks.

Ship yards that are useful not only take time (its taken us over a century to get ours to a good level) which is a precious thing now, but also ooodles of money. We could expidite it thanks to our ludicrous economy, but most worlds can't do that.

The trust could fund it sure, but again time.

There's also this.
First Artisan Granalf, Governor Garp and King Zaren all tell you that they both have no shipyards, do not plan on building any and do not plan on building anything but a system defence fleet. Lord Marshal Sigurd tells you that he has a single Small Shipyard but is otherwise the same.

This could be simply a time/resources thing, better to focus what they'e good on, but for the Aesir at least there is probably an element of culture due to their old rivalry with Vanahiem.

Then there's also the question of sovereignty.

In short I'd love to propose an increase to the Trust's ship yards... but ya know.
 
Last edited:
Which one there were several Dreadnaught class ships in the graveyard, one each of Alexander class (the Trust's flag ship) the Einherjar (Our flag ship) the Gengis class (the Vanir's) the Prophet hyper carrier, an unnamed grav accelerator ship and finally the MOI's super gravetic destroyer.

There were no Dreadnought's in the graveyard, unless you count the Hyper-Carrier. Command Battleships are one step below Dreadnought.
 
There were no Dreadnought's in the graveyard, unless you count the Hyper-Carrier. Command Battleships are one step below Dreadnought.
Sorry sorry, I get them mixed up as Battleships are usually only 12 or so KM at max in 40K so I tend to class everything larger as dreadnought, when Dreadnought is Gloriana class and up.
 
What about the Legend class dreadnought?

Looks like a great flagship.

We also have like, almost three hundred thousand DAoT space craft, between fighters and bombers. A hyper-carrier would be quite the boom. Sounds like a good counter to our heavier ship's own, sending super fast assaults to destroy long-range escorts so our bruiser ships can waddle in.

Where's the link t o the winning plan?
 
Last edited:
What about the Legend class dreadnought?

Looks like a great flagship.
Indeed it is, but we don't have one, we have the designs for it from the DAoT Data core from the Sword of Surtur.

The ship itself is a Glorriana style nightmare with 4 antimatter nova canons, two super lances and more and according to @Durin would be able to win against several Imperial Glorinas, BUUUUT its would be prohibitively expensive at this point and at 22 KM Vanahiemcwould have to increase their yard space for centuries to build one from scratch.

We also have like, almost three hundred thousand DAoT space craft, between fighters and bombers. A hyper-carrier would be quite the boom. Sounds like a good counter to our heavier ship's own, sending super fast assaults to destroy long-range escorts so our bruiser ships can waddle in.
Yeah... space craft like these


Yeah we've got hundreds of thousands of those which are better than the X wing that we've manufactured (or at least the vanir have), but on their own they simply aren't enough or at least not to the right extent, they're just one part of the arsenal, but run into issues such as distance, speed and bombers only being able to make a few runs before needing more bombs.

Not only are the distances a bit too large, but we have fast ships for that, that's what the Vanir have built their fleet around (speed and raiding) with Hun class fast Battleships ect. (For carriers specifically they have the Martyr class carrier battle ship) There is a reason that Avernus's fleet and the Vanir fleets were deployed to greet Garkill after all.

Where's the link t o the winning plan?
https://forums.sufficientvelocity.com/posts/8352327
 
Last edited:
A good time in the past the action was taken by Frederick to modernize the law to make it more applyable to the post imperium status.

I don't know how correct the following video is but it now seems to have been an incomprehensible task.

The relevant clips goes from 1:38 to 2:15.
 
A good time in the past the action was taken by Frederick to modernize the law to make it more applyable to the post imperium status.

I don't know how correct the following video is but it now seems to have been an incomprehensible task.

The relevant clips goes from 1:38 to 2:15.
...

Well I love Text to speech device, but somethings aren't as... accurate.

For example my experience from RPGs set in 40K like Dark Heresy and Rogue trader was that individual worlds are given quite a bit of leeway and are allowed to make their own laws where it doesn't clash too much with the Lex imperialis.

So the actions you are referring too mare more likely to be our administratum reorganisation actions.

In any case its been 1000 years the laws of any imperial remnant are likely to have diverged a bit from the Imperium's or not as the case maybe.
 
We also can't build it. IIRC Vanaheim would have to continue its current rate of (ruinously expensive) shipyard expansion for several generations until we have the minimum number of slips needed to construct that behemoth.
Didn't they plan on a Colossal one?

Anyway, where are the plans for Power Armour for everyone standing at?

Have all our vehicles been brought up to DAoT standards? I notice we have a ton of "like this but better" patterns of imperial armour.
 
Didn't they plan on a Colossal one?
Yeah, but they haven't gotten there I think.

Right finally put together this in short we'd need a Colossal ship yard 150 years to build one Legend from scratch.
                             
Space     Cost Thrones Cost Material Cost Metal Cost Promethium Cost Advanced material Cost Exotic Material Upkeep Thrones Upkeep Material Upkeep Metal Upkeep Promethium Upkeep Advanced material Upkeep Exotic Material
Gargantuan Shipyard 512 slips 10 mil production   84,000,000,000 12,600,000,000 6,300,000,000 12,600,000,000 504,000 17,500 16,805,135,000 2,520,000,000 1,260,000,000 1,260,000,000 -299,100.0 -1472.00
    Cost Thrones Cost Material Cost Metal Cost Promethium Cost Advanced material Cost Exotic Material Upkeep Thrones Upkeep Material Upkeep Metal Upkeep Promethium Upkeep Advanced material Upkeep Exotic Material
Prophet Class Hyper Carrier Dreadnought Carrier   17,500,000,000 700,000,000   54,000,000 45,000,000 155,000 350,000,000 14,000,000   27,000,000 450,000.0 3,100.00
Slips time Shipyard
Prophet Class Hyper Carrier 256 32 Colossal
Super Dreadnought 512 30 Colossal
Anyway, where are the plans for Power Armour for everyone standing at?
Helguard currently use it where it is practical to use it with a combination of trooper armour and shocktrooper armour.

We should probably have Tranth make a mass producible version mark III armour as we have the elite version Raider armour, but the normal one was missing from the STC and the data core.

Have all our vehicles been brought up to DAoT standards? I notice we have a ton of "like this but better" patterns of imperial armour.
Yes, it was included in the normal refit option, everything our people including the militia use (not sure about Midgard) is DAoT though quite a bit is only very superior to the Imperium's finest due to balancing.

Currently we are researching how to deploy the vehicles the Imperium never used on a wide scale such as the crabs.
 
Last edited:
IIRC, it went like:
4 Small = 1 Large
4 Large = 1 Huge
4 Huge = 1 Gargantuan
4 Gargantuan = 1 Colossal

So we need 64 Large Shipyards to build one Colossal one.

OTOH, a shyly are capable of servicing dreadnoughts would only need to be Gargantuan. That's a far more manageable 16 Large ones.

On power armour: Couldn't our light infantry be fully equipped with Scout Armour? And good god, don't they need more Monitors?
 
Last edited:
They are and we were using moniters since before emps died.
Yeah, but they have a few dozen per ten thousand men. That's what I was commenting on.

We found a schematic for "power knives", didn't we? Budget power weapons to act as combat knife instead of main weapon? Did we ever got around implementing that?

An idea: We have tons of Plasma Foils sitting around. Could we maybe make it the standard officer's/sergeant melee weapon?
 
The issue with a lot of these ideas is the raw cost involved. We have hundreds of millions of professional soldiers and not nearly enough AM/EM production to be able to equip them with even the low end of high-tier gear. Even the 'cheap' power armor, knives, and the like are damn pricey once you start rolling them out in bulk.
 
Yeah, but they have a few dozen per ten thousand men. That's what I was commenting on.
Eh your probably right, though the argument can be made that it is too expensive and we fulfil what we need with that being the best combination (I mean its a stealth jeep, but still a jeep) and there are more in other regiment types/

We found a schematic for "power knives", didn't we? Budget power weapons to act as combat knife instead of main weapon? Did we ever got around implementing that?

An idea: We have tons of Plasma Foils sitting around. Could we maybe make it the standard officer's/sergeant melee weapon?
The issue with a lot of these ideas is the raw cost involved. We have hundreds of millions of professional soldiers and not nearly enough AM/EM production to be able to equip them with even the low end of high-tier gear. Even the 'cheap' power armor, knives, and the like are damn pricey once you start rolling them out in bulk.
Well lets see.

@Durin
1. Are our troops (PDF and up) equipped with the cheap Power Knife?
2. Are our officers now equipped with the plasma foils as a standard beat stick?
 
Eh your probably right, though the argument can be made that it is too expensive and we fulfil what we need with that being the best combination (I mean its a stealth jeep, but still a jeep) and there are more in other regiment types/



Well lets see.

@Durin
1. Are our troops (PDF and up) equipped with the cheap Power Knife?
2. Are our officers now equipped with the plasma foils as a standard beat stick?
1. no
2. no, power foils are far to expansive to make standard, you have over a million officers of Captain rank or higher, giving them plasma foils would cost hundreds of thousands of EM
 
They are and we were using moniters since before emps died.
Power Light Infantry isn't... Even listed?

It seems we only have Helguard in PA.

@Durin
1- What could be done, then, with our 30-thousand odd Foils?
1.1- Are conventional power weapons anyway more feasible?
1.2- What are Jane's School's graduates supposed to fight with, then?
2- Isn't there a distressingly low number of vehicles in general in most regiment types, but especially 40 monitors for 10000 men in light infantry?
 
Power Light Infantry isn't... Even listed?
Helguard Scouts 26 12.16 46.77%
Actually they are they just ain't listed, and IIRC they do wear scout armour, though I can't be bothered to hunt the action down atm though I remember the phase tiger's are the base for its structure.

And yes of course our elites are the only ones in power armour? This has been the case since forever, and likely will be for a very long time:eyebrow:

Its not that cheap yet.
 
Last edited:
Back
Top