The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Yeaaaah, the problem is that the Eldar tried.

The Blackstone talismans (fortresses) were apparently made to deal with him specifically and they're the most powerful weapons of the Eldar that I can think of, short of incarnating Khaine or Yneed.

The problem with the Dragon is that we have NO idea how he ended up in Sol.

Why did the Necrons manage to shatter all, but him and the exiled, what makes him so strong that the Deceiver was so terrified of him that when he suggested cannibalism he stayed right the **** away from the Dragon, what were the Dragon's warriors, how did the emperor manage to capture the Dragon, and if he captured him why not kill him?

Honestly the only thing I can think of at this point that stands a chance against the Dragon are Avernus's Great Ones, but I don't have high hopes.

For now the Dragon is trapped within Sol, which is probably the centre of the Abomination's domain and if the two are waging an eternal war for control there I'll be happy.
I mean, the Eye of Terra is probably enough Angyls to kick his arse via sheer numbers and how much raw might the Abomination can exert there.

Numbers matter, after all.
 
and how much raw might the Abomination can exert there.
Against any other C'tan probably, but remember the Void Dragon was the creator of Cadia's pylons, which were intended to be part of a larger system to to cut the materium off from the warp given the Cadia pylons were able to hold back the entire Eye of Terror on their lonesome I think the Dragon's got that weakness handled.

Numbers matter, after all.
Considering the thing could make infinite numbers of beings that the Eldar at their height couldn't even scratch I'd say the Dragon's got the number's game handled as well.
 
Against any other C'tan probably, but remember the Void Dragon was the creator of Cadia's pylons, which were intended to be part of a larger system to to cut the materium off from the warp given the Cadia pylons were able to hold back the entire Eye of Terror on their lonesome I think the Dragon's got that weakness handled.


Considering the thing could make infinite numbers of beings that the Eldar at their height couldn't even scratch I'd say the Dragon's got the number's game handled as well.
Yeah, but he's got no industrial base now. And I doubt even a C'tan can pull an army out of his arse.
 
Yeaaaah, the problem is that the Eldar tried.
Next to the C'Tan infighting it seems that the Eldar/Old Ones did the next greatest amount of damage to them via psykery. The Necrons jumped in "merely" at the end of the war. Leaving me to think the eldar, if they still have sufficient pre-fall weaponry could do it, possibly. The lack of blackstones does hamper them though.
The problem with the Dragon is that we have NO idea how he ended up in Sol.

Why did the Necrons manage to shatter all, but him and the exiled, what makes him so strong that the Deceiver was so terrified of him that when he suggested cannibalism he stayed right the **** away from the Dragon, what were the Dragon's warriors, how did the emperor manage to capture the Dragon, and if he captured him why not kill him?
Depends on a lot Alex. The Outsider was apparently not the strongest of the C'Tan (that goes to the Dragon), just the most murderous of them all. Regarding the Dragon all I really know is his soldiers made the Necrons look like children playing. As it relates to him being on Mars that may just be where the Silent King, Old Ones or Eldar decided to lock him (or part of him) up. On the subject of the Emperor beating the void dragon that really depends on what interpretation Durin takes. He could either of beat the Dragon at full power, knocked out the Dragon as he was waking up or "simply" trapped a shard. Only Durin knows.
Honestly the only thing I can think of at this point that stands a chance against the Dragon are Avernus's Great Ones, but I don't have high hopes.
Could be, given the Old Ones made the place as a bio warfare lab enough Great Ones could maybe give a C'tan pause. Still betting on the Eldar though.
For now the Dragon is trapped within Sol, which is probably the centre of the Abomination's domain and if the two are waging an eternal war for control there I'll be happy.
Wouldn't that be nice.
Against any other C'tan probably, but remember the Void Dragon was the creator of Cadia's pylons, which were intended to be part of a larger system to to cut the materium off from the warp given the Cadia pylons were able to hold back the entire Eye of Terror on their lonesome I think the Dragon's got that weakness handled.


Considering the thing could make infinite numbers of beings that the Eldar at their height couldn't even scratch I'd say the Dragon's got the number's game handled as well.
Depends on how fast he can build them to be fair, being trapped in a Warp Storm is a pretty shit place for a C'Tan to be.

On another note I wonder whats happening with the Tryanids on a galaxy scale. Now thats where the Necrons come in, they're perfect for handling this. Though a Beast+ tier Waagh could probably do it with enough planetoid spam, their tech advantage is just soooooo potent. The Nids really have no counter to planetoids either, I mean shit try invading a moon with Orks that can fight off space marines well. No fucking thank you. That said a Beast arising, while a potential solution to the Tyranids would be very very bad for the Galaxy.

Scariest thing is that there may well have been enough time passing between the fall of the Imperium and now that a Waagh could well have reached Beast tier. Absolutely terrifying.
Yes he does its called the entirety of Mars.
Depends on if he woke up pre or post Eye of Terra. Pre he probably had enough time to spam some stuff while the Imperium was falling. Post? I'm not sure his super science will have fun in such a big warpstorm.
In another version of the endtimes he turned Mars into a battlestation and escped Sol with the entire planet.
Yeah but that was before their star father manifested.
 
The problem with the Dragon is that we have NO idea how he ended up in Sol.
This was covered in the HH novel Mechanicum.

Salient points:
-Void Dragon (or a large shard thereof) landed in medieval Libya near Cyrene
-the creature was weakened and tried to replenish itself by demanding sacrifices from nearby primitive humans
-it was challenged by a "Knight" (Emperor), who defeated it (which spawned the story Saint George and the Dragon)
-The Emperor then realized the technological gold mine he'd acquired, and locked him away on Mars in the Labyrinth.
-the Labyrinth was a psychic prison designed to siphon technological secrets out of the Dragon, and is implied to have contributed to the rise of DAoT Humanity by placing advanced scientific knowledge into the minds of the human colonists on Mars.

There are heavy implications that the Emperor saw the eventuality of the Age of Strife, and that the whole Machine Cult was a massive social engineering project he undertook as a way to preserve technology. Essentially the Dragon's siphoned knowledge would appear to people as "dreams", which would then get interpreted as being from a Machine God. This would then spawn a whole religion around technology, which would create mechanics and scientists so devoted to their craft that it'd help Humanity preserve as much DAoT technology as possible.

The Emperor also created ways of controlling the Machine Cult by spreading "prophecies" about how the Omnissiah would come from the heavens during a heavy rainstorm on Mars (which is a desert world), and have the power to fix machines, and be bathed in golden light. The Emperor of course proceeded to arrive on Mars in such a way that he could fit all these criteria.
 
Also did the Double Down for year 1 on the Old Ones Defense Station action explicitly, and added using our survey bonus action guys to survey the hulks to look for info and anything we can collect for study. (I'm particularly interested in bits of wraithbone - I'm wondering if it might make a viable trade good with the Sirens. It'd advance them somewhat, but they wouldn't have full Eldar tech knowledge so it'd mainly be a really useful material for them if they can do Bonesinging.)

No, it starts in Year 1. At the start of the year the only AdMech actions being used are the Explorator Slot and the Fabricator General slot, which means the Free slot is open and that's what gets filled by the Old Ones Battlestations action.

Gotcha. I made those changes as well. However, in that case I suggest switching the Mentoring Beta to year 1 and the Divination of Old One Battle Stations to Year 2 so that we can use year 2 Double Down on that.

Also, another optimization is to move Upgrade Defenses (Thaddeus action) to Year 3, allowing us to put construction of Military version Flyinf Fortress in Year 2, expedite it, and then begin Forward Operating Base Design in Year 4.

See the following sections for the changes:

AdMech
SLOT A - Year 1 (Explorator)
-Y1: Old Ones Battlestations
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1 (Biologis)
-Y1: Detailed Survey (Berserk Fungus)
--REPEAT IF FAILED
-Y3: In Depth Examination (Berserk Fungus)
SLOT C - Year 2 (Free)
-Y2: Another (Military Version)
-- EXPEDITE YEAR 2
-Y4: Ramilies Design: Forward Operating Base
SLOT D - Year 1 (Bonus Survey)
-Y1-Y4: Detailed Survey: Ork Hulk Wreckage

Astra Telepathica
SLOT A - Year 1
-Y1: Mentoring: Beta
-Y2: Divination (Old One Battle Stations)
-- DOUBLE DOWN YEAR 2
-Y4: Divination: Attacks

Cost: 8,000,000 Thrones

Personal
SLOT A - Year 1
-Y1-Y4: Ork Infestation: Containment Measures
SLOT B - Year 1
-Y1: Ork Infestation: Assault (Duat)
-Y2: Lessons Learned: Siege
-Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
-- DOUBLE DOWN YEAR 3
-Y4: Ork Infestation: Assault (Aridia west of Hollin)
-- DOUBLE DOWN YEAR 4
SLOT C - Year 1
-Y1: Speak To The People
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Edvin Dieuwer)
SLOT D - Year 2
-Y2: Spend Time With (Fabricator Scott)
-Y3: Thaddeus Expertise: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
-- EXPEDITE YEAR 3

This will allow better use of the Double Downs and using the empty Year 3 Expedite. I think this is the better optimization. It would also leave the Quartok Propaganda as the only remaining difference between our plans.
 
Next to the C'Tan infighting it seems that the Eldar/Old Ones did the next greatest amount of damage to them via psykery. The Necrons jumped in "merely" at the end of the war. Leaving me to think the eldar, if they still have sufficient pre-fall weaponry could do it, possibly. The lack of blackstones does hamper them though.
Going by what I understand of the recent editions it sounds like the infighting didn't even get to too start, the Crons kept the C'tan around until they were certain the Old Ones were dead and they could win before blind siding the C'tan with their weapons.

Then the warp plagues ect. zzzz.

As far as I understand it the eldar weren't actually doing all that well in the war in heaven, and it was more they were the last men standing then the victors.

Depends on a lot Alex. The Outsider was apparently not the strongest of the C'Tan (that goes to the Dragon), just the most murderous of them all. Regarding the Dragon all I really know is his soldiers made the Necrons look like children playing. As it relates to him being on Mars that may just be where the Silent King, Old Ones or Eldar decided to lock him (or part of him) up. On the subject of the Emperor beating the void dragon that really depends on what interpretation Durin takes.
If its that the Silent King or Eldar (Old Ones were apparently all dead by then) then that leads to the more terrifying question of why couldn't they shatter him like the others?

Could be, given the Old Ones made the place as a bio warfare lab enough Great Ones could maybe give a C'tan pause. Still betting on the Eldar though.
I'm pretty sure @Durin said that the Unborn were intended to be a C'tan killer at some point, he certainly said they scare the piss out of Chaos, but he also said their awakening was a game over...

Wouldn't that be nice.
Yeah, but it never turns out that way.

That said a Beast arising, while a potential solution to the Tyranids would be very very bad for the Galaxy.
Just be glad that Yarrick apparently decided to ram Ghazghkull with the Fortress of Arrogance in this universe as Mag Uruk Thraka is the name the Imperium translated as The Beast.

Depends on if he woke up pre or post Eye of Terra. Pre he probably had enough time to spam some stuff while the Imperium was falling. Post? I'm not sure his super science will have fun in such a big warpstorm.
How well the C'tan can do that is something I'm never too sure on, remeber that thing where Cypher apparently fought the deciver in the warp with a phase knife?

Yeah but that was before their star father manifested.
This is Shape of Nightmares and Age of Dusk (upon which the quest is based, but it has diverged significantly), but if I remember correctly what happened was.

1. Abandon goes to Terra to loot the place.
2. Dragon starts waking up and creates a bunch of things to kill everything in system as it dreams.
3. Abandon fights a massive war with its servitors and realises he can't win so covers Sol in a MASSIVE warp storm
4. Dragon keeps on sleeping killing everything on the surface of all sol planets to ash as it snores
5. Ahriman arrives on Sol to grab the emperor knowledge.
6. Gets it, and in order to get out punches a hole in the warp storm
7. Dragon finally wakes and in leaving blasts Mars to ash and flies out, before taking one look at the Universe and getting PISSED before taking control of seemingly the whole Necron species sans the Silent King before buggering off to do something else.

This was covered in the HH novel Mechanicum.

Salient points:
-Void Dragon (or a large shard thereof) landed in medieval Libya near Cyrene
-the creature was weakened and tried to replenish itself by demanding sacrifices from nearby primitive humans
-it was challenged by a "Knight" (Emperor), who defeated it (which spawned the story Saint George and the Dragon)
-The Emperor then realized the technological gold mine he'd acquired, and locked him away on Mars in the Labyrinth.
-the Labyrinth was a psychic prison designed to siphon technological secrets out of the Dragon, and is implied to have contributed to the rise of DAoT Humanity by placing advanced scientific knowledge into the minds of the human colonists on Mars.

There are heavy implications that the Emperor saw the eventuality of the Age of Strife, and that the whole Machine Cult was a massive social engineering project he undertook as a way to preserve technology. Essentially the Dragon's siphoned knowledge would appear to people as "dreams", which would then get interpreted as being from a Machine God. This would then spawn a whole religion around technology, which would create mechanics and scientists so devoted to their craft that it'd help Humanity preserve as much DAoT technology as possible.

The Emperor also created ways of controlling the Machine Cult by spreading "prophecies" about how the Omnissiah would come from the heavens during a heavy rainstorm on Mars (which is a desert world), and have the power to fix machines, and be bathed in golden light. The Emperor of course proceeded to arrive on Mars in such a way that he could fit all these criteria.
mmm.
 
@Elder Haman - I don't believe @Durin has yet confirmed whether we're able to build the military variant of the Flying Fortress, or even if it takes the same time as the research variant. We should get his confirmation on that before putting it into a plan.
 
Current Plans For Comparison

Ok, posting a plan. This is by and large @Elder Haman's plan, though with a few tweaks.

[X] Plan Enjou T87

Munitorum
SLOT A - Year 3
-Y3: Recruit

Replace our losses.

Void Command
SLOT A - Year 1
-Y1-Y4: Bombardment

Bombard the Orks.

Administratum
SLOT A - Year 1
-Y1: Rebuild
--EXPEDITE YEAR 1

Fix our stuff.

Diplomacy
SLOT A - Year 1
-Y1: Propaganda about the current campaign
-- Collect information and video about the different forces involved in the Trust campaign in Garkill's domain. Create "episodes" about various units, force types, making sure to include representatives for each system in the Trust. Include an episode about psykers (emphasizing their careful training and loyalty). Include an episode about the Quartok Death Harbingers (emphasizing their loyalty). Make the series available to all the planetary systems in the Trust that would like them to use as they see fit.
-Y2: Persons of Interest
-Y3: Re-Investigate (Midgard)
SLOT B - Year 1
-Y1: Pysker Propaganda
-- A propaganda campaign encouraging family and friends to report any children showing psyker abilities to the Unseen University. Emphasis on how properly trained psykers are an asset to the Trust, and a way to honorably serve the Emperor. Include documentation of how they aided in defending against Garkill and their service in the current campaign. Offer the propaganda material to General Aelfric in case he would like to run a similar campaign on Midgard.
-Y2: Persons of Interest
-Y3: Sound Out (Colonization of Captured Ork Planets)
-Y4: Ear to the Ground

Elder Haman had good ideas here, but I'm not going to Sound Out on attacking Valinor just yet - people's opinions on that will vary depending on the results of the campaign in Garkill's Domain, so asking now seems like a waste of a slot. (also he missed that Re-Investigate on a planet takes two years)

Arbites
SLOT A - Year 3
-Y3: Psyker Hunting
-Y4: Oakheart's School of Swordsmanship
--EXPEDITE YEAR 4

Doing a bit of psyker hunting before starting the swordsmanship school so Jane doesn't lose her edge during the time doing that, but I do want to start the sword school this turn.

AdMech
SLOT A - Year 1 (Biologis)
-Y1: Detailed Survey (Berserk Fungus)
--REPEAT IF FAILED
-Y3: In Depth Exampination (Berserk Fungus)
SLOT B - Year 2 (Free)
-Y2: Ramilies Design: Forward Operating Base
-- DOUBLE DOWN YEAR 2
SLOT C - Year 1 (Bonus Survey)
-Y1-Y4: Space Hulk Wreckage (Look for info on any xeno ships in the hulks, pieces of wraithbone to lock away for future study, etc.)
-SLOT D - Year 1 (Explorator)
-Y1: Old Ones Defence Stations
-- DOUBLE DOWN YEAR 1

Finish up our investigations on Berserk Fungus.
Also, our forces could use a good forward base in the campaigns to come.

Ministorum
SLOT A - Year 1
-Y1-Y4: Those In The Shadows
SLOT B - Year 1
-Y1: Keeping the Faith (Midgard)
-Y2: Keeping the Faith (Midgard)
-Y3: Keeping the Faith (Vanaheim)
-Y4: IF Midgard or Vanaheim are not yet at morale 10, use Keeping the Faith on one of them w/ priority on Midgard, ELSE Those In The Shadows

Same as Elder Haman's but just have both Midgard actions happening in a row to minimize Saint Lin's travel times.

Astra Telepathica
SLOT A - Year 1
-Y1: Divination (Old One Battle Stations)
-Y3: Mentoring: Beta
-Y4: Divination: Attacks

Adjusted from Elder Haman's plan due to Divination being a two year action.

Personal
SLOT A - Year 1
-Y1-Y4: Ork Infestation: Containment Measures
SLOT B - Year 1
-Y1: Ork Infestation: Assault (Duat)
-Y2: Lessons Learned: Siege
-Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
-- DOUBLE DOWN YEAR 3
-Y4: Ork Infestation: Assault (Aridia west of Hollin, Malea, Lindon)
-- DOUBLE DOWN YEAR 4
SLOT C - Year 1
-Y1: Speak To The People
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Edvin Dieuwer)
SLOT D - Year 2
-Y2: Thaddeus Expertise: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
-- EXPEDITE YEAR 2

Same as Elder Haman's proposed plan.

[X] Plan Elder Haman T87

Munitorum
SLOT A - Year 3
-Y3: Recruit

Cost: 741,500,000 Thrones, 67,020,000 Material, 27,790,000 Promethium, 7,000,000 Advanced Material, 5,654 Exotic Material.

Void Command
SLOT A - Year 1
-Y1-Y4: Bombardment

Cost: 160,000,000 Thrones, 80,000,000 Material, 8,000,000 Promethium, 33,200 Advanced Material

Administratum
SLOT A - Year 1
-Y1: Rebuild
--EXPEDITE YEAR 1

Cost: 1,091,200,000 Thrones, 992,000,000 Material, 158,560,000 Promethium, 278,800 Advanced Material, 12,620 Exotic

Diplomacy
SLOT A - Year 1
-Y1: Propaganda about the current campaign
-- Collect information and video about the different forces involved in the Trust campaign in Garkill's domain. Create "episodes" about various units, force types, making sure to include representatives for each system in the Trust. Include an episode about psykers (emphasizing their careful training and loyalty). Include an episode about the Quartok Death Harbingers (emphasizing their loyalty). Make the series available to all the planetary systems in the Trust that would like them to use as they see fit.
-Y2: Persons of Interest
-Y3: Re-Investigate (Midgard)
SLOT B - Year 1
-Y1: Pysker Propaganda
-- A propaganda campaign encouraging family and friends to report any children showing psyker abilities to the Unseen University. Emphasis on how properly trained psykers are an asset to the Trust, and a way to honorably serve the Emperor. Include documentation of how they aided in defending against Garkill and their service in the current campaign. Offer the propaganda material to General Aelfric in case he would like to run a similar campaign on Midgard.
-Y2: Persons of Interest
-Y3: Sound Out (Colonization of Captured Ork Planets)
-Y4: Ear to the Ground

Cost: 16,262,000 Thrones + cost of propaganda campaigns

Arbites
SLOT A - Year 3
-Y3: Psyker Hunting
-Y4: Propaganda about Quartok: (Vanaheim)
-- DOUBLE DOWN YEAR 4

AdMech

SLOT A - Year 1 (Explorator)
-Y1: Old Ones Battlestations
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1 (Biologis)
-Y1: Detailed Survey (Berserk Fungus)
--REPEAT IF FAILED
-Y3: In Depth Examination (Berserk Fungus)
SLOT C - Year 2 (Free)
-Y2: Another (Military Version)
-- EXPEDITE YEAR 2
-Y4: Ramilies Design: Forward Operating Base
-- EXPEDITE YEAR 4
SLOT D - Year 1 (Bonus Survey)
-Y1-Y4: Detailed Survey: Ork Hulk Wreckage

Ministorum
SLOT A - Year 1
-Y1-Y4: Those In The Shadows
SLOT B - Year 1
-Y1: Keeping the Faith (Midgard)
-Y2: Keeping the Faith (Midgard)
-Y3: Keeping the Faith (Vanaheim)
-Y4: IF Midgard or Vanaheim are not yet at morale 10, use Keeping the Faith on one of them w/ priority on Midgard, ELSE Those In The Shadows

Cost: 183,000 Thrones to 244,000 Thrones

Astra Telepathica
SLOT A - Year 1
-Y1: Mentoring: Beta
-Y2: Divination (Old One Battle Stations)
-- DOUBLE DOWN YEAR 2
-Y4: Divination: Attacks

Cost: 8,000,000 Thrones

Personal
SLOT A - Year 1
-Y1-Y4: Ork Infestation: Containment Measures
SLOT B - Year 1
-Y1: Ork Infestation: Assault (Duat)
-Y2: Lessons Learned: Siege
-Y3: Ork Infestation: Assault (Aridia: north of Silver Lake, east of Beirut, central)
-- DOUBLE DOWN YEAR 3
-Y4: Ork Infestation: Assault (Aridia west of Hollin)
SLOT C - Year 1
-Y1: Speak To The People
-Y2: Spend Time With (Jane)
-Y3: Spend Time With (Klovis-Ultan)
-Y4: Spend Time With (Edvin Dieuwer)
SLOT D - Year 2
-Y2: Spend Time With (Fabricator Scott)
-Y3: Thaddeus Expertise: Upgrade Defenses: (Casarrondo, Malea, Yphax, Beirut)
-- EXPEDITE YEAR 3

Cost: 3,204,003,600 Thrones, 2,960,000,000 Material, 1,900,000,000 Metal, 1,288,020,000 Promethium, 3,478,100 Advanced Material, 22,800 Exotic Material.

------------------------------------

Main difference is that I attempt a Quartok Propaganda since at this time we get a bonus due to the Quartok being involved in the fighting. That means using a double down there, which should give us over 112% chance of success: 20% (base) + 32% (Jane's Intrigue bonus) + 20% (Double Down) + 40% (Spy Network) + bonus due to war effort.

Also building the Flying Fortress (Military Version) so that we can use it for assaulting Ork Forts.

If per a turn we ought to be slightly positive in Exotics, we are going to use up 1/3 of our Advanced Material reserves (Repair and Recruit are very costly).

EDIT: My concerns about promethium were wrong, I read our reserves as billion when it's actually trillions (centered justification threw off my view on it). Looks like we are okay on Promethium after all.
 
I asked before, but I guess Durin missed it.

@Durin

1: Can we build a Flying Fortress Military version?

We did design it see here:

Flying Fortress: Design Part One- General Drago has proposed creating a military variant of the Large Mobile Research Facility, a proposal that Fabricator-General Britton supports. This will take quite some time but should give the Imperial Trust access to a near unique type of military force.

Time: 3 years.
Chance of Success: 20%

Cost: 28,400,000 Thrones, 2,840,000 Material, 710,000 Metal, 284,000 Promethium, 860 Advanced Material, 9.6 Exotic Material.
Reward: Design for a military variant of the Large Mobile Research Facility

Complete
d100=20+17(learning)+60(buildings)+25(other)=122: Critical Success

Fabricator-General Scott has recently finishes designing the general purpose Flying Fortress, which is one of the most impressive designs yet created by Avernus. She tells you that as well as being equipped with a battery of Escort Grade Macrocannons, hundreds of Turbolasers and countless lesser weapons the flying Fortress has hangers able to carry fifty wings of aircraft and enough cargo space to carry fifty regiments of infantry, which can either be landed using the hangers or using a set of ramps when the Flying Fortress lands. On the defensive side a Flying Fortress has thick enough armour to shrug off anything short of a Heavy Titan Weapon and Void Shields as strong as a normal Escort, which are more then sufficient against most group based weapons.

2: Does it take the same time to build?

3: Will the Flying Fortress give us a bonus to the assaults on the Ork Forts?
 
The ones on Vanaheim probably, but I have hope the ones on Avernus itself are even more radicalised.

@Durin
1. Do we know what Archmagos Prime Paladis's reaction to the stations was?
no
@Durin

  1. What general specialization(s) (Daemonology, Divination, etc) is/are best for crafting-focused psykers?
Daemonology, followed by telekinesis
though to a large extent crafting is a discipline in itself,
I asked before, but I guess Durin missed it.

@Durin

1: Can we build a Flying Fortress Military version?

We did design it see here:



2: Does it take the same time to build?

3: Will the Flying Fortress give us a bonus to the assaults on the Ork Forts?
1. yes
2. it takes 5 years and double the cost
3. yes
 
Hmm, Abomination forces are hunting Saints and Valinor knows we have one.

So what will this potential Abomination Crusade look like?

Here is my Brainstorming:

Super-capitals:
15 Battleships
~7-8 Battle Barges
~35-40 Grand Cruisers

Capitals:
3-400 heavy cruisers
2-2,500 cruisers
500 light cruisers
21-24 Strike Cruisers

Escorts:
20-25,000 (assorted types/classes)

Transports:
5-7,000

Ground Forces:
25-35,000,000,000 Cultists/Guard/Elites
2,500-3,500 Space Marines
1-2? Titan Legions?

Reasoning: While this force seems pretty large it also has to come a long way to get to us, since our scouts have found no other Abomination affiliated Empire nearby other than Valinor. So it has to be able to potentially fight its way past something like this:

The Princedom of Turoq
Tzeenchian Domain
Ruler: Turoq (Chaos Lord)
Capital: Epra (Hive World)
Size: 40-60 Worlds
Estimated Population: 400-1,600 billion
Distance to Imperial Trust: 130 Light years to Muspelheim (West)

Military:estimated 40-160 billion cultists, estimated 10-40 billion Guard, estimated 1000 Chaos Space Marines
Estimated Fleet Turn: 1 Small Space Hulk, estimated 1,000 Capital Ships , estimated 30,000 Escorts

Without taking a serious loss in ships and manpower, just to muscle their way over to Trust controlled space.

Or.......Chaos Shenanigans enable them to just warp directly in from wherever.

Either explanation works.

Anyway, I am also operating under the assumption that while our neighbors display a stunning shortage of capital ships, that is not true everywhere. Especially not for a big player that can afford to throw a crusade at us from a distance.

......Or I'm just using Meta-logic to justify Durin throwing a challenge at us that we can't easily overwhelm in Void Combat and thus prevent a major land invasion again (looks at Tyranids and Garkill mk II).

Anyway, thoughts, criticisms, concerns?
 
Last edited:
We could also have a nice few turns of developing Avernus, once the immediate matter with the Orks and Valinor is done.

How do we plan on eliminating the Angyl world, btw? Psyker/Lin-Assisted Exterminatus with Planet-Crackers?
 
It's hard to judge exactly what will end up being sent our way. Given that we know that abom forces have much faster/easier Warp travel than non-chaos forces (see the raid from Valinor), though, I don't think that the true lower limit on size is what can take the nearby domains in a fair fight, so we could definitely see smaller formations or attempts to snipe Lin when he's traveling.

Given that Valinor has seers of some sort, I would say that any abom domain with the resources to send a major force will also have them. Given that, I'd say that it's fair to bet that the smallest force that might outright attack us will be of a size that it could defeat whatever standard defenses and forces are present on Avernus at the least—fortunately Ridcully's paragon trait means we'd still have a real chance to pull them into fights they can't win. I'd expect a decent chunk of time before even the most well established domains can throw together a force like that at least. If Valinor is typical for an abom domain (and given what exactly the abom is, I doubt that very much deviation happens), just about everyone's going to have half to three quarters of their mobile forces tied up in campaigns even if they're not being pressured.

I do wonder what the planet will do if a giant chaos fleet shows up. Anything that can handle our own fleet is a major exterminatus threat just from orbital bombardment, and I doubt that actual Chaos visitors get the same sort of leeway the Orks and ourselves have. Who knows, we might get another chance to see the defense stations in action...
 
Mayhap we could have a Chaos Incursion on Avernus instead. The last one had a real shot at killing Lin.

That said, we've since gotten.. more bullshitter. The UU's psyker population will also be more spread out among the cities, so it likely won't have a -100 malus to defence. Maybe -80.
 
Last edited:
Back
Top