The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1st: The starting numbers for Aridia are incorrect. Each army in Aridia deployed 100 Gargents. I asked about it and durin said it was a copy and paste error that three of the armies said zero Gargents. There are 300 Gargents marching on Salem (100 in each army), and 100 marching on Beirut.
Oh... well I suppose that's a reasnoble mistake, so actual starting number is more along the lines of 1100 Gargants total... not much better.

2nd: My understanding was that the %killed applied to the Orks as a whole, not to the Gargents, and that actually none of the Gargents had been taken out by the harassment forces. Virtually all of the Ork casualties have been Ork Boyz and not the more threatening units. Except in Duat where we seem to have eliminated almost all the Boyz and all the Speed Freaks.
1% Very Big Gunz, 15% Big Gunz, 10% Armour, 10% Dread, 20% 'Eavy Boyz, 5% Stormboyz, 15% Speed Freaks, 9% Boyz, 100 Gargens, 15% killed
Kinda assumed that it was the Gargants cause the % killed came after em, oh well.

Even worse really.
 
Okay, I think there are supposed to be orks leftover from the first Garkill invasion on Avernus.
1. How have those orcs not died out due to the wild-life, or at least become severely depleted to rare single individuals instead of groups of what I assume are very sophisticated fighting formations for a species that are supposed to be stupid?
2. I sometimes hear that orcs are adaptational baddasses who get badass from experience and age. Yet, that somehow translates into generations of orcs growing more and more badass? Shouldn't Avernus be crawling with orcs if the generation thing was true, and if Avernus was truly a death world why are there still weak orcs who couldn't abandon the planet when Garkill retreated still on Avernus?
3. Due to Avernus's nature of transforming the inhabitants on it's surface, does that mean there could be female orcs, and the orcs can't pop into being somehow anymore?
These questions have confused me greatly when the omakes speak stupid orc must be funny badass because me great Great GREEaatT fan FanNN I SAYet'H!!!
Just once, I would like to see an incompetent orc that wasn't likable!
 
Okay, I think there are supposed to be orks leftover from the first Garkill invasion on Avernus.
1. How have those orcs not died out due to the wild-life, or at least become severely depleted to rare single individuals instead of groups of what I assume are very sophisticated fighting formations for a species that are supposed to be stupid?
2. I sometimes hear that orcs are adaptational baddasses who get badass from experience and age. Yet, that somehow translates into generations of orcs growing more and more badass? Shouldn't Avernus be crawling with orcs if the generation thing was true, and if Avernus was truly a death world why are there still weak orcs who couldn't abandon the planet when Garkill retreated still on Avernus?
3. Due to Avernus's nature of transforming the inhabitants on it's surface, does that mean there could be female orcs, and the orcs can't pop into being somehow anymore?
These questions have confused me greatly when the omakes speak stupid orc must be funny badass because me great Great GREEaatT fan FanNN I SAYet'H!!!
Just once, I would like to see an incompetent orc that wasn't likable!


.....Did you miss the time we hunted a few million orks a couple turns ago as a military action?

Or the other time Xavier focused on prepping for this invasion by going into the wilderness by himself and killing tens of thousands of orks to sharpen his skills?

Long story short: We have a mid-size ork infestation, one that stretches across the entire continent and in fact covers more area on Avernus than Humanity has currently settled.

And yes, these surviving orks tend to be harder to handle than the typical ork, they do however, suffer from a lack of an industrial base, so their equipment is pretty bad, even for an ork.
 
Okay, I think there are supposed to be orks leftover from the first Garkill invasion on Avernus.
1. How have those orcs not died out due to the wild-life, or at least become severely depleted to rare single individuals instead of groups of what I assume are very sophisticated fighting formations for a species that are supposed to be stupid?
2. I sometimes hear that orcs are adaptational baddasses who get badass from experience and age. Yet, that somehow translates into generations of orcs growing more and more badass? Shouldn't Avernus be crawling with orcs if the generation thing was true, and if Avernus was truly a death world why are there still weak orcs who couldn't abandon the planet when Garkill retreated still on Avernus?
3. Due to Avernus's nature of transforming the inhabitants on it's surface, does that mean there could be female orcs, and the orcs can't pop into being somehow anymore?
... Well great to see a new guy, but I see you haven't looked at 40K long...

Quick low down on the orks.

Orks are origionally the Krork one of two bio weapons created by the Old Ones, the creators of Avernus, as super weapons against the Necrons and the C'tan 60 milliion years ago in the War in Heaven.

Over the course of the war in heaven the Krork were degraded and became orks, shadows of what they were, however there is a chance that they can become Krork again, the closest they have is THE BEAST an ork warlord that bought the entire galaxy to its knees in a single year from 544-545 M32... it had multiple war moons.

Now orks biologically are a genetically engineered species as such their biology is not like any other, even more so since they're a psycically active genetically engineered species, orks have no genders, they are all incredibly strong, they feel no pain and can and do survive wounds that obliterate the majority of their body mass.


The worst part however is how they reproduce as orks are part fungus, in fact they are their own ecosystems and spread it around.

They are constantly (or not it varies from lore to lore) shedding spores which grow into new orkoids, from fungus that they eat, squigs they use as war beasts to other orks.

The old ones also preprogrammed certain technical information into orks DNA, so you can get special orks called oddboyz, the notebale strands of which are the mekboyz, who handle technology, the painboyz, who are doctors, weird boyz, who channel the waaargh, and runthurders, who get Gretchin to work properly. This is why despite the majority of the species being dumb as bricks they can get quite high tech, even if its held together by spit and prayer... literally.

Psycially as well they're also not like any other species save ironically the nids, they have a shared psycic field known as the Waaaargh field which each ork contributes too, more orks getting worked up more energy available for things like giant stomping feet.

Now only one type of orks can actively channel this energy, the weird boyz, but all orks can use it to an extent, in short if enough orks believe hard enough that something will happen, it will happen against all odds, its why all orks believe that red vehicles go faster, the waaaargh makes it so.

Now I have said that orks are dumb, but don't mistake that for being tactically inept it may seem that way to a human, but most warbosses are "kunnin" and the orkish mentality makes it impossible for normal humans to really fight against them, they're mentality is so inhuman.

The short story is that orks lack any form of empathy and fear, they do not care for one another and they only feel fear when they are proven to be facing someone stronger than they are, which only happens when either you annihilate billions of them easily (which we can't do) or kill the leader easily, also unlikely.

Now orks on Avernus... yeah they're pretty much just part of the ecosystem now.

Billions of ork spores were released on Avernus and shortly after we got back from Fyjol the first warbands were spotted, they're not a big threat compared to everything else and the conditions on avernus are actually healthy for them the weak get picked off very quick and they only have to move a few feet for a good fight thus the orks keep getting bigger.

According to @Durin our orkish infestation goes outside of the area we've explored and the majority of them are now what are known as "scarboyz" below nobz, but still orkish elite, though the wildlife and orkish disunity keeps the numbers down, most of the time.

Ork - Lexicanum

Here's the wiki for an over view of warhammer lore, but don't take much of it as gospel.
 
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there is also the fact that the wildlife sees the Waaaargh field as one big creature, so they look really intimidating in large groups. So predators go after them a lot less than would be expected. For example 300 orks looks like one really nasty beastie, so most creatures will avoid it letting the tribe be mostly safe in camp when most of it is gathered.
 
there is also the fact that the wildlife sees the Waaaargh field as one big creature, so they look really intimidating in large groups. So predators go after them a lot less than would be expected. For example 300 orks looks like one really nasty beastie, so most creatures will avoid it letting the tribe be mostly safe in camp when most of it is gathered.
... I dunno if that's the case, I thought the orks are just recognised as Avernite due to being another old one creation.
 
Screw it, I am still confused about the quantity and quality of Avernus Orks. Some of what I am confused about is the possible generational increase in the ork spores. This makes no sense to me. Orks do not want to cooperate, Orks should therefore not stick together to face the wildlife on Avernus. Avernus Orks for some reason cannot access the technology to leave the planet, hopefully implying they don't want to work together to leave Avernus.

I am not seeing the Avernus is a death-world with the orks. I can't see that when for some reason Avernus Orks are getting stronger? Weren't these orks weak boyz who couldn't leave the planet, or new grown orks recently born? How are there generations of badasses (that most likely due to QM control won't reach bullshit EMPRAH levels in two generations because deathworld, meh), that seem to increase levels every generation without reverting to a default form? What I am getting is Avernus orks were a level 0, generation 1 (the first Avernus ork pioneers), but now are at level 9506, generation 13 (and it will only keep rising because orks be COOLZ PunY HUmie!).

All I got was the bullshit Games work-shop screwed canon good, fans love orks, and the orks will stay on Avernus because this isn't a death-world but a place any race can easily thrive on. I am not seeing proof that Avernus is a deathworld I really am not if orks have somehow managed to remain the same with very little change to their society in order to survive on Avernus. If it was that easy for orks to thrive on Avernus why didn't we encounter them before Garkill? We really should have encountered a giant ork or something like it, already. Because if we got a planet with no orcs then either orcs were absorbed into Avernus already, or orks never touched Avernus.

I just want to know how the orks could remain unchanging on AVERNUS without needing to alter their genetic behaviors in anyway, and thrive. DOn't say the orks aren't thriving somehow we have an infestation of orks that will get stronger and stronger and stronger and stronger.... That will create a large group of orks again and again and again, all without changing their ways. It's like a bacteria being a virus not transforming into one or the other, not being similar, but actually being the same thing!! It can't make sense in reality. Because somehow the Avernus orks are doomed to always have a ork generation stronger than the previous generation even if all the "adult" orks died, a superior younger generation would take their place.
 
What is the problem?
Orks can thrive anywhere.
Avernus Orks are a bit bigger than average, but that's just what happens to Orks that have a lot of opportunity to fight. That doesn't mean they grow out of the regular Ork-range.
These Orks are at a disadvantage because they don't have technology, which is normal for Feral Orks.
They stay in balance with the rest of the world because growing too big or too many means they'll get culled by us or other wildlife, as it already happened.
 
Screw it, I am still confused about the quantity and quality of Avernus Orks. Some of what I am confused about is the possible generational increase in the ork spores. This makes no sense to me. Orks do not want to cooperate, Orks should therefore not stick together to face the wildlife on Avernus. Avernus Orks for some reason cannot access the technology to leave the planet, hopefully implying they don't want to work together to leave Avernus.

I am not seeing the Avernus is a death-world with the orks. I can't see that when for some reason Avernus Orks are getting stronger? Weren't these orks weak boyz who couldn't leave the planet, or new grown orks recently born? How are there generations of badasses (that most likely due to QM control won't reach bullshit EMPRAH levels in two generations because deathworld, meh), that seem to increase levels every generation without reverting to a default form? What I am getting is Avernus orks were a level 0, generation 1 (the first Avernus ork pioneers), but now are at level 9506, generation 13 (and it will only keep rising because orks be COOLZ PunY HUmie!).

All I got was the bullshit Games work-shop screwed canon good, fans love orks, and the orks will stay on Avernus because this isn't a death-world but a place any race can easily thrive on. I am not seeing proof that Avernus is a deathworld I really am not if orks have somehow managed to remain the same with very little change to their society in order to survive on Avernus. If it was that easy for orks to thrive on Avernus why didn't we encounter them before Garkill? We really should have encountered a giant ork or something like it, already. Because if we got a planet with no orcs then either orcs were absorbed into Avernus already, or orks never touched Avernus.

I just want to know how the orks could remain unchanging on AVERNUS without needing to alter their genetic behaviors in anyway, and thrive. DOn't say the orks aren't thriving somehow we have an infestation of orks that will get stronger and stronger and stronger and stronger.... That will create a large group of orks again and again and again, all without changing their ways. It's like a bacteria being a virus not transforming into one or the other, not being similar, but actually being the same thing!! It can't make sense in reality. Because somehow the Avernus orks are doomed to always have a ork generation stronger than the previous generation even if all the "adult" orks died, a superior younger generation would take their place.
you are assuming that each generation of Avernite Orks is stronger then the previous generation, you are wrong, also it was not weak Orks that were tapped on Avernus, just unlucky ones
if Avernus was such a deathworld that Orks could not survive then there would no no wildlife at all
humans have not changed that much when on Avernus, there is no larger difference between and average Avernite and any other human then there is between say a Catachan and a Valhallen
 
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Well, for now.

Eventually the effects of Evolution shall take hold on the Avernite. We have a selection pressure of at least 1:2 (Child survival rate), discounting losses from more optimally capable Avernites, as well as Avernus' preferences, among other factors (Ex:death during adulthood).
 
Screw it, I am still confused about the quantity and quality of Avernus Orks. Some of what I am confused about is the possible generational increase in the ork spores. This makes no sense to me. Orks do not want to cooperate, Orks should therefore not stick together to face the wildlife on Avernus. Avernus Orks for some reason cannot access the technology to leave the planet, hopefully implying they don't want to work together to leave Avernus.

I am not seeing the Avernus is a death-world with the orks. I can't see that when for some reason Avernus Orks are getting stronger? Weren't these orks weak boyz who couldn't leave the planet, or new grown orks recently born? How are there generations of badasses (that most likely due to QM control won't reach bullshit EMPRAH levels in two generations because deathworld, meh), that seem to increase levels every generation without reverting to a default form? What I am getting is Avernus orks were a level 0, generation 1 (the first Avernus ork pioneers), but now are at level 9506, generation 13 (and it will only keep rising because orks be COOLZ PunY HUmie!).

All I got was the bullshit Games work-shop screwed canon good, fans love orks, and the orks will stay on Avernus because this isn't a death-world but a place any race can easily thrive on. I am not seeing proof that Avernus is a deathworld I really am not if orks have somehow managed to remain the same with very little change to their society in order to survive on Avernus. If it was that easy for orks to thrive on Avernus why didn't we encounter them before Garkill? We really should have encountered a giant ork or something like it, already. Because if we got a planet with no orcs then either orcs were absorbed into Avernus already, or orks never touched Avernus.

I just want to know how the orks could remain unchanging on AVERNUS without needing to alter their genetic behaviors in anyway, and thrive. DOn't say the orks aren't thriving somehow we have an infestation of orks that will get stronger and stronger and stronger and stronger.... That will create a large group of orks again and again and again, all without changing their ways. It's like a bacteria being a virus not transforming into one or the other, not being similar, but actually being the same thing!! It can't make sense in reality. Because somehow the Avernus orks are doomed to always have a ork generation stronger than the previous generation even if all the "adult" orks died, a superior younger generation would take their place.
I don't think you understand evolution.
 
humans have not changed that much when on Avernus, there is no larger difference between and average Avernite and any other human then there is between say a Catachan and a Valhallen
Maybe not the best examples Catachan abs count as flack armour and Valhallens are happy in sub zero temperatures.

That being said they've lived in their environments for thousands of years.

Avernus might speed it up or it may not.

Screw it, I am still confused about the quantity and quality of Avernus Orks. Some of what I am confused about is the possible generational increase in the ork spores. This makes no sense to me. Orks do not want to cooperate, Orks should therefore not stick together to face the wildlife on Avernus. Avernus Orks for some reason cannot access the technology to leave the planet, hopefully implying they don't want to work together to leave Avernus.

I am not seeing the Avernus is a death-world with the orks. I can't see that when for some reason Avernus Orks are getting stronger? Weren't these orks weak boyz who couldn't leave the planet, or new grown orks recently born? How are there generations of badasses (that most likely due to QM control won't reach bullshit EMPRAH levels in two generations because deathworld, meh), that seem to increase levels every generation without reverting to a default form? What I am getting is Avernus orks were a level 0, generation 1 (the first Avernus ork pioneers), but now are at level 9506, generation 13 (and it will only keep rising because orks be COOLZ PunY HUmie!).

All I got was the bullshit Games work-shop screwed canon good, fans love orks, and the orks will stay on Avernus because this isn't a death-world but a place any race can easily thrive on. I am not seeing proof that Avernus is a deathworld I really am not if orks have somehow managed to remain the same with very little change to their society in order to survive on Avernus. If it was that easy for orks to thrive on Avernus why didn't we encounter them before Garkill? We really should have encountered a giant ork or something like it, already. Because if we got a planet with no orcs then either orcs were absorbed into Avernus already, or orks never touched Avernus.

I just want to know how the orks could remain unchanging on AVERNUS without needing to alter their genetic behaviors in anyway, and thrive. DOn't say the orks aren't thriving somehow we have an infestation of orks that will get stronger and stronger and stronger and stronger.... That will create a large group of orks again and again and again, all without changing their ways. It's like a bacteria being a virus not transforming into one or the other, not being similar, but actually being the same thing!! It can't make sense in reality. Because somehow the Avernus orks are doomed to always have a ork generation stronger than the previous generation even if all the "adult" orks died, a superior younger generation would take their place.
... That's not how orks work, orks are a genetically engineered species that when they are "born" are all practically identical, the grow stronger by WINNING genetics has nothing to do with it the spoors Garkill produces are no stronger than the ones produced by a normal boy.

Avernite orks are stronger because they are able to fight constantly and thus a higher proportion of them win, thus the average is at scar boyz rather than normal boyz.

There maybe more nobz than average as well.
 
you are assuming that each generation of Avernite Orks is stronger then the previous generation, you are wrong, also it was not weak Orks that were tapped on Avernus, just unlucky ones
if Avernus was such a deathworld that Orks could not survive then there would no no wildlife at all
humans have not changed that much when on Avernus, there is no larger difference between and average Avernite and any other human then there is between say a Catachan and a Valhallen

That helps a great deal.

I don't think you understand evolution.

One word, Orks. I rest my case. I don't need to fully understand evolution to say Orks don't have evolution. If they do then it is really, really well-modified. Tell me how would orks evolve? I thought they didn't have a base form because comments kept saying Durin says orks are still badasses, and only growing more badass. Turns out they have a base form with some orks making it from said base form into badass Avernus ork, somehow, after a couple decades through fighting Avernus wildlife one-on-one? Orks need large numbers to be great, but if they are reduced to handfuls of scattered individuals how are they able to build up their numbers against the wild-life? And why hasn't Avernus bio-engineered something specific to hunt the Orks?
 
That helps a great deal.



One word, Orks. I rest my case. I don't need to fully understand evolution to say Orks don't have evolution. If they do then it is really, really well-modified. Tell me how would orks evolve? I thought they didn't have a base form because comments kept saying Durin says orks are still badasses, and only growing more badass. Turns out they have a base form with some orks making it from said base form into badass Avernus ork, somehow, after a couple decades through fighting Avernus wildlife one-on-one? Orks need large numbers to be great, but if they are reduced to handfuls of scattered individuals how are they able to build up their numbers against the wild-life? And why hasn't Avernus bio-engineered something specific to hunt the Orks?
the reason that Avernite Orks are so baddass is that Orks get scarier with every win and Avernite Orks have to win or die a lot, so any that survive get scary
you suspect that the reason that Avernus doesn't bio-engineer somehting to wipe out Orks is the same reason it does not desing something to wipe out humans, you do not make enough of an impact on the enviroment to worry it
 
One word, Orks. I rest my case. I don't need to fully understand evolution to say Orks don't have evolution. If they do then it is really, really well-modified. Tell me how would orks evolve? I thought they didn't have a base form because comments kept saying Durin says orks are still badasses, and only growing more badass. Turns out they have a base form with some orks making it from said base form into badass Avernus ork, somehow, after a couple decades through fighting Avernus wildlife one-on-one? Orks need large numbers to be great, but if they are reduced to handfuls of scattered individuals how are they able to build up their numbers against the wild-life? And why hasn't Avernus bio-engineered something specific to hunt the Orks?
Simple they are a genetically engineered species in the same way the eldar are, who have "evolved" minorly in about 60 million.

The Night Bringer forcibly degraded the krork into orks, and in extreme cases orks can start turning back into krork that's it.

Orks can "evolve" through winning battles and becoming bigger and stronger, but it doesn't pass down to subsequent spores.

And there are billions of orks on Avernus, warbands of millions ect. so there are a lot just compared to avernites in our cities we're like buzzsaws to orks so the normal wildlife is more dangerous and more constant since the orks have no idea where our cities are.

As for why there is no avernus specific creature, maybe there is and we haven't found it, maybe somewhere there's improved/prototype orks since we seem to have eldar prototypes.

More likely is that there is no need, the planet mind probably just included them them in the ecosystem and uses them in its experiments like the gray knight.
 
you suspect that the reason that Avernus doesn't bio-engineer somehting to wipe out Orks is the same reason it does not desing something to wipe out humans, you do not make enough of an impact on the enviroment to worry it
And besides more bio material and variables, whats not to love from the Planet Mind's perspective.
 
Wait.

@Durin

1. Are Avernites part of the Planet Mind?
1a. Evidence for such?
2. Do our Telepaths suffer uniquely in the rare event they have to sleep unwarded?
3. Are dreams by normal Avernites weird?
4. What is Avernus like in the Warp, really?
4a. Does Avernus have Warp-predators?
4b. Evidence of such? (Random creatures dying for no reason.)
 
Wait.

@Durin

1. Are Avernites part of the Planet Mind?
1a. Evidence for such?
2. Do our Telepaths suffer uniquely in the rare event they have to sleep unwarded?
3. Are dreams by normal Avernites weird?
4. What is Avernus like in the Warp, really?
4a. Does Avernus have Warp-predators?
4b. Evidence of such? (Random creatures dying for no reason.)
I'm pretty sure we're not part of the planet mind.
 
Wait.

@Durin

1. Are Avernites part of the Planet Mind?
1a. Evidence for such?
2. Do our Telepaths suffer uniquely in the rare event they have to sleep unwarded?
3. Are dreams by normal Avernites weird?
4. What is Avernus like in the Warp, really?
4a. Does Avernus have Warp-predators?
4b. Evidence of such? (Random creatures dying for no reason.)
1. not that you know of, you actually have no clue whether the planet mind is a Hive Mind, a single mind or something else entirely
2. no different from any of your other psykers
3. yes, especially for the several percent of the population that is Sensitive (a term for Subconscious Psykers on Avernus)
4. a beautiful, calm world full of hidden danger (and the occasional deamonic incursion, but they rarely make it far from the borders)
4a. yes
4b. sighting by Psykers, people dropping dead, acting strange ect, for no discernable reason, the fact that Enslavers exist on the planet (and make up a major portion of the diet of a species)
 
@Durin

1. Statistically, does it appear that our Sensitive population dies less often compared to the norm? (At least among the recorded Sensitive.)
1a. Our Psykers? (Excluding trials and deaths to chaos psykers.)
2. Do Avernites (and Avernite Psykers) treat Sensitive significantly differently compared to normal Avernites?
3. What's the estimated Sensitive population (%) on a normal, standard Imperial planet? (According to Inquisitor files, since it's not exactly truly important to keep secret.)
4. Does Avernus have warp-predators that are specifically unique to itself? (Or otherwise appear to be specifically Avernian.)
5. Is there a 'Sensitive' trait for characters?
6. Above what military rank would Avernites guaranteed to be subject to a thorough test for psykerness?
7. Is it easy for Psykers to see if someone was Sensitive?
8. Does it appear that our Sensitive population (As % of Avernites) is increasing? (According to Witch-Finders; Even if it's hard to tell if someone w as sensitive, a higher proportion would still show an increase.)
9. Approx how many people can a Witch Finder check for psykerness?
a. Veteran
b. Elite
c. If checking for Subconscious Psykerness and above?
d. Minor Psykers and above?
e. Major Psykers and above?

(Thanks for indulging my curiosity!)
 
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@Durin

1. Statistically, does it appear that our Sensitive population dies less often compared to the norm? (At least among the recorded Sensitive.)
1a. Our Psykers? (Excluding trials and deaths to chaos psykers.)
2. Do Avernites (and Avernite Psykers) treat Sensitive significantly differently compared to normal Avernites?
3. What's the estimated Sensitive population (%) on a normal, standard Imperial planet? (According to Inquisitor files, since it's not exactly truly important to keep secret.)
4. Does Avernus have warp-predators that are specifically unique to itself? (Or otherwise appear to be specifically Avernian.)
5. Is there a 'Sensitive' trait for characters?
6. Above what military rank would Avernites guaranteed to be subject to a thorough test for psykerness?
7. Is it easy for Psykers to see if someone was Sensitive?
8. Does it appear that our Sensitive population (As % of Avernites) is increasing? (According to Witch-Finders; Even if it's hard to tell if someone w as sensitive, a higher proportion would still show an increase.)
9. Approx how many people can a Witch Finder check for psykerness?
a. Veteran
b. Elite
c. If checking for Subconscious Psykerness and above?
d. Minor Psykers and above?
e. Major Psykers and above?

(Thanks for indulging my curiosity!)
1. yes, though not by much
1a. yes
2. not at all, also less then 0.1% of Sensitives are identified
3. 0.1%
4. yes
5. yes, there are several, one of your Marshal has one
6. lieutenant-Generals would get a deep enough check to see if they are Sensitives
7. no it is very hard
8. yes along with all other psyker numbers
9. ranges greatly, not going to go into details
 
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