The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Syr is far away from main combat, and Aryz is one of the best combatant in all of Nine Worlds and he will be protected by other centuries old Quartoc veterans.

Syr's one thing and I intend to clarify it with @Durin, but the Quartok is a statement, he gave us some of his best to show he trusts us we should reciprocate, two way street and all that, defense has little to do with it.
 
I'd personally prefer a plan that mixes the two main plans to have the following:
x2 Governor's Own detachments for Ridcully
x2 Governor's Own detachments for Lin
x1 Governor's Own detachments for Syr

@Andres110 how would you feel about assigning some elite soldiers to Syr's command?
 
What command? She's in space. As in, not on the ground. As in, not part of the ground fighting. As per word of @Durin
Yes, boarding actions are theoretically possible, but our current strategy makes them unlikely.
 
What command? She's in space. As in, not on the ground. As in, not part of the ground fighting. As per word of @Durin
Yes, boarding actions are theoretically possible, but our current strategy makes them unlikely.
Wasn't the plan that we'd have to board the Death's Harbinger for a decapitation strike if Garkill didn't land on Avernus? Syr could be involved in that action if things don't go well for us. Granted Champion Surt and his Fire Giants are much more likely to be given the task, but still.
 
Wasn't the plan that we'd have to board the Death's Harbinger for a decapitation strike if Garkill didn't land on Avernus? Syr could be involved in that action if things don't go well for us. Granted Champion Surt and his Fire Giants are much more likely to be given the task, but still.
Han ask yourself, would we allow this scenario when we have the Fire Giants and Surt?
 
Wasn't the plan that we'd have to board the Death's Harbinger for a decapitation strike if Garkill didn't land on Avernus? Syr could be involved in that action if things don't go well for us. Granted Champion Surt and his Fire Giants are much more likely to be given the task, but still.

No. Hell no. Death's Harbinger is huge, has an unknown layout, and is filled with billions of Orks. It's nothing like that small Hulk that attacked Alfheim that one time. A decapitation strike is planned if we see an opportunity when Garkill comes down on the ground.
 
Why is everyone voting for Andres, and if it's Xenophobia I will scream in rage, yes I know it probably isn't but I've been more than disappointed in the past, especially by one person.

If it's because Syr needs no guards, don't worry that's going to change soon.
 
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Why is everyone voting for Andres, and if it's Xenophobia I will scream in rage.

If it's because Syr needs no guards, don't worry that's going to change soon.
I don't know either of the plans however as Elder Haman said the difference is that Syr is better protected in his.
The obvious reason then that people are voting Andres is that they are not concerned about Syr.
 
Why not claim that the Governor's Own is stunting Rotbart's growth as a warrior?
He doesn't need it. He's well past the point where he's likely to get killed by Avernus or a boss-tier enemy like a Greater Daemon. Syr is still vulnerable to both and as a future Governess of Avernus she needs to be able to get experience fighting easier opponents before she's forced into facing the not-so-easy opponents.

Besides that, as the GM has said, as a Void Infantry commander she's not even on the planet (where most of the fighting will be) and it'll cost her reputation to avoid more fighting (putting Governor's Own between her and the fighting counts).

I get that you have a xenos hate and want to exterminate the Quartoks, but most of us don't and it's getting annoying the way you always try to argue that anything we do that is nice towards the Quartok is horrible and will make people hate us.
Andres110 is just furious because he has a hate boner for Quartoks
This is just bullshit. I do not hate the Quartok and I do not hate xenos as a whole. I once argued for their extermination because I saw a practical advantage, but with Durin saying it would do more bad than good, my only reason for wanting them dead disappeared. In the discussion of Garkill's coming I even asked Durin if we could take Aryz with us on the trip to kill Garkill to increase the chance of killing Garkill and strengthen our relationship with the Quartok.

The reason I don't want to give Azyr Governor's Own is because he's a good enough fighter that he doesn't need it, he has his own top-tier bodyguards to defend him, the Governor's Own are better off defending other people (like us, the Governor of all Avernus, or Schwarz, the General of our entire army), and to a minor extent, because people may get angry if we're defending someone so non-critical and, yes, alien, over someone more important and human and they die. Those troops Azyr gave to us? He's better off commanding them himself. He has multiple bonuses which improve the fighting ability of Quartok. Since he has the Quartok trait and our Governor's Own are part of an Imperial Remnant, they won't benefit from his traits or even his Martial stat.

As for my apparent xenos hate, that's not true, but it's understandable why you think that. The reason why it seems like I hate all xenos is because most xenos are horrible, incompatible with, and/or hostile to humans. Just look at the orks, the eldar, the tau, the necrons, or the two nearby xenos who are either Chaos-worshipping or are expanding into human territory. My opinion on xenos is that so long as they're not inimical to human life and they don't worship the Ruinous Powers, they're fine. It's just our poor luck that most xenos don't fit into those two categories, but the Quartok do and as such I'm completely fine with them.
 
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He doesn't need it. He's well past the point where he's likely to get killed by Avernus or a boss-tier enemy like a Greater Daemon. Syr is still vulnerable to both and as a future Governess of Avernus she needs to be able to get experience fighting easier opponents before she's forced into facing the not-so-easy opponents.

Besides that, as the GM has said, as a Void Infantry commander she's not even on the planet (where most of the fighting will be) and it'll cost her reputation to avoid more fighting (putting Governor's Own between her and the fighting counts).



This is just bullshit. I do not hate the Quartok and I do not hate xenos as a whole. I once argued for their extermination because I saw a practical advantage, but with Durin saying it would do more bad than good, my only reason for wanting them dead disappeared. In the discussion of Garkill's coming I even asked Durin if we could take Aryz with us on the trip to kill Garkill to increase the chance of killing Garkill and strengthen our relationship with the Quartok.

The reason I don't want to give Azyr Governor's Own is because he's a good enough fighter that he doesn't need it, he has his own top-tier bodyguards to defend him, the Governor's Own are better off defending other people (like us, the Governor of all Avernus, or Schwarz, the General of our entire army), and to a minor extent, because people may get angry if we're defending someone so non-critical and, yes, alien, over someone more important and human and they die. Those troops Azyr gave to us? He's better off commanding them himself. He has multiple bonuses which improve the fighting ability of Quartok. Since he has the Quartok trait and our Governor's Own are part of an Imperial Remnant, they won't benefit from his traits or even his Martial stat.

As for my apparent xenos hate, that's not true, but it's understandable why you think that. The reason why it seems like I hate all xenos is because most xenos are horrible, incompatible, and/or hostile with/against humans. Just look at the orks, the eldar, the tau, or the two nearby xenos who are either Chaos-worshipping or are expanding into human territory. My opinion on xenos is that so long as they're not threatening to human life and they don't worship the Ruinous Powers, they're fine. It's just our poor luck that most xenos don't fit into those two categories, but the Quartok do and I'm completely fine with them.
And that's fine, but my main issue with it is that it's missing out on the opportunity to foster trust between our peoples, it's a two way street after all.

He's given us command of a whole percent of his entire population, sure that's supposed to happen in the treaty, but they're his best and they're irreplaceable at this point.

I don't want to miss an opportunity like this.

The second reason I have is that Garkill actually maybe as likely to go for him as we are, he was on Death's Harbringer all those years ago and against all odds held him off in his advances, where as I don't even think he's seen us. It may not be much, but every little helps in that situation since Ork Overlords were counted with C'tan Shards and Greater Demons in Horatius's description.

Considering people were saying shes a void trooper general or something, that assumption confuses me as well. On the other hand perhaps this new post will be more helpful for your understanding.
She isn't on the Ground she's in the void, she'll be stopping bording parties at best, but we're not dumb enough to try and attack Death's Harbinger.

And no not really, it hasn't told me much beyond what I already know.
 
She isn't on the Ground she's in the void, she'll be stopping bording parties at best, but we're not dumb enough to try and attack Death's Harbinger.

And no not really, it hasn't told me much beyond what I already know.
Really? It told me that Andreas seems to be planning on leaving the Quartok with minimal or no human garrison. Or did you know that already?
 
And that's fine, but my main issue with it is that it's missing out on the opportunity to foster trust between our peoples, it's a two way street after all.
There's a chance we could get our troops killed, or get enough of them killed to balance out what trust -might- be gained. Of the three outcomes that could happen, only one results in an increase in trust. Granted it's a decent chance of that happening but it's not a sure thing. We can gain more trust via simple diplomacy actions and on other battlefronts like when we invade Garkill's realm.

The second reason I have is that Garkill actually maybe as likely to go for him as we are, he was on Death's Harbringer all those years ago and against all odds held him off in his advances, where as I don't even think he's seen us.
If he does indeed go for him, Governor's Own won't help that much considering they don't get bonuses from Aryz but other Quartok do get bonuses from him. Besides that, we're all planning to rush to Garkill wherever he goes, so having some Governor's Own to protect him in case of Garkill is redundant.

It may not be much, but every little helps in that situation since Ork Overlords were counted with C'tan Shards and Greater Demons in Horatius's description.
Look at Aryz's stats. He's almost at 50 already, so if he and Garkill fought it's entirely possible that Aryz would win on his own. That's before taking into account that he's been on Avernus for over 50 years, possibly gaining the Avernus Elder trait and thus getting a Paragon trait for getting over 50 Combat. He'll be fine if he started fighting Garkill.

Really? It told me that Andreas seems to be planning on leaving the Quartok with minimal or no human garrison. Or did you know that already?
I'm leaving the Quartok with as much human garrison as Elder Haman, just without Governor's Own.
 
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Really? It told me that Andreas seems to be planning on leaving the Quartok with minimal or no human garrison. Or did you know that already?
What are you on about?

When an option like this
[X] Helltroopers: Spread out evenly between all cities
Says spread out between all cities Bound the Quartok's city was there too, check the city list from the update.

There's a chance we could get our troops killed, or get enough of them killed to balance out what trust -might- be gained. That's at least a 2 in 3 chance of no trust gain with a 1 in 3 chance in a loss of trust. We can gain more trust via simple diplomacy actions and on other battlefronts like when we invade Garkill's realm.
How can we loose trust with him, unless we betray him?

We're dedicated to getting past our Xenophobia and both of these men are more than understanding of the fact that war kills people, neither of them are stupid or short sighted like that, they're both intelligent and dedicated to working past their issues.

If he does indeed go for him, Governor's Own won't help that much considering they don't get bonuses from Aryz but other Quartok do get bonuses from him. Besides that, we're all planning to rush to Garkill wherever he goes, so having some Governor's Own to protect him in case of Garkill is redundant.
And the Gov's own are still probably much better than his people due to their gear.

His best may be at the level of Helguard before we gave them the upgrades and better Juvnat, but they sure as hell won't be anymore.

Look at Aryz's stats. He's almost at 50 already, so if he and Garkill fought it's entirely possible that Aryz would win on its own. That's before taking into account that he's been on Avernus for over 50 years, possibly gaining the Avernus Elder trait and thus getting a Paragon trait for getting over 50 Combat. He'll be fine if he started fighting Garkill.
Maybe, on the one hand he's a ranged combatant vs an Ork, Garkill's a Ghazkul level monster who was killed in this verse by having a baneblade explode on top of him, he also doesn't get Horatius's anti interference skills, so I'd rather have piece of mind.
 
Really? It told me that Andreas seems to be planning on leaving the Quartok with minimal or no human garrison. Or did you know that already?

Look at the plan. Does it at any point say "reduce troop allocation to Quartok city"?

There's a chance we could get our troops killed, or get enough of them killed to balance out what trust -might- be gained. That's at least a 2 in 3 chance of no trust gain with a 1 in 3 chance in a loss of trust. We can gain more trust via simple diplomacy actions and on other battlefronts like when we invade Garkill's realm.

Where are you getting those numbers?
 
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