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I dunno, after myth 20 I got a bit leery of it. It's interesting but it reads like someone trying to put together a single coherent cannon for the entirety of DC.
It says that pentagrammic wards are used by Malleus and explain their anti-daemonic properties, while the lexicanum article for hexagrammic wards say they're used by Hereticus and explain their anti-witch properties. I think from that we can say that hexagrammic wards are primarily for witches and pentagrammic wards are primarily for daemons.Lexicanum said:A Pentagrammic Ward is a barrier that Warp as -Kreaturen demons can penetrate only with great difficulty. They will only by followers of Chaos and the Ordo Malleus used.
The barrier acts in both directions. It is destroyed only when the Pentagrammic Ward is destroyed or when a demon penetrates the barrier with enough force.
General information
Besides the ingredients (such as silver dust, blood, holy ink ...) you need some background knowledge in demonology to construct a Pentagrammic Ward.
A temporary barrier that encompasses a room can be built up in minutes, an entire building takes longer. The barrier loses its strength after a few hours and is very sensitive to attack.
To create a permanent barrier takes twice as long, and must actually be made from the terrain or object in question. They will remain until they physically destroyed or by a demon is imbued with enough force.
A sorcerer, a Pentagrammic Ward use to a demon imprison immediately after the invocation to more easily impose his will. He can also use this power to strengthen his position in negotiations with the Dark Powers.
You can also install a Pentagrammic Ward in a melee weapon. This is especially dangerous for demons because it makes their bodies unstable and weakens their minds. A temporary Pentagrammic Ward on such a weapon is, however, already worn after a fight.
I am saying it is a lot harder to make permanent wards then claimed here@Durin, pentagrammic wards can be made by people with a background in daemonology, takes double of "minutes" to permanently ward a room, and can be installed in melee weapons. Weapons are smaller than rooms so it'll take less time to make pentagrammic melee weapons, so can we have our daemonologist sanctionites mass-produce pentagrammic melee weapons for either military distribution, export, or civilian sale?
Does the Telepathica know how to make some though? Even a small number wielded by the Arbites and/or Inquisition would be very helpful.I am saying it is a lot harder to make permanent wards then claimed here
yes, I will add the option next turnDoes the Telepathica know how to make some though? Even a small number wielded by the Arbites and/or Inquisition would be very helpful.
1. no1. Are our psykers equipped with wards?
2. Is it feasible to equip our psyker hunters and witch hunters with wards?
3. Psyker pass rates increases at these points, yes?
a. Trained Psykers = Untrained Psykers (For each individual power level?)
b. Sanctionites = Untrained Psykers (For each individual power level?)
c. 6*Sanctionites (1 For each dicipline) = Untrained Psykers (For each individual power level?
d. Ditto for Veteran/Elite/Master/Grandmaster
e. What other points are there?
>Dark Age stealth technologyHigh-end stealth technologies found in the ship graveyard of Avernus were considered, but deemed unsatisfactory for wide scale use, as they were unlikely to fool most sensors when present in sufficient numbers to significantly impede an invading force
It would be better if he put was too expensive for one use mines.>Dark Age stealth technology
>Unlikely to fool most sensors
These two things don't go together regardless of the number of stealth assets near each other.
A minefield is fucking big, and space is a whole lot of nothing. Plus, the good stealth stuff requires a real reactor.>Dark Age stealth technology
>Unlikely to fool most sensors
These two things don't go together regardless of the number of stealth assets near each other.
No he has a point. That's like how it doesn't matter how good a B-2 Spirit bombers stealth tech is, if you put a 1000 planes in the air in the same formation a radar station will pick them up. However unlike here on the ground where you could think that it's a bunch of insects in front of the dish you can't hide a mine field as something else and if it's thick enough or big enough to do anything to a fleet it will be detected at some point. You may have to get much closer than normal but you will find it. Now you might be able to make a fully "dark" mine and make a field of those but if it cost as much for each mine as a Vortex Torpedo or ODP you'd be better off making a ODP that can kill 2 or more escorts with some luck rather than a mine that takes 3 or more to kill just one Escort.>Dark Age stealth technology
>Unlikely to fool most sensors
These two things don't go together regardless of the number of stealth assets near each other.
That's a false equivalency. Dark Age tech is good enough that you can indeed have those 1000 planes and not a single one will be picked up. It's OP but that's the Dark Age of Technology in a nutshell and it mustn't be underestimated.That's like how it doesn't matter how good a B-2 Spirit bombers stealth tech is, if you put a 1000 planes in the air in the same formation a radar station will pick them up.
SUDDENLY FLEET certainly sounds like a tactic worthy of the Dark Age. Like, you're just minding your own business and then an entire battlegroup of ships appears out of nowhere and blows everything up before you can fire a single shot.Yup.
Don't we have stealth battleships and stealth command vessels?
No they're both not cost-effective and not good enough at stealth. Unless you're putting them into an extra-dimensional space pocket where they fall out of right when the fleet is in the middle of it they will find it even if just from the first couple of ships running into the damned things. At which point the rest of the fleet is going to go around it. It's why our stealth ships can sneak up a lot closer than normal on things but you're not going to pull up along side something if only because they'll notice they can't see the shit on the other side of your damned hull.That's a false equivalency. Dark Age tech is good enough that you can indeed have those 1000 planes and not a single one will be picked up. It's OP but that's the Dark Age of Technology in a nutshell and it mustn't be underestimated.
The real limiting factor in this is that presumably, as has been mentioned, are production issues. Just getting a tiny minefield of normal mines takes a year, and it can be expected that stealth mines take far longer to build than normal mines due to the advanced technology involved. Combined with the costs and it's just not cost-effective for something as disposable as mines.
So there. Arguing against stealth mines because it's not cost-effective? That's fine. Arguing against stealth mines because they're not good enough at stealth? Wrong.
I'm pretty sure our stuff works like the Normandy.SUDDENLY FLEET certainly sounds like a tactic worthy of the Dark Age. Like, you're just minding your own business and then an entire battlegroup of ships appears out of nowhere and blows everything up before you can fire a single shot.
or require too much power to be practical for something as small as a mine.
Stealth Armour Plating-This armour plating is around half as tough as modern Imperial starship armour and significantly lighter. Its main benefit is that it is very good at absorbing and containing emissions, making it very useful for stealth ships.
No they're both not cost-effective and not good enough at stealth. Unless you're putting them into an extra-dimensional space pocket where they fall out of right when the fleet is in the middle of it they will find it even if just from the first couple of ships running into the damned things. At which point the rest of the fleet is going to go around it. It's why our stealth ships can sneak up a lot closer than normal on things but you're not going to pull up along side something if only because they'll notice they can't see the shit on the other side of your damned hull.