The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Deploy Light and Medium forces to ambush - More damage inflicted, all forces can disengage without much trouble
 
It's not a hit-and-run attack. It's an ambush. There's a difference. It'll be a pitched battle, just one where we have the element of surprise and direct access to their flanks.
Those are conditions where Orks thrive. Our forces are build for hit and run. Thus we should use them in that role rather than getting into a slugging match.

No it isn't. That's how almost all Warp translations go. The minimum time difference between two ships travelling together coming out the warp is usually hours, and can very easily become days or weeks. Considering the size of the fleet, it'll be weeks between when the first ship comes in and the last.
Nope. These are Orks, they travel by essentially anchoring their fleet to a Hulk. Because Hulks are large enough to have a meaningful gravity well they tend to drag nearby ships along with them.
At best most of Garkill's fleet will arrive in half a dozen big lumps. More likely everything will come through in one massive cascade when his giant battle moon makes its jump.

We can't even know if we'll have parity in capitals and supercapitals if they drew down their other fronts to come at us. We could be looking at anywhere from 200 to 600 Caps and 11k to 15k Escorts depending on how much he's willing to weaken his other fights.
Either way it is best to hold back our slower forces until we have an accurate picture of what he brought.
 
Hopefully Garkill's Hulk warps in right onto our mines and he blows up.

Hitting what is essentially a year's worth of firepower all in one go would be an incredibly unpleasant prospect.
 
SM force is a token force just as Quartoks are. Shows unity against enemy and all that, not really significant force. That's ok.

Not really sure if you can classify 10 regiments of Quartok Elites a token force. They are after all equal to our own Helguard one on one and going by the information sheets we only have only 80 of those. That is a pretty beefy chunk of our elite units.
 
[X] Deploy Light and Medium forces to ambush - More damage inflicted, all forces can disengage without much trouble
 
Not really sure if you can classify 10 regiments of Quartok Elites a token force. They are after all equal to our own Helguard one on one and going by the information sheets we only have only 80 of those. That is a pretty beefy chunk of our elite units.
It's outdated. After turn 85 we have over 300 regiment of Hellguard.
 
[X] Deploy Light and Medium forces to ambush - More damage inflicted, all forces can disengage without much trouble

Our light and medium forces can basically transition smoothly to their harrying actions, picking off escorts at the edges, as the Orks fully form up and get moving. Our slower heavies will be forced to back off further and harder to get away which means they'll have a longer time getting into position for other actions even if they don't have to stop for repairs first. For instance they'll be out of position to cover a move against Deiphobe.

Once the Orks are moving and committed to Avernus the heavies can follow them in at a sedate pace, killing stragglers crippled by the harrying, giving the harriers a firebase to fall back on if they get chased etc.
 
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[X] Deploy Light and Medium forces to ambush

Noliars methodology convinced me away from sending in our heavy assets. They'll probably be more useful at a later point.

We need to be somewhat careful with our fleet though. Our survival against valinor depends on the strength of our fleet.
 
[X] Deploy Light and Medium forces to ambush - More damage inflicted, all forces can disengage without much trouble

Yeah, we want to kill Garkill permanently not drive him off.

Trap him between the planet and the fleet if he tries to warp out he dies, if he stays and fights he dies, if he tries to run then he'll probably die as well.
 
[X] Deploy Light and Medium forces to ambush - More damage inflicted, all forces can disengage without much trouble

A good sign, but probably not going to be significant. A hundred almost-marines on their first campaign is not exactly impressive compared to the other elites we have.

Think of them as Omake fodder, a way to create some named characters for the Guard. I know I have a few planned for Saar, Kay and Lawin.

Hopefully Garkill's Hulk warps in right onto our mines and he blows up.

Hitting what is essentially a year's worth of firepower all in one go would be an incredibly unpleasant prospect.

I wish killing Death's Harbinger would be that easy. The damn thing is just so massive that it could probably plow through the field on its own and still be a threat.
 
It's a thin minefield. I think what's more important than damage it will inflict (low damage), is that it will limit mobility of ork ships and put pressure on their point defense, making our surprise attack more deadly.
 
it could, particularly given the fact that it has grown since the last time Garkill attacked
Bloody hell.

1. How big is it now?
2. Is the Skidblangire? or however it's called being kept in reserve?

Also can I just say how proud it is seeing the fleet.

We now have what could easily be called a segmentum fleet in the old imperium if not bigger.
 
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