The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I'm still wondering when we'll take the repair Titan option.
Not for a long time, I guess.

A bunch of people want to do the upgrade, others don't want to risk it. As such, the vote gets split and a third option usually gets chosen.
At its core the issue boils down to us wanting the Titan, but just taking the repair option will make the Conservatives more powerful, but not make the progressives more powerful.

Since we want to progressives to "win" as it were this isn't palatable to many.

As soon as Scott loses her Young trait then we're going for it, but until then we're just going to have to deal I fear due to split votes.
 
Not for a long time, I guess.

A bunch of people want to do the upgrade, others don't want to risk it. As such, the vote gets split and a third option usually gets chosen.
Fair enough, I'm still surprised studying Gravitron weapons is still at -8%. I thought studying those would raise the percentage on whether or not we could succeed on those.
 
Fair enough, I'm still surprised studying Gravitron weapons is still at -8%. I thought studying those would raise the percentage on whether or not we could succeed on those.
It has, the base chance should be 24 now because we got so close on the attempt that we got a +15 to the next try.

As we'll probably double down it, increase that to 44.
 
Alternatively, if there's time, we can research some of the stuff we found. Vortex torpedoes, shieldbreaker rounds and super-exitus rifles are all possible.
 
Alternatively, if there's time, we can research some of the stuff we found. Vortex torpedoes, shieldbreaker rounds and super-exitus rifles are all possible.
There are also other things like the Psyjammers we bought from Atlas (we got about 10 I think) those would be incredibly useful.

We could also design the superior Ramilies Defense forts, and it would be good to do that ASAP cause I want each Trust world to have 1.
 
At its core the issue boils down to us wanting the Titan, but just taking the repair option will make the Conservatives more powerful, but not make the progressives more powerful.

Since we want to progressives to "win" as it were this isn't palatable to many.

As soon as Scott loses her Young trait then we're going for it, but until then we're just going to have to deal I fear due to split votes.

While Scott generally takes our "suggestions" the Titan seems like one of those cases where if we delay forever it might become a mandatory locked selection as the internal Mechanicus pressure to repair the Titan becomes too great.
 
While Scott generally takes our "suggestions" the Titan seems like one of those cases where if we delay forever it might become a mandatory locked selection as the internal Mechanicus pressure to repair the Titan becomes too great.
Thankfully I've asked (no I'm not looking in the middle of something ATM), but I believe while there is pressure there isn't much.
 
While Scott generally takes our "suggestions" the Titan seems like one of those cases where if we delay forever it might become a mandatory locked selection as the internal Mechanicus pressure to repair the Titan becomes too great.

I think the young trait actually works in our favor in this regard.
The mindset that would freak out at her trying to upgrade a God-Machine could also respect the idea that she should wait until she is more mature before undertaking a task as important as repairing it. It shows good judgement on her part in their eyes.
 
@Durin, I changed descriptions so sentences are written either in past tense or about living advisers.

Readiness Training- General Drago suggests putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Drago does not consider this to be urgent.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times

Readiness Training- General Drago suggested putting his troops though combat readiness training in order to ensure that they are fully prepared if another invasion occurs. While effective this training will not have any long term effects and will need to be redone every decade. General Schwarz does not consider this to be urgent.

Time: 1 year.
Chance of Success: 60% (each success reduces chance of success by 5%, this recovers at a rate of one per two years)

Cost: 12,200,000 Thrones, 1,220,000 Material, 122,000 Promethium, 167 Advanced Material
Reward: +5 to all combat rolls for regular forces the next decade, can be taken multiple times

Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instils in its soldiers. General Drago does not consider this to be urgent.

Time: 1 year.
Chance of Success: Variable

Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).

Specialist Grenadiers (Write In): Planning- Now that you have the Elite Training Facilities General Drago would've like to create elite, specialist units that take advantage of the unique skills that each region of Avernus instills in its soldiers. General Schwarz does not consider this to be urgent.

Time: 1 year.
Chance of Success: Variable

Cost: 7,200,000 Thrones, 14,400 Material, 1,440 Promethium, 860 Advanced Material.
Reward: Get Composition of Chosen Elite Unit. Put forward a write-in of a unit type and I will tell you if it it viable and how easy it will be (good omake will make it easier).

Expand Juve-Nat Factories: All-Currently your varies Juve-Nat programs use up ninety-seven percent of your Juve-Nat production, a number that is growing. While you have large enough reserves to ensure that you will not run out of Juve-Nat in the short term Caroline still believes that it is a good idea to expand your production significantly. As such she has put forward a proposal to expand all of your Juve-Nat factories enough to quadruple your production, which should be more then enough even if you expand the number of people qualified significantly.

Time: 9 years.

Cost: 860,300,000 Thrones, 172,100,000 Material, 8,603,000 Metal, 34,410,000 Promethium, 79,050 Advanced Material.
Upkeep per year: 86,025,000 Thrones, 17,205,000 Material, 860,250 Metal, 3,441,000 Promethium, 7,905 Advanced Material.
Reward: Expand Juve-Nat Factories to Large, increase Juve-Nat production to 4,000,000 each (132 million total)

Locked – Three out of Nine years completed

Expand Juve-Nat Factories: All-Currently your varies Juve-Nat programs use up ninety-seven percent of your Juve-Nat production, a number that is growing. While you have large enough reserves to ensure that you will not run out of Juve-Nat in the short term Caroline still believed that it is a good idea to expand your production significantly. As such she has put forward a proposal to expand all of your Juve-Nat factories enough to quadruple your production, which should be more then enough even if you expand the number of people qualified significantly.

Time: 9 years.

Cost: 860,300,000 Thrones, 172,100,000 Material, 8,603,000 Metal, 34,410,000 Promethium, 79,050 Advanced Material.
Upkeep per year: 86,025,000 Thrones, 17,205,000 Material, 860,250 Metal, 3,441,000 Promethium, 7,905 Advanced Material.
Reward: Expand Juve-Nat Factories to Large, increase Juve-Nat production to 4,000,000 each (132 million total)

Locked – Three out of Nine years completed


Ion Shields: All Hives- Now that the immediate threat of invasion is over Caroline can oversee a more through, and less rushed, installation of Ion Shields to the Hives of Avernus. This will be more time efficient then doing them one at a time but will still take nearly a decade of work.

Time: 9 years.

Cost: 492,800,000 Thrones, 98,560,000 Material, 9,856,000 Promethium, 952,000 Advanced Material.
Upkeep per year: 49,280,000 Thrones, 9,856,000 Material, 985,600 Promethium, 95,200 Advanced Material.
Reward: All Hives equipped with Ion shields on primary and secondary defences

Ion Shields: All Hives- When the immediate threat of invasion was over Caroline suggested a more through, and less rushed, installation of Ion Shields to the Hives of Avernus. This will be more time efficient then doing them one at a time but will still take nearly a decade of work.

Time: 9 years.

Cost: 492,800,000 Thrones, 98,560,000 Material, 9,856,000 Promethium, 952,000 Advanced Material.
Upkeep per year: 49,280,000 Thrones, 9,856,000 Material, 985,600 Promethium, 95,200 Advanced Material.
Reward: All Hives equipped with Ion shields on primary and secondary defenses


Economic Focus (Thrones, Production, Metal, Promethium or Food) -Caroline is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.

Time: 1 year.
Chance of Success: 50%

Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.

Economic Focus (Thrones, Production, Metal, Promethium or Food) - Dieuwer is capable of notably increasing the efficiency of a portion of your economy by focusing a large portion of her attention, and resources, on it. This will have little long term effects but is a good way of overcoming a resource shortage in the short term.

Time: 1 year.
Chance of Success: 50%

Cost: 44,000,000 Thrones.
Reward: total production of chosen resource this turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.

Complete Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next. In general Magos Biologis Saren has spent half a dozen or more years in a row studying each spices.

Time: 7 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species

Complete Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wished to examine all of them. However, Maximal is willing to let you choose what he examines next. In general Magos Biologis spends half a dozen or more years in a row studying each species.

Time: 7 years.
Chance of Success: unknown.

Cost: 1,221,000 Thrones, 61,000 Material, 61,000 Metal, 30,500 Promethium.
Reward: Discover large amounts about selected species

Preliminary Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wishes to examine all of them. However, he is willing to let you choose what he examines next.

Time: 1 year.
Chance of Success: unknown.

Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.
Preliminary Examination (Species) – There are many different unusual species on Avernus and Magos Biologis Saren wished to examine all of them. However, Magos Biologis Maximal is willing to let you choose what he examines next.

Time: 1 year.
Chance of Success: unknown.

Cost: 40,500 Thrones, 2,025 Material, 2,025 Metal, 810 Promethium.
Reward: Discover more about selected species, including whether or not it is possible to tame or weaponize it, and how warp-tainted it is.
Regional Survey (Region) – Magos Biologis Saren wishes to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. He is willing to let you choose which region to begin with.

Time: 1 year.
Chance of Success: 60%

Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.

Regional Survey (Region) – Magos Biologis Saren wished to give each region a thorough survey to discover if there is any interesting flora or fauna that is so far undiscovered. Maximal is willing to let you choose which region to begin with.

Time: 1 year.
Chance of Success: 60%

Cost: 40,500 Thrones, 2,025 Material, 405 Metal, 810 Promethium.
Reward: Find out more about wildlife in selected region, possibly discover new interesting species.

Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 2 years.
Chance of Success: -20% (74% after bonuses)

Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 830 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.

Very Advanced Reactors: Stable- Archmagos Veneratus Tranth believes that he could redesign the stable reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output while maintaining the stability it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Scott is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 2 years.
Chance of Success: -20% (74% after bonuses)

Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 830 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Stable Plasma Reactor, which is an Stable Plasma Reactor with half against the output.

Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Britton is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 2 years.
Chance of Success: -20% (74% after bonuses)

Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 820 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.

Very Advanced Reactors: Overcharged- Archmagos Veneratus Tranth believes that he could redesign the overcharged reactors designs found in the datacores using the knowledge he gained from reverse engineering The Well of Urd's reactors. While this would allow you to get half again as much output, a truly massive amount, it is also an act that is right on the edge of heretical. While Archmagos Explorator Tranth is willing to carry it out and Fabricator-General Scott is willing to allow it carrying out this project will give ammunition to their opponents within the Mechanicus.

Time: 2 years.
Chance of Success: -20% (74% after bonuses)

Cost: 5,500,000 Thrones, 550,000 Material, 275,000 Promethium, 820 Advanced Material, 18 Exotic Material, -1 Mechanicus Morale, +2 Mechanicus instability.
Reward: Gain Very Advanced Overcharged Plasma Reactor, which is an Overcharged Plasma Reactor with half against the output.

Adjudicator- One of the STCs found in the datacore was for the Helheim Pattern Adjudicator Mobile Assault Platform a massive command vehicle similar to a Capitol Imperialis, but far better in all respects. Fabricator-General Britton suggests that he build one to act as your command vehicle.

Time: 4 years.

Cost: 1,100,000 Thrones, 110,000 Material, 17,600 Promethium, 21,250 Advanced Material, 190 Exotic Material.
Upkeep per year: 110,000 Thrones, 11,000 Material, 8,800 Promethium, 2,125 Advanced Material, 10 Exotic Material.
Reward: 1 Helheim Pattern Adjudicator Mobile Assault Platform

Adjudicator- One of the STCs found in the datacore was for the Helheim Pattern Adjudicator Mobile Assault Platform a massive command vehicle similar to a Capitol Imperialis, but far better in all respects. Fabricator-General Britton suggested to build one to act as your command vehicle.

Time: 4 years.

Cost: 1,100,000 Thrones, 110,000 Material, 17,600 Promethium, 21,250 Advanced Material, 190 Exotic Material.
Upkeep per year: 110,000 Thrones, 11,000 Material, 8,800 Promethium, 2,125 Advanced Material, 10 Exotic Material.
Reward: 1 Helheim Pattern Adjudicator Mobile Assault Platform

Flying Fortress: Design Part One- General Drago has proposed creating a military variant of the Large Mobile Research Facility, a proposal that Fabricator-General Britton supports. This will take quite some time but should give the Imperial Trust access to a near unique type of military force.

Time: 3 years.
Chance of Success: 20%

Cost: 28,400,000 Thrones, 2,840,000 Material, 710,000 Metal, 284,000 Promethium, 860 Advanced Material, 9.6 Exotic Material.
Reward: Design for a military variant of the Large Mobile Research Facility

Flying Fortress: Design Part One- General Drago has proposed creating a military variant of the Large Mobile Research Facility, a proposal that Fabricator-General Britton supported. This will take quite some time but should give the Imperial Trust access to a near unique type of military force.

Time: 3 years.
Chance of Success: 20%

Cost: 28,400,000 Thrones, 2,840,000 Material, 710,000 Metal, 284,000 Promethium, 860 Advanced Material, 9.6 Exotic Material.
Reward: Design for a military variant of the Large Mobile Research Facility

Oversee the Forge (Advanced Material or Exotic Material) -Fabricator-General Britton is capable of notable increasing the efficiency Avernus' Forges by personally overseeing them. This would provide a notable increase in production while he is overseeing them but have little long term effect.

Time: 1 year.
Chance of Success: 50%

Cost: 61,000,000 Thrones.
Reward: total production of chosen resource for the turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.

Oversee the Forge (Advanced Material or Exotic Material) -Fabricator-General Scott is capable of notable increasing the efficiency Avernus' Forges by personally overseeing them. This would provide a notable increase in production while he is overseeing them but have little long term effect.

Time: 1 year.
Chance of Success: 50%

Cost: 61,000,000 Thrones.
Reward: total production of chosen resource for the turn by 5% per success, can be taken multiple times, critical success has a chance of providing permanent boost.
 

Weapon systems specialised to take space hulks, especially orky ones, out of action quickly.

An example would be the proposed Life Eater Fungus torpedo to take advantage of the porous, rickety seals and biomass load. Other possibilities are vortex weapons, gravity weapons and offensive spellsongs. They'd be more widely useful but we are further away from developing them.
 
@Durin:

I am still hoping for an answer to this question:

Most of this growth was counteracted by the migration to Fjol IV.

How? We picked the extreme option for emigration.

Reward: Send fifty million colonists to Fjol IV for the next forty years, 50% of the total population ends up Avernite

That's 250 million leaving every 5 years. In the last turn our population grew by at least 700 million, which means that only 1/3rd of our growth is leaving.

1. So how is "most of this growth counteracted"?

fasquardon
 
So, is there any real objection to just stealth life eater fungus bombing most of the ork worlds?
Wouldn't be an instant exterminatus, but I don't see how it would hurt.
 
So, is there any real objection to just stealth life eater fungus bombing most of the ork worlds?
Wouldn't be an instant exterminatus, but I don't see how it would hurt.
Orks are also basically fungus. I don't want life eater warbosses.

Also using life eater with no follow up is a good way to let our foes reverse engineer it.
 
So I had an idea that the reason that Muspelheim and Niflheim are so easily out-playing the Inquisition and everyone else is that they have magical DAoT hacking abilities. Subterfuge doesn't count for much when the other guy can monitor you and read your notes at all times. Thoughts?
 
So I had an idea that the reason that Muspelheim and Niflheim are so easily out-playing the Inquisition and everyone else is that they have magical DAoT hacking abilities. Subterfuge doesn't count for much when the other guy can monitor you and read your notes at all times. Thoughts?

It's more likely that Muspelheim and Niflheim both have very good information security measures in place due to over ten thousand years of maintaining it. Hacking isn't really as much of a thing in 40k as it is in real life simply because networks are limited and wireless is nearly out of the question. The real way you're going to get information is by using people - subvert them or get them to make a mistake. But Muspelheim and Niflheim are quite experienced and will not likely make such mistakes, and anyone trusted enough to have access to secrets is going to have the training to make it very unlikely to make such mistakes.
 
I thought increasing morale made it easier for us to push reform through.
No, @Durin just rolls in the background occasionally and it slowly happens, Moral is just how happy they are its the same for them and everyone else.

Instability is how much grumbling and polarization is in the priest hood 10 being a civil war.

So, is there any real objection to just stealth life eater fungus bombing most of the ork worlds?
Wouldn't be an instant exterminatus, but I don't see how it would hurt.
Besides making the planet near uninhabitable and not being very effective against any ork in powered armor?

It's more likely that Muspelheim and Niflheim both have very good information security measures in place due to over ten thousand years of maintaining it. Hacking isn't really as much of a thing in 40k as it is in real life simply because networks are limited and wireless is nearly out of the question. The real way you're going to get information is by using people - subvert them or get them to make a mistake. But Muspelheim and Niflheim are quite experienced and will not likely make such mistakes, and anyone trusted enough to have access to secrets is going to have the training to make it very unlikely to make such mistakes.
Well there is some, but it seems to be mostly admech stuff.

For example admech assassins are trained to "hack" (bessech the machine spirits) to do stuff like open doors in the stratosphere and blow them out the window and there is hacking via MIUs and stuff just not quite how we'd term it.

I don't think Orks work that way. They are a specific fungus, not sentient masses of whatever fungus is in the area.
That being said I wouldn't put it past the orks to cultivate it and use it as bombs.
 
I don't think you can farm life eater either. It spreads too quickly, it must burn out.
We can breed it and we have some Life Eater Deathstrikes in inventory.

It spends long periods as just another fungus until it reaches a critical mass, the chemical signals change and it starts life eating. It has tough spores too - the active fungus burns out but the explosions spread the spores. A heavy enough spore load + enough food and it will cycle up again really fast which is what happens if the baffles fail in a hive infection and what we would want to happen on a hulk.

On a planetary surface its just another nasty plague - it flares up regularly, killing a few million Orks each time just like it kills a few million Avernites but the episodes burn themselves out and the Orks learn to deal with it. They would at least try to weaponise it I expect.
 
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