The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
If we could find some way to significantly expand the AA envelope around our cites.
Two of the Mobile Fortress designs available for research are a giant AA battery and a flying aircraft carrier. We would need quite a lot to meaningfully increase our city's AA envelope but it might be possible.

However I think that in this case it would be counterproductive. We would much prefer any invaders try to attack Dis at the heart of our territory rather than the far less heavily fortified cities on the edges.

canon, on that note I have created a pair of new Omakes sections for wildlife Omakes,
I recall you saying that some wildlife suggestions were rejected because they didn't fit the theme of the regions we have currently explored. So… @Durin
1 Are the non-canon decisions final or is it possible we might find some of the currently non-canon wildlife when we explore new regions?

[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.
Mostly I'm voting for this because I think walking up and asking Surt what is up with him is more likely to backfire than succeed.
 
I had a thought that we might coordinate actions and plans by using Sanctionite Telepaths. Or even outright telepathy, you know like the Thinkmancers from Erfworld?
 
Back on Aflehiem the Fire Giants were able to board the Space Hulk and do massive damage to it.

I think I may be misremembering.

They did, but that also included Xavier, the Phase-Tigers, and a regiment of Helguard Light Infantry. It's not like they did it on their own. And the real boarding experts in the Trust are from Vanaheim - it's noted to be one of their specialties.
 
I want to talk to Surt, but I don't know if the current plan involving him is likely to achieve anything.

We have to wonder why he is keeping his secrets, since unless they were sensitive for whatever reason he'd probably have revealed them after the emperor kicked the bucket.

Whatever the secrets are, I expect heresy.
 
Some actions, some traits -

(When Sanctiontites>Students): [] Organize Sanctionite Choirs and group to assist in work around Avernus. (Contin
[] Psyker-Nonpsyker integration
[] Organization of psyker use within Adeptus Arbites. Sanctionites, in particular. Make it easy to call in a Minor Sanctionite to investigate stuff, etc.
(When Mechanicus has reformed enough that this won't cause a revolt): [] Organize Sanctionites with Mechanicus.
[] A compilation of best practices for Sanctionites to take in teaching, boosting pass rates?
[] Integrate Adeptus Mechanicus with common people? (After reforms)

Traits:
Xanatos Master Tactician (+++M, ++C, +++I) - This character is capable of adapting and altering plans on the fly with terrifying efficacy, easily outplaying gambits even as they unfold against them.
Excellent Foresight (++A, +M) - While no psyker, this character is quite capable of anticipating future events based on facts in the present. This is rather useful in planning, as they are likely to be unsurprised by situations that come up.
Hardened Mind (+P, bonus against Telepathy and Illusion effects.) - Long training with Telepaths has hardened this character's mind against mental intrusion and subversion.

Psyker Discipline:
Photomancy: The psychic discipline involved in controlling light itself. Tangentially related to pyromancy, this discipline is far harder to master, given the nature of light. It, however, holds great utility: A mastery Photomancy opens the possibility of true invisibility even to machines and sensors, as well as forms of attacks that are extraordinarily difficult to counter, given again the nature of light.

Idea:
Constantly scout out uninhabited systems within the Imperial Trust, just so nobody's trying to use them for.. reasons.
 
Voting for this for now.

[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.

Relic equipment should help keep our important advisors alive.
 
[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.
 
[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.
 
[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[X] First Artisan Granalf Ivandison of Svartalfheim: To discuss Avernus purchasing relic items for use by us, our advisors, and our Super-Elite Operatives.

BTW, combat scenes are hard to write...
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
[x] Champion Surt of Muspelheim and Governor Ulrik of Niflheim : To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we all want and should begin quietly politicking for together.

Ulrik does tend to follow Surt's lead, as far as we know, but we shouldn't offer unnecessary insults, besides this is very important step in codyfing various alliances inIf he doesn't care to attend, that's fine, but we should make the offer.
 
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[x] Champion Surt of Muspelheim and Governor Ulrik of Niflheim : To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we all want and should begin quietly politicking for together.

Ulrik does tend to follow Surt's lead, as far as we know, but we shouldn't offer unnecessary insults, besides this is very important step in codyfing various alliances inIf he doesn't care to attend, that's fine, but we should make the offer.

Ulrik tends to be neutral, actually. I would leave him out of the conversation and if Surt wants to bring him in later we can do so then.
 
[x] Champion Surt of Muspelheim: To discuss a more formal political alliance as members of the Progressive faction of the High Council and determine if there's anything we both want and should begin quietly politicking for together.
 
I will go into that when you implement them
For comparison: "How to secure a laptop."
  • Turn it off
  • Put it in a safe
  • Lock the safe
  • Throw away the key
This is absolutely effective, and not too far from what happens if the IT people are ordered to make the computers 'safe', full stop. Because at that point the IT people will loose their jobs if the computer systems are breached - but there is no cost (to them) if productivity takes a dive. The sane option would have been to make the computer systems safe without too big hits to productivity... but this is a step that few company leaders actually realize is important. Oh well. Too bad for their companies.
 
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It's a serious breach of trust when members of the Trust start making secret alliances with each other. We just got out of a scandal for undertaking a covert operation to push through our progressive agenda. Let's not get into a scandal for doing it again by getting into a shady deal with another of the Trust's polities.
 
Can we maybe talk a bit more about the meeting we want to arrange? I think we should discuss ideas before just jumping on one.

Currently there are people voting for Surt with no topic (bad, you need to set a topic), people who want to talk to him about advanced boarding and somehow try to get him to tell his secrets (I don't think they've got any actual experience in advanced boarding so that's an odd topic, and I don't think he'll be ready to tell his secrets just yet), and a couple of votes to talk to Granalf about getting some relic equipment for our important people.

Personally I wouldn't mind perhaps talking to King Zaren about setting up an Avernus style militia program. It'd boost his military skill level, and would provide a lot of additional defense for his planet. @Durin - does Alfheim currently not have a militia program?

Hmm... that's not a bad idea. I'll be interested in @Durin response.

So, listing of possible topics:

1: Champion Surt to discuss forming a "progressive faction"

Concerns: "Factions" are often not viewed very favorably by those not belonging to them. This could make Olaf's position more precarious. Also, what exactly will be the goals of this "progressive faction"? It's fine to say that we are progressive, but what does that mean. Are we forming a faction to force the Mechanics to adopt more reforms? Are we forming a faction to seek alliances with friendly aliens? (There was that one alien group that the Marines mentioned that might not be immediately hostile).

Frankly, I think we need to think this out a bit more before suggesting a progressive faction. I'd be more open to a discussion of these topics without a proposal to forma and actual formal faction.

2: King Zaren to discuss Militia training programs?

Concerns: Only that we need confirmation from durin about the situation on Alfheim.

3: Governor Olaf: Now that the scandal has died down, what ought we do with Vanaheim? Anything to deeper our alliance possible?

4: One of the conservative notables in the Mechanicus? Try to find compromises, etc...

Concerns: More the job of Scott. Maybe we need allies among the governors first? Olaf and Surt are the two most obvious for different reasons.
 
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