The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
They might actually be worse for combat on very small/thin-hulled ships.
We don't want to burn holes through something explosive or the outer hull.
Even the smallest of ships are over a kilometre long and the thinnest of armour is tens of metres thick. Plasma flamers are too small-scale to be of much threat in regards to accidentally causing catastrophe on a ship.
 
Even the smallest of ships are over a kilometre long and the thinnest of armour is tens of metres thick. Plasma flamers are too small-scale to be of much threat in regards to accidentally causing catastrophe on a ship.
Well not unless you're in the engine room or something.

In which case the better question is why you are firing around the warp drive you idiot.
 
Even the smallest of ships are over a kilometre long and the thinnest of armour is tens of metres thick. Plasma flamers are too small-scale to be of much threat in regards to accidentally causing catastrophe on a ship.
Weren't there people who didn't like using Meltas on ships for that exact risk?
Or am I mixing in some fanon/headcanon?
 
@Durin looking back Avernus did have an entire family of navigators, Navigator Crassius
Another major recent event is that Navigator House Crassius is interested in setting up a small household of Navigators on Avernus. If you accept a dozen Navigators will move to Avernus and you will be able to trade with Navigator House Crassius, and through them most of the Imperium.
Since there was no follow up action I assume they set up, have they helped relieve some of the stress on the Navigator gene pool?
 
An idea to float at the meeting: We will need eyes on the outside when the storm comes down. Should the Trust revive the practice of Warrants of Trade?
 
An idea to float at the meeting: We will need eyes on the outside when the storm comes down. Should the Trust revive the practice of Warrants of Trade?
Rogue Trader's worked in the Imperium because there was nothing they could do that was so terrible, no one thing that could really cripple it.

Now if an unscrupulous (the majority of them) trader gets a hold of a major STC we're stuffed.

I can see us reviving something similar, but closer to the Admech's explorator fleets.
 
Oh yes, our warrants would have to be much more carefully set up. We will also have to decide what weight we give to foreign warrants including original IoM ones.
 
Rogue Traders and Explorator Fleets aren't really likely to work given the Astronomican is no longer present - this makes truly long distance galactic travel nearly impossible. The lack of the Imperium's support structure is also a major issue, as there aren't reliable ports of call to provide supplies and maintenance on ships. Any human polities you don't know may have converted to Chaos, or even the Dragon Cult in the case of AdMech domains, and any xenos may be inherently hostile, Chaotic, or both.

Remember that it takes two years to go just 500 LY with a Navigator, and most polities that still have them are not going to be willing to part with theirs. (and that includes us) Trade ships will be government owned and operated. Independent trade is more or less dead in the water, most likely.
 
You know, the thing I hate about 40k, is there never seems to be any friendly xenos races. Surely somewhere in the galaxy at least 1 xenos race is friendly?
 
You know, the thing I hate about 40k, is there never seems to be any friendly xenos races. Surely somewhere in the galaxy at least 1 xenos race is friendly?
There are, just the Imperium tended to kill them along with the assholes and that's just the Imperium not including chaos, orks, nids, crons and more.

The only species in 40K that tend to do well are the assholes or have some kind of advantage that makes being an asshole to them a bad idea.
 
I still think that our Elite Operatives need less dull name. Berserkers are obvious choice if to keep the theme, but too much associate with Khorne. What about Ulfhednar(singular Ulfhedin)? It's basically the same as berserkers, but wolf-themed, it still fits the Norse theme.
 
So.. what are our plans for obtaining information on our neighbours after the warpstorm ends?

Other than Stealth Scout Ships (I assume we built some.) with Neo-Astropaths. Is there any way for us to determine how much the Orkish Domain and Abomination know about us? Can Ridcully even scry that far?

(I have to say that the effects of the incursion are felt even now - More flexibility with Telepathica and less with Mechanicus. Due largely to Heroic Primaris and the death of our Fabricator-General.)

I still think that our Elite Operatives need less dull name. Berserkers are obvious choice if to keep the theme, but too much associate with Khorne. What about Ulfhednar(singular Ulfhedin)? It's basically the same as berserkers, but wolf-themed, it still fits the Norse theme.
Shadowblades? They're assasin-type units, right?

(Or is it more spacemarine like?)

@Durin

1. How far is Valinor from the Trust? (In travel time.)
1a. Orkish Domain?
2. What's the general range limit for Ridcully scrying? (Before penalties, and the limit before the penalties basically make it impossible.)
3. How hard is it for a Diviner to scry into warded places, like the Unseen University?
4. According to Ridcully, how hard would it be for an opposing Diviner to scry on Avernus? (In particular the habited parts of it.)
 
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500 LY covers a hell of a lot of space and a 5 year round trip voyage was not uncommon in the days of the merchant adventurer - and they were taking that out of a 70 year lifespan on a wooden ship, not out of centuries on a luxurious floating city.

Maybe we won't be visited by Rogue Traders any time soon but it's possible we will so we should think how we'll react. Other polities have had several hundred more years for their Navigator populations to grow.

We would want to send out RTs because having semi-unofficial spy/diplomat/explorers out there is useful. We want them trading because it gets them access, because it's nigh impossible to support such missions from central resources 500 LY away, because some of that wealth comes back and because the chance of getting enormously rich attracts the sort of adventurers who'd be good at the job.

We're only talking a handful of Navigators.

It's been a thousand years out there. For many alien species it has been many generations since they last had serious contact with the IoM and we've long since been replaced by other big bads. There will be cultures that were medieval and completely beneath our radar that have since developed space flight. There can be friendly contact with aliens.
 
I still think that our Elite Operatives need less dull name. Berserkers are obvious choice if to keep the theme, but too much associate with Khorne. What about Ulfhednar(singular Ulfhedin)? It's basically the same as berserkers, but wolf-themed, it still fits the Norse theme.
Why in the GE's name are you associating them with beserkers?

Other than Stealth Scout Ships (I assume we built some.) with Neo-Astropaths. Is there any way for us to determine how much the Orkish Domain and Abomination know about us? Can Ridcully even scry that far?
Niflehiem and Muspelheim did intend to build stealth fleets.

500 LY covers a hell of a lot of space and a 5 year round trip voyage was not uncommon in the days of the merchant adventurer - and they were taking that out of a 70 year lifespan on a wooden ship, not out of centuries on a luxurious floating city.
Hardly luxury.

Besides there are quite significant differences, the food, tech and time scales are completely different as are the chances of being attacked and encountering a fatal storm.

Maybe we won't be visited by Rogue Traders any time soon but it's possible we will so we should think how we'll react. Other polities have had several hundred more years for their Navigator populations to grow.
Or become much more inbred, remember the Navigator population of the galaxy is slowly dieing off, they're an endangered species.

We're only talking a handful of Navigators.
One's we need making babies.

It's been a thousand years out there. For many alien species it has been many generations since they last had serious contact with the IoM and we've long since been replaced by other big bads. There will be cultures that were medieval and completely beneath our radar that have since developed space flight. There can be friendly contact with aliens.
There can, but remember what we call the Abomination the Abomination worshipers call the Star Father and the emperor.

A species that's been hurt by humans worshiping the Star Father are not going to be particularly interested in what we have to say when we try to explain the intricacies of our religion to them.

Even disregarding the Abomination humans are still one of the top species in the galaxy at the moment, we're going to be recognized and chances are a petty imperium shot at the alien civilizations at some point.
 
I still think that our Elite Operatives need less dull name. Berserkers are obvious choice if to keep the theme, but too much associate with Khorne. What about Ulfhednar(singular Ulfhedin)? It's basically the same as berserkers, but wolf-themed, it still fits the Norse theme.

I like Witchslayers. Its only themed with what they do, but given the main purpose behind them is essentially murderizing chaos alphas/betas/gammas to stop them killing millions of civilians, I'd say keeping it focused on that might be good for PR issues brought on by us making astartes grade assassins.
 
Other polities have had several hundred more years for their Navigator populations to grow.
Or die out due to inbreeding, war or chaos.

A ship with a navigator that gets blown up is a severe blow to navigator populations.

Navigators suicide rather than be chaos-ed.
We're only talking a handful of Navigators.
We have like 14 handfuls of Navigators. They're precious things that we don't want to lose.
Even disregarding the Abomination humans are still one of the top species in the galaxy at the moment, we're going to be recognized and chances are a petty imperium shot at the alien civilizations at some point.
Not currently. Humas don't have any real organizational capability.

It's like, um, the difference between the USA and 50 different states.
 
Not currently. Humas don't have any real organizational capability.

It's like, um, the difference between the USA and 50 different states.
Organizationally no, but then again neither are the Necrons.

We're probably the most prevalent species in the galaxy next to the Orks due to sheer growth rate and the Imperium's size before it broke down, the number of species who have not at least heard of humans is going to be very small.

I like Witchslayers. Its only themed with what they do, but given the main purpose behind them is essentially murderizing chaos alphas/betas/gammas to stop them killing millions of civilians, I'd say keeping it focused on that might be good for PR issues brought on by us making astartes grade assassins.
Then call them Defenders or something, the name Witch Sniffer was changed to Witch Finder for a reason ya know.

I'd call them Paladins, but that is both copyright infringement for the GK and has too many religious connotations for me to be comfortable with.
 
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Why in the GE's name are you associating them with beserkers?

Uh, because of Norse/Germanic theme? IMHO, berserkers are a pretty obvious name for Norse-themed supersoldiers.

I like Witchslayers. Its only themed with what they do, but given the main purpose behind them is essentially murderizing chaos alphas/betas/gammas to stop them killing millions of civilians, I'd say keeping it focused on that might be good for PR issues brought on by us making astartes grade assassins.

They are not anti-witch force only. They are more like cheaper SM.
 
Uh, because of Norse/Germanic theme? IMHO, berserkers are a pretty obvious name for Norse-themed supersoldiers.
I associate it with rage monster, which leads to Khorne so probably best not to call them that.

They are not anti-witch force only. They are more like cheaper SM.
For now they were made with the intention of being anti witch.

That will probably change later on, but for now they are intended to hunt down Betas.
 
I associate it with rage monster, which leads to Khorne so probably best not to call them that.
That's why I offer to call them Ulfhednar.
I still think that our Elite Operatives need less dull name. Berserkers are obvious choice if to keep the theme, but too much associate with Khorne. What about Ulfhednar(singular Ulfhedin)? It's basically the same as berserkers, but wolf-themed, it still fits the Norse theme.
 
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