The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So Avernus is still eating our people, and plenty of tasks for Jane so she does not need to risk herself against psykers. Though maybe she can train us in the blade again?
 
If I'm reading the Datasheets correctly, we need to build 4 more Forge-Cathedrals to break even on AM income without having to trade for more. And that's without any further upgrades to the military.
 
This has allowed her to develop her skill from being a mere Master of the Blade to being the best swordsman in the Imperial Trust, barring perhaps Champion Surt of Muspelheim.

One day Surt, all your secrets will be mine. One day.

Meh, I would rather keep ramping production and military. Short term buffs aren't really worth it unless we know a major conflict is coming. The fail Ork doesn't count.

Pls stop baiting durin
 
Pls stop baiting durin
If it keeps the next campaign from being a pathetic curbstomp, made worse my several turns of build up, then I invite him to do his worst! Or best, depending on how you look at it.

I'm sorry, I'm still contemplating Jane as a regular human being capable of defeating a 1000 year old Space Marine in single combat.
Normal humans able to defeat Space Marines are very rare. One in a billion if you are lucky.
Of course when you have a planet of eight billion people those odds start turning in your favour.
 
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Anyway, several titan energy weapons are able to be attached to different classes of Titan and take advantage of the the greater power available when moved to a larger machine with a larger reactor. Therefore the Very Advanced Plasma Reactor will effectively upgun existing Titan designs with no other changes.

Yeah, and then the extra power knocks over Titans, or the increased heat melts them, or it fries the power conduits, or stuff like that.
 
@durin Have you upgraded Syr's traits to Avernite Elder are you just waiting to get Avernite Centurian so that you won't have to change that much.

Everybody else..

1. I'd like a plan to know where the hell did that Grey Knight go.
2. Restructre the Telepathica.
3. Expand the PDF.
4. Rebuild Mirkwood.

For the next Meeting I want to discuss sending a token force to Fjol IV as a temporary guard force in case of an invasion. There should be enough forces to hold out for the rest of the Trust to come in with reinforcements.

Also we should discuss how we want to clean up the sector. How do we want to take the Ork Empires out of equation? How should we approach allies from here on? Who in the meeting can go to the Blood Dragons and ask them for an alliance?
 
Shitty, I was hoping our Marines could get a few companies up and running before the storm ended.
Its been what?

10 years since they showed up.

The implants can be started earliest at 10 and finished by 16 if they really push it, but I doubt they would have.

Still the first recruits should have finished in 15 years.

Ork Empires out of equation?
Kill the warbosses then sweep in.

The other option is to see if any of the humans in the area survived and use them as a base to branch out.

How should we approach allies from here on?
Cautiously.

Who in the meeting can go to the Blood Dragons and ask them for an alliance?
I'm against going to them immediately, partially due to the distance involved but also because a group like us will fire many of their paranoia buttons.

As far as threats of the sector goes I'm much more worried about Valinor, we've never fought a proper abomination army with proper backing where as Orks follow some predictable patterns.
 
So should we throw all of our relic matarial behind the Janes operatives ASAP? I kinda want to :)
 
So should we throw all of our relic matarial behind the Janes operatives ASAP? I kinda want to :)
I don't deny it is appealing.

We should use our Personal actions to Rearm Helltroopers and Helguard...

The issue with both of these actions is that we need both AM and RM and while we have structures that can make more the time it takes to build them is really annoying.

I also REALLY want to do the two compile options because Force Weapons and Wards are not two subjects we want to lose knowledge of.
 
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I don't deny it is appealing.



The issue with both of these actions is that we need both AM and RM and while we have structures that can make more the time it takes to build them is really annoying.

I also REALLY want to do the two compile options because Force Weapons and Wards are not two subjects we want to lose knowledge of.
We are getting invaded by a FUCKTON of orks, I think that the cost is worth it...
 
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