The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I think in regards to the Fjol Colonists, we have to consider the political ramifications of our choices. We've already supplied the Varangians with a large amount of Material- trying to dominate Fjol in terms of population might incur some political blowback if Rotbart is suspected of trying to put the Varangians under his thumb. We don't have the best reputation right now even if we're not disliked, and people are going to be worried about the two potential military powers of the Trust getting too close to each other.

It makes sense why we would provide a noticeable amount of colonists, but there's absolutely no way the Trust wouldn't find Extreme alarming- because it provides the appearance that Avernus is trying to dominate the Varangians culturally and materially by ensuring Fjol and their recruits are all of Avernite stock, and that Avernus is one of their principal suppliers.

There's a fine line between helpful aid, and overbearing 'support'. And this is an instance, where the perception of our aid to the varangians is more important than the Reality- even if Julius doesn't feel threatened by Avernite influence and knows we're dealing in good faith, the Trust members might and that's liable to lead to some sort of incident.
 
Getting some people who feel loyal to Avernus over the Trust in the Spacemarines would be pretty awesome, as unlikely as it is.

But I think everyone knows that Spacemarines are usually sufficiently brainwashed that that is not a risk. Even those who don't like us should trust the 1000 year old chaptermaster that he can handle that issue.
 
IIRC, Imperium has such tech from Squts, but it's rare and expensive, probably because unlike our chitinous neighbors they cared about not getting corrupted and added safety features.

EDIT: So we will need to create it from scratch, but in theory it's possible. Though safe variants are probably prohibitively complicated and expensive.

The Squats had warp power generators? What were they and why didn't the Squats conquer the galaxy?

fasquardon
 
Yea, I think Medium, maybe Heavy is the most we should do for sending colonists.

I don't see any reason to go Heavy, and I would consider doing no more than Light. Midgard could supply all the colonists Fjol IV would ever need out their equivalent of population loose change. Why should we slow down our economy and sacrifice so many citizens for something another Trust world could do much easier? We already came through with the cash; let Midgard do what it does best and supply the lives.
 
I suspect the abomination makes the Hypnotherapy/Idoctrination that most SM undergo a much different beast than before the Fall. That and we actually want SM with loyalty to the Trust and humanity in general.

The nature of SM has to change as well as their doctrine and tactics in the changing times we find ourselves. And part of that means humanizing the SM, of binding them to humanity proper. Not as irreproachable Angels of a distant God Emperor who discarded their mortal lives when they ascended but as Paragons, examples to all other men of what humanity is capable of- of what we should aspire to. And for that, retaining the memories before they became SM is important.
 
I don't see any reason to go Heavy, and I would consider doing no more than Light. Midgard could supply all the colonists Fjol IV would ever need out their equivalent of population loose change. Why should we slow down our economy and sacrifice so many citizens for something another Trust world could do much easier? We already came through with the cash; let Midgard do what it does best and supply the lives.

I think the costs are worthwhile, as I already outlined here:

This is a major opportunity to shape the culture of a new Trust member as well as the character of the marines, with likely long-term benefits for Avernus diplomatically. It will also raise the average level of education the Fjoll colony starts with, raise the military quality of the local manpower and give the Fjoll population a chance of gaining the Avernite chaos resistance trait.

I also expect it will have positive effects on Avernus itself. Not only can Avernites feel warm and fuzzy about helping the marines, a good chance for people to get off Avernus could provide hope for some and could make for a good reward to offer people.

Having another Trust member with an Avernite outlook is worth it to me.

fasquardon
 
I don't see any reason to go Heavy,

Each and every colonist sent will have been trained to Grenadier levels of martial skill. Heavy provides a large portion of their initial population that can not only be recruited from for their human PDF forces, but also an extremely solid foundation for their militia program. And considering that the Warp storm could end at any time, quite possibly before they have everything set up, having that many skilled soldiers could be a major boon if someone decides to attack their world before they're entirely set up. It will also ensure that there's a large enough segment of the population that it's unlikely that the Avernite outlook on things will just go away, and should counter any negatives from places like Vanaheim. (speaking of which, @durin, do we know how many people other worlds are sending?)

Having 25% of their population being Avernite will give these benefits without it going overboard.
 
Perhaps some thought should be put into expanding our bodyguard and extending their protection to the advisors and other VIPs that visit the planet.
 
Each and every colonist sent will have been trained to Grenadier levels of martial skill. Heavy provides a large portion of their initial population that can not only be recruited from for their human PDF forces, but also an extremely solid foundation for their militia program. And considering that the Warp storm could end at any time, quite possibly before they have everything set up, having that many skilled soldiers could be a major boon if someone decides to attack their world before they're entirely set up. It will also ensure that there's a large enough segment of the population that it's unlikely that the Avernite outlook on things will just go away, and should counter any negatives from places like Vanaheim. (speaking of which, @durin, do we know how many people other worlds are sending?)

Having 25% of their population being Avernite will give these benefits without it going overboard.

I would call 25% of their population pretty "overboard" when you consider what percentage of the Trust's population Avernus makes up. And how likely is it that they get immediately attacked when the Warp Storm ends? Sure all those benefits you list will be pretty great for the Varangian Guard, but we lose a lot of people on Avernus to death as it is. Now you want to ship them off-world in massive numbers?

Most of the benefits you list will be benefits for the Varangian Guard. Avernus will benefit only indirectly. We already gave them an assload of money and resources; how many further sacrifices does Avernus need to make for someone else's planet with the only benefit to us being "they'll like us a lot better". Sure the Varangian Guard will have better soldiers... but those same people could be better soldiers on Avernus and give us more troops to throw at the next crisis.
 
I would call 25% of their population pretty "overboard" when you consider what percentage of the Trust's population Avernus makes up. And how likely is it that they get immediately attacked when the Warp Storm ends? Sure all those benefits you list will be pretty great for the Varangian Guard, but we lose a lot of people on Avernus to death as it is. Now you want to ship them off-world in massive numbers?

Most of the benefits you list will be benefits for the Varangian Guard. Avernus will benefit only indirectly. We already gave them an assload of money and resources; how many further sacrifices does Avernus need to make for someone else's planet with the only benefit to us being "they'll like us a lot better". Sure the Varangian Guard will have better soldiers... but those same people could be better soldiers on Avernus and give us more troops to throw at the next crisis.
We will only notice it as a lower population growth.

Extreme will on an average turn half our growth.

But I agree with Enjou to direct that choice on how many the other worlds sent and how many the Marines want.

Based on the percent population prediction it seems that all population not sent by us will be supplied by someone else.
 
1. Oh god not the Biologis! He still needed to make the enhancers.
2. Also yay Syr graduated with the highest marks in her class! So do we put her in Ellysium?
3. Also let's get Jane to finish integrating Ultramarine advice before creating our super Anti-Psyker cops/assasins.
4. No idea on everything else.
 
Are there any other worlds we should ask for advice/aid for the super soldier program?

We asked:
-Midgard (Child-soldier program)
-Muspelheim (Super sneaky tech)
-Niflheim (Gene-therapy and advanced knowledge implantation)
-Svartalfheim (Nothing)
-Inquisition (Assortment of techs and secrets)
-Space Marines (Supersoldier Training)
-Mechanicus (Augmentation Tech)

Which leaves:
-Alfheim
-Vanaheim
-Asgard
-Jotunheim

I think we should try asking those guys. They're very old worlds, who knows what secrets they might have?
 
Are there any other worlds we should ask for advice/aid for the super soldier program?

We got a "suggested list" when the option was first proposed. I think @durin was basically being nice and letting us know who was likely to have something so that we didn't have to spend a lot of extra actions on something that would return no benefit. And even one of the ones on the suggested list turned out to have nothing, as you note.

I don't want to waste a lot more actions on the fruitless hope that the suggested list was wrong.
 
Are there any other worlds we should ask for advice/aid for the super soldier program?

We asked:
-Midgard (Child-soldier program)
-Muspelheim (Super sneaky tech)
-Niflheim (Gene-therapy and advanced knowledge implantation)
-Svartalfheim (Nothing)
-Inquisition (Assortment of techs and secrets)
-Space Marines (Supersoldier Training)
-Mechanicus (Augmentation Tech)

Which leaves:
-Alfheim
-Vanaheim
-Asgard
-Jotunheim

I think we should try asking those guys. They're very old worlds, who knows what secrets they might have?

That's might be 4 more years of asking around and giving out favors. Let's integrate the ultarmarine advice and then create our first soldiers as prototypes. Later we can have Jane ask them for more advice the soldiers.

Also who's up for investigations on the Quortaks (area)? We barely know about these guys and it would also be a good idea to engage them in some diplomacy to raise their feelings for us.
 
Honestly I wouldn't be surprised if many in the mechanicus have a betting pool on when the next biologis will die
I am rather disappointed that we do not have a saren junior... so many generations of cloned sarens, and finally their line ends here. sadness

unless there IS a cloned saren jr and he is just not uber enough to be the new leader of the biologis yet
 
Are there any other worlds we should ask for advice/aid for the super soldier program?

We asked:
-Midgard (Child-soldier program)
-Muspelheim (Super sneaky tech)
-Niflheim (Gene-therapy and advanced knowledge implantation)
-Svartalfheim (Nothing)
-Inquisition (Assortment of techs and secrets)
-Space Marines (Supersoldier Training)
-Mechanicus (Augmentation Tech)

Which leaves:
-Alfheim
-Vanaheim
-Asgard
-Jotunheim

I think we should try asking those guys. They're very old worlds, who knows what secrets they might have?

Our own advisers don't think any of them would have any useful info. Note that the action to ask them isn't even there anymore.
 
I am rather disappointed that we do not have a saren junior... so many generations of cloned sarens, and finally their line ends here. sadness

unless there IS a cloned saren jr and he is just not uber enough to be the new leader of the biologis yet
There was an Omake about another Saren clone, in another part of the galaxy. I choose to believe that one continues the line.
 
Our own advisers don't think any of them would have any useful info. Note that the action to ask them isn't even there anymore.
Our advisors can be wrong though, their thoughts are limited by their own POV. Granted these are extremely capable people that Rotbart employs, but still.
I accept that 3 worlds out of the 4 remaining are unlikely to have anything:
-Alfheim (standard Agri-world)
-Jotunheim (Garp's father would've used supersoldier-esque things if they existed)
-Asgard (Knights, Honour, and weak compliant serfs)
But couldn't we see if Vanaheim has anything? They have a strong tech-base, a large well-funded professional military, a militant outlook, and a history of having nearly been destroyed by advanced xenos. I find it likely that they'd have something of note.
 
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