dammit, our magoses keep on dying!The other major recent event on Avernus is the death of Archmagos Biologis Saren, the second Biologis leader to die on Avernus since it was founded.
I hope we don't crit fail this and accidentally let out some avernus wildlife...
IIRC, Imperium has such tech from Squts, but it's rare and expensive, probably because unlike our chitinous neighbors they cared about not getting corrupted and added safety features.
EDIT: So we will need to create it from scratch, but in theory it's possible. Though safe variants are probably prohibitively complicated and expensive.
Yea, I think Medium, maybe Heavy is the most we should do for sending colonists.
I don't see any reason to go Heavy, and I would consider doing no more than Light. Midgard could supply all the colonists Fjol IV would ever need out their equivalent of population loose change. Why should we slow down our economy and sacrifice so many citizens for something another Trust world could do much easier? We already came through with the cash; let Midgard do what it does best and supply the lives.
This is a major opportunity to shape the culture of a new Trust member as well as the character of the marines, with likely long-term benefits for Avernus diplomatically. It will also raise the average level of education the Fjoll colony starts with, raise the military quality of the local manpower and give the Fjoll population a chance of gaining the Avernite chaos resistance trait.
I also expect it will have positive effects on Avernus itself. Not only can Avernites feel warm and fuzzy about helping the marines, a good chance for people to get off Avernus could provide hope for some and could make for a good reward to offer people.
Each and every colonist sent will have been trained to Grenadier levels of martial skill. Heavy provides a large portion of their initial population that can not only be recruited from for their human PDF forces, but also an extremely solid foundation for their militia program. And considering that the Warp storm could end at any time, quite possibly before they have everything set up, having that many skilled soldiers could be a major boon if someone decides to attack their world before they're entirely set up. It will also ensure that there's a large enough segment of the population that it's unlikely that the Avernite outlook on things will just go away, and should counter any negatives from places like Vanaheim. (speaking of which, @durin, do we know how many people other worlds are sending?)
Having 25% of their population being Avernite will give these benefits without it going overboard.
We will only notice it as a lower population growth.I would call 25% of their population pretty "overboard" when you consider what percentage of the Trust's population Avernus makes up. And how likely is it that they get immediately attacked when the Warp Storm ends? Sure all those benefits you list will be pretty great for the Varangian Guard, but we lose a lot of people on Avernus to death as it is. Now you want to ship them off-world in massive numbers?
Most of the benefits you list will be benefits for the Varangian Guard. Avernus will benefit only indirectly. We already gave them an assload of money and resources; how many further sacrifices does Avernus need to make for someone else's planet with the only benefit to us being "they'll like us a lot better". Sure the Varangian Guard will have better soldiers... but those same people could be better soldiers on Avernus and give us more troops to throw at the next crisis.
With a 25% Avernite population the Varangians are going to have high psyker rates to deal with.
Are there any other worlds we should ask for advice/aid for the super soldier program?
Are there any other worlds we should ask for advice/aid for the super soldier program?
We asked:
-Midgard (Child-soldier program)
-Muspelheim (Super sneaky tech)
-Niflheim (Gene-therapy and advanced knowledge implantation)
-Svartalfheim (Nothing)
-Inquisition (Assortment of techs and secrets)
-Space Marines (Supersoldier Training)
-Mechanicus (Augmentation Tech)
Which leaves:
-Alfheim
-Vanaheim
-Asgard
-Jotunheim
I think we should try asking those guys. They're very old worlds, who knows what secrets they might have?
I am rather disappointed that we do not have a saren junior... so many generations of cloned sarens, and finally their line ends here. sadnessHonestly I wouldn't be surprised if many in the mechanicus have a betting pool on when the next biologis will die
Are there any other worlds we should ask for advice/aid for the super soldier program?
We asked:
-Midgard (Child-soldier program)
-Muspelheim (Super sneaky tech)
-Niflheim (Gene-therapy and advanced knowledge implantation)
-Svartalfheim (Nothing)
-Inquisition (Assortment of techs and secrets)
-Space Marines (Supersoldier Training)
-Mechanicus (Augmentation Tech)
Which leaves:
-Alfheim
-Vanaheim
-Asgard
-Jotunheim
I think we should try asking those guys. They're very old worlds, who knows what secrets they might have?
There was an Omake about another Saren clone, in another part of the galaxy. I choose to believe that one continues the line.I am rather disappointed that we do not have a saren junior... so many generations of cloned sarens, and finally their line ends here. sadness
unless there IS a cloned saren jr and he is just not uber enough to be the new leader of the biologis yet
Our advisors can be wrong though, their thoughts are limited by their own POV. Granted these are extremely capable people that Rotbart employs, but still.Our own advisers don't think any of them would have any useful info. Note that the action to ask them isn't even there anymore.