Doomed Wombat
Let's go Darling!
- Location
- Dancing on wires!
Only us Muspelhiem and the inquisition knows that at this moment, and we're not supposed to know.
Only us Muspelhiem and the inquisition knows that at this moment, and we're not supposed to know.
Well the Inquisition does do our diplomacy ATM and it recruits large number of psykers per year.Do we have Psykers for diplomacy?
Some weak diviners and telepaths with extremly good control could be helpful for any diplomatic delegation.
If upgrading the Unseen University boosts pass rates somehow (even a +1% boost), I would advocate it sooooo hard outside of truly absurd costs. Ditto for any action providing a permanent boost to psyker pass rate, which is largely why I'm all for having moar sanctionitesss.I don't know, the bonus given for those cities were very useful, and I kinda like to pile up bonuses Asap...
Well the forge psyker city has added +15 to sanctionite skill level.If upgrading the Unseen University boosts pass rates somehow (even a +1% boost), I would advocate it sooooo hard outside of truly absurd costs. Ditto for any action providing a permanent boost to psyker pass rate, which is largely why I'm all for having moar sanctionitesss.
Only us Muspelhiem and the inquisition knows that at this moment, and we're not supposed to know.
Do we have Psykers for diplomacy?
Some weak diviners and telepaths with extremly good control could be helpful for any diplomatic delegation.
If upgrading the Unseen University boosts pass rates somehow (even a +1% boost), I would advocate it sooooo hard outside of truly absurd costs. Ditto for any action providing a permanent boost to psyker pass rate, which is largely why I'm all for having moar sanctionitesss.
Psykers are not a thing everybody has, most Niflehiemers are the lowest level of blank (Sigma) which gives them incredibly minor resistance so they only come off as awkward rather than hateful to normal people. They do have higher levels, but Klovis estimated that the number who are of a useful level is only a few hundred. Ridcully has been in the presence of Multiple Niflehiemers and and found nothing and remember how hard it is to get a spy network on Niflehiem. We did it cause we got Jane and maybe some inqusitorial assets.I suspect that pretty much everybody figured it out. It's something that's easily can be found by anybody's sanctioned psykers. They are around for much longer than we are. If every Niffelheimer(is it the right word?) met by your psykers is blank, you will suspect something.
Lets see.Will the remaining loyalist Primarchs appear in the future? Even if is only in the sense that they are doing shit in other parts of the galaxy far from us?
6. Ironically its Jhagitai who's most likely to come back as most people assume he was in the web way and that's been flushed out by Yneed.
Not going to happen he HATES eldar and being in the Webway fighting Dark Eldar would do nothing for his opinion even if he cares about the difference.I can see him cutting a deal with the eldar actually, they don't really have a strong opinion on the petty human empires but they hate chaos. They might let him keep using the webway to support humanity so long as he mostly helps out by shooting cultists.
Turn 63.Does anyone know which turn that Freya died?
I want to make an Omake where Syr takes some time off her busy day to remember her.
EDIT: Also was she burried or given a viking funeral? I can find when she died but not what was done with the body.
Of course, they could decide to go very low risk and try raiding our commerce. But we're likely to do the same, and would probably be much better at it given our technology.
Still haven't caught up completely, but this raises a point. Do we have a fleet capable of commerce raiding?
As I recall no one took an interest in building a fleet that could do that.
State of the Outside
This is a brief overview of the information supplied by the Ultramarines about the area surrounding the Imperial Trust. You should remember when reading it that it may be severely out of date by the time that the Warp Storm ends, given that you seem to be moving at nearly a tenth the pace of the surrounding galaxy.
To begin with the main force in the surrounding area is the Orks, having taken the entirety of the sector apart from Valinor and the Imperial Trust when the Ultramarines arrived. They are split into three separate domains, one under the command of Ulg the Unstoppable based in Gehenna, one under the command of Kazag the Mighty based in the former Civilized Worlds Collective and one under the command of Garkill the Konqueror based around his fleet, though Danaan is also in his sphere of influence. As is normal for Orks these Warlords mostly focus on fighting each other but occasionally unite to fight a common enemy, such as the Golden Legions of Valinor. They are no different from how Orks have always been, and can be dealt with by traditional tactics.
The only other force in the sector is the Valinor Sub-Sector, recently released from the Warp Storm and totally under the control of the Abomination. It military forces, the Golden Legion, are a highly disciplined and effective fighting force that has proven to be able to make significant gains against the Orks despite being heavily outnumbed and dealing with a veteran force. According to Captain Julius while the Golden Legions are highly disciplined, near unbreakable and highly skilled have little initiative and are vulnerable to decapitation strikes.
The closest Imperial Remnant is the Dragons Nest, a Astartes Protectorate under the command of the Blood Dragons, a chapter descended from the Blood Angels. They currently command the majority of a sector but are caught between the Orks, mostly under Garkill and Ulg, the Golden Legions and a force of Necrons, as well as several other lesser threats. These numbers have forced the Blood Dragons to train a large, well equipped regular force and to expand their numbers to several times the Codex Astartes limit. The Dragon's Nest is the polity most likely to be willing to ally with you and will be mighty allies indeed.
The only other Imperial Remnant in the area is the Petty Imperium of Karnas, a collection of a dozen worlds centered on the old recruiting world Karnas, which was famous for its seige specialists. This petty Imeprium while not as strong as the Dragons Nest is more secure due to the fact that the only faction attacking it at the moment is the Orks under Kazag the Mighty.
The most worrying of the Xenos species are the Nexx, a insectoid species that has yet to invent faster then light travel but has still conquered a entire sector using generation ships. The Nexx are an ancient species that the Imperium has known about for over five thousand years, but given that they were restricted to a single very heavily fortified system has never had the time and available forces to wipe out. This changed around fourteen hundred years ago when a Nexx worker caste inventor discovered a alternate dimension from which he could draw near infinite amounts of energy. The Nexx immediately began replacing their larger reactors with AD reactors and greatly increasing their technological level by brute force. Around three centuries later they built the first Nexx Colony Ship, a colossal generation ship capable of housing a billion Nexx for over a hundred years and reaching 0.8c due to conventional acceleration. Using these ships they slowly spread out over the surrounding regions, coming into conflict with the local Imperial Sector Fleet. While at first they were losing these conflict severely this changed with the death of the Emperor thirty years into the conflict, when the Imperial Sector Fleet was wiped out by the resulting warpstorms. The surviving Nexx, all three worlds of them immediately started going on the offensive, eventually conquering the entire sector. While in many ways this sounds like a normal post Imperial story it differing in one major aspect, the alternate dimension that the Nexx figured out how to draw power from was the Warp. According to Captain Julius it is not clear exactly when the Nexx started worshiping Chaos Undivided but it is clear that by the time of the Emperor's death it was their only religion. The Nexx Navy relies on slow, large warships with powerful but inefficient energy weapons and shields and are best deal with by boarding actions while their ground forces are mostly poorly equipped Chaotic levy's but have powerful superheavies.
This changed around fourteen hundred years ago when a Nexx worker caste inventor discovered a alternate dimension from which he could draw near infinite amounts of energy.
The Nexx Navy relies on slow, large warships with powerful but inefficient energy weapons and shields and are best deal with by boarding actions while their ground forces are mostly poorly equipped Chaotic levy's but have powerful superheavies.
The only other new xenos species in the region that the Ultramarines believe could be a threat are the Sahaar, a species consisting of foot long reptiles that holds around half a sector. Not to much is known about the Sahaar except that they are loners by nature, with their only cities being military fortifications and industrial hubs, that they currently lack any religion, and that while not incredible expansionist they are willing to take advantage of any easy oppetunity that they can to expand, of which their were many in the years after the Emperor's death. On the ground they rely entirely on Mechs and armour, as their size prevents infantry from being worthwhile against any other species. In space however they rely on suspiciously Imperial naval technology and their small size to create a warfleet that is better ton for ton then any of the post Imperial remnants. Captain Julius has not personally engaged the Sahaar so has no advice for dealing with them.
Still haven't caught up completely, but this raises a point. Do we have a fleet capable of commerce raiding?
As I recall no one took an interest in building a fleet that could do that.
This isn't really so much something you have a fleet for so much as having a bunch of independent squadrons dedicated to it. The Imperial Navy has 60 Privateer Escorts, and if they build some Buccaneers in the next few years we should end up with a respectable number of commerce raiding groups.
1. yes I will get around to a few upgrade when they become necessaryHmm.
@durin
1. Shouldn't Ridcully and Xavier's Avernite Elder trait have been upgrade to Avernite Centenarian by now?
2. Is there a 3rd/8th-generation Avernite trait, to reflect the eugenics experiment that is Avernus?
3. Is there a Master/Grandmaster Sanctionite/Battle Psyker trait/ranking?
4. Is there any point when a Sanctionite aren't likely to risk things like blowing up/starting a daemonic incursion when using their powers in a combat scenario?
4a. Like hitting Elite/Master level, etc
5. Could an Elite/Master/Grandmaster Sanctionite have multiple disciplines?
5a. Or use psyker powers from disciplines they aren't native in with proficiency, like a Primaris?
6. What's the combat ability of a Veteran/Elite/Master/Grandmaster Sanctionite?
7. I assume that a Heroic Sanctionite wouldn't necessarily provide extra actions?
EDIT:
8. What's the typical lifespan of an Avernite without Juve-Nat treatment?
8a. And also maximum lifespan (I.E, old age.)
@durin what does the Unseen University look for in battle Psykers for in mentally1. yes I will get around to a few upgrade when they become necessary
2. no
3. yes they are the rankings above elite
4. elite they are somewhat stable, master yes but even then they will be far more at risk then even a veteran battle psyker
5. yes
6. on average equivalent to a battle psyker of two levels lower
7. no they will provide a bonus to their area of specialty (teaching, crafting research ect)
8. 50
8a. 70-80
first mentality, then skills then everything else@durin what does the Unseen University look for in battle Psykers for in mentally
2.skills,
3. proficiency in using conventional ranged combat, melee, unarmed, etcetera..