HanEmpire
Delicious
Anything to replace the fermented arms.
Anything to replace the fermented arms.
I have just one problem @RambleAvernus Beergrass
One of the most interesting of Avernus's plants. It is one of the few native flora that are able to be cultivated as a crop by humans and one of only a select few even an already small sample that take well to domestication. Self-defense is the production of high concentration alcohol in quantities enough to cause the air to be saturated with alcohol and disorient any of Avernus's fauna that stumble across a large patch. On a deathworld, an inebriated animal is easy prey and usually dead. The Beergrass is mostly kept in check by the narrow climate conditions it needs to thrive. When such conditions are met, it is extremely prolific and it is estimated that in conjunction with other threats, a large patch outside a major city could be a major problem if it were to saturate the air of a city, degrading its defenses and the vigilance of its defenders. In any case, it appears to hold promise as a cash crop, especially when the juices are extracted and refined to produce a potent but very sweet liquor.
Of course it immune to fire. What are you talking about?I have just one problem @Ramble
While a dangerous plant you missed one opportunity.
It must be able to light the ethanol on fire and remain unharmed itself.
Then it will be a true Avernite plant, otherwise it is merely another traitor brew.
Yes. The raw promethium we're digging out of the planet is biomass that's been crushed by the planet's pressure over tens of millions of years, just like the raw promethium found on Earth.Avernus predates chaos right, it was formed/made before the war in heaven?
Avernus Beergrass
One of the most interesting of Avernus's plants. It is one of the few native flora that are able to be cultivated as a crop by humans and one of only a select few even an already small sample that take well to domestication. Self-defense is the production of high concentration alcohol in quantities enough to cause the air to be saturated with alcohol and disorient any of Avernus's fauna that stumble across a large patch. On a deathworld, an inebriated animal is easy prey and usually dead. The Beergrass is mostly kept in check by the narrow climate conditions it needs to thrive. When such conditions are met, it is extremely prolific and it is estimated that in conjunction with other threats, a large patch outside a major city could be a major problem if it were to saturate the air of a city, degrading its defenses and the vigilance of its defenders. In any case, it appears to hold promise as a cash crop, especially when the juices are extracted and refined to produce a potent but very sweet liquor.
Is this for the cows not to turn into flaming murder lions that spread disease that I think are based on sekhemet.
Beergrass: This tall, yellow and red grass grows abundantly in the floodplains of the Iota region. While alive its stalks produce bulbous vacuoles that contain a thick, nutrient rich fluid with a high ethanol content. Dead and damaged beergrass stalks release a pheromone signal that causes other stalks to rapidly convert the ethanol in their nutrient vacuoles into methanol.
Hathor Beast: This single-sex species feeds primarily on the beergrass of the Iota region floodplains. While they do possess a thick hide and a short range (3m-4m) aura that induces a state of calm, they do not possess any obvious offensive capabilities that would explain why most predators in the region give them such a wide berth.
Hathor Beast milk is nutritious, but its high alcohol content makes it generally unsuitable as anything other than a recreational foodsource. Since the creatures do not seem to require alcohol for their survival, it is possible that an alteration to their diet might allow Hathor Beasts to produce milk that better serves our needs.
Sun-Swallower Serpent: These massive (specimens over 100m long have been observed), subterranean snakes spend much of their time dormant. When they emerge to hunt, they surround themselves in an aura of darkness that weakens the walls between the Materium and the Warp. They are one of the few Avernite species that do not react with immediate violence when presented with daemons: instead using the daemons that are lured into the Materium by their aura as bait for their preferred prey.
Sun Beetles are particularly hostile to Sun-Swallower Serpents.
Yeah, I saw it and it didn't pose a dangerous threat to humanity. Also the description was a bit barebones so I Avernus-ized it. Sorry.I uhh... actually already posted this. Same name even.
With these, although I left the Sekhemet part up to inference.
Yeah, I saw it and it didn't pose a dangerous threat to humanity. Also the description was a bit barebones so I Avernus-ized it. Sorry.
Well, I sort of wanted it to be like, a multiplier you know? Like, in your incarnation, it's only lethal to the people attempting to harvest it.Methanol Fires are Invisible
It goes from delicious to highly toxic when you try to harvest it, and it burns with invisible fire.
Plus, not everything need be immediately and obviously dangerous. Consider the Avalanche Shrub. Harmless when alive, catastrophic in death.
Maybe I could alter it to be vulnerable to periodic blights...
EDIT: Admittedly, it really was there to support the Hathor/Sehkmet beastie.
ANOTHER EDIT: And having it release the methanol in a cloud is also a good idea.
So what? so long as there isn't a warpstorm we can keep a large enough stockpile for many years.
A stockpile doesn't need to last millennia, it needs to last long enough for us to make adjustments to our industry.Warpstorms can go on for millennia. Stockpiles alone aren't enough.
...I don't understand what you're arguing for.So what? so long as there isn't a warpstorm we can keep a large enough stockpile for many years.
A stockpile doesn't need to last millennia, it needs to last long enough for us to make adjustments to our industry.
Then click on the up arrow buttons on the quote to reread the conversation.
No, my argument is that we do not have to be self sufficient on non essentials when we can use trade and stockpiles to make up for deficiencies while allowing us to reap the benefits of specialization. And the stockpiles will allow us to have time to adjust our industry in the case that we are cut off from trade by a warpstormYour argument is that we should opt for a maximum production setup?
Why not set up all the industry and infrastructure to remain self-sufficient during times of plenty when we don't have to work on a shrinking budget? Being sustainable is more important than specialization after all.
But do the luxury STC libraries include Coca-Cola's secret formula!?
Still gotta trade with the Sirens, I think? Then it's next turn.
On the subject of the new region, I have a few ideas on what we might find under the earth based on suggestions from the Bay12 forum.
Maybe there's an ancient Avernite monster trapped beneath as a result of some great battle with another beast. Avernus has been around for a long time and it probably has its own stories within itself rather than being nothing more than an ecosystem.
Maybe instead of a beast, some psychic artifact created by an Avernite sentient that got locked away for some reason?
Or what about that sentient or that beast, except we only find their corpse?
A Dark Age nuke-equivalent base could've been locked deep underground to prevent the Men of Iron from accessing them. When the Men of Iron got to the place they couldn't get in, so they rigged the place with rad traps and other nasties to get the wildlife riled up against any humans who tried accessing the base.
Because it slows your growth. Also, you are assuming there will be a warp storm that will trap us alone for one thousand years in the first place.Why not set up all the industry and infrastructure to remain self-sufficient during times of plenty when we don't have to work on a shrinking budget?
If that was true then all the planets in the imperium would have been generalist planets instead of the many specializations they have.Being sustainable is more important than specialization after all.
You can't rely on warpstorms to be predictable. Worst case should always be the one you're able to beat in 40k.Because it slows your growth. Also, you are assuming there will be a warp storm that will trap us alone for one thousand years in the first place.
If that was true then all the planets in the imperium would have been generalist planets instead of the many specializations they have.
Quite often specializing is more profitable, so they specialize. And their overall GDP is worth more because of it. Letting them buy more stuff, and shore up their weak points later with their high amounts of money.
You are the one relying on the warp storm coming.You can't rely on warpstorms to be predictable. Worst case should always be the one you're able to beat in 40k.
I am going to need a citation about that.Also the Imperium intentionally keeps no self reliant worlds in order to make it easier to put down rebellions.