The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
Anything to replace the fermented arms.
Avernus Beergrass

One of the most interesting of Avernus's plants. It is one of the few native flora that are able to be cultivated as a crop by humans and one of only a select few even an already small sample that take well to domestication. Self-defense is the production of high concentration alcohol in quantities enough to cause the air to be saturated with alcohol and disorient any of Avernus's fauna that stumble across a large patch. On a deathworld, an inebriated animal is easy prey and usually dead. The Beergrass is mostly kept in check by the narrow climate conditions it needs to thrive. When such conditions are met, it is extremely prolific and it is estimated that in conjunction with other threats, a large patch outside a major city could be a major problem if it were to saturate the air of a city, degrading its defenses and the vigilance of its defenders. In any case, it appears to hold promise as a cash crop, especially when the juices are extracted and refined to produce a potent but very sweet liquor.
I have just one problem @Ramble

While a dangerous plant you missed one opportunity.

It must be able to light the ethanol on fire and remain unharmed itself.

Then it will be a true Avernite plant, otherwise it is merely another traitor brew.
 
I have just one problem @Ramble

While a dangerous plant you missed one opportunity.

It must be able to light the ethanol on fire and remain unharmed itself.

Then it will be a true Avernite plant, otherwise it is merely another traitor brew.
Of course it immune to fire. What are you talking about?

What? You think you can just go out with flamers and clear it out? Hell the fuck no.

You want to clear it out, you grab your weed wackers, push mowers (can't use combustion) and safety scissors and you go snipping away at it.
 
Avernus Beergrass

One of the most interesting of Avernus's plants. It is one of the few native flora that are able to be cultivated as a crop by humans and one of only a select few even an already small sample that take well to domestication. Self-defense is the production of high concentration alcohol in quantities enough to cause the air to be saturated with alcohol and disorient any of Avernus's fauna that stumble across a large patch. On a deathworld, an inebriated animal is easy prey and usually dead. The Beergrass is mostly kept in check by the narrow climate conditions it needs to thrive. When such conditions are met, it is extremely prolific and it is estimated that in conjunction with other threats, a large patch outside a major city could be a major problem if it were to saturate the air of a city, degrading its defenses and the vigilance of its defenders. In any case, it appears to hold promise as a cash crop, especially when the juices are extracted and refined to produce a potent but very sweet liquor.

I uhh... actually already posted this. Same name even.

Is this for the cows not to turn into flaming murder lions that spread disease that I think are based on sekhemet.

With these, although I left the Sekhemet part up to inference.

Beergrass: This tall, yellow and red grass grows abundantly in the floodplains of the Iota region. While alive its stalks produce bulbous vacuoles that contain a thick, nutrient rich fluid with a high ethanol content. Dead and damaged beergrass stalks release a pheromone signal that causes other stalks to rapidly convert the ethanol in their nutrient vacuoles into methanol.

Hathor Beast: This single-sex species feeds primarily on the beergrass of the Iota region floodplains. While they do possess a thick hide and a short range (3m-4m) aura that induces a state of calm, they do not possess any obvious offensive capabilities that would explain why most predators in the region give them such a wide berth.
Hathor Beast milk is nutritious, but its high alcohol content makes it generally unsuitable as anything other than a recreational foodsource. Since the creatures do not seem to require alcohol for their survival, it is possible that an alteration to their diet might allow Hathor Beasts to produce milk that better serves our needs.

Sun-Swallower Serpent:
These massive (specimens over 100m long have been observed), subterranean snakes spend much of their time dormant. When they emerge to hunt, they surround themselves in an aura of darkness that weakens the walls between the Materium and the Warp. They are one of the few Avernite species that do not react with immediate violence when presented with daemons: instead using the daemons that are lured into the Materium by their aura as bait for their preferred prey.
Sun Beetles are particularly hostile to Sun-Swallower Serpents.
 
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Yeah, I saw it and it didn't pose a dangerous threat to humanity. Also the description was a bit barebones so I Avernus-ized it. Sorry.

Methanol Fires are Invisible

It goes from delicious to highly toxic when you try to harvest it, and it burns with invisible fire.

Plus, not everything need be immediately and obviously dangerous. Consider the Avalanche Shrub. Harmless when alive, catastrophic in death.

Maybe I could alter it to be vulnerable to periodic blights...

EDIT: Admittedly, it really was there to support the Hathor/Sehkmet beastie.
ANOTHER EDIT: And having it release the methanol in a cloud is also a good idea.
 
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Methanol Fires are Invisible

It goes from delicious to highly toxic when you try to harvest it, and it burns with invisible fire.

Plus, not everything need be immediately and obviously dangerous. Consider the Avalanche Shrub. Harmless when alive, catastrophic in death.

Maybe I could alter it to be vulnerable to periodic blights...

EDIT: Admittedly, it really was there to support the Hathor/Sehkmet beastie.
ANOTHER EDIT: And having it release the methanol in a cloud is also a good idea.
Well, I sort of wanted it to be like, a multiplier you know? Like, in your incarnation, it's only lethal to the people attempting to harvest it.
I wanted it to be a bit more sinister. By being extremely prolific as well as constantly releasing alcohol, it isn't lethal to the people harvesting it, no, but having too much of it around degrades the vigilance of defenders as well as the effectiveness of defenses, making them more vulnerably to wildlife.
 
So what? so long as there isn't a warpstorm we can keep a large enough stockpile for many years.

A stockpile doesn't need to last millennia, it needs to last long enough for us to make adjustments to our industry.
...I don't understand what you're arguing for.

Your argument is that we should opt for a maximum production setup?
 
...I don't understand what you're arguing for.
Then click on the up arrow buttons on the quote to reread the conversation.
Your argument is that we should opt for a maximum production setup?
No, my argument is that we do not have to be self sufficient on non essentials when we can use trade and stockpiles to make up for deficiencies while allowing us to reap the benefits of specialization. And the stockpiles will allow us to have time to adjust our industry in the case that we are cut off from trade by a warpstorm
 
On the subject of the new region, I have a few ideas on what we might find under the earth based on suggestions from the Bay12 forum.

Maybe there's an ancient Avernite monster trapped beneath as a result of some great battle with another beast. Avernus has been around for a long time and it probably has its own stories within itself rather than being nothing more than an ecosystem.
Maybe instead of a beast, some psychic artifact created by an Avernite sentient that got locked away for some reason?
Or what about that sentient or that beast, except we only find their corpse?
A Dark Age nuke-equivalent base could've been locked deep underground to prevent the Men of Iron from accessing them. When the Men of Iron got to the place they couldn't get in, so they rigged the place with rad traps and other nasties to get the wildlife riled up against any humans who tried accessing the base.
 
On the subject of the new region, I have a few ideas on what we might find under the earth based on suggestions from the Bay12 forum.

Maybe there's an ancient Avernite monster trapped beneath as a result of some great battle with another beast. Avernus has been around for a long time and it probably has its own stories within itself rather than being nothing more than an ecosystem.
Maybe instead of a beast, some psychic artifact created by an Avernite sentient that got locked away for some reason?
Or what about that sentient or that beast, except we only find their corpse?
A Dark Age nuke-equivalent base could've been locked deep underground to prevent the Men of Iron from accessing them. When the Men of Iron got to the place they couldn't get in, so they rigged the place with rad traps and other nasties to get the wildlife riled up against any humans who tried accessing the base.

Speaking of the Bay12 Forums, that reminds me of the Deep Nobles, which I first saw written up there.
The Deep Nobles & Other Civilizations

Something like those would be really nasty to discover.
 
River bug:
River bug:

These omnivorous creatures, roughly two hand-spans across in size, are completely blind, however are capable of sensing things through the Warp. They are excellent sprinting swimmers, runners and climbers, and were recorded by expeditionary force elements as reaching 50 m/s in the water for short periods of time with a ground sprinting speed of approximately the same, and of climbing vertical tree trunks at perhaps 30 m/s.

River bugs have a thin, but hard and tough exoskeleton that covers their entire body except for their mouth region. This exoskeleton is capable of deflecting glancing impaler rounds. Their mouth is lined with toothed tentacles which rip flesh and plant matter to small pieces at astonishing speed before shovelling it inside their mouths, aided by their pincer manipulators. River bugs have been seen to use their toothed tentacles to burrow out holes in rocks to dwell.

River bug reproduction is based on budding eggs from their exoskeleton, which are laid in the mud of the river banks just before flooding occurs. They are hermaphroditic organisms, though are not capable of self-fertilisation.

River bugs have no anus; once digested, the waste of the food is excreted out of the mouth.

River bugs are social creatures, living in groups with a median size of 100 which have been seen to merge to form swarms to attack their predator species and the expeditionary force.

Their flesh is noted as being particularly tasty, and eating them poses no special challenge once caught and killed, apart from whatever parasites or diseases they may have been carrying.


 
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Why not set up all the industry and infrastructure to remain self-sufficient during times of plenty when we don't have to work on a shrinking budget?
Because it slows your growth. Also, you are assuming there will be a warp storm that will trap us alone for one thousand years in the first place.
Being sustainable is more important than specialization after all.
If that was true then all the planets in the imperium would have been generalist planets instead of the many specializations they have.
Quite often specializing is more profitable, so they specialize. And their overall GDP is worth more because of it. Letting them buy more stuff, and shore up their weak points later with their high amounts of money.
 
Because it slows your growth. Also, you are assuming there will be a warp storm that will trap us alone for one thousand years in the first place.

If that was true then all the planets in the imperium would have been generalist planets instead of the many specializations they have.
Quite often specializing is more profitable, so they specialize. And their overall GDP is worth more because of it. Letting them buy more stuff, and shore up their weak points later with their high amounts of money.
You can't rely on warpstorms to be predictable. Worst case should always be the one you're able to beat in 40k.
Also the Imperium intentionally keeps no self reliant worlds in order to make it easier to put down rebellions.
 
You can't rely on warpstorms to be predictable. Worst case should always be the one you're able to beat in 40k.
You are the one relying on the warp storm coming.

I am saying to keep a stockpile in case of warpstorm; but use the fact that it is rare event to leverage trade to increase our rate of growth.

You are arguing that it is inevitable and thus a stockpile is insufficient and we must be self sufficient in all things ASAP.
Also the Imperium intentionally keeps no self reliant worlds in order to make it easier to put down rebellions.
I am going to need a citation about that.
 
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