The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
If this place is going to be Egypt-themed, I'm going to have to say that there be pyramids that act the same as the caves, but more trap laden, so instead of coming in there and coming out twice two days before you went in, you instead step on a trapped tile that sticks you in a time bubble.
 
Time distortion is something that can happen in the caverns, but not in all parts of the caverns and certainly not something that can be considered a common occurrence.
Okay then, 'so instead of coming in there and being burned to cinders when the place heats up to unimaginable temperatures, you'll step on a pressure plate and be turned into crispy Avernian by a column of fire.'
Is that a better example?
 
Wait... None of you figured out iota was Egypt themed!?

Needs apparently docile cattle that metamorphose into horrifying bloodthirsty lionesses every lunar month.

When they sober up, rather. Also, Helljackal aura and alcoholic milk. Feed on naturally fermenting grains that produce pure methanol.

ALSO also birds of prey with actual laser beam eyes.

Wait, is that a Medjed reference? He's a ghost. Make the birds able to phase?

As for everyone mentioing soul eating crocodiles based on Amut... those already exist. Check the biologes action.

It occurs to me no-one has suggested something based on Apep.
 
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Okay, in future I'm putting a moratorium on posting until my brain has woken up enough to engage the supercillious twit filter and I'm able to not act like an ass.
 
Beergrass: This tall, yellow and red grass grows abundantly in the floodplains of the Iota region. While alive its stalks produce bulbous vacuoles that contain a thick, nutrient rich fluid with a high ethanol content. Dead and damaged beergrass stalks release a pheromone signal that causes other stalks to rapidly convert the ethanol in their nutrient vacuoles into methanol.

Hathor Beast: This single-sex species feeds primarily on the beergrass of the Iota region floodplains. While they do possess a thick hide and a short range (3m-4m) aura that induces a state of calm, they do not possess any obvious offensive capabilities that would explain why most predators in the region give them such a wide berth.
Hathor Beast milk is nutritious, but its high alcohol content makes it generally unsuitable as anything other than a recreational foodsource. Since the creatures do not seem to require alcohol for their survival, it is possible that an alteration to their diet might allow Hathor Beasts to produce milk that better serves our needs.

Sun-Swallower Serpent:
These massive (specimens over 100m long have been observed), subterranean snakes spend much of their time dormant. When they emerge to hunt, they surround themselves in an aura of darkness that weakens the walls between the Materium and the Warp. They are one of the few Avernite species that do not react with immediate violence when presented with daemons: instead using the daemons that are lured into the Materium by their aura as bait for their preferred prey.
Sun Beetles are particularly hostile to Sun-Swallower Serpents.
 
Tarpit Scarab: These carnivorous, beetle like insect-analogues measure between 4 and 6 cm in length and possess two sets of razor sharp mandibles. A swarm of these carnivorous insects can reduce a human to bones in a matter of seconds.
Alone, a Tarpit Scarab possesses none of the unusual, Warp derived abilities that seem to define Avernite wildlife. Tarpit Scarab swarms, on the other hand, display two unusual characteristics.
The first is a short range entropic aura similar to that of the Gnaw Worm, although heavily biased towards degrading metallic substances over stone. Objects destroyed in this manner are reduced to a thick, tarry substance. The Scarabs are immune to the adhesive qualities of this material.
The second is an aura that prevents most forms of teleportation and phasing; one cannot become immaterial to escape the swarm. Only Blink Spiders appear to be able to bypass this field.
Tarpit Scarabs appear to be drawn to large quantities of refined metals.
 
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Thought: Necrons have an Egyptian theme going. The Old Ones were primarily fighting the Necrons. Region Iota has an Egyptian theme. Symmetry.
What if a lot of Iota wildlife was particularly well suited to killing Necrons?
 
King's Tears Bee: According to Siren legend, a young queen must sting one destined to lead before it can establish a new hive, but that their sting will poison that destiny, dooming all that follow them.
On the three occasions where a nesting flight has been observed from beginning to end, the swarms did appear to single out specimens in a leadership position* for the queen to sting before settling down.
The sirens have also expressed an extreme interest in acquiring King's Tears Bee honey, which has a high alcohol content due to the Beergrass nectar it is often refined from.

*Two Anubis Jackal alphas and a PDF sergeant who was being considered for promotion to the Helltroopers. The Jackal packs and the sergeant's squad have been placed under observation.
 
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I really don't want to see the hippos on Avernus. They're one of the most dangerous animals in Africa IRL, and are the most dangerous of the large animals. (I think they're beaten out by a few species of bug that spread disease.)
 
@durin
1. Do thundabests resemble ankylosaurs?
2. Do you have a theme in mind for the Norther region? I'm thinking of looking at Slavic, Russian and Scandinavian folktales for insperation.
 
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