The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 592 80.3%
  • No

    Votes: 145 19.7%

  • Total voters
    737
What's the procedure for the Trust if they suddenly lose contact with a world? Avernus, in particular.

Can our Primaris Psykers function as Astropaths in an emergency?
 
Quick question: are cows a thing in WH40K, or are they entirely replaced by Grox? 'Cause I have an idea for a Hathor/Sekhment based critter that looks like a cow (usually eats naturally fermented stuff, if it sobers up it acts like a helljackal alpha), and I'm not sure if I should describe it as cow-like, or try to describe a cow to someone whose never seen one.
Completely replaced by Grox to my knowledge, but given the number of Imperial worlds there are certainly bovine creatures.

So instead of cow like describe it as bovine.

What's the procedure for the Trust if they suddenly lose contact with a world? Avernus, in particular.
Cross fingers, hope for the best, prepare for the worse.

Same for all worlds Avernus isn't really special in that regard to my knowledge.
 
Last edited:
Still no answer to the Betas that keep burning our districts to the ground.

I wonder if we would have been better off distributing psyker settlements among the cities rather than building them their own cities. They might be able to detect chaotic psykers faster.

…sod. Not sure what we can do to fix that.

Luckily it's easy to train someone from bad to mediocre than it is for someone who is good at something to get better, at least according to how durin has mentioned he rolls things.
 
I wonder if we would have been better off distributing psyker settlements among the cities rather than building them their own cities. They might be able to detect chaotic psykers faster.
That was an option when we first ran into the issue of building a new city.

It would start integration between Psykers, increase the rate of finding new ones and beating chaos ones in exchange for greater casualties, but it caused moral damage so it was decided to shelf it for a while.
 
No major surprises in Governor Garp's updated character sheet that I can see, though it's interesting he has an elite Ogryn bodyguard.

EDIT: Didn't he get married to Sif? Suprised there's no trait about that or indication of his relationship with his wife.

Hey, when we made treaties with the Trolls wasn't there a suggestion that we could contact them again for deals other than "let each other alone"? I wonder if we should experiment with recruiting a small unit of troll soldiers. As long as they don't leave the planet, it shouldn't cause a lot of diplomatic backlash. Unlike with the Sirens, I can't imagine the trolls being in much danger of stealing/learning our technology.
 
Last edited:
Poor us you mean.

Even with our upgrades too... just about everything.

An incursion would be devastating, especially now with millions of casualties we haven't replaced yet.
OTOH we've rearmed, got 34 more years of development, more population, even a population trait now, and our train network isn't likely to fail on us, we have Hercules dropships which supposedly have realistic odds of going through a warp storm when everything else is grounded.. Even on the psyker issue, our psykers are spread among 3 very heavily warded cities, so the damage won't be as bad...

..Assuming an incursion on the scale of the previous one, of course.
 
No major surprises in Governor Garp's updated character sheet that I can see, though it's interesting he has an elite Ogryn bodyguard.
@durin hasn't changed his sheet yet...

Its the same as it has been since we investigated him after Jontunhiem emmerged from its warp storm.

Hey, when we made treaties with the Trolls wasn't there a suggestion that we could contact them again for deals other than "let each other alone"? I wonder if we should experiment with recruiting a small unit of troll soldiers. As long as they don't leave the planet, it shouldn't cause a lot of diplomatic backlash. Unlike with the Sirens, I can't imagine the trolls being in much danger of stealing/learnign our technology.
Yeah not going to happen for now, Trolls don't want to work with us and if we recruit them as soldiers they will want guns.

OTOH we've rearmed, got 34 more years of development, more population, even a population trait now, and our train network isn't likely to fail on us, we have Hercules dropships which supposedly have realistic odds of going through a warp storm when everything else is grounded.. Even on the psyker issue, our psykers are spread among 3 very heavily warded cities, so the damage won't be as bad...
By not nearly as bad, still enough to knock us back years.
 
Soul-Shell Pangolin: Small arboreal mammals with thick, crystalline scales; Soul-Shell Pangolins are nearly immune to the powers of the Warp. They are immune to psychic attack, are able to ignore warpfire and their scales are impenetrable to all known phasing organisms. These qualities do not persist after death; a Soul-Shell Pangolin's scales crumble to dust almost immediately.
Soul-Shell Pangolins are capable of selectively phasing their tongues and primarily feed on the myriad forms of immaterial parasitic insects that inhabit their ecosystem. As such, many larger animals will develop symbiotic relations with Soul-Shell Pangolin colonies, offering protection from physical dangers in exchange for dealing with parasites.

If you can convince one to sit on your head, it would act like a makeshift Psychic Hood.
 
Soul-Shell Pangolin: Small arboreal mammals with thick, crystalline scales; Soul-Shell Pangolins are nearly immune to the powers of the Warp. They are immune to psychic attack, are able to ignore warpfire and their scales are impenetrable to all known phasing organisms. These qualities do not persist after death; a Soul-Shell Pangolin's scales crumble to dust almost immediately.
Soul-Shell Pangolins are capable of selectively phasing their tongues and primarily feed on the myriad forms of immaterial parasitic insects that inhabit their ecosystem. As such, many larger animals will develop symbiotic relations with Soul-Shell Pangolin colonies, offering protection from physical dangers in exchange for dealing with parasites.

If you can convince one to sit on your head, it would act like a makeshift Psychic Hood.

I love this. I want to see Avernites start raising and bonding with their new turtle buddies.

Does anyone have any idea's as to what to trade to the Sirens.

We can't trade them tech.

We can possibly help deal with coastal problems or things that they don't have the guns to deal with. Alternately, depending on the situation, we may be able to help our friendly Sirens expand into rival territories... As long as they're not asking us to go out to sea. Terrestrial supply lines and that sort of stuff.
 
Last edited:
We can possibly help deal with coastal problems or things that they don't have the guns to deal with. Alternately, depending on the situation, we may be able to help our friendly Sirens expand into rival territories... As long as they're not asking us to go out to sea. Terrestrial supply lines and that sort of stuff.
Good would certainly help.

@durin

1. With the food we've been providing have we seen the Troll population increase.
 
@durin Would you prefer more, less or the same level detail? I'm looking to give you ideas rather than powergame.
a bit more but not much, the amount you have given is pretty good
it would be convenient if you gathered them all in one post so it is easy to reference them however
@durin
Does our Helguard recruit only from the Helltroopers, or also from the PDF?
they recruit from both but it takes a pretty impressive soldier to jump straight from PDF to Helguard
 
Does anyone have any idea's as to what to trade to the Sirens.

We can't trade them tech.

At this point I'm waiting to see how durin plays the negotiations. If there's a write-in request to come up with things to offer then that's one thing, but it might be offers for us to vote on or it might be some sort of "obviously you would agree" where they only wanted Food and luxury goods and things that are trivial for us to provide so durin assumes we agree.
 
@durin
1. how often are Avernites in a over clockd adrenaline rush state and if so is this bad for them.
2. When Avernus first won the vote did you plan for it to be this bullshit or did it escalate over time as the quest went on.
 
Welcome to the Helguard
Little something for our best.

Welcome to the Helguard


Welcome Freshlings!
I am Sergeant Jackson and you are now the 9. Helguard Training Regiment. You will stay here for six to twelve month until your training is continued in a full regiment where you will learn your specific task and the work with your regiment's weapons from veterans. That is if you don't run back to your old unit after failing your training here.

But for now you are all under my command.
No matter if you were a gunner, a driver or an artillery-spotter. No matter if you will be a drop-trooper or combat-medic. Here you are all recruits.

I am not here to make you run laps or field-strip your Impaler. You should know how to do it and if you don't, both you and the captain who recommended you for the Helguard will find themselves burning Avalanche-Shrubs in a PDF unit before this week is over.
Sure, we will put you through all the regular training you are used to, wouldn't want the lot of you to get rusty on the basics. But that is not why we are here.
We are here because my commanders and your former commanders think you all have the skill and discipline that have allowed us to survive on this damned planet and in this galaxy full of monsters and madmen and then maybe the bit extra that can allow a man or woman to become a Helguard.

You all have learned to hold you frakking line when the Cauliflowers or Dragonfruits charge at you.
Here you will learn to move the line back over difficult terrain without loosing cohesion.

You have all learned to trust and obey your officers orders, even when you couldn't overlook the battlefield yourself and see the reasons for them.
Here you will learn to make your own decisions when the officer can't make them for you because he is dead or to busy fighting for his live to hold your hand.

You all have learned to aim for the enemy's weak points and hit exactly.
Here you will learn to fire in a raster so that five of you can hit an Eldar or one of the Whoregod's daemons that moves to fast to be hit by anyone aiming straight at it.

You have all learned to deal with the dangers of your usual environment.
Here we will send you into every corner of our territory, in our cities and on our spaceships, so you learn to fight under any circumstances where an enemy could possibly appear.

This is what it means to be Helguard. It's not the greater experience. It's not the better equipment. Being Helguard means that you'll be able to fight against the worst this planet and galaxy can throw at you, in any situation that may happen.
It doesn't matter if you are in their land or ours, if your commander is alive or dead, if the enemy is man, beast or daemon, if you assault, retreat or hold the line.
You will be ready for it, you will fight and you will win!
 
Last edited:
Back
Top