Completely replaced by Grox to my knowledge, but given the number of Imperial worlds there are certainly bovine creatures.Quick question: are cows a thing in WH40K, or are they entirely replaced by Grox? 'Cause I have an idea for a Hathor/Sekhment based critter that looks like a cow (usually eats naturally fermented stuff, if it sobers up it acts like a helljackal alpha), and I'm not sure if I should describe it as cow-like, or try to describe a cow to someone whose never seen one.
Cross fingers, hope for the best, prepare for the worse.What's the procedure for the Trust if they suddenly lose contact with a world? Avernus, in particular.
Still no answer to the Betas that keep burning our districts to the ground.
That was an option when we first ran into the issue of building a new city.I wonder if we would have been better off distributing psyker settlements among the cities rather than building them their own cities. They might be able to detect chaotic psykers faster.
What's the procedure for the Trust if they suddenly lose contact with a world? Avernus, in particular.
Can our Primaris Psykers function as Astropaths in an emergency?
Poor us you mean.
OTOH we've rearmed, got 34 more years of development, more population, even a population trait now, and our train network isn't likely to fail on us, we have Hercules dropships which supposedly have realistic odds of going through a warp storm when everything else is grounded.. Even on the psyker issue, our psykers are spread among 3 very heavily warded cities, so the damage won't be as bad...Poor us you mean.
Even with our upgrades too... just about everything.
An incursion would be devastating, especially now with millions of casualties we haven't replaced yet.
I don't think it's updated. The bodyguard was there for months.No major surprises in Governor Garp's updated character sheet that I can see, though it's interesting he has an elite Ogryn bodyguard.
@durin hasn't changed his sheet yet...No major surprises in Governor Garp's updated character sheet that I can see, though it's interesting he has an elite Ogryn bodyguard.
Yeah not going to happen for now, Trolls don't want to work with us and if we recruit them as soldiers they will want guns.Hey, when we made treaties with the Trolls wasn't there a suggestion that we could contact them again for deals other than "let each other alone"? I wonder if we should experiment with recruiting a small unit of troll soldiers. As long as they don't leave the planet, it shouldn't cause a lot of diplomatic backlash. Unlike with the Sirens, I can't imagine the trolls being in much danger of stealing/learnign our technology.
By not nearly as bad, still enough to knock us back years.OTOH we've rearmed, got 34 more years of development, more population, even a population trait now, and our train network isn't likely to fail on us, we have Hercules dropships which supposedly have realistic odds of going through a warp storm when everything else is grounded.. Even on the psyker issue, our psykers are spread among 3 very heavily warded cities, so the damage won't be as bad...
Soul-Shell Pangolin: Small arboreal mammals with thick, crystalline scales; Soul-Shell Pangolins are nearly immune to the powers of the Warp. They are immune to psychic attack, are able to ignore warpfire and their scales are impenetrable to all known phasing organisms. These qualities do not persist after death; a Soul-Shell Pangolin's scales crumble to dust almost immediately.
Soul-Shell Pangolins are capable of selectively phasing their tongues and primarily feed on the myriad forms of immaterial parasitic insects that inhabit their ecosystem. As such, many larger animals will develop symbiotic relations with Soul-Shell Pangolin colonies, offering protection from physical dangers in exchange for dealing with parasites.
If you can convince one to sit on your head, it would act like a makeshift Psychic Hood.
Does anyone have any idea's as to what to trade to the Sirens.
We can't trade them tech.
Good would certainly help.We can possibly help deal with coastal problems or things that they don't have the guns to deal with. Alternately, depending on the situation, we may be able to help our friendly Sirens expand into rival territories... As long as they're not asking us to go out to sea. Terrestrial supply lines and that sort of stuff.
a bit more but not much, the amount you have given is pretty good@durin Would you prefer more, less or the same level detail? I'm looking to give you ideas rather than powergame.
they recruit from both but it takes a pretty impressive soldier to jump straight from PDF to Helguard@durin
Does our Helguard recruit only from the Helltroopers, or also from the PDF?
yes you haveGood would certainly help.
@durin
1. With the food we've been providing have we seen the Troll population increase.
1. Are the High Kings talking to each other peacefully, or are they still beating the stuffing out of each other.
mostly peaceful at the moment1. Are the High Kings talking to each other peacefully, or are they still beating the stuffing out of each other.
Does anyone have any idea's as to what to trade to the Sirens.
We can't trade them tech.
Well things like the Unborn, The BCJ, the Well of Urd ect. Are our doing.2. When Avernus first won the vote did you plan for it to be this bullshit or did it escalate over time as the quest went on.
I was thinking more of the planet mind theories and anti chaos traits.Well things like the Unborn, The BCJ, the Well of Urd ect. Are our doing.
I was thinking more of the planet mind theories and anti chaos traits.
Finished the descriptions, you lot rolled incredibly well for Avernus 3, 5 sixes on 7 dice. Have you found out some way to load my dice