The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Daemon Taster
Daemon Taster

++Thought for the Day: No mercy. No remorse. Just kill.++

Kriker Striker, Helltrooper. Parents hated him, executed for going mad and trying to kill him. Someone whose nights comprised mostly of nightmares, of skittering claws and whispers demanding that he kill. Maybe they weren't so mad after all, but Kriker never admitted it. He had a strong mind, he didn't listen to the voices, or at least not for long, and he prayed to the Emperor every day.

The whispers never stopped. He never succumbed, but it left him mentally, physically drained, every day of his life. No kids wanted to make friends with the weird one, he was alone for most of his life, but he got along well with his fellow troopers when he signed up. Being a civilian on Avernus was a daily struggle to survive. Being a soldier on Avernus...

***
"Hold it together, damn it!"

"GET OFF ME! I'M GOING TO KILL THEM! ALL OF THEM!"

Kriker had Parsh, one of his squadmates, pinned to the ground. The two had just had most of their squad taken out by helljackals who made it in the walls somehow, Parsh was furious both from that and the helljackals' rage aura. The voices in Kriker's head had appeared too when that happened - something that only happened while he was asleep or just woken up - but he fought it down with practice. Eventually, Parsh came down from the aura, and then he just turned off.

The new squad they transferred to was made up of troopers who also suffered squad wipes. They bonded well despite their losses - or perhaps because of them.
***

He was still different, but he fit in well enough.

Then the skies turned pink, other troopers turned traitor, and the resulting bombardment left him waking up lying in rubble next to (and under one of) his dead squadmates. Kriker's head was ringing, stunned by the explosions.

He noticed all around him were daemonettes. He was surrounded by them. They were moving further inwards into the city, laughing at the corpses of his squad and the others that were guarding this post. As his head cleared, the voices got louder, urging him to killkillkillkillkill. He fought them down, his fear helping.

As the mini-horde finally passed him, he put a hand on the trooper's chest to get out from under...he moved his hand when he finally realised he was looking at Lia, the best Tarot player in his squad, blood leaking from her nostrils and the back of her head. Then he stopped entirely when he noticed that a couple of the daemonettes hadn't left. One of them was...walking towards him. Or at least in his direction. He froze entirely, one hand near his friend's shoulder and the other somehow still wrapped around his chainsword.

The daemonette reached them. She knelt down, Kriker's breath stopped entirely, completely unmoving. The thing's tongue left its mouth and lapped at the the insides of Lia's head. "Mmmm, so pretty, so delicious." A fury descended, replacing the fear, the voices urging him to KILLKILLKILLKILLKILL.

Kriker gave in to the voices and exploded. Before it could even blink, a gash was carved up its torso and it jumped back at the sudden pain. It looked around everywhere tried to find what caused it, but the incensed trooper gave it no thought.

He charged it, his left hand getting a hold on the creature's right elbow, where the arm then transitioned into a barbed blade, and with his right he cut the limb off. The daemonette screamed at this pain, clawing blindly at the air hoping to hit what was attacking it. It connected, taking away some of the flesh from his forehead. It would've done more had his reflexes not been trained by a lifetime of poisonous, teleporting spiders. Those same reflexes let him counter-strike when the thing charged him, having finally made contact with the phantom. The metal teeth ripped through the armpit, screeching its way up through the collarbone and into its head.

The body immediately collapsed and in that moment Kriker was euphoric - he had killed and it had been glorious! "I'll flay your soul!" T
hen he saw what was behind the falling daemonette - the other daemonette, charging at him.

He barely got his chainsword up in a desperate attempt to block the crab-like claw about to cut him in half. The sword made an awful tearing noise as it was destroyed, but it had diverted the claw enough that Kriker avoided instant death. Instead he was nearly bowled over by the daemon's weight and speed, but long-honed instincts earned through training taught him how to use his opponent's weight against them, resulting in the daemon getting thrown on the ground instead of him, but not before it pulled him in down with its other hand.

He started falling toward the daemon, its face a mix of victory and thirst, its mouth open and ready to tear open his neck, but it was angled wrong. It was pointing above his head, exposing its neck.

kill

And he lunged forward, his teeth on its neck, and he savaged it. The daemonette was stunned, both at the reversal and at the new novelty of its neck being torn out by its supposed prey. Kriker tore at it and tore at it, swallowing the milky blood and daemonflesh so that he didn't have to stop tearing to spit it out.


Finally, he reached bone and stopped, the daemon itself no longer moving. He picked himself up and as he did so, he noticed as the daemon bellow him frayed, its form dissolving until no trace of it was left in this world, gone back to the Warp. Kriker turned around to confirm that the same happened to the first one he killed and was surprised that it didn't. Its form was dissolving, but it was still doing so despite being killed seconds prior, and it had a pink glow to it. The one he just killed simply vanished.

Then he realised what had he'd put down his throat. He realised it, and then realised it tasted like nothing. No taste, only enough texture that he felt it going down. It all snapped into place. His parents who tried killing him as a child, everyone but his closest friends trying to stay away from him, the daemonettes not apparently being able to see him...he was an untouchable. He had no soul. But the voices, the whispers he heard at night telling him to murder... Huh, in hindsight it was so simple. He wasn't hearing whispers from the Warp, he was just messed up in the head.

...

Yep, he still knew right from wrong. He still hated the traitors for killing his friends. He still hated the daemons that invaded his world. Only now? He didn't have to worry about controlling his emotions. Nothing could corrupt him, he could be as hateful and prideful and take as much delight in their screams and everything else and nothing bad would happen...

He'd killed that first daemon, but he really killed that second daemon. He could eat as many daemons as he wanted, take the ultimate revenge for what they'd done and nothing bad would happen. Still had to be careful for cultists, of course, and take the daemons by surprise so that they wouldn't reflexively hit him even if they're blind to him, but oh how he looked forward to the next few days of killing.
 
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So is the incursion at the personal order of Slaanesh, or is this some coalition of greater Slaaneshi daemons who did it on their own?
The distinction is important because if it's the former then the Eldar will take notice.
 
The Terror in the Darkness (or Tamia Jameson and Killing That Big One)
A wild omake occurs! It's not very effective (for Elysium)...

Still can't leave Tamia alone. For this one she's swung back to a more serious mental state. Mostly.

The Terror in the Darkness (or Tamia Jameson and Killing That Big One)

By the very looks on the faces of the men who awoke her, Tamia knew that whatever had interrupted her sleep was Bad News with capital letters. True, they had begun to get more than a bit hesitant when she accidentally almost set the person waking her up on fire. Which had been totally understandable, after all. It's not like waking Avernites up was actually a very safe occupation at the best of times, as creatures like blink spiders ensured that the time span between asleep and lethal was negative. No, she thought the main reason they were a bit worried was the method involved, as relatively few Avernites could breathe fire almost by reflex. And she had apologized sincerely.

But these men did not look like they were worried or afraid about what she was going to do to them for waking her up. No, if anything they looked and felt like they were more than a bit relieved to be in her presence. Speaking as a beta level psyker, that did not happen very often in her experience. And they weren't trying to rush her at all, so it was unlikely that they were simply relieved she was coming at last.

Still wondering what was happening as she changed into her armor--finally cleaned, praise the Emperor--she finally decided that they would tell her when they needed her to know. In the mean time, it was pretty obvious that everyone would be better off with a bit more confidence and calm. Humming a tune she associated with those emotions under her breath, she gently tapped upon her powers to broadcast those emotions locally. For once she included herself among the targets--while she didn't feel like she needed it all that much, the people around her tended to be a fair bit more calm when she was too in these past weeks.

Awake, calm, collected, and confident, she was ready to join them on the walls. Or at least that was where she expected she was going--it had been days since the last psyker fell to Chaos, and the Arbites had been quite good at suppressing the cults. Thinking ahead for once, she decided to ask her escort to update her on the situation. While it was pretty clear their personal preference would be not to talk about it, people tended to be quite a bit more confident when it looked like she knew everything already. After a bit of gentle, subtle prodding, they explained that a large daemon had been spotted in the back lines, directing the hordes. While it did not appear to be preparing for immediate attack, it was emanating a strong field of fear and despair.

Having arrived at the command center, Tamia nodded along and responded to their questions and ideas. Her thoughts, however, were elsewhere. While she was a fair military commander, she was not really here to provide feedback on that front. No, she had been summoned here to handle any surprises the large daemon threw at them. She was in the briefing mostly to ensure she knew the larger picture, so that her actions didn't conflict with them. Of course, she could request further forces be directed at the daemon, and suggest what types might be helpful, but that was simple logic.

No, mostly right now she was thinking about what she would try to counter larger daemon. It's current strategy seemed simple enough--stay back far enough that most weapons couldn't target it, while significantly degrading the quality of the defenses through his aura of terror. Of course, just understanding its strategy didn't mean she knew how to counter it. While she could, just barely, reach it with her fires, it would be near impossible to strike a telling blow at such range. Worse, she would tire herself out quickly using such a strategy, so even if she succeeded in driving it off, it would quickly be able to return, at which point she would be no further use.

Mental attacks were similarly discarded. While their range was easily large enough to cross the distance to the Daemon--a fact it was exploiting to the fullest--attempting to dominate or otherwise significantly influence the mind of such a creature was the height of stupidity. Similarly, she considered and discarded methods derived from each other field of psyker powers--biomancy and divination were insufficient without weapons that could harm it effectively, she was not strong enough a daemonologist to affect it significantly (and attempting to blink in and use her pyromancy to strike at it was far too risky), and her telekinetic attacks or floating explosives towards it were a diversion at best. No, she could think of nothing that would allow her to strike at the Daemon while it remained in the back.

But then she realized she was trying to solve the wrong problem. There in the back, it could not directly affect the battle except through its aura. If she negated that, it would be forced to change tactics or retreat. Quickly now that she had a basic idea, her plan came together. Using her telepathy like she had earlier this night to calm and support the soldiers sent to bring her here, but on a much larger scale, she would negate the advantage its aura provided. A Daemon like that would be unable to decline such a direct challenge to its power--after all, it was facing 'mere humans'. It would likely advance, increasing the strength of its aura as it did as well as closing the distance. By similarly increasing her own output, she could bait it into closing further still. Then, once it was within effective range of the heavier weapons, they would be able to strike hard and fast against it. With any luck, it would either die or be too injured to continue the assault before it could escape, and if it tried to rush the walls, well, incendiaries and pyromancy were still an excellent option. True, it must know they had a Pyromancer of some skill in attendance, but daemons were known to be prideful and irrational. Further ideas, improvements, backups, and failsafes flowed through her mind as her plan coalesced. True it was quite risky, despite her best efforts, but it was by far the best one anyone had come up with yet.

When the next pause came in the planning session occurred, she calmly raised her staff, drawing attention to herself. Poise was important right now--it would directly affect their confidence in her, and thus, the confidence they had in her plan. She could not afford for any to doubt it. Speaking up in what she personally viewed as her 'wise mentor/leader' voice, she outlined her ideas to the audience.

Few had liked it, but war required men and women to do things they did not like with amazing frequency. But for her earlier successes, she doubted they would have been nearly as agreeable as they were. Almost no one liked the idea of having even a friendly psyker affecting their emotions, for good cause, but she was trusted here.

It took a few false starts before she found the best tune for this new song of confidence, resolution, and lack of fear, but before long she was able to reach the entire wall facing the Daemon with it. Soon she had all but lost herself in its complexities, the subtle nuances she could alter to buoy up just one section as they started to falter without increasing her expenditure of power. And the Daemon was responding better than she had hoped--rather than waiting to see if she could keep it up, or otherwise investigating the occurrence, it was drawn in, pride preventing it from showing caution to a mere human psyker even if it was well warranted.

Soon it reached the best point she had planned--too far in to escape the heavy weapons without injury, yet far enough out that should it instead charge they would be able to cut it down before it burst through. And so the tune changed, and she raised her staff in signal. Now also filled with righteous rage, the defenders poured fire upon it. But not all went to plan. The fire, though withering, did not halt or slow its advance. Instead it continued to move forward, like some giant, unstoppable force. Desperate, Tamia began to gather her fire to strike at it, knowing that what she could gather in that time would not be enough, yet also knowing that she could do no less. But then, a spark of inspiration occurred, and she Saw a better way. Rather than launching the fire at the titanic Daemon approaching them itself, she instead somehow managed to twist it into her song. Now no longer did the defensive fire splash uselessly upon its body. Instead, it steadily burned its way into the Daemon, cutting it down to its knees, and then, the ground.

Even after it fell, she continued her song and the defenders continued to pour fire upon it, to be certain it would not stand again. Finally, exhausted, she allowed the song to come to its close. Despite having lived it for minutes upon end, she knew she would be lucky if she could call it up again, but she was still satisfied that she had given the performance of her life.

She went back to bed, and fell asleep with a song in her heart and a smile upon her face.
 
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Daemon Taster

++Thought for the Day: No mercy. No remorse. Just kill.++

Kriker Striker, Helltrooper. Parents hated him, executed for going mad and trying to kill him. Someone whose nights comprised mostly of nightmares, of skittering claws and whispers demanding that he kill. Maybe they weren't so mad after all, but Kriker never admitted it. He had a strong mind, he didn't listen to the voices, or at least not for long, and he prayed to the Emperor every day.

The whispers never stopped. He never succumbed, but it left him mentally, physically drained, every day of his life. No kids wanted to make friends with the weird one, he was alone for most of his life, but he got along well with his fellow troopers when he signed up. Being a civilian on Avernus was a daily struggle to survive. Being a soldier on Avernus...

***
"Hold it together, damn it!"

"GET OFF ME! I'M GOING TO KILL THEM! ALL OF THEM!"

Kriker had Parsh, one of his squadmates, pinned to the ground. The two had just had most of their squad taken out by helljackals who made it in the walls somehow, Parsh was furious both from that and the helljackals' rage aura. The voices in Kriker's head had appeared too when that happened - something that only happened while he was asleep or just woken up - but he fought it down with practice. Eventually, Parsh came down from the aura, and then he just turned off.

The new squad they transferred to was made up of troopers who also suffered squad wipes. They bonded well despite their losses - or perhaps because of them.
***

He was still different, but he fit in well enough.

Then the skies turned pink, other troopers turned traitor, and the resulting bombardment left him waking up lying in rubble next to (and under one of) his dead squadmates. Kriker's head was ringing, stunned by the explosions.

He noticed all around him were daemonettes. He was surrounded by them. They were moving further inwards into the city, laughing at the corpses of his squad and the others that were guarding this post. As his head cleared, the voices got louder, urging him to killkillkillkillkill. He fought them down, his fear helping.

As the mini-horde finally passed him, he put a hand on the trooper's chest to get out from under...he moved his hand when he finally realised he was looking at Lia, the best Tarot player in his squad, blood leaking from her nostrils and the back of her head. Then he stopped entirely when he noticed that a couple of the daemonettes hadn't left. One of them was...walking towards him. Or at least in his direction. He froze entirely, one hand near his friend's shoulder and the other somehow still wrapped around his chainsword.

The daemonette reached them. She knelt down, Kriker's breath stopped entirely, completely unmoving. The thing's tongue left its mouth and lapped at the the insides of Lia's head. "Mmmm, so pretty, so delicious." A fury descended, replacing the fear, the voices urging him to KILLKILLKILLKILLKILL.

Kriker gave in to the voices and exploded. Before it could even blink, a gash was carved up its torso and it jumped back at the sudden pain. It looked around everywhere tried to find what caused it, but the incensed trooper gave it no thought.

He charged it, his left hand getting a hold on the creature's right elbow, where the arm then transitioned into a barbed blade, and with his right he cut the limb off. The daemonette screamed at this pain, clawing blindly at the air hoping to hit what was attacking it. It connected, taking away some of the flesh from his forehead. It would've done more had his reflexes not been trained by a lifetime of poisonous, teleporting spiders. Those same reflexes let him counter-strike when the thing charged him, having finally made contact with the phantom. The metal teeth ripped through the armpit, screeching its way up through the collarbone and into its head.

The body immediately collapsed and in that moment Kriker was euphoric - he had killed and it had been glorious! "I'll flay your soul!" Then he saw what was behind the falling daemonette - the other daemonette, charging at him.

He barely got his chainsword up in a desperate attempt to block the crab-like claw about to cut him in half. The sword made an awful tearing noise as it was destroyed, but it had diverted the claw enough that Kriker avoided instant death. Instead he was nearly bowled over by the daemon's weight and speed, but long-honed instincts earned through training taught him how to use his opponent's weight against them, resulting in the daemon getting thrown on the ground instead of him, but not before it pulled him in down with its other hand.

He started falling toward the daemon, its face a mix of victory and thirst, its mouth open and ready to tear open his neck, but it was angled wrong. It was pointing above his head, exposing its neck.

kill

And he lunged forward, his teeth on its neck, and he savaged it. The daemonette was stunned, both at the reversal and at the new novelty of its neck being torn out by its supposed prey. Kriker tore at it and tore at it, swallowing the milky blood and daemonflesh so that he didn't have to stop tearing to spit it out.


Finally, he reached bone and stopped, the daemon itself no longer moving. He picked himself up and as he did so, he noticed as the daemon bellow him frayed, its form dissolving until no trace of it was left in this world, gone back to the Warp. Kriker turned around to confirm that the same happened to the first one he killed and was surprised that it didn't. Its form was dissolving, but it was still doing so despite being killed seconds prior, and it had a pink glow to it. The one he just killed simply vanished.

Then he realised what had he'd put down his throat. He realised it, and then realised it tasted like nothing. No taste, only enough texture that he felt it going down. It all snapped into place. His parents who tried killing him as a child, everyone but his closest friends trying to stay away from him, the daemonettes not apparently being able to see him...he was an untouchable. He had no soul. But the voices, the whispers he heard at night telling him to murder... Huh, in hindsight it was so simple. He wasn't hearing whispers from the Warp, he was just messed up in the head.

...

Yep, he still knew right from wrong. He still hated the traitors for killing his friends. He still hated the daemons that invaded his world. Only now? He didn't have to worry about controlling his emotions. Nothing could corrupt him, he could be as hateful and prideful and take as much delight in their screams and everything else and nothing bad would happen...

He'd killed that first daemon, but he really killed that second daemon. He could eat as many daemons as he wanted, take the ultimate revenge for what they'd done and nothing bad would happen. Still had to be careful for cultists, of course, and take the daemons by surprise so that they wouldn't reflexively hit him even if they're blind to him, but oh how he looked forward to the next few days of killing.
+2 to city defence in Aridia

A wild omake occurs! It's not very effective (for Elysium)...

Still can't leave Tamia alone. For this one she's swung back to a more serious mental state. Mostly.

The Terror in the Darkness (or Tamia Jameson and Killing That Big One)

By the very looks on the faces of the men who awoke her, Tamia knew that whatever had interrupted her sleep was Bad News with capital letters. True, they had begun to get more than a bit hesitant when she accidentally almost set the person waking her up on fire. Which had been totally understandable, after all. It's not like waking Avernites up was actually a very safe occupation at the best of times, as creatures like blink spiders ensured that the time span between asleep and lethal was negative. No, she thought the main reason they were a bit worried was the method involved, as relatively few Avernites could breathe fire almost by reflex. And she had apologized sincerely.

But these men did not look like they were worried or afraid about what she was going to do to them for waking her up. No, of anything they looked and felt like they were more than a bit relieved to be in her presence. Speaking as a beta level psyker, that did not happen very often in her experience. And they weren't trying to rush her at all, so it was unlikely that they were simply relieved she was coming at last.

Still wondering what was happening as she changed into her armor--finally cleaned, praise the Emperor--she finally decided that they would tell her when they needed her to know. In the mean time, it was pretty obvious that everyone would be better off with a bit more confidence and calm. Humming a tune she associated with those emotions under her breath, she gently tapped upon her powers to broadcast those emotions locally. For once she included herself among the targets--while she didn't feel like she needed it all that much, the people around her tended to be a fair bit more calm when she was too these past weeks.

Awake, calm, collected, and confident, she was ready to join them on the walls. Or at least that was where she expected she was going--it had been days since the last psyker fell to Chaos, and the Arbites had been quite good at suppressing the cults. Thinking ahead for once, she decided to ask her escort to update her on the situation. While it was pretty clear their personal preference would be not to talk about it, people tended to be quite a bit more confident when it looked like she knew everything already. After a bit of gentle, subtle prodding, they explained that a large daemon had been spotted in the back lines, directing the hordes. While it did not appear to be preparing for immediate attack, it was emanating a strong field of fear and despair.

Having arrived at the command center, Tamia nodded along and responded to their questions and ideas. Her thoughts, however, were elsewhere. While she was a fair military commander, she was not really here to provide feedback on that front, No, she had been summoned here to handle any surprises the large daemon through at them. She was in the briefing mostly to ensure she knew the larger picture, so that her actions didn't conflict with him. Of course, she could request further forces be directed at the daemon, and suggest what types might be helpful, but that was simple logic.

No, mostly right now she was thinking about what she would try to counter larger daemon. It's current strategy seemed simple enough--stay back far enough that most weapons couldn't target it, while significantly degrading the quality of the defenses through his aura of terror. Of course, just understanding its strategy didn't mean she knew how to counter it. While she could, just barely, reach it with her fires, it would be near impossible to strike a telling blow at such range. Worse, she would tire herself out quickly using such a strategy, so even if she succeeded in driving it off, it would quickly be able to return, at which point she would be no further use.

Mental attacks were similarly discarded. While their range was easily large enough to cross the distance to the Daemon--a fact it was exploiting to the fullest--attempting to dominate or otherwise significantly influence the mind of such a creature was the height of stupidity. Similarly, she considered and discarded methods derived from each other field of psyker powers--biomancy and divination were insufficient without weapons that could harm it effectively, she was not strong enough a daemonologist to affect it significantly (and attempting to blink in and use her pyromancy to strike at it was far too risky), and her telekinetic attacks or floating explosives towards it were a diversion at best. No, she could think of nothing that would allow her to strike at the Daemon while it remained in the back.

But then she realized she was trying to solve the wrong problem. There in the back, it could not directly affect the battle except through its aura. If she negated that, it would be forced to change tactics or retreat. Quickly now that she had a basic idea, her plan came together. Using her telepathy like she had earlier this night to calm and support the soldiers sent to bring her here, but on a much larger scale, she would negate the advantage its aura provided. A Daemon like that would be unable to decline such a direct challenge to its power--after all, it was facing 'mere humans'. It would likely advance, increasing the strength of its aura as it did as well as closing the distance. By similarly increasing her own output, she could bait it into closing further still. Then, once it was within effective range of the heavier weapons, they would be able to strike hard and fast against it. With any luck, it would either die or be to injured to continue the assault before it could escape, and if it tried to rush the walls, well, incendiaries and pyromancy were still an excellent option. True, it must know they had a Pyromancer of some skill in attendance, but daemons were known to be prideful and irrational. Further ideas, improvements, backups, and failsafes flowed through her mind as her plan coalesced. True it was quite risky, despite her best efforts, but it was by far the best one anyone had come up with yet.

When the next pause came in the planning session occurred, she calmly raised her staff, drawing attention to herself. Poise was important right now--it would directly affect their confidence in her, and thus, the confidence they had in her plan. She could not afford for any to doubt it. Speaking up in what she personally viewed as her 'wise mentor/leader' voice, she outlined her ideas to the audience.

Few had liked it, but war required men and women to do things they did not like with amazing frequency. But for her earlier successes, she doubted they would have been nearly as agreeable as they were. Few liked the idea of having even a friendly psyker affecting their emotions, for good cause, but she was trusted here.

It took a few false starts before she found the best tune for this new song of confidence, resolution, and lack of fear, but before long she was able to reach the entire wall facing the Daemon with it. Soon she had all but lost herself in its complexities, the subtle nuances she could alter to buoy up just one section as they started to falter. And the Daemon was responding better than she had hoped--rather than waiting to see if she could keep it up, or otherwise investigating the occurrence, it was drawn in, pride preventing it from showing caution to a mere human psyker even if it was well warranted.

Soon it reached the best point she had planned--too far in to escape the heavy weapons without injury, yet far enough out that should it instead charge they would be able to cut it down before it burst through. And so the tune changed, and she raised her staff in signal. Now also filled with righteous rage, the defenders poured fire upon it. But not all went to plan. The fire, though withering, did not halt or slow its advance. Instead it continued to move forward, like some giant, unstoppable force. Desperate, Tamia began to gather her fire to strike at it, knowing that what she could gather in that time would not be enough, yet also knowing that she could do no less. But then, a spark of inspiration occurred, and she Saw a better way. Rather than launching the fire at the titanic Daemon approaching them itself, she instead somehow managed to twist it into her song. Now no longer did the defensive fire splash uselessly upon its body. Instead, it steadily burned its way into the Daemons's body, cutting it down to its knees, and then, the ground.

Even after it fell, she continued her song and the defenders continued to pour fire upon it, to be certain it would not stand again. Finally, exhausted, she allowed the song to come to its close. Despite having lived it for minutes upon end, she knew she would be lucky if she could call it up again, but she was still satisfied that she had given the performance of her life.

She went back to bed, and fell asleep with a song in her heart and a smile upon her face.
+5 to Tamia, +5 to the defence of Salem
 
durin were is all our super heavy stuff stored when we're not on a campaign? The bandblades, fellblades, and what not? I would think we would be taking losses if they got used fighting the wild life so I don't see them rolling around Elysium leading Armored Regiments when the incursion happened.
 
The Fields of Elysium
The Fields of Elysium

There was a reason Elysium was considered the most dangerous of the areas settled by mankind in terms of direct threats. True, it lacked insidious threats. There was no life eater fungus. No soul-eating Xenos thought to be of similar intelligence to Man. It lacked turtles larger than the hive ships of the Tyranids, and while its grass could cut and tear, it did not boast trees capable of ensnaring all but the most wary into a world of illusion.

But it made up for that in thousands of other ways. Entire herds of Thundabeast, all but immune to everything but energy weapons. Packs of those nonetheless capable of hunting them. And scattered around them fields other beasts roamed, capable of somehow creating lasers stronger than a las cannon.

The hordes of Slaanesh did not care about the razor grass they trekked through. In fact, many of the twisted things even found it pleasurable. True, they were somewhat weakened by it, and some few fell to the Cannibal Grass, but it proved to be little more than a hinderance to them.

However, they failed to account for the response it generated. Bleeding as they were, they attracted hordes of raptors and tyrant lizards, beyond that which daemonic entities could normally expect, enraged by the presence of the tainted and driven to frenzy by the scent of wounded prey.

Thundabeast, enraged by the interusion and fearful of the gathering of raptors and tyrant lizards, stampeded through their ranks again and again, herded back by newly approaching raptors and the like. And through this all, the daemons of Slannesh tried to strike back, but could do little damage to their heavily armored opponents.

It was a much reduced horde that reached the cities.
 
durin were is all our super heavy stuff stored when we're not on a campaign? The bandblades, fellblades, and what not? I would think we would be taking losses if they got used fighting the wild life so I don't see them rolling around Elysium leading Armored Regiments when the incursion happened.
generally the Forge cities
 
The Fields of Elysium

There was a reason Elysium was considered the most dangerous of the areas settled by mankind in terms of direct threats. True, it lacked insidious threats. There was no life eater fungus. No soul-eating Xenos thought to be of similar intelligence to Man. It lacked turtles larger than the hive ships of the Tyranids, and while its grass could cut and tear, it did not boast trees capable of ensnaring all but the most wary into a world of illusion.

But it made up for that in thousands of other ways. Entire herds of Thundabeast, all but immune to everything but energy weapons. Packs of those nonetheless capable of hunting them. And scattered around them fields other beasts roamed, capable of somehow creating lasers stronger than a las cannon.

The hordes of Slaanesh did not care about the razor grass they trekked through. In fact, many of the twisted things even found it pleasurable. True, they were somewhat weakened by it, and some few fell to the Cannibal Grass, but it proved to be little more than a hinderance to them.

However, they failed to account for the response it generated. Bleeding as they were, they attracted hordes of raptors and tyrant lizards, beyond that which daemonic entities could normally expect, enraged by the presence of the tainted and driven to frenzy by the scent of wounded prey.

Thundabeast, enraged by the interusion and fearful of the gathering of raptors and tyrant lizards, stampeded through their ranks again and again, herded back by newly approaching raptors and the like. And through this all, the daemons of Slannesh tried to strike back, but could do little damage to their heavily armored opponents.

It was a much reduced horde that reached the cities.
+2 to the city defences in Elysium

Elysium locked
 
the core, the legs and around a third of the remainder
With the Core, we can maintain continuity. The legs are more of a convenience, but should give some hint into how to handle the grav-tech required to move to damn think. The remainder in more or less a convenient justification to get creative in the rebuild.

As a side note, what's the Legion's name?
 
With the Core, we can maintain continuity. The legs are more of a convenience, but should give some hint into how to handle the grav-tech required to move to damn think. The remainder in more or less a convenient justification to get creative in the rebuild.

As a side note, what's the Legion's name?
Legio Durus
 
@durin your really channeling Gedubs with that one aren't you :wink:

to explain the joke it's roughly pig latin for the rough (and a bunch of other sensory terms) legion, thank you two years of high school latin!
 
Daemonic Incursion Part Seven: Elysium
Daemonic Incursion Part Seven: Elysium

The main issues that the demonic hordes in Elysium faced were the Thundabeast herds, which proved to be able to trample even a large sized horde when gathered in enough numbers, as was proved when a series of large hordes were trampled as they approached Garden Grove. This led to the north two cities of Elysium, Malea and Nurn, coming under repeated heavy attacks while the southern two cities, Garden Grove and Yphax, suffered far fewer attacks. In total seven million soldiers and a hundred and fifty million militiamen fell to the daemons, which was half of the military and a fifth of the population.

There were three Chaos Psykers of appreciable power that arose during the incursion, two delta levels in Nurn who were quickly killed and a Gamma level in Garden Grove, who launched a devastating blast of Warpfire inside one of the main command bunkers, killing 13,000 PDF Troopers, 20,000 Helltroopers, 768 Witch Hunters, 32 Witch Sniffers, 152 minor Battle Psykers, 40 Veteran minor Battle Psykers, 13 major Battle Psykers (4 Epsilon Biomancers, 1 Zeta Biomancer, 2 Zeta Pyromancers, 1 Epsilon Telekinetic, 1 Epsilon Telapath, 2 Zeta Telapaths, 1 Epsilon Daemonologist and 1 Zeta Daemonologist), 2 Veteran major Battle Psykers (1 Epsilon Diviner, 1 Zeta Daemonologist) and 1 Primaris Psyker (Delta Pyroamncer). Both General Drago and Lieutenant-General Schwarz were caught in this attack, with General Drago perishing and Lieutenant-General Schwarz surviving, though with wounds that will require heavy bionics and keep him out of action for a year or two. The Pyromancer was quickly hunted down and killed by Primaris Aria, who found that he was once a member of the Helltrooper Regiment tasked with defending the headquarters which explains how he got inside.

The Quartok in Malea, consisting mostly of veterans from the conflict with daemons aboard Death's Harbinger, performed incredibly well despite being dealing with a massive attack and having less defenders then most of your cities. This was entirely due to the fact that the majority of the population are highly skilled veterans with a lot of combat experience against daemons, which when combined with First Councilor Aryz who both commanded his men with incredible efficiency and personally killed the daemon prince leading the assault, and the daemon prince's two replacements.
Malea Defenders d100= 66+5(defences)-20(far north)+32(martial)+30(veterans)+2(heroics)+19(Omake)=134: Light 1.5% of the population killed
First Councilor Aryz d100=59+37(combat)+20(piety)-11(situation)-5(general)+20(traits)+5(Omake)=105: Survive
Nurn Defenders d100= 39+10(defences)-10(north)+19(Omake)=58: Major 9.1% of the population killed
Garden Grove Defenders d100= 21+20(defences)-10(north)+64(martial)+19(Omake)+3(heroics)=117: Light 3.2% of the population killed

Lieutenant-General Schwarz d100=10+26(combat)+7(piety)+12(situation)-10(general)+20(traits)+10(Omake)=75: Survive
General Drago d100=2+18(combat)+11(piety)+12(situation)-10(general)+20(Omake)=53: Die
Primaris Aria d100=76+50(skills and powers)-20(psyker)+15(Omake)=121: Survive
Yphax Defenders d100= 76+5(defences)+15(south)+14(Omake)=110: Light 3.9% of the population killed
 
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