- Location
- Alice Springs, Australia
they each have a 95% chance of dyingThis is gonna be the straw that breaks the metaphorical back of the camel isn't it.
In this metaphor the camels are our remaining Astropaths
they each have a 95% chance of dyingThis is gonna be the straw that breaks the metaphorical back of the camel isn't it.
In this metaphor the camels are our remaining Astropaths
All of the Astropaths are on Avernus?
no, 3 of your 4 are on Avernus
According to @durin its based on position, what comes for em, combat abilities and da rolz, he's too good a GM to kill a character on a fixed roll.What are the odds for each named character dying? I hope it's quite low.
74%-1 per point of combat or piety above 10, -10-20 if in city with other modifiers for job and OmakesWhat are the odds for each named character dying? I hope it's quite low.
In the Light of the Emperor I am Free
++Thought for the Day: The Emperor protects.++
His message sent to the people of Avernus, the Last Saint could at least be assured that they would not fall so easily to the vices of the Dark Prince. The Emperor was with them, and from the looks on the helltroopers swarming around the compound, they knew it. How long his blessing would last in the face of such a force he did not know, all Lin knew was that it bought enough time that the initial wave of enemies would strike without its edge.
His aid would help immensely in the fight against the daemonic hordes, his presence raising his troops' morale to fight until death and the unclean burning at his very gaze, but it was a task he could not do, not this time. Avernus had grown strong, grown powerful since the first Chaos invasion by the Sons of War and they can fight this battle themselves. Saint Lin's presence is required elsewhere, to do something only he and Ridcully could do, something they hadn't done since that time thirty-four years ago...
As Saint Lin and Ridcully passed through the adamantium gates barring entry to the hall where the Astropathic Choir lay protected under the aegis of wards layered upon wards, he had for a moment thought it was too late. The sound of a screaming man driven mad hinted that a terrible fate had befallen the last of the Astropaths before the crack of a lasbolt cut through the cacophony and silenced the room once more.
What he saw inside the hall relieved Lin: one of the Astropaths lay dead (a clean, smoking hole through his head), but the three others were alive and holding, at least for now. They were clearly under heavy strain and barely holding onto their sanity, but these are the ones who survived the Emperor's death - the strength of their will would sustain them, at least for a while. With them half the Primaris Telepaths on Avernus were doing their best to protect not only their own minds but that of the Astropaths. Finally, there was Aria, Leader of the Witch Hunters, holstering the laspistol she used to execute the maddened Astropath. By the look of concentration and the lighting flickering about her body, she was engaged in the same task as her fellow Telepaths.
Light surfaced from within, covering his charges to let them know he was here without breaking their concentration. The simple act seemed to help slightly, the tortured wracks of the Astropaths growing a little less frequent. Feeling a psychic probe from his colleague, he opened his mind and linked to his soul just as you did thirty-four years ago when you ventured into the realm of the Abomination. You would not have the months of preparation as you did then, nor would you have the sheer power of Gerald's soul to power yourselves, but neither was necessary. You were not venturing into the territory of an awoken thing with strength enough to challenge the Four.
You feel Ridcully's mind gingerly reach out to three...very reminiscent souls within the room, your Light reaching out and reassuring them, and finally their minds are linked with yours. You feel a heavy weight that you had only gingerly felt prior, malevolent beings clawing at your mind and the minds of those with you, seeking to tear your souls apart. You burn these annoyances away. You have faced far greater trials than this. They will return time and again, and you will burn them each time they do. With your soul as an anchor and the Emperor in their hearts, the remaining Astropaths will yet live.
So a character like Jane would have 33% chance naturally, with additional stuff.74%-1 per point of combat or piety above 10, -10-20 if in city with other modifiers for job and Omakes
Being a bit hopeful there, but still better than most imperial worldsAre there rolls for regular Avernites, for how many will die due to this? (Looks like about a third of our population is going to die off.)
Probably. Depending on how many die first.
Could it get worse without being permanetly partly in the warp? Even so I think the planet mind keeps the planet at a certain level of warp touched.Might Avernus end up with a more severe trait than 'Warp-Touched'?
Crazy compared to most worlds, most of our people are in the millita and have better stats and gear than Cadian guard troopers and Inquisition Storm Troopers.
More like three quarters and that's being hopeful. There's a base chance of 74% chance of named characters dying, not staying alive. Job modifiers, stats, and omakes help, but it's far from a guarantee.(Looks like about a third of our population is going to die off.)
the numbers you are quoting are if they are not in a city so there is at least 10% high chance of living then you sayMore like three quarters and that's being hopeful. There's a base chance of 74% chance of named characters dying, not staying alive. Job modifiers, stats, and omakes help, but it's far from a guarantee.
Henry. He's got Piety 14 and Combat 28, which means he gets a +22 chance of survival. That only takes his chances of survival up to 48%, so he's most likely gonna die.
Tranth. Piety 23 and Combat 36. +39 chance of survival, he has a 35% chance of dying, that's about one in three.
Britton has it worse. Piety 21, Combat 27. +28 chance of survival. 54% chance of survival, a bit better than a coin flip.
Drago. Piety 14, Combat 33. +27 chance of survival. 53% chance of survival, this ancient general that's been with us since the beginning has slightly worse odds than Britton and Syr isn't ready to take his place yet.
Saren. Piety 19, Combat 26. +25 chance of survival. 51% chance of survival, just a bit better than a coin flip. Hopefully the island turtle kills the enemies near him.
Caroline would be pretty much fucked if it weren't for her proximity to Rotbart. Piety 17 and Combat 18. That's a measly +15 chance of survival for a grand total of 41% chance of living.
People we are close to WILL die. There is no getting around that. The only silver lining is that Freya died before this whole mess. She would've been particularly vulnerable considering it's Slaanesh who's invading.
EDIT: Well, it's practically guaranteed that Syr will live, so at least that's something.
Then we need to focus the omakes on Henry and Caroline, they are the only non action or piety heroes that we have...74%-1 per point of combat or piety above 10, -10-20 if in city with other modifiers for job and Omakes
I read this as it would require more than one roll for each of them to die. Probably several mini-turns for Rotbart.saint Lin, Headmaster Ridcully, Primaris Xavier and Rotbart all have other factors totally changing it
Rather not do that yet...Maybe someone could make an Omake about trying to hatch one of the Unborn or trying to wake the Deep One for the battle? Or perhaps the eggs start hatching and the Deep One wakes by himself to do battle with the Daemons?
you are around rightSo, how many Avernites should we expect to lose? With less focus on them, city bonus esand Avernite combative strength, (Regular Avernite probably has Combat 16 or so, Piety 12 or so.) I'd say we'd lose ~30% of our people, a similar amount to what we lost when Avernus was first colonized.
As opposed to normally-expected outcome when the world would likely become a daemon world and would have pre-emptive Exterminatus launched on it.
Hey compared to normal that is like unheard of.So, how many Avernites should we expect to lose? With less focus on them, city bonuses and Avernite combative strength, (Regular Avernite probably has Combat 16 or so, Piety 12 or so.) I'd say we'd lose ~30% of our people, a similar amount to what we lost when Avernus was first colonized. Would provably be disporportionately focused on our military, though.
As opposed to normally-expected outcome when the world would likely become a daemon world and would have pre-emptive Exterminatus launched on it.