The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1. I'm buying the 15 Defence Cruisers. Parnell wants 30-60 and we've got 31, which is just above the bare minimum. Personally I'd feel a lot safer about our orbital infrastructure if we had an additional 15 of these things - we stand to lose a lot more than just some trade credits with Vanaheim if our infrastructure gets wrecked due to insufficient defenses.

If we save our credits so we can buy a repaired Command Battleship from Vanaheim, then I think we are better off on the defensive front.

It's not like repaired Command Battleship is not going to be available for system defense.

Same with the Cruisers and Escorts that we will buy from them.

2. I'm going into debt with Svartalfheim to buy max Advanced Material from them, because I don't think we can sell 50 years worth of Merchantman production going forward since durin never said that trades last 50 years now. Though I am willing to pull back on some of the AM so we don't go into debt if people would prefer that.

Well, looking at the Thrones prices (which have been pretty stable), it does look like durin has recalulated for 50 year trades. (Prices have suddenly increased by x5).

Looking forward and guessing what Nilfheim will want:

Metal: Probably something like 200,000,000 a year. We can cover that.
Material: Maybe? Low income, but high reserves. Might ask for as much as 50,000,000 a year. We can cover that.
Food: Probably will only what 100 to 200 a year, we can cover that, though it means a small dip in our reserves.

What we can probably buy from them:

Promethium: Might want as our reserves are a bit low. But our net income is going to double in 5 years, so maybe not?
Exotics: How much will they sell?
Adv. Material: How much will they sell?
 
2. I'm going into debt with Svartalfheim to buy max Advanced Material from them, because I don't think we can sell 50 years worth of Merchantman production going forward since durin never said that trades last 50 years now. Though I am willing to pull back on some of the AM so we don't go into debt if people would prefer that.
2. You will attend one every two turn but unless someone puts forward a proposal it will not be a seperate update, also trade deals will start alsting for 50 years
 
Bro come on a "Loki"?

"Bro"? Seriously? Whatever. Anyways, Loki was chosen because I think our likely Reaver and Warlord equivalents will be the the Thor and Odin from Starcraft, and we have a very Norse naming scheme going on in general.

It looks like something the Tau would put on the field.

All that tells me is the aesthetic is more pleasing to the eye.

Looks more like a battlesuit than a titan.

Imperial Titans are not STC designs as far as I'm aware. The Castigor-class was, but it wasn't labeled a Titan by the STC naming scheme for it, but rather the "Castigor-class autonomous bipedal weapons platform". I think the term "Titan" is something the AdMech probably tacked on later to their own versions.

I would think it likely that the STC equivalents we find would have a rather different aesthetic compared to the ones the AdMech designed anyways. Especially on a world where the tech is at the cutting edge like on Helheim.


If we save our credits so we can buy a repaired Command Battleship from Vanaheim, then I think we are better off on the defensive front.

It's not like repaired Command Battleship is not going to be available for system defense.

Same with the Cruisers and Escorts that we will buy from them.

Yes, but we can't guarantee that we'll have the Command Battleship or those ships by the next time something attacks us, or that it will be in the system when it does (remember the Ork Waaagh where we ended up splitting our fleet?) - I'd rather have a certain defense than an uncertain one.

We're also going to be selling them wrecks in addition to just paying them for repair, so I'm not really worried about our ability to pay for stuff with them.

Also, the Grav-Array Command ship is considered intact, and should need very little in the way of repair - getting it in working order should be relatively cheap.


Well, looking at the Thrones prices (which have been pretty stable), it does look like durin has recalulated for 50 year trades. (Prices have suddenly increased by x5).

If he has he should have included that information the update given that's kind of important. @durin, can you clarify if this trade is going to last 50 years or not?
 
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Imperial Titans are not STC designs as far as I'm aware. The Castigor-class was, but it wasn't labeled a Titan by the STC naming scheme for it, but rather the "Castigor-class autonomous bipedal weapons platform". I think the term "Titan" is something the AdMech probably tacked on later to their own versions.

I would think it likely that the STC equivalents we find would have a rather different aesthetic compared to the ones the AdMech designed anyways. Especially on a world where the tech is at the cutting edge like on Helheim.
If I may the Castigior had several things going for it.

  1. Human looking: Yes small I know, but DAoT Titans apparently looked remarkable Human with a head and everything, big for the Admech as well as design, also was white in colour scheme, much more high tech looking compared to the more gothic feel of 40k
  2. Auto repair systems: Had a large chunk of its side blown out by a Warhound Titan repaired it in a few minutes.
  3. Really advanced movement system: apparently a combination of magnetic stuff, grav tech and artificial mussels, the thing moved incredibly smoothly, even stepping over rather than on the smaller titans around it.
  4. Very Strong weapons: it described itself as the "Father of all Titans" With all the latter day titans being "Pale imitations made by ignorant Children" and I am inclined to agree. Its main gun at the time "a giant rotary cannon" fired massive caliber shells that were "around the size of a leman russ" and destroyed around over 20 Warlord class titans accidentally in a few second barrage. It also had a massive power fist and thousands of point defense weapons.

Another thing to note, the Admech took off with data fragments of the Castigiors STC for "later review." That ain't good news for us if Mars goes chaos.
 
Mars is dead. Overrun by daemons. Saint Lin told us that, remember? And if the daemons somehow didn't kill the lot of them, then the Void Dragon likely finished the job.
Given what the Castigor did while it was still asleep and thought it wasn't a demon I won't believe that the thing is dead until it is vented into the sun...

Also when were we told that?
 
I thought that meant Mars became a demon world, probably under the command of the Abomination.

Both Terra and Mars were overrun by daemons, which yes would make them daemon worlds most likely, and it's very unlikely anyone on either world survived the rather sudden invasion of endless hordes of daemons. The Abomination wasn't born when it happened, so it was likely just standard Chaos.
 
Both Terra and Mars were overrun by daemons, which yes would make them daemon worlds most likely, and it's very unlikely anyone on either world survived the rather sudden invasion of endless hordes of daemons. The Abomination wasn't born when it happened, so it was likely just standard Chaos.
So any remaining STC's are even more demon corrupted.

****

Well I'm off to write up my idea's on the Deathhammer.

Or ya know GW can actually write something up for it... grumbles.
 
[X] Plan All The Vanaheim Credits

Not feeling the push to get defense cruisers. All we did was trade the basic variant, we have the remnants of several other defense cruiser variants in the graveyard. We can just repair those instead, or have Vanaheim repair them for us.
 
My concern is that Garkill will return at an inconvenient time and turn the Ship Graveyard into a freebooter paradise. More defenses ASAP is my current goal.
 
Not feeling the push to get defense cruisers. All we did was trade the basic variant, we have the remnants of several other defense cruiser variants in the graveyard. We can just repair those instead, or have Vanaheim repair them for us.

Basically this:

My concern is that Garkill will return at an inconvenient time and turn the Ship Graveyard into a freebooter paradise. More defenses ASAP is my current goal.

We don't know when we're going to get to the other Defence Cruiser variants, so it's probably better to just get a few more done. We haven't had a war for ~12 turns, so I wouldn't be surprised if the Dice Gods decided to throw one at us soon.

Also, it's likely that Parnell will have a different total desired amount when you factor in the other types.


What's wrong with saying Bro @Enjou ?

Nothing. It just seemed weird that you were calling me bro. I don't think we're that close, buddy.

 
Helheim Pattern Knight. Model Nidhogg
Well, this is humble collaboration with the Datacore ideas

Helheim Pattern Knight. Model Nidhogg

The Nidhogg is the one of the most exotic Knight designs ever found, the main characteristic of this Knight are two powerful rotatory thrusters located in each side of the hips that doesn´t only allow it to jump great distances, but also to actually fly. This miracle is possible due to the combination of 3 factors: his lighter armor, his more slender frame with reinforced sharpened componets that give it much better aerodynamic design (it also functions as a highly efective close quarter weapon) and the strategically placed anti-gravitic plates (similar to the land speeder), this combined with rotatory the thusters and gives this kinght an extremelly high maneuverability, plus his powerful cogitators gives it the ability of fighting while performing stunts like flying backwards, 180º turns and spins...

His armament consists in two interchangeable arms mounts that allows a great number of weapon configurations (the default option is a Rapid Fire Battle Cannon and a combintion of Heavy Flamethrower with Reaper Chainsword) and two aditional shoulder mounts (the default option is two heavy gatling impalers) with a wide range of rotation (270º horizontal and 60º vertical).

The function of this Knight seem to be fight against massive numbers of enemies, in those situation outperforms the other more traditional Knights, because his extra firepower and mobility allows him to avoid being overruned by the hordes of enemies.

Landing Coffin

This design is basically a very big landing capsule in that allows a Knight to be launched into the battlefield from orbit, it is basically a large coffin with a thick armor composed of Adamantium, Ceramite, and Silversteel, after launching from a ship the knight travel safe under the thick armot, once the coffin reache certain altitude, it is divided in two parts, almost all of the coffin fall into the ground at full speed, causing heavy damages due to Kinetic Energy alone, meanwhile, a much smaller portion of the coffin use thrusters to slow down the knight itself, allowing a safe landing...

Plasma Proyector

This new design can only be used with Knights or similar walkers, it´s basically a combi-weapon that combines the plasma flamer with a massive plasma foil
 
My concern is that Garkill will return at an inconvenient time and turn the Ship Graveyard into a freebooter paradise. More defenses ASAP is my current goal.

We don't know when we're going to get to the other Defence Cruiser variants, so it's probably better to just get a few more done. We haven't had a war for ~12 turns, so I wouldn't be surprised if the Dice Gods decided to throw one at us soon.

Also, it's likely that Parnell will have a different total desired amount when you factor in the other types.

I feel that the better thing to do is to speed up how fast we rebuild the wrecks. That both increases our defenses and reduces the number of wrecks at risk.
 
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