The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Will the flying fortresses help to cut down on the possible casultiys of exploration. From what I can remember of their description, thats basicly what they where made for, heavly armed planetry exploration.
Well we already have a flying research station so that would probably help. The flying fortress is more for actual combat and acting as a base from which to organise and move forces.
 
[X]Prepare for Expedition: Armies

[X]Expand Shipyards

[X]Expand Phase-Tiger Enclosures

[X]Peace Treaty (Smooth Granite)

[X]Border Security

[X]Examine: Starship Construction Technologies
[X]Survey Ship Graveyard: Battleships
[X]Flying Fortress: Design Part One


[X]Grief Counselling (both)

[X]Research: Astropaths: Psychic Frequencies

[X]Helping Syr Cope
[X]Helping Syr Cope x2
[X]Spend Time With Syr
[X]Coping
 
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[X]Prepare for Expedition: Armies

[X]Expand Shipyards

[X]Expand Phase-Tiger Enclosures

[X]Peace Treaty (Smooth Granite)

[X]Border Security

[X]Grief Counselling (both)

[X]Research: Astropaths: Psychic Frequencies

[X]Helping Syr Cope
[X]Helping Syr Cope x2
[X]Spend Time With Syr
[X]Spend Time With Syr x2
Isn't Counselling(both) wasted if we don't spend an action on actually coping? It can't increase a chance of succes if there is none.
 
Well we already have a flying research station so that would probably help. The flying fortress is more for actual combat and acting as a base from which to organise and move forces.
I thought that was more of a research station, and isn't it currently being used by Tarth to examine the ship graveyard, so as to keep from constantly going from there to Avernous and back.

And isn't the fortress more of a airship type deal?

Back when it was 1st discovered, I read in the description that the frotress would park itself over a reigon, scan it, then apply copious amonts of asskickery if needed.
 
Strictly speaking it's more efficient to have 3 actions helping Syr cope (Along with the help for +30, this results in aggregate +90) than 2 actions on her and 1 action elsewhere(Aggregate +60 for Syr alone or +45 if both).

It also feeds into Fred caring more about Syr than himself.
 
I thought that was more of a research station, and isn't it currently being used by Tarth to examine the ship graveyard, so as to keep from constantly going from there to Avernous and back.

And isn't the fortress more of a airship type deal?

Back when it was 1st discovered, I read in the description that the frotress would park itself over a reigon, scan it, then apply copious amonts of asskickery if needed.
No that's one we brought off Atlas the research station is not void capable though it can reach the outer atmosphere. The one we have is an research station that seems to be a smaller version of Muspelheims cities, analysis survey and research station, we have one and we have already used it for looking for new city locations in other parts of our controlled land.
 
[X] Recon Amour: Phase-Tigers: Planning

[X] Expand Shipyards
-[X] Expedite: Expand Shipyards

[X] Expand Phase-Tiger Enclosures

[X] Peace Treaty (Smooth Granite)

[X] Border Security

[X] Detailed Survey (Defence Cruiser)
[X] Detailed Survey (Gravatic Command Battleship)
[X] Recon Amour: Phase-Tigers: Implantation

[X] Grief Counselling (both)

[X] Research: Astropaths: Psychic Frequencies
-[X] Double Down: Research: Astropaths: Psychic Frequencies

[X] Coping
[X] Helping Syr Cope
[X] Helping Syr Cope x2
[X] Spend Time With Syr

  • Recon Tigers are long overdue
  • Enclosures must be expanded this year
  • Astropaths are finite resource, so it is recommended to study them as quick as possible while they last
 
Can we have 3 helping Syr cope actions instead of 2 and 1 for ouraelves to cope? It's quite a bit more efficient that way.
 
Munitorum

[X] Recon Amour: Phase-Tigers: Planning

This has been in the pipeline for a long time and it'll help if we choose to send them out on the expedition.

Helheim Void Command

[X] Expand Shipyards
-[X] Expedite: Expand Shipyards

We have a very large repair bill due to the ship graveyard and this'll help pay it.

Administratum

[X] Expand Phase-Tiger Enclosures

Phase-Tiger enclosures were planned last year to be done this year. Let's do it.

Diplomacy

[X] Peace Treaty (Smooth Granite)

Continuing on the quest for peace.

Arbites

[X] Way of the Blade (Syr)

It's been explicitly stated that Jane is one of the three people that Syr responds to. Making her spend time with her teacher is important, as is making sure she has the skills to survive on Avernus. We'll have a slot open next year where we can do Border Security and there's no real rush to do it.

AdMech

[X] Detailed Survey (Gravatic Command Battleship)
[X] Detailed Survey (Defence Cruiser)
[X] Recon Amour: Phase-Tigers: Implantation

Getting that datacore would be advantageous to us in a very large number of ways. The sooner we access it, the sooner we can benefit from it.
Best survey the Defence Cruisers now so we can start repairing them.
To go with the Munitorum action.

Ministorum

[X] Grief Counselling (Syr)

Syr's stats are absolute crap right now and she is majorly depressed. We have a lot of friends helping us cope with Freya's death but Syr only has us, Jane, and Lin.

Adeptus Astra Telepathica

[X] Research: Psychic Frequencies Part Two
-[X] Double Down: Research: Psychic Frequencies Part Two

This line of research is very important for improving our choirs, Neo-Astropaths, and psyker training methods. The benefits we'd get for the Divination choirs alone would be worth it.

Personal

[X] Coping
[X] Helping Syr Cope
[X] Helping Syr Cope x2
[X] Spend Time With Syr

Combined with everything else, this should be sufficient to get Syr out of her funk. I'm wary about spending time to help ourselves but it might help us help Syr better.
 
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lower as anything but a natural 1 can be re-rolled due to ridcully so closer to 0.05%

Huh; this is around the same probability that a 20 year old woman in the US dies in the next year.

That Border Security action looks important. Better do it before Avernus is that planet where the mafia bosses come from.
Perhaps there's a missed opportunity here: using Avernus government resources to clandestinely take over the underworld of other planets.:rofl:
 
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We also already have blink spider antivenom, right? It's just that we can't apply it fast enough?

I know that there are autoinjector implants in 40k(I know it from Dark Heresy at the very least), our technology is great, we have pretty much blueprints for anything... Why not get such implants with anti-venoms against such crap and standardize them?
 
We also already have blink spider antivenom, right? It's just that we can't apply it fast enough?

I know that there are autoinjector implants in 40k(I know it from Dark Heresy at the very least), our technology is great, we have pretty much blueprints for anything... Why not get such implants with anti-venoms against such crap and standardize them?
you do not have anti-venom to the Death's Head Blink Spider, it is too lethal
 
We also already have blink spider antivenom, right? It's just that we can't apply it fast enough?

I know that there are autoinjector implants in 40k(I know it from Dark Heresy at the very least), our technology is great, we have pretty much blueprints for anything... Why not get such implants with anti-venoms against such crap and standardize them?
There are a dozen different types of spiders, with different venoms.
 
Perhaps there's a missed opportunity here: using Avernus government resources to clandestinely take over the underworld of other planets.:rofl:
Wait a minute....you actually have a point here. We've got Avernites discretely moving to other planets, setting down roots, and creating their own networks. Most importantly, they're doing all this on their own.

@durin
1. Any chance we could make some kind of organisation to somewhat mimic what these criminals are doing and have them set up spy networks without requiring us to use extra actions thereafter?
2. Space Marines can gain the memories of the people they kill by eating their brains. Do we have any tech that can mimic that?
 
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[X] Scout Helguard Regiments

[X] Expand Shipyards
-[X] Expedite: Expand Shipyards

[X] Educational Reform

[X] Peace Treaty (Smooth Granite)
-[X] Double Down: Peace Treaty (Smooth Granite)

[X] Border Security

[X] Detailed Survey (Defence Cruiser)
[X] Detailed Survey (Gravatic Command Battleship)
[X] Mega-Vanquisher Macharius: Design

[X] Grief Counselling (Syr)

[X] Research: Astropaths: Psychic Frequencies

[X] Coping
[X] Helping Syr Cope x2
[X] Spend Time With Syr
 
Hm... Not quite found a poison immunity implant, but I found an implant worth having :
Vitae Supplement. It's availability is only rare(ie, easier to get than bolt weaponry and as rare as bionic eyes) and it gives some nice bonuses :
First, Autosanguine, which means that the person implanted gets to heal way faster than normal and that implants cause less irritation.
Then, it has ways to artificially oxygenate the blood and keep it circulating and keep the rest of the body working artificially for a couple hours when a severe injury would just kill the target.
 
Wait a minute....you actually have a point here. We've got Avernites discretely moving to other planets, setting down roots, and creating their own networks. Most importantly, they're doing all this on their own.

@durin
1. Any chance we could make some kind of organisation to somewhat mimic what these criminals are doing and have them set up spy networks without requiring us to use extra actions thereafter?
2. Space Marines can gain the memories of the people they kill by eating their brains. Do we have any tech that can mimic that?
1. Yes, I will add that option
2. No
 
Guys, can we do the flying fortress option? The Munitorum one. It only takes one turn, and it will give us an idea of what we can expect from the Flying Fortress, it costs us very little, but the potential is enormous.

We can use them as strategic hardpoints for any campaign onworld or offworld, we already have the plate STC that lets us airdrop them from orbit. We might even be able to use them as mobile airbases.

In terms of immediate relevance, its easy to see how flying fortresses could be applied to the incoming Garkill problem. And its also easy to see how flying fortresses could be applied to the Explore new, life threatening and lethal Avernus regions problem. Why risk the army when you could send a flying fortress?
 
The thing is that It will take two admech actions: Reverse engineering the weapons STC and designing hte fortress itself. Probably another Admech action to build it as well. Lets check:

@durin, when we have them designs, will building flying fortresses be an Admech or Munitorum action?
 
Is Syr about to marry and have a heir?, judging by Avernus, I predict that people marry at a younger age than in our world.

Could Syr be sent off world, preferably permanently, to live a normal life or to complete her training, at the very least, she will have better chances of surviving the death world.


What about collecting genetic samples from Syr and her father, for a emergency case scenario? For cloning, surrogate pregnancies and other options. Are artificial incubator tanks available?

What about using diviner psykers to help predict deaths or act as a alarm system for important people or Bio-psykers to sense hostile life forms to better survive in Avernus.

What about establishing more defenses for cities like a electrified fence, mines and autoflamethrowers to scare of predators or some sort of radar to detect predators, sterelising enviroments to reduce plaques, health care plans. Bunkers for civillians to hide in or airships out of predator's reach. Chemical warfare for other nasties of Avernus. Bombs hidden in human shaped objects to be used against huge monsters.

Why can't psykers just retake tests if they just fail instead of being executed. Its not as if they have limited time, or if needed why not use drugs or devices to suppress their powers and let them retake the exam.

Why not train a animal thats good at detecting larger animals in Avernus, it could decrease the casuality rate.

How bad is a chaos cultist, for example a father invoke chaos to save his ill daughter, a guardsman who knows hes going to die, its not as if they lost all free will and turns into a psychotic mass murderering monster who wants the world to burn overnight, if chaos cultists can still remain hidden then they could still feel emotions and think like rational humans and be persuaded to stop. Do they all have to die? Does a abomination cultist look and act like a normal human being or do they look like a horror movie monster?

What about culture to improve morale, manga, anime, amusement parks, water resorts, internet, video games, dating sites. All of these could be powered by normal power plants and would improve the lives of civillians. What about hosting the show ' Ciphias Cain'.

Studying how psychic powers work. And interact with human brains , can't corpses be used to boost a psyker powers, don't their abilities come from a brain.

Why not have void shield floating platforms as a means of defense against enemy artillery.

Create remote controlled scouting and detecting drones who can scout out dangers and threats for armies before they began a expedition. What about flying vessels for scouting?

The sirens they are intelligent right? Do they look like mermaids, eat human flesh, reproduce with human men?
Is diplomacy a option?
 
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