The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
When we get them to protectorate will we have the eventual option of making mixed regiments to try and further cooperation and respect if not like, and get a hold of their tech as their automation tech sounds really good?

They need to up their population by quite a bit before they can contribute anything militarily.

The automation we have is better.

Their automation tech is somewhat better than ours in some respects:

"Several of their methods of automation and manufacturing are superior to most current techniques"

Not by enough for Britton to be willing to fight for use of xenotech currently, but it is a bit better.
 
It might be better than what we're currently using, but the automation on the Well of Urd is better still.
 
Current tally.

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1258 | Sufficient Velocity
##### NetTally 1.6.0

[X] Construct: Major Refit: Defence Monitors
-[X] Expedite: Construct: Major Refit: Defence Monitors
[X] Expand Naval Academy
[X] Expand City: Mirkwood
[X] Sound Out (Diplomacy with Trolls)
-[X] Double Down: Sound Out (Diplomacy with Trolls)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 11

[X] Construct: Ancient Defence Cruisers
[X] Small Minefield: Deiphobe
-[X] Expedite: Small Minefield: Deiphobe
[X] Expand City: Mirkwood
[X] Sound Out (Diplomacy with the Trolls)
-[X] Double Down: Sound Out (Diplomacy with the Trolls)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 8


[X] Expand Naval Academy
[X] Small Minefield: Deiphobe
-[X] Expedite: Small Minefield: Deiphobe
[X] Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
-[X] Double Down: Request Information (Jotunheim: Internal Security Apparatus)
[X] Way of the Blade (Syr)
[X] Mentoring
[X] Spend Time With Family
[X]Tutor Syr (Administration)
No. of Votes: 2

[X] Construct: Major Refit: Defence Monitors
-[X] Expedite: Construct: Major Refit: Defence Monitors
[X] Expand Naval Academy
[X] Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
[X] Way of the Blade (Syr)
[X] Mentoring
-[X] Double Down: Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 1

[X] Construct: Major Refit: Defence Monitors
-[X] Expedite: Construct: Major Refit: Defence Monitors
[X] Expand Naval Academy
[X] Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
-[X] Double Down: Request Information (Jotunheim: Internal Security Apparatus)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administration)
No. of Votes: 1

[X] Expand Naval Academy
[X] Expand Shipyards
[X] Expand City: Mirkwood
-[X] Expedite: Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administartion)
No. of Votes: 1

[X] Construct: Major Refit: Defence Monitors
-[X] Expedite: Construct: Major Refit: Defence Monitors
[X] Expand Naval Academy
[X] Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
-[X] Double Down: Request Information (Jotunheim: Internal Security Apparatus)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administartion)
No. of Votes: 1

[X] Expand Shipyards
-[X] Expedite: Expand Shipyards
[X] Expand Naval Academy
[X] Expand City: Mirkwood
[X] Sound Out (Diplomacy with Trolls)
-[X] Double Down: Sound Out (Diplomacy with Trolls)
[X] Tutor Syr (Intrigue)
[X] Mentoring
[X] Spend Time With Family
[X] Tutor Syr (Administartion)
No. of Votes: 1

[X]Expand Shipyards
[X]Construct: Escorts
-[X] Expedite: Construct: Escorts
[X] Expand City: Mirkwood
[X] Request Information (Jotunheim: Internal Security Apparatus)
-[X] Double Down: Request Information (Jotunheim: Internal Security Apparatus)
[X] Way of the Blade (Syr)
[X] Mentoring
[X] Spend Time With Family
[X]Tutor Syr (Administration)
No. of Votes: 1

Total No. of Voters: 27
Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1258 | Sufficient Velocity
##### NetTally 1.6.0

[27] Expand City: Mirkwood
[27] Mentoring
[27] Spend Time With Family
[24] Tutor Syr (Administration)
[23] Tutor Syr (Intrigue)
[20] Sound Out (Diplomacy with Trolls)
-[20] Double Down: Sound Out (Diplomacy with Trolls)
[18] Expand Naval Academy
[14] Construct: Major Refit: Defence Monitors
-[14] Expedite: Construct: Major Refit: Defence Monitors
[10] Small Minefield: Deiphobe
-[10] Expedite: Small Minefield: Deiphobe
[8] Construct: Ancient Defence Cruisers
[7] Request Information (Jotunheim: Internal Security Apparatus)
-[5] Double Down: Request Information (Jotunheim: Internal Security Apparatus)
[4] Way of the Blade (Syr)
[3] Expand Shipyards
[3] Tutor Syr (Administartion)
-[1] Double Down: Mentoring
-[1] Expedite: Expand City: Mirkwood
-[1] Expedite: Expand Shipyards
[1] Construct: Escorts
-[1] Expedite: Construct: Escorts

Total No. of Voters: 27
 
I'm not really sold on their automation technologies. I expect we'll eclipse them once we reverse engineer the internal factories on the Well of Urd.
 
What we're currently using might be inferior, but the automation on the Well of Urd is better still.

For factories, yes, but their automation in other areas could still be superior.

Regardless, access to their entire tech-base is part of the deal they agreed to. That the AdMech won't actually do much with it for a long while is another matter altogether.
 
How in depth do we actually want to get with dealing with the Trolls? The Inquisitor is already talking about how the other planets are taking note in a negative way Avernus' overtures to them. The Trolls aren't a major threat by any imagination at this point, and what lives negotiating with the Trolls might possibly save is unequivocally worth less than the political trouble that this will lead to. Lots of people die on Avernus, and I'm skeptical of whether this is worth it.

Unless we have some grandiose and strange plan to outfit regiments of Trolls or try and spin them off as Avernite!Ogryns, I don't see all that much appeal. Any potential psyker benefits could just be as easily done through vivisection and interrogation.
 
I am all for Avernite Ogryns though :D
That's kinda why I'm asking. I feel like people took the option because it was a new diplo option, not because of any coherent plan on how we want to handle the Trolls. Are we going to try and integrate them ala abhumans? Are we just going to pay them for the 'scalps' they bring back? Are we going to try and integrate them into our military? Our society? Because all of these are going to provoke different responses and require different amounts of effort and political capital.
 
How in depth do we actually want to get with dealing with the Trolls? The Inquisitor is already talking about how the other planets are taking note in a negative way Avernus' overtures to them. The Trolls aren't a major threat by any imagination at this point, and what lives negotiating with the Trolls might possibly save is unequivocally worth less than the political trouble that this will lead to. Lots of people die on Avernus, and I'm skeptical of whether this is worth it.

Unless we have some grandiose and strange plan to outfit regiments of Trolls or try and spin them off as Avernite!Ogryns, I don't see all that much appeal. Any potential psyker benefits could just be as easily done through vivisection and interrogation.
Honestly, I just want to get a peace treaty with them and that's it. No alliances, no supplying them with weapons, no auxiliary forces. An end to hostilities and no more. The Trust will accept this completely.
 
I say we just start out by getting a peace treaty with one tribe. Then we can take things from there. We can either ignore them, or supply them or whatever. It would just give us a starting point. Heck we could probably milk them for any legends or knowledge they have on wildlife on the planet. It can't hurt anything.
 
Eventually we are going to have to do something with them, but for the mo too much of a headache to do more than get a cease fire.
 
For Ultraviolet level clearance only
Archmagos Explorator Tranth: report

What I am about to put in this report is classified only Forge Master Britton and Governor Fredrick Rotbart are allowed to know outside of myself I and a handful of my most trusted adepts who also know of it and if it is brought up save in completely isolated rooms or facilities I will deny it.

I have found an intact STC constructor. The Omnicicopia, the Holy Grail of the Mechanicus.

It was buried in a bunker, kilometres under Amaltheia cut off completely from all maps and external energy sources, drawing power from the magma veins in the rock of the moon.

The STC seems to have been built to an improved design, showing far more advanced construction and technology, being sleeker, more efficient as well as whole, no dust having settled upon it in over 14 mellenia.

It seems it had been placed there by the ancients as a last resort to preserve their knowledge from the Men of Iron and to rebuild after the final battle with the Silica Animus had been won. As we know this is not what happened.

I have managed to bypass the fire walls surrounding it utilising your black crystal ring which seems to have been linked to almost all military and research and development technology on Avernus, a feature for which I am immensely grateful for, but we should investigate removing it from future versions of ships and buildings in case your ring is stolen.

However there is a problem with the STC. It seems it may contain a Man of Stone. An artificial intelligence that didn't rebel against humanity integrated with it.

This is inconvenient, for while the knowledge of the Men of Stone is known it is not looked upon as often as the Men of Iron whose atrocities and heresy as well as the overwhelming pervasive fear that is associated with them is imbedded in the minds of every tech adept at a very young age, even mine to a degree.

I fear for what they may do if they discover this fact Omnicicopia or no, I think the Conservatives among the Mechanicus may lead an attack to destroy the AI residing in it, despite the fact that that would be a gross act of heresy against the Omnisah

This will be fraught with danger. One missed step and the constructor may be destroyed either by my tampering, or the knowledge of its existance leaking out, but with the AI dormant I intend to remove it from the STC and place it in a sealed Cogitator system, either to be destroyed or studied I know not which at this time.

I dare not, will not destroy this. What little knowledge I have seen within its vast data banks has expanded my mind to vast distances, it cannot be destroyed.

Omnisah protects, if we succeed all the knowledge of the ancients will lie open before us and the Great Quest will finally be over.

If not then we will have to begin anew, and I fear that this STC Constructor, maybe the last of its kind anywhere in the galaxy.

Archmagos Explorator Tranth
 
How in depth do we actually want to get with dealing with the Trolls? The Inquisitor is already talking about how the other planets are taking note in a negative way Avernus' overtures to them. The Trolls aren't a major threat by any imagination at this point, and what lives negotiating with the Trolls might possibly save is unequivocally worth less than the political trouble that this will lead to. Lots of people die on Avernus, and I'm skeptical of whether this is worth it.

Unless we have some grandiose and strange plan to outfit regiments of Trolls or try and spin them off as Avernite!Ogryns, I don't see all that much appeal. Any potential psyker benefits could just be as easily done through vivisection and interrogation.

Right now a peace treaty or non-aggression pact would be fine for the time being. Further relations can be pursued later on.
 
as a note there will be no diplomatic issues if you stop at a peace treat with the Trolls (they can understand why you want to stop being attacked)
 
Assuming we do get a peace treaty going with the Trolls wants to see what kind of civilization they can set up simply by watching us and assuming it's moving toward a productive direction it might be worth talking to them even more in the future.

On another note @durin might it be possible to convince others the benefits of uplifting primitive xeno races to be in our debt, loyal, and fully willing to follow our orders (assuming we threat them well enough of course)? After all if we can guide their development wouldn't it be less likely for them to be a future threat later and we have more control over them in general?

Pacify and make use of a possibly threat before it can even become one basically.
 
The only issue with just going for a peace treaty is that we're only going to make peace one tribe at a time. Depending how many tribes there are we might be forced to multiple 2 year actions to reach total peace with these guys.
 
The only issue with just going for a peace treaty is that we're only going to make peace one tribe at a time. Depending how many tribes there are we might be forced to multiple 2 year actions to reach total peace with these guys.
We don't need to make peace with all the Trolls, just the ones near our cities. Given that we're talking to a "High-King", I don't think we'll be talking to that many.
 
Assuming we do get a peace treaty going with the Trolls wants to see what kind of civilization they can set up simply by watching us and assuming it's moving toward a productive direction it might be worth talking to them even more in the future.

On another note @durin might it be possible to convince others the benefits of uplifting primitive xeno races to be in our debt, loyal, and fully willing to follow our orders (assuming we threat them well enough of course)? After all if we can guide their development wouldn't it be less likely for them to be a future threat later and we have more control over them in general?

Pacify and make use of a possibly threat before it can even become one basically.
that sounds worryingly like the DAoT strategy
 
We don't need to make peace with all the Trolls, just the ones near our cities. Given that we're talking to a "High-King", I don't think we'll be talking to that many.
there are 3 known High Kings near your cities, you would not be surprised the hear that there were actually one or two unknown but doubt that there are more then five in total
 
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