The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
But Andres again won't it be better to kill your enemy instaneusly instead of causing them a headace before shooing them? Seems kinda roundabout no?
Yes, but the chance to debuff would be higher than the chance to kill. After you debuff them, you go right back to hitting them with lethal shells. Again, we're not here to non-lethally take them out with the debuff shells, we're just making it so they're easier to kill.

Videogame flashbangs tend to have a bigger AoE for a similar but inverted reason that video-game shotguns have such poor range. If they didn't, why would you use them?
Well what about pure soundblast shells? Artillery shells are already pretty loud so assuming they exist in the far future, soundblasts would be even louder, causing lots of pain and hearing loss. They might not be useful all the time but they'd still have their place.
 
Last edited:
how about just blowing them up? Why can't we do things the classical way?

You crazy kids and your dang fancy strategems back in my day...*ranting*

..an that's how I met my bed.
 
Generally speaking you're not going to be able to have a trick shell affect peopel in any way much past where a normal one would kill them anyways. The only non killy shell payload I can see being useful would be a smoke screen shell, but even then you might as well use a opaque poison gas.
 
Well what about pure soundblast shells? Artillery shells are already pretty loud so assuming they exist in the far future, soundblasts would be even louder, causing lots of pain and hearing loss. They might not be useful all the time but they'd still have their place.
Hrm. The cheapest, most expedient way to make a 'soundblast' with necessarily mass-produced and disposable equipment, is to make a very large explosion. Since 'sound-blast' can be reasonably equated to 'shockwave' (they're both the violent movement of air particles) than I feel safe making the claim that regular shells not only produce these blasts, but that they are the shells primary method of causing damage on the surroundings (light travels furthest, but is least damaging, heat doesn't travel as far, and shrapnel is 'riding' the shock-wave, and thus be considered a component of it).

Essentially, trying to up the disorientation factor of are artillery with the 'sound' component is impossible, because it's already an important part of the shell's functionality. You'd need to use a different, and likely esoteric, methodology to create a 'disruption' effect, instead of an outright 'then they were dead' effect.

Generally speaking you're not going to be able to have a trick shell affect peopel in any way much past where a normal one would kill them anyways. The only non killy shell payload I can see being useful would be a smoke screen shell, but even then you might as well use a opaque poison gas.
This mostly applies too.

On the other hand, we could always try and come up with new and terrifying ways of killing people at a distance! Let's start by thinking of Avernus wildlife that can be conveniently stuffed into an artillery shell, that usually works.

1452
 
The only non killy shell payload I can see being useful would be a smoke screen shell, but even then you might as well use a opaque poison gas.
Poison gas, that's got me thinking. With all the medical tech we recovered from the damaged STC Constructor, I'm wondering if we can utilise chemical warfare more often. We'd just need to synthesise a lethal gas capable of killing in seconds but that doesn't affect those who've been immunised beforehand. We kill the unprotected chaff with it, then we send in the troops - who've been immunised to the gas - to destroy any armour or void-sealed units that remain.

EDIT: I know it's usually impossible to become "immune" to chemicals but we're dealing with Dark Age tech here. Anything is possible, from chemical immunity to lighting sections of space lightyears across on fire.

You'd need to use a different, and likely esoteric, methodology to create a 'disruption' effect, instead of an outright 'then they were dead' effect.
Considering sonic blasters are a thing in 40k (even if they're used primarily by Slaaneshi Noise Marines), such a method shouldn't be too far-fetched.
 
Last edited:
On the other hand, we could always try and come up with new and terrifying ways of killing people at a distance! Let's start by thinking of Avernus wildlife that can be conveniently stuffed into an artillery shell, that usually works.

the problem is anything worth firing at the enemy is going to be something too dangerous to transports, or let loose in an ecosystem we at all care about.

Poison gas, that's got me thinking. With all the medical tech we recovered from the damaged STC Constructor, I'm wondering if we can utilise chemical warfare more often. We'd just need to synthesise a lethal gas capable of killing in seconds but that doesn't affect those who've been immunised beforehand. We kill the unprotected chaff with it, then we send in the troops - who've been immunised to the gas - to destroy any armour or void-sealed units that remain.

once we start making heavy use of mass producible power armor we can just stick to normal gas, since a lot of our men are going to be in hermetically sealed armor. Hell there gear includes IR vision mode, so we could use opake ponsus gas to soften up targets our power armor troopers are about to attack.
 
the problem is anything worth firing at the enemy is going to be something too dangerous to transports, or let loose in an ecosystem we at all care about.
An alternative to getting the full-sized animals is finding infant versions of the beasts, keeping them in stasis during transport, and then releasing them on the target planet. After a few years/decades, the animals will grow and cause major problems for the target, softening them up for easier invasion.

once we start making heavy use of mass producible power armor we can just stick to normal gas, since a lot of our men are going to be in hermetically sealed armor. Hell there gear includes IR vision mode, so we could use opake ponsus gas to soften up targets our power armor troopers are about to attack.
It's probably best if we give them immunisations anyway. Our troops may get overly cautious, fearful that enemy fire could damage their suits and allow the gas to leak in. Probably not considering the discipline of our men but it'll at least seem like we care.
 
Last edited:
Hey, would we be able to deploy something like
in any sort of capacity? Would it be useful?
 
How many lazers do you think it would take to turn Avernus into a giant lazer ball of death?
Let's see, Avernus was around 0.8 times earth's size, so let's put its radius at about 5100 km.

That gives us a surface area of 3.3 *10^14 m^2.

Let's say that an orbital defence laser and its associated power generation and service area takes up maybe a 250m x 250m area, so 63 km^2.

Thus, it would take a bit over 5.2 million lazers [sic] to turn Avernus into a giant laser ball of death.

Hey, would we be able to deploy something like
in any sort of capacity? Would it be useful?
So basically use the stuff banewolves spit out for infantry flamer dudes?

I'm thinking you'd want power armour before you'd even think about handling that stuff, but it seems doable.

Bear in mind that we haven't actually really used banewolves yet, because that shit is just nasty, so they might be of limited merit even if Durin OKs them.
 
So it's a DevilDog BaneWolf Mech?
I suppose it could be useful, though I don't know what advantage such a weapon would have over what the Knights already use.

Also I think @durin said that polluting Avernus too much will cause the World Mind to make its displeasure known to us, which I think will mean we'll lose a city or two.
 
Last edited:
So it's a DevilDog BaneWolf Mech?
I suppose it could be useful, though I don't know what advantage such a weapon would have over what the Knights already use.

Also I think @durin said that polluting Avernus too much will cause the World Mind to make its displeasure known to us, which I think will mean we'll lose a city or two.
I have an idea. Maybe it makes half-canon/canon and allow us to calm the World Mind.
 
No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.
That is not true. There are several different minor training systems for Psykers in place. The Navigator houses take care of their own training for example.
 
Why are we arguing about this? She already got tested, IIRC, and was a very low level psyker, Kappa level or so.

Ah,interesting. Although actually the test was that she is not a psyker, though she has some elevated sensitivity (not enough to be classified as a psyker).

Liiiittle preachy there, Elder Haman. Besides, I don't see anything here that says that the formula itself is off, just that the scale is so much larger that it renders probabilities meaningless. Your entire tone comes of as 'speaking down to you because you clearly know less than me'.

Sorry, toned it down a little in edits, but not before you quoted.

However, you might not have clicked the link, I did. @Andres110 gave the math group different numbers than the effect we have on Avernus.

Specifically, instead of a one in 100 million chance of psyker powers (that's what we have on Avernus), he proposed a mutation rate of one in 1000. Kind of a big difference.

And then he claimed the resulting math somehow proved me wrong.

In actuality if you follow the link the original answer he was given even with the modified numbers matches mine in that individuals are still not effected significantly. But he didn't like that answer, so he said that couldn't be true, so then someone proposed the logarithmic dosage approach. (Which, by the way I had already mentioned as a possible different assumption.)

Rather than articulating why one assumption is better than the other, @Andres110 chose the answer that he preferred. I suspect he didn't even really understand the implicit assumptions either. And by restating the case differently on a different site, he made it impossible for the mathematicians there to verify his assumptions for him.

That's just a horrible way to approach math.

Now I guess I am being a bit of a hardass on this, and I recognize that @Andres110 is certainly isn't doing this intentionally. He himself says he's not a math person.

But even if you aren't a math person, that doesn't mean you can ignore assumptions in favor of selecting a preferred answer. If you do you will often get the wrong answer.

It's one of my pet peeves, because I see it happen all the time. (*cough* anything political *cough*) Journalists in particular are prone to do this kind of thing.

So I kind of hope that by being so blunt about it maybe people will try and articulate their assumptions when they get a math result they don't expect, and verify those first before they start casting around blindly for results more to their liking without considering what new assumptions they are making.

I'm not particularly targeting @Andres110 on this thing.

horribly corrosive and toxic chemical waste products made as a result of whatever the soviet super reactors do to make that much energy. A single one in the right place has been known to melt away whole battalions.

So Bane Wolves?

No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.

Did durin say this? Or are you just assuming.
 
We've done a good job of doing one of two things with Psykers.

1. Recruit and train them.
2. Kill them for disturbing the peace.
 
Back
Top