Look, our Space Marines already have a name. Phase Tigers. They got thrown through the Warp in a accident, and are trying to hide that fact while still killing baddies. This is totally canon and not something I pulled out of my ass.
Yes, but the chance to debuff would be higher than the chance to kill. After you debuff them, you go right back to hitting them with lethal shells. Again, we're not here to non-lethally take them out with the debuff shells, we're just making it so they're easier to kill.But Andres again won't it be better to kill your enemy instaneusly instead of causing them a headace before shooing them? Seems kinda roundabout no?
Well what about pure soundblast shells? Artillery shells are already pretty loud so assuming they exist in the far future, soundblasts would be even louder, causing lots of pain and hearing loss. They might not be useful all the time but they'd still have their place.Videogame flashbangs tend to have a bigger AoE for a similar but inverted reason that video-game shotguns have such poor range. If they didn't, why would you use them?
Hrm. The cheapest, most expedient way to make a 'soundblast' with necessarily mass-produced and disposable equipment, is to make a very large explosion. Since 'sound-blast' can be reasonably equated to 'shockwave' (they're both the violent movement of air particles) than I feel safe making the claim that regular shells not only produce these blasts, but that they are the shells primary method of causing damage on the surroundings (light travels furthest, but is least damaging, heat doesn't travel as far, and shrapnel is 'riding' the shock-wave, and thus be considered a component of it).Well what about pure soundblast shells? Artillery shells are already pretty loud so assuming they exist in the far future, soundblasts would be even louder, causing lots of pain and hearing loss. They might not be useful all the time but they'd still have their place.
This mostly applies too.Generally speaking you're not going to be able to have a trick shell affect peopel in any way much past where a normal one would kill them anyways. The only non killy shell payload I can see being useful would be a smoke screen shell, but even then you might as well use a opaque poison gas.
Poison gas, that's got me thinking. With all the medical tech we recovered from the damaged STC Constructor, I'm wondering if we can utilise chemical warfare more often. We'd just need to synthesise a lethal gas capable of killing in seconds but that doesn't affect those who've been immunised beforehand. We kill the unprotected chaff with it, then we send in the troops - who've been immunised to the gas - to destroy any armour or void-sealed units that remain.The only non killy shell payload I can see being useful would be a smoke screen shell, but even then you might as well use a opaque poison gas.
Considering sonic blasters are a thing in 40k (even if they're used primarily by Slaaneshi Noise Marines), such a method shouldn't be too far-fetched.You'd need to use a different, and likely esoteric, methodology to create a 'disruption' effect, instead of an outright 'then they were dead' effect.
On the other hand, we could always try and come up with new and terrifying ways of killing people at a distance! Let's start by thinking of Avernus wildlife that can be conveniently stuffed into an artillery shell, that usually works.
Poison gas, that's got me thinking. With all the medical tech we recovered from the damaged STC Constructor, I'm wondering if we can utilise chemical warfare more often. We'd just need to synthesise a lethal gas capable of killing in seconds but that doesn't affect those who've been immunised beforehand. We kill the unprotected chaff with it, then we send in the troops - who've been immunised to the gas - to destroy any armour or void-sealed units that remain.
flashbang is allowed by default, anything else will need to be done in preparation turns@durin, if we want to fire volleys of flashbang/loudbang (purely noise) artillery rounds, do we need to do preparation during turns or will they be allowed as write-ins by default?
An alternative to getting the full-sized animals is finding infant versions of the beasts, keeping them in stasis during transport, and then releasing them on the target planet. After a few years/decades, the animals will grow and cause major problems for the target, softening them up for easier invasion.the problem is anything worth firing at the enemy is going to be something too dangerous to transports, or let loose in an ecosystem we at all care about.
It's probably best if we give them immunisations anyway. Our troops may get overly cautious, fearful that enemy fire could damage their suits and allow the gas to leak in. Probably not considering the discipline of our men but it'll at least seem like we care.once we start making heavy use of mass producible power armor we can just stick to normal gas, since a lot of our men are going to be in hermetically sealed armor. Hell there gear includes IR vision mode, so we could use opake ponsus gas to soften up targets our power armor troopers are about to attack.
horribly corrosive and toxic chemical waste products made as a result of whatever the soviet super reactors do to make that much energy. A single one in the right place has been known to melt away whole battalions.
Let's see, Avernus was around 0.8 times earth's size, so let's put its radius at about 5100 km.How many lazers do you think it would take to turn Avernus into a giant lazer ball of death?
So basically use the stuff banewolves spit out for infantry flamer dudes?Hey, would we be able to deploy something like
in any sort of capacity? Would it be useful?![]()
I'm pretty sure it is more on the power armour-destroyer armour end of the scale.So it's a BaneWolf Mech?
I suppose it could be useful, though I don't know what advantage such a weapon would have over what the Knights already use.
I have an idea. Maybe it makes half-canon/canon and allow us to calm the World Mind.So it's aDevilDogBaneWolf Mech?
I suppose it could be useful, though I don't know what advantage such a weapon would have over what the Knights already use.
Also I think @durin said that polluting Avernus too much will cause the World Mind to make its displeasure known to us, which I think will mean we'll lose a city or two.
Did that ever start to happen?He also warns of an increase in the number of psykers and advises that preparations be made to locate psykers and send them to Avernus' Schola Psykana
No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.
Damn, hope we can find one in this info we pulled from the DE.No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.
That is not true. There are several different minor training systems for Psykers in place. The Navigator houses take care of their own training for example.No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.
Those are navigators mate, not really the same thing.That is not true. There are several different minor training systems for Psykers in place. The Navigator houses take care of their own training for example.
Why are we arguing about this? She already got tested, IIRC, and was a very low level psyker, Kappa level or so.
Liiiittle preachy there, Elder Haman. Besides, I don't see anything here that says that the formula itself is off, just that the scale is so much larger that it renders probabilities meaningless. Your entire tone comes of as 'speaking down to you because you clearly know less than me'.
horribly corrosive and toxic chemical waste products made as a result of whatever the soviet super reactors do to make that much energy. A single one in the right place has been known to melt away whole battalions.
No, we do not have Black Ships. All non-Avernite psykers are currently being executed for being uncontrollable daemon magnets.