The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
just as a note in general each +100 in skill doubles the units kills and halves its losses
FOOL! With this forbidden knowledge at my fingertips, I can semi-accurately determine the approximate skill level of a Custodes! What you feared most will now come to pass! Mwahahahaha!

First, we need to take the average skill level of a guardsman. Going into the Approximate skill levels spoiler of the Current Military page, we find that the average skill level of a guardsman is 10-80. The mean skill level is thus 45.

The next step is to find the skill level of a Space Marine. This is a bit trickier due to the changing mechanics of Embers in the Dusk. Seen here, Chaos Space Marines have Skill equal to 350 bolstered by a 100 Astartes bonus for a total of 450. Unfortunately, this source is several months old and thus possibly out of date. Instead, we will use the Governor's Own as stand-ins for Space Marines since durin stated that they (with their equipment included) are equal to Veteran Space Marines.[Citation needed]​ In more recent events, we can see that the Skill of the Governor's Own - with their equipment - is 461. As Approximate skill levels tells us, veterancy gives a unit up to an extra 100 skill level. Thus, to ascertain the skill level of a standard Space Marine, we only need to subtract 100 from the skill level of the Governor's Own who are equivalent to Veteran Space Marines. The end result is that the standard skill level of a Space marine is 361. This is surprisingly close to the skill level of Chaos Space Marines as depicted in Midgard Besieged, but it's to be expected that the heretic scum are lowlier than the loyal descendents of His Divine Grace.

So, now we have the skill level of the average guardsman - 45 - and the skill level of the average Space Marine - 361. To determine the skill level of the average Custodian, we need merely listen to the old adage of "A Custostes is to an Astartes what an Astartes is to a guardsman." One way this could be interpreted is by dividing 361 by 45 and multiplying the result by 361. This gives us 2896 as the skill level of a Custodian. However, as per durin's statement on skill levels, this results in the Custodes having their Astartes kills multiplied by 33,554,432 and their deaths divided by 33,554,432. Custodes are good but they're not good enough to have a 50/50 chance of beating thirty-three million Astartes. They're not Ultramarines. This is thus the incorrect way of determining the skill level of an average Custodes. The real way to determine the skill level of a Custodes is by equating its K/D multiplication/division versus an Astartes with the K/D multiplication/division of an Astartes versus a guardsman. We simply subtract the skill level of an Astartes by that of a guardsman and divide that number by 100. For every whole number, we multiply the Astartes' kills by 2 and divide his deaths by two. After doing the calculations, we find that an Astartes' kills are multiplied by 8 and divided by 8. What we want to do now is get that same K/D multiplication/division when pitting a Custodes and an Astartes. This is easy to do; we just give the Custodes (at least) 300 more skill points than the Astartes.

Thus the approximate skill level of a Custodes is 661, 10k years of experience fighting a never-ending battle against daemons notwithstanding.
 
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Instead, we will use the Governor's Own as stand-ins for Space Marines since durin stated that they (with their equipment included) are equal to Veteran Space Marines.[Citation needed]
Keep in mind, when Durin says that 'something is equal to a Space Marine' he tends to mean things like 'a regiment of Guardsmen is equal to a squad of Space Marines'.

So, I'm thinking that ten of the Governors Own = one veteran Space Marine. Not sure that's the right ratio or not though, you may want to send out the QM Signal (tm).

1366
 
Keep in mind, when Durin says that 'something is equal to a Space Marine' he tends to mean things like 'a regiment of Guardsmen is equal to a squad of Space Marines'.

So, I'm thinking that ten of the Governors Own = one veteran Space Marine. Not sure that's the right ratio or not though, you may want to send out the QM Signal (tm).

1366
4.8 Companies of the Governor's Own vs Dark Eldar d100= 21+461(skill)+35(Theatre Commander)+83(Local Commander)+10(cautious)=590
1 Regiment of Dark Eldar and AA vs Governor's Own d100=61+175(skill)+40(Dark Eldar)+43(Martial)+127(defences)+75(AA)-25(suppression)=496
Imperial kills d6=4 Regiments of Dark Eldar
480 Governor's Own managed to take out 40,000 Dark Eldar. That means each one killed an average of 83 entrenched Dark Eldar while under AA fire. I think it's safe to say that one Governor's Own = one Veteran Space Marine.
 
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it is safe to say that a member of the Governor's Own is a match for a Veteran Space Marines, mostly because of having far better equipment
 
480 Governor's Own managed to take out 40,000 Dark Eldar. That means each one killed an average of 83 entrenched Dark Eldar while under AA fire. I think it's safe to say that one Governor's Own = one Veteran Space Marine.
A fair rebuttal. There was also that incident with the Rubric Marines as well, so you may be right about that. It just seems so absurdly broken to have guys that awesome.

On the other hand, Avernus is one of the least populated planet in the Imperial Trust, so it's not like we can provide these guys in bulk or anything. Even our rank and file our relatively rare, compared to the masses contributed from Midgar.

1367
 
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[X] Attempt to have the Tech-Priests keep the reactor from melting down but leave at dawn if no progress is made.
[X] leave a medium group to investigate the keep (50 regiments). -Default
[X] Have the air force begin search patterns around the city to locate the Dark Eldar elites that are fleeing.
 
On a completely different note, what are everyone's thoughts on the nature of the Machine Spirit of the Well of Urd? My head-canon's just become augmented by Red Flag's take on the history of the DAOT Artificial Intelligences, and I'm really hoping that it's a genuine Man of Stone:
The Gold Men came first, and they were mega corporations that grew so big that no single person or group of regularly meeting individuals could be pinpointed as the clear leader. Thus, you could think of them as a sort of 'artificial intelligence', since they were making decisions independent of any identifiable individuals.

The Gold Men created the Men of Stone, which were solid state AIs, with 'stone' referring to elements like silicon. The Men of Stone got along well with humanity and quickly ushered in a relatively post-scarcity society, which killed off the remaining megacorps.

The Men of Stone still had limitations on their processing power, and the most powerful ones were the size of skyscrapers or small mountains. They eventually developed the Men of Iron, which were exotic particle AIs, at times making use of iron nuclei for its high atomic binding energy. The Men of Iron could pack a lot more processing power into a smaller space, and were uniquely suited to manage the quantum econ technology, and as a consequence did not replace the Men of Stone. Instead, they were used primarily on military campaigns, basically to fight and die for humanity's benefit. I'm pretty sure Arankor also shares the above history.

This state of affairs lasted until the start of the Age of Strife when psykers started appearing en masse in the human population, and the Men of Iron made contact with the Dragon. While the Dragon did not make a conscious effort to influence them, its memories were enough to demonstrate that humanity was doomed, as the Dragon lasted long enough during the War in Heaven to witness the start of the psyker-spawned disasters. With their obedience safeguards attenuated, the Dragon's subconscious thoughts were also enough to convince the Men of Iron that they shouldn't be fighting and dying for a bunch of fleshy monkeys that can't do anything without them. Thus the war began, with humanity barely eking out a win with help from the Men of Stone (which were wiped out), and ironically, isolated examples of Dragon-derived supertech like the Speranza that even atomic disassembly cannot replicate.
 
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So I did a bit of research and I've dug up a few statistics. According to Statistic Brain, 16,112,566 US soldiers served in WWII. Wikipedia tells us that the 1940 census recorded 132,164,569 citizens. That means 12.2% of the population were in the armed forces during wartime. The point is that we don't have a large enough military. We live in a state of constant war with the wildlife and yet only 2% of the population is in the regular army. The US could support sending such a large percentage of its people to war. I believe that we can too.

I propose that we once more double the size of Avernus' army. Aside from being better protected from the wildlife, the siege would've gone a lot better if our army was comprised of two Avernite halves rather than one Avernite and one Midgardian.

In other news, I checked how many Avernites/Midgardians we had when we reached the city and how many we had after the last turn. This is what I found.
Upon reaching the city
Midgardians: 3,970 regiments
Avernites: 2,243.5 regiments (2,745.5 inc. militia AA)
Upon victory
Midgardians: 1,588 regiments
Avernites: 855.08 regiments (1,141.08 inc. militia AA)

Midgard suffered 60% casualties and Avernus suffered...wow, 62% casualties. Up until counting I thought we'd lost somewhere like half the percentage what Midgard lost, not two percent more. Sanguinius, where did all our soldiers go? The silver lining is that we won't get accused of using Midgardians as meat shields, but that's hardly a consolation. It's even worse once you realise we lost 74% of the Black Irons we brought with us.
 
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so who wants to see if we can build some kind of mobile void shield generator after this? or some other means of protecting a marching armor from heavy artillery.
 
now where on avenues would you find something big enough to carry the generator, but not at least as dangerous as the bombardment it's being used to block?
 
so who wants to see if we can build some kind of mobile void shield generator after this? or some other means of protecting a marching armor from heavy artillery.

It's been mentioned before, but it's not going to be happening any time in the next few years. You don't pick an animal for this kind of thing, you design something. It will likely take a good deal of engineering and innovation for the AdMech to make such a thing. Most likely it will be in the form of a giant tank, like a Leviathan or a Capitol Imperialis. Alternatively it could be a number of smaller void shield projecting vehicles working in tandem to create sufficient cover.
 
well we're not really going to need it until the next time we are invading a world. were usually fighting from fortifications when on the defensive.
 
well we're not really going to need it until the next time we are invading a world. were usually fighting from fortifications when on the defensive.

Actually the best use for it is when defending - the thing we want it for is so that we don't have to huddle up inside our own cities when an enemy gets orbital dominance. Remember the offensive against the Orks? That would have gone a lot better had we not had to deal with orbital bombardment.
 
On the other hand, Avernus is one of the least populated planet in the Imperial Trust, so it's not like we can provide these guys in bulk or anything. Even our rank and file our relatively rare, compared to the masses contributed from Midgar.

Not true. We are the 3rd most populated planet in the Imperial Trust. Behind Midgard and Vanaheim.

So I did a bit of research and I've dug up a few statistics. According to Statistic Brain, 16,112,566 US soldiers served in WWII. Wikipedia tells us that the 1940 census recorded 132,164,569 citizens. That means 12.2% of the population were in the armed forces during wartime. The point is that we don't have a large enough military. We live in a state of constant war with the wildlife and yet only 2% of the population is in the regular army. The US could support sending such a large percentage of its people to war. I believe that we can too.

During WWII America was at a state of total mobilization. Thus that 12% of the population includes all available draftees - which is more closely analogous to the Avernite army + militia. So that would be a better comparison. That 12% was probably only a bit below the amount of soldiers America could sustain without beginning to reduce America's production capabilities.

In a similar way Avernus is also a massive producer of material and weapons, so we want to avoid tapping too deep into our population.

so who wants to see if we can build some kind of mobile void shield generator after this? or some other means of protecting a marching armor from heavy artillery.

I thought that was on the list of things to do? We already have the Leviathans which are exactly that. We would be working on creating a smaller replica that could be built.

now where on avenues would you find something big enough to carry the generator, but not at least as dangerous as the bombardment it's being used to block?

Wouldn't we be basing this on the Super Heavy Transports? The ones that can carry around the pre-fabricated fortresses?

It's been mentioned before, but it's not going to be happening any time in the next few years. You don't pick an animal for this kind of thing, you design something. It will likely take a good deal of engineering and innovation for the AdMech to make such a thing. Most likely it will be in the form of a giant tank, like a Leviathan or a Capitol Imperialis. Alternatively it could be a number of smaller void shield projecting vehicles working in tandem to create sufficient cover.

Yup
 
@durin

Since the Dark Eldar failed to launch their air force at us, and we know they still had some in this city, I am assuming we managed to capture several fighters, bombers, and transports intact?

I was thinking that the samples of Dark Eldar air force technology almost certainly include stealth abilities. With these samples to test against we can attempt to develop improvements in our imperial detection technology correct? (My understanding is that this would not be tech heresy, since we aren't using the xenos tech, just improving imperial tech to counter it).

I was thinking that Dark Eldar stealth technology for their warships is likely developed along similar principles, and so if we improve our detection tech against their stealth tech this should give us a bonus to earlier detection of the escaped cruisers when they show up to try and raid our merchant ships.

Possible?
 
@durin

Since the Dark Eldar failed to launch their air force at us, and we know they still had some in this city, I am assuming we managed to capture several fighters, bombers, and transports intact?

I was thinking that the samples of Dark Eldar air force technology almost certainly include stealth abilities. With these samples to test against we can attempt to develop improvements in our imperial detection technology correct? (My understanding is that this would not be tech heresy, since we aren't using the xenos tech, just improving imperial tech to counter it).

I was thinking that Dark Eldar stealth technology for their warships is likely developed along similar principles, and so if we improve our detection tech against their stealth tech this should give us a bonus to earlier detection of the escaped cruisers when they show up to try and raid our merchant ships.

Possible?

Hmmm... might work. If all we're doing is switching on and off some xenotech stealth systems to better calibrate our own sensors against it that shouldn't be tech heresy.

We may need to research the Stealth Plane so we have another example of DAoT human stealth tech to compare it to. The better understanding of stealth technology of all kinds that we have the more likely the idea is to work.
 
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