Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1057 | Sufficient Velocity
##### NetTally 1.1.26
[X] Have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will stop a decent portion of harassment groups and inflict heavy casualties on them at the cost of your Drop Troopers also suffering heavy casualties.
No. of Votes: 6
[X] Spend tomorrow fortified and rest your troops-This will give your men more time to prepare themselves for the next section of the campaign but will also give the Dark Eldar more opportunities for night attacks and harassment, though against a better fortified foe.
No. of Votes: 5
[X] Have Lieutenant-General Agani lead the light infantry to ambush the Dark Eldar night attacks (after we start the sprint to the city, not during the night we are resting behind fortifications)- This will reduce the number of night attacks that reach your main forces but will lead to your light infantry engaging in night fighting with the Dark Eldar who are far better at it and suffering heavy casualties.
No. of Votes: 5
[X] Have Lieutenant-General Christianson lead his Rough Riders to support the Light Infantry in countering the Dark Eldar night attacks. They will serve as a rapid response reinforcement force to help cover Light Infantry retreats after ambushes - This will reduce the number of causalities that the Light Infantry suffers. On the other hand your Rough Riders will suffer very heavy casualties from fighting in the dark.
No. of Votes: 5
[X] Advance at a fast past (8km/h)- At this speed your will be able to quickly advance and maintain a decent amount of alertness. You will suffer from more and more deadly ambushes and will exhaust your troops to a moderate amount but will quickly cover the distance to the badlands.
No. of Votes: 4
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
No. of Votes: 4
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
No. of Votes: 3
[X] Advance for twelve hours per day- It would be possible for you to push your troops and advance as long as there is light. This would result in your troops being poorly rested and not having secure positions at night but you would cover ground very quickly.
No. of Votes: 3
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Mechanized and Drop Infantry to intercept. - This will provide a level of warning of ambushes. It will inflict some casualties on your Monitors.
No. of Votes: 3
[X] Advance at a very fast pace (12km/h)- At this speed you will be force to relay on Monitors and Sentinels for scouting greatly reducing the amount of skirmishing possible and increasing the number of ambushes that the Dark Eldar will be able to pull off. You will also rapidly tire your infantry who will be forced to alternate between advancing at a fast jog and riding on your vehicles. One the other hand you will quickly cover the ground between you and the badlands reducing the amount of time that the Dark Eldar have to arras you and prepare their defences.
No. of Votes: 2
[X] Advance for ten hours a day- You could push your troops and advance for ten hours a day which would decrease the amount of time that they have to prepare fortifications and fatigue them slightly but would allow you to cover a lot of ground per day. This would consist of one hour setting up fortifications before night, half an hour taking them down in the morning and one half hour rest and reorganisation breaks.
No. of Votes: 2
[X] Rest before assault- Set up camp outside the DE expected artillery range for the rest of one day and one night to start the assault with rested troops.
No. of Votes: 2
[X] Do Not spend tomorrow fortified and rest your troops- This will allow you to reach Objective Alpha-Two sooner and reduce the amount of time that the Dark Eldar have to prepare themselves.
No. of Votes: 1
[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and two half hour rest and reorganisation breaks.
No. of Votes: 1
[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
No. of Votes: 1
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
No. of Votes: 1
Total No. of Voters: 6