The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Spend tomorrow fortified and rest your troops-This will give your men more time to prepare themselves for the next section of the campaign but will also give the Dark Eldar more opportunities for night attacks and harassment, though against a better fortified foe.
[X] Advance at a very fast pace (12km/h)- At this speed you will be force to relay on Monitors and Sentinels for scouting greatly reducing the amount of skirmishing possible and increasing the number of ambushes that the Dark Eldar will be able to pull off. You will also rapidly tire your infantry who will be forced to alternate between advancing at a fast jog and riding on your vehicles. One the other hand you will quickly cover the ground between you and the badlands reducing the amount of time that the Dark Eldar have to arras you and prepare their defences.
[X] Advance for ten hours a day- You could push your troops and advance for ten hours a day which would decrease the amount of time that they have to prepare fortifications and fatigue them slightly but would allow you to cover a lot of ground per day. This would consist of one hour setting up fortifications before night, half an hour taking them down in the morning and one half hour rest and reorganisation breaks.

[X] Have Lieutenant-General Agani lead the light infantry to ambush the Dark Eldar night attacks (after we start the sprint to the city, not during the night we are resting behind fortifications)- This will reduce the number of night attacks that reach your main forces but will lead to your light infantry engaging in night fighting with the Dark Eldar who are far better at it and suffering heavy casualties.
[X] Have Lieutenant-General Christianson lead his Rough Riders to support the Light Infantry in countering the Dark Eldar night attacks. They will serve as a rapid response reinforcement force to help cover Light Infantry retreats after ambushes - This will reduce the number of causalities that the Light Infantry suffers. On the other hand your Rough Riders will suffer very heavy casualties from fighting in the dark.
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
[X] Have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will stop a decent portion of harassment groups and inflict heavy casualties on them at the cost of your Drop Troopers also suffering heavy casualties.

@durin
1. How effective were Khol with his artillery? Effectivety as in 'They caused x% of the confirmed kills of DE and they spotted x% of the launched DE raids and armbrushes.
2. To compare how operated the Rough Raiders and MechInf? How many X% of the raids and armbrushes and Y% of kills go to them and how many Z% were a compination and how many W% were missed?
3. Is the following write in doable?
[X] Rest before assault- Set up camp outside the DE expected artillery range for the rest of one day and one night to start the assault with rested troops.
1. She was responsible for around 20% of the kills
2. Not sure, I worked them out as a group
3. Yes
 
... is, uh, there anything to prevent the Dark Eldar from doing to us what we did to the Orks with the "surprise! double range!" trick?

dark eldar cannot into indirect fire. they are way more advanced than we are, but haven't had need of anything capable of beyond the horizon targeting for longer than the imperium has existed. any big guns they have on their city were probably looted from starships. so probably really devastating, but not that many of them and straight line only targeting.
 
dark eldar cannot into indirect fire. they are way more advanced than we are, but haven't had need of anything capable of beyond the horizon targeting for longer than the imperium has existed. any big guns they have on their city were probably looted from starships. so probably really devastating, but not that many of them and straight line only targeting.
The update explicitly mentions Dark Eldar Macrocannons though, so I think they've dragged the designs out of Commorragh's cold storage.
 
those maccrocannons were probably pulled off a dark eldar escort. given no one's been shot at by them yet, it's quite possible that there energy based, like almost all heavy eldar weapons.
 
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Or that they're being sneaky Dark Eldar and just haven't shown them.

Besides, indirect fire does not require traditional arced trajectories or plunging fire. They could just use "indirect fire" weapons that are point-effect. Dial in a target at X range and heading, fire. Exotic energy event at target point, no effect on intervening terrain. Pretty sure the Dark Eldar can have phasing artillery or other exotic material.
 
thats a good point. beyond the horizon bombardment is still likely to be a relative weak point in their tech base though. If i'm remembering my dark eldar lore correctly, they lost a lot of there old eldar empire tech when it fell. Most of what they use is stuff that they come up with themselves since they still had access to peopel who understood most of the principles behind there lost tech. Given what they've been doing for the last dozen millennia or so, I really doubt they have put much effort into long range artillery.
 
24 hours left to vote

To be clear to everyone, we're still voting on the things from Part 5.

Current tally.

Vote Tally : Embers in the Dusk: A Planetary Governor Quest (43k) | Page 1057 | Sufficient Velocity
##### NetTally 1.1.26

[X] Have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will stop a decent portion of harassment groups and inflict heavy casualties on them at the cost of your Drop Troopers also suffering heavy casualties.
No. of Votes: 6

[X] Spend tomorrow fortified and rest your troops-This will give your men more time to prepare themselves for the next section of the campaign but will also give the Dark Eldar more opportunities for night attacks and harassment, though against a better fortified foe.
No. of Votes: 5

[X] Have Lieutenant-General Agani lead the light infantry to ambush the Dark Eldar night attacks (after we start the sprint to the city, not during the night we are resting behind fortifications)- This will reduce the number of night attacks that reach your main forces but will lead to your light infantry engaging in night fighting with the Dark Eldar who are far better at it and suffering heavy casualties.
No. of Votes: 5

[X] Have Lieutenant-General Christianson lead his Rough Riders to support the Light Infantry in countering the Dark Eldar night attacks. They will serve as a rapid response reinforcement force to help cover Light Infantry retreats after ambushes - This will reduce the number of causalities that the Light Infantry suffers. On the other hand your Rough Riders will suffer very heavy casualties from fighting in the dark.
No. of Votes: 5

[X] Advance at a fast past (8km/h)- At this speed your will be able to quickly advance and maintain a decent amount of alertness. You will suffer from more and more deadly ambushes and will exhaust your troops to a moderate amount but will quickly cover the distance to the badlands.
No. of Votes: 4

[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
No. of Votes: 4

[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
No. of Votes: 3

[X] Advance for twelve hours per day- It would be possible for you to push your troops and advance as long as there is light. This would result in your troops being poorly rested and not having secure positions at night but you would cover ground very quickly.
No. of Votes: 3

[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Mechanized and Drop Infantry to intercept. - This will provide a level of warning of ambushes. It will inflict some casualties on your Monitors.
No. of Votes: 3

[X] Advance at a very fast pace (12km/h)- At this speed you will be force to relay on Monitors and Sentinels for scouting greatly reducing the amount of skirmishing possible and increasing the number of ambushes that the Dark Eldar will be able to pull off. You will also rapidly tire your infantry who will be forced to alternate between advancing at a fast jog and riding on your vehicles. One the other hand you will quickly cover the ground between you and the badlands reducing the amount of time that the Dark Eldar have to arras you and prepare their defences.
No. of Votes: 2

[X] Advance for ten hours a day- You could push your troops and advance for ten hours a day which would decrease the amount of time that they have to prepare fortifications and fatigue them slightly but would allow you to cover a lot of ground per day. This would consist of one hour setting up fortifications before night, half an hour taking them down in the morning and one half hour rest and reorganisation breaks.
No. of Votes: 2

[X] Rest before assault- Set up camp outside the DE expected artillery range for the rest of one day and one night to start the assault with rested troops.
No. of Votes: 2

[X] Do Not spend tomorrow fortified and rest your troops- This will allow you to reach Objective Alpha-Two sooner and reduce the amount of time that the Dark Eldar have to prepare themselves.
No. of Votes: 1

[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and two half hour rest and reorganisation breaks.
No. of Votes: 1

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
No. of Votes: 1

[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
No. of Votes: 1

Total No. of Voters: 6
 
vote locks in a few hours and as things are I will flip a coin to decide whether or not you use your Basilisks as well as the Monitors
 
[X] Elder Haman

I'll just take some cognitive shortcuts and assume that everyone else didn't.
 
as a note slowing down for the artillery to fire is actually a possible advantage here as it does not leave you reaching the walls at dusk with tired troopers
 
Are there any ramifications we need to be aware of from the Imperial Guard Trust Army slowing to a snail's pace? It occurs to me that they are kinda leaving our left flank open.
your flanks are already open with the distance between you and the speed of Dark Eldar, a bigger worry is that the forces from their target may join the defense of the city you are besieging
 
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