The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
As soon as your forces reached the grounds the engineers begun setting up airfields and defensive positions while the AA regiments begun to set up in positions to cover the landing of the next wave. The Dark Eldar Fighters continued to attack your next wave causing some more damage even as two thousand Voidraven Bombers unleash their payload on the first wave before being driven off by your AA along with the fighters. You received word that the Dark Eldar air force also withdrew over the other landing zones at the same time.

Is this part meant to be outside the spoiler?
 
[X] Plan Derek58

[X] Start leaving as soon at it becomes fully light (T=1:12:00)

I think a small penalty is worth moving early.

[X] Advance at a moderate pace (8km/h)
[X] Advance for eight hours a day

I don't want to rush however.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks

I don't see a need to fight the DE at something they excel at when we don't have to.

[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace.
[X] Have Lieutenant-General Vosk lead the mechanized infantry patrols to intercept the Dark Eldar raiding parties

These however have a much better chance of going well.

[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on.

Sounds totally worth being slowed by 10% and suffering some casualties.

[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups

Let's save our Drop Troopers for a better target.
 
[X] Start leaving as soon at it becomes fully light (T=1:12:00)

[X] Advance at a fast past (12km/h)

[X] Advance for eight hours a day

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks

[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace.

[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties

[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on.

[X] Have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups


At this pace it should take approximately one week to reach the city, including the 10% reduction.
 
Last edited:
@durin will the regiments that fight the DE raiders at night suffer from a greater fatigue penalty than the rest of the army?

It does seem to make sense to put more effort into crushing the raiding parties. That means less DE fighting from fortifications, and the raiding parties if we dont kill them will nip at our heels while we siege the city anyway.
 
Last edited:
@durin will the regiments that fight the DE raiders at night suffer from a greater fatigue penalty than the rest of the army?

It does seem to make sense to put more effort into crushing the raiding parties. That means less DE fighting from fortifications, and the raiding parties if we dont kill them will nip at our heels while we siege the city anyway.
yes they will but only a portion of the units of that troop type will be engaged in anti-harassment operations
 
@durin: are the DE cities just fortresses sitting atop the land, or are they surrounded by farms, mines, or other resource gathering infrastructure? I am wondering if we can perhaps try an area-denial war of attrition against the DE here.

fasquardon
 
@durin: are the DE cities just fortresses sitting atop the land, or are they surrounded by farms, mines, or other resource gathering infrastructure? I am wondering if we can perhaps try an area-denial war of attrition against the DE here.

fasquardon
the city you are moving at seems to be just a fortress while the other city is surrounded by very primitive farms reliant on slave labor
 
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty

Do not give the enemy time to set up.

[X] Advance at a moderate pace (8km/h)- This speed will allow your troops to make a decent speed while still remaining on guard for ambushes and without overly exhausting themselves. This is a compromise between speed and safety.

[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and twohalf hour rest and reorganisation breaks.

No need for overexertion here. A moderate pace and standard travel times are fine.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.

We need the Light Infantry for city fighting. Let's not waste them here.

[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.

This is what we have the Rough Riders for. They won't be all that good inside the city, but they'll be great for fighting harassment forces.

[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.

We've got a lot of mechanized infantry, so we should use some.

[X] Do Not have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. -This will reduces losses among your Monitors and allow you to advance at full speed.

We don't want to slow down our advance.

[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.

Save the Drop Troopers for later.
 
Last edited:
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty
[X] Advance at a fast past (12km/h)- At this speed your will be able to quickly advance and maintain a decent amount of alertness. You will suffer from more and more deadly ambushes and will exhaust your troops to a moderate amount but will quickly cover the distance to the badlands.
[X] Advance for six hours a day- The most cautious option is to only advance for six hours per day. This would involve spending three hours setting up fortifications before sunset, a hour and a half hours taking them down after dawn and having three thirty minute rest and reorganisation breaks as you travel. It would mean that your forces will be behind decent fortifications and will be fully rested but will advance slowly. This option works best when combined with a fast or very fast pace which will counteract the low amount of time spent travelling.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.

@durin: Can we have the monitors help the other anti-harassment forces but keep the basilisks limbered up?
 
Last edited:
Our movement speeds seem really slow. Could we consider transitioning to a fully motorised army (even if they don't use the vehicles in-theatre) later?
 
Last edited:
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty
[X] Advance at a moderate pace (8km/h)- This speed will allow your troops to make a decent speed while still remaining on guard for ambushes and without overly exhausting themselves. This is a compromise between speed and safety.
[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and twohalf hour rest and reorganisation breaks.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.

@durin: Can we have the monitors help the other anti-harassment forces but keep the basilisks limbered up?
yes, you will have to make a write in option for that
also remember that unlike the Ork campaign you have a limited number of monitors
 
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty
[X] Advance at a fast past (12km/h)- At this speed your will be able to quickly advance and maintain a decent amount of alertness. You will suffer from more and more deadly ambushes and will exhaust your troops to a moderate amount but will quickly cover the distance to the badlands.
[X] Advance for six hours a day- The most cautious option is to only advance for six hours per day. This would involve spending three hours setting up fortifications before sunset, a hour and a half hours taking them down after dawn and having three thirty minute rest and reorganisation breaks as you travel. It would mean that your forces will be behind decent fortifications and will be fully rested but will advance slowly. This option works best when combined with a fast or very fast pace which will counteract the low amount of time spent travelling.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Do Not have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces- This will prevent them from suffering heavy casualties and leave them ready for other tasks.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Do Not have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. -This will reduces losses among your Monitors and allow you to advance at full speed.
[X] Have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will stop a decent portion of harassment groups and inflict heavy casualties on them at the cost of your Drop Troopers also suffering heavy casualties.

Travelling 6 Hours at 12 km/hr nets us 72 km a day, as opposed to 8 km/hr for 8 hrs giving us 64 km a day. Faster pace and more time encamped means that more of the battles will be them assaulting our fortifications, which plays into our favor. Mechanized Infantry should be able to block a good deal of the raids, and Drop Troopers can finish off the rest. This is really the best time to use our drop troopers, as the closer we get to the city the more they will suffer from fighters and AA. Out in the open they can insert and disengage more easily which should make them more effective. We want to force them to fight us when we're at our best, which is defending a fortified position. Travelling quickly and then spending more time encamped is the best way to do that.
 
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty
[X] Advance at a moderate pace (8km/h)- This speed will allow your troops to make a decent speed while still remaining on guard for ambushes and without overly exhausting themselves. This is a compromise between speed and safety.
[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and twohalf hour rest and reorganisation breaks.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.

Plan for right now. Need to ask durin some questions...

@Enjou We have a massive number of Mechanized Infantry (because of Midgard troops), we ought to use them.
 
@durin A bunch of questions:

1: Do we have access to any of the Imperial Air Force for scouting wings (to look for enemy harassment forces), bombers (to support fighting harassment forces), and fighters (to escort bombers and scouts)?

2: If we added the Sentinel regiments to the Drop Troopers in fighting harassment forces, what would the (expected) effect be?

3: We have 136 Transport Regiments, can we use those to speed up by carrying the Light Infantry and Rough Riders - assuming they are not deployed to fight harassment forces?

4: Could we deploy the Rough Riders at night to serve as a rapid response force to be summoned by the Light Infantry when they begin combat with the Dark Eldar? I'm thinking of this as basically the Light Infantry ambushing the Dark Eldar, and once the combat starts, the Rough Riders rush to where that is so they can be the cavalry to provide the Light Infantry the cover they need to disengage? (Not deployed with the Light Infantry for the start of the ambush because of lack of stealth).

5: If we are moving at the fast pace, can Armor regiments be formed up to provide a rapid response force to engagements that the Mechanized Infantry get into with the harassment forces?
 
What are we saving the Drop Troopers for? They'll be slaughtered if we send them against an entrenched position, and I don't think the DE have supply lines to raid. Mobile harassment groups are probably going to be the most important target we can find for them barring a complete suicide mission.
 
@durin A bunch of questions:

1: Do we have access to any of the Imperial Air Force for scouting wings (to look for enemy harassment forces), bombers (to support fighting harassment forces), and fighters (to escort bombers and scouts)?

2: If we added the Sentinel regiments to the Drop Troopers in fighting harassment forces, what would the (expected) effect be?

3: We have 136 Transport Regiments, can we use those to speed up by carrying the Light Infantry and Rough Riders - assuming they are not deployed to fight harassment forces?

4: Could we deploy the Rough Riders at night to serve as a rapid response force to be summoned by the Light Infantry when they begin combat with the Dark Eldar? I'm thinking of this as basically the Light Infantry ambushing the Dark Eldar, and once the combat starts, the Rough Riders rush to where that is so they can be the cavalry to provide the Light Infantry the cover they need to disengage? (Not deployed with the Light Infantry for the start of the ambush because of lack of stealth).

5: If we are moving at the fast pace, can Armor regiments be formed up to provide a rapid response force to engagements that the Mechanized Infantry get into with the harassment forces?
1. You can request their aid but given the severe losses they have recently sustained they will only be deployed in the most important situations
2. The Sentinel regiments will be aiding Light Infantry rather then drop troopers, your only sentinels capable of being dropped are already in the Drop Trooepr regiments
3. Already been assumed to take place, this and riding on the top of tanks are the only reason that fast and very fast paces are available
4. You could try that and would gain increased protection at the cost of very heavy losses among your Rough Riders
5. Not usefully, remember Imperial Armour is slow, a leman Russ' offroad speed is 21km/h
 
[X] Start leaving as soon at it becomes fully light (T=1:12:00)- This will allow you to cover more ground per day but will give your troops a small fatigue penalty
[X] Advance at a moderate pace (8km/h)- This speed will allow your troops to make a decent speed while still remaining on guard for ambushes and without overly exhausting themselves. This is a compromise between speed and safety.
[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and twohalf hour rest and reorganisation breaks.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.
 
Dark eldar fighters were BS. 160 skill is just frustrating to fight against. :o
On the other hand this is what the orks had to deal with. :p

[X] Advance at a moderate pace (8km/h)- This speed will allow your troops to make a decent speed while still remaining on guard for ambushes and without overly exhausting themselves. This is a compromise between speed and safety.
[X] Advance for eight hours a day- The standard travel time is eight hours per day which allows your troops to both keep up a good pace without sacrificing rest or defences. This would consist of two hours setting up fortifications before night, one hour taking them down in the morning and twohalf hour rest and reorganisation breaks.

[X] Do Not have Lieutenant-General Agani lead the light infantry to disrupt the Dark Eldar harassment or ambush the Dark Eldar night attacks- This will prevent your light infantry from suffering heavy casualties and leave them ready for preforming other tasks.
[X] Have Lieutenant-General Christianson lead his Rough Riders to counter the Dark Eldar harassment forces, this can only be selected on slow or moderate pace. - This will reduce the number of attacks that the main army suffers and detect most of the ambushes. On the other hand your Rough Riders will suffer heavy casualties from their repeated clashes with the Dark Eldar forces.
[X] Have Lieutenant-General Vosk lead the mechanised infantry patrols to intercept the Dark Eldar raiding parties- This will intercept some of the Dark Eldar raiders and find some ambushes but will not get them all. The Mechanised Infantry will suffer moderate casualties in the ir clases with the Dark Eldar raiders.
[X] Have Lieutenant-General Khol use Monitors to locate raiding parties for the Basilisks to fire on. - This will cause a moderate degree of casualties to the raiding parties and provide a level of warning of ambushes. It will inflict some casualties on your Monitors and will slow your forces by around 10% as the Basilisks have to constantly stop and fire.
[X] Do Not have Lieutenant-General Richards use her Drop Troopers to engage any Dark Eldar harassment groups- This will prevent them from suffering casualties and leave them ready for other tasks.
 
Last edited:
Guys we can't give the Dark Eldar time to prepare ambushes.
[Q] Leave now, who cares if its dark.
[Q] Sprint as fast as possible (25km/hr)
-[Q] But not always in the right direction
[Q] Never stop. Ever. (24 hr day)
Bet they won't be expecting this.:V:V:V:V
 
Last edited:
Back
Top