I'm confused about the dice, are d14s being rolled because both characters rank 7? But why Rhaenyra rolls 4 and takes the 3 highest and Breakbones doesnt?
 
Last edited:
Skills
Skills
Skills are rolled for many actions, especially when working against or competing with another character. Usually, that means rolling three dice of the same size, with the size being determined by the rank in the skill, which are summed up. Depending on circumstances, you may have a number of degrees of Advantage or Disadvantage for a roll. In that case, one extra dice is rolled per degree. When you have advantage, the lowest dice are dropped until only three are left, and with Disadvantage, the highest are dropped instead. Advantage and Disadvantage cancel each other out, so having two degrees of Advantage and one degree of Disadvantage for the same roll means in effect having one degree of Advantage.

RankSkill LevelDice
0Incapable-
1Inept3d2
2Novice3d4
3Skilled3d6
4Proficient3d8
5Expert3d10
6Master3d12
7Grandmaster3d14
8Genius3d16
9Legend3d18
10Perfect3d20



Prowess
The skill with blade, axe, bow or whatever other weapon you prefer. Rolled in tourneys and when dueling others, but also when personally fighting in the thick of a larger battle.
  • Street Thug - 2
  • Knight - 4 to 5
  • Kingsguard - 6 to 7
  • Barristan Selmy / Jaime Lannister - 9
  • Azor Ahai / The Last Hero - 10


Warcraft
Leading a battle as commander, ranging from small outrider skirmishes to major battles with tens of thousands of soldiers on each side.
  • Knight - 3
  • Sellsword Captain - 3 to 5
  • Accomplished General - 5 to 6
  • Aegon the Conqueror - 8


Trade
The art of turning one coin into two coins with as little effort as possible. This is rolled for everything from haggling on the market to working out trade agreements between nations.
  • Fishwife - 2
  • Shopkeeper - 2 to 4
  • Merchant Captain - 5 to 6
  • Trade Magnate - 8
  • Littlefinger - 9


Administration
Ensuring the smooth running of an institution or larger project falls under this skill, such as making sure that materials are available and the wages of your employees are paid on time.
  • Maester - 3 to 4
  • Bureaucrat - 5 to 6
  • Trade Magnate - 7
  • Brandon the Builder - 10


Leadership
Keeping people under your command motivated and working towards a common goal. This is just as important when leading bureaucrats as it is for soldiers and levies.
  • Ship Captain - 3
  • Sellsword Captain - 4 to 5
  • King / Archon - 6 to 8
  • Azor Ahai - 10


Diplomacy
Leaving a good impression with other people or convincing them of your own viewpoints. This is just as important for personal relationships as it is for matters of state.
  • Courtier - 4 to 5
  • Royal Envoy - 7 to 8
  • Jon Arryn - 9


Intrigue
This is the skill both for personally skulking around in the shadows and knowing how to recruit and organize others to do it on your behalf. Also occasionally useful to notice a secret or two.
  • Nosy Neighbor - 3
  • Courtesan - 5
  • Spymaster - 6 to 8
  • Varys - 9
  • Lann the Clever - 10


Learning
This covers both knowledge at hand as it does the skill to learn something new, given access to a library or the right tools to learn from experimentation.
  • Well-Read Person - 3
  • Maester - 4 to 6
  • Grandmaester - 7 to 8
  • Archmaester - 9


Sorcery
???
  • ???
  • ???
  • ???
 
I KNEW the way of the Stoned Fist was the way to go.

Better to be stoned as all hell and doped on magic mystery steroids than be all wound up, stressed out and sleep-deprived.

It's so Strongover for Harwin.
 
Based on this system, someone Skilled will beat or tie a Master 10% of the time, and the same goes for an Expert against someone Perfect.

Is that in line with where you would like things to be balance-wise?
 
Back
Top