It was harsh but not senseless violence, because if Engine had done anything less, it would hardly have been able to produce the desired effect on other Enrolled. What Engine did was the message "no one can make deals with me and hope to avoid retaliation."

Judging by Solomon's reaction, his only loss from contemplating this spectacle was his lost appetite. (I wonder if this would have spread to coffee jelly?)

This is something that makes sense in a brutal war-zone with mercenary warlords. I would like to politely remind you that these are high school children.
 
I think that actually was kind of a stupid or maybe more accurately impulsive action on her part as while it may disturb the under classmen (mentality scaring children huh) it also makes sure that quite a bit of them may be her future enemies.

Like I doube Penny will just let her get away with that forever and sure engine couldn't really know about the fact that Penny probably will be trouble in the future but that's why it's an impulsive action because you have no idea who might be in this class and how they react to your threats.

Could have forcefully taken Judas somewhere else and done it but no she had to do this.
 
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This is something that makes sense in a brutal war-zone with mercenary warlords. I would like to politely remind you that these are high school children.
They are not school children, they are Enrolled, which means that their habitat can be more dangerous than that of any mercenary warlord.
I just want to remind you that at least two classes of graduates forcibly seized a large territory with all the locals to rule there as living gods.
Another class was deliberately trained to turn them into destructive and dangerous members of society.
That's not even mentioning people like the Metaphysician.
Of course, not all classes are so dangerous and destructive, but in such an environment, hardly anyone would want to seem weak.
 
I kind l wonder if all her class would be fine with what she did or if some would be like "what the f man?!"
Based on how Engine positions its warning, it can be assumed that most of its class should support this approach.
It is quite possible that not all of them agree with such a cruel punishment, but probably they either do not want to conflict with the dominant group or no one wants to make internal showdowns too visible to outsiders.
 
[X] Resolved [+5 Will, slightly decreased maluses from similar experiences in the future] - The realpolitik of the Enrolled marches on. If you'd intervened, you would've been next on the chopping block. It is what it is.
 
[X] Plan: Explorers

[X] Write In: Withhold Judgement [???] - The reasoning that justified 'A Thief's Justice' remains valid. You cannot trust the surface events- or possibly even your own reasoning- to meaningfully reflect actuality against a third-year classmate of a manipulation-related role. The contents of your extrapolation are vague enough to permit multiple deceptions. If the surface situation perfectly matched reality, you ought feel Guilty- but what, really, are the odds of that?


I'm leaning in this direction in terms of emotional makeup. The path of someone who sees the structure.
 
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[X] Plan: Government Mandated Studying Tax
-[X] 3X Individualized Classes (-90 Will)
-[X] Use a Coffee Jello (+30 Will)
-[X] Guilty

I want Sol to not be okay with what just happened given that I think we should focus on his character over mechanics. He's training and actually working for once so he can be powerful enough he would feel okay with interfering. Also the 8 months of class progress is really nice and I'm considering how we should spend it. Maybe 2 in Hermes the Destroyer and 1 in Arcanum or maybe all 3 into Hermes.
 
The more we level Arcanum, the less we need Hermes so, it will strongly depend on how many buffs Sol actually gets from this month of extensive training. We don't exactly have the Will to repeat this particularly often so whatever level of utility we reach, we're going to be there for a good portion of the plot. It sure would suck not to have, say, a healing spell because we were over-invested in pure offense.
 
[X] Plan: Explorers

It's probably not going to win with Hyper-training being so popular (and admittedly having serious relevance now that we've seen how Enrolled normally operate), but I would really like to get in the exploration club. Wordcount is the most valuable resource and I like the things Plan: Explorers spends it on. Admittedly, magical research is also not a bad thing to spend on, but we're blowing our entire will reserve with the hyper-training plan, which will severely curtail interesting actions in the future. We might have to give up exploration entirely, which would really stink.
 
The more we level Arcanum, the less we need Hermes so, it will strongly depend on how many buffs Sol actually gets from this month of extensive training. We don't exactly have the Will to repeat this particularly often so whatever level of utility we reach, we're going to be there for a good portion of the plot. It sure would suck not to have, say, a healing spell because we were over-invested in pure offense.

I agree to a degree, but as a counter argument Hermes is much more efficient in terms of self defense per investment. 3 Hermes is the same as 6 arcanum, if we want to have the optimal level of impact in moments of danger, Hermes will allow us to slack off on training a bit more and still be safe and impactful.
 
[X] Plan: Explorers

It's probably not going to win with Hyper-training being so popular (and admittedly having serious relevance now that we've seen how Enrolled normally operate), but I would really like to get in the exploration club. Wordcount is the most valuable resource and I like the things Plan: Explorers spends it on. Admittedly, magical research is also not a bad thing to spend on, but we're blowing our entire will reserve with the hyper-training plan, which will severely curtail interesting actions in the future. We might have to give up exploration entirely, which would really stink.
Uh we can join the club later they won't just ban people later.
 
Uh we can join the club later they won't just ban people later.

Technically, yes we can join later. But if we blow 90 will this turn we're going to be really running out, especially if we keep buying Individualized Classwork or try to learn the architecture of the universe more. My worry is that joining the exploration club and its 10 will per turn cost will become unable to win a vote if it comes at the cost of classwork. In both this and the previous turn vote classwork has been the favorite by a wide margin, assuming that pattern continues then it'll be very difficult to convince people to go for the exploration action as our will gets lower and lower.

And really, joining the exploration club sooner rather then later is more efficient. It's effectively 10 free will per turn as long as we always take an exploration action. It'd be better to pick it up sooner rather then later.
 
Technically, yes we can join later. But if we blow 90 will this turn we're going to be really running out, especially if we keep buying Individualized Classwork or try to learn the architecture of the universe more. My worry is that joining the exploration club and its 10 will per turn cost will become unable to win a vote if it comes at the cost of classwork. In both this and the previous turn vote classwork has been the favorite by a wide margin, assuming that pattern continues then it'll be very difficult to convince people to go for the exploration action as our will gets lower and lower.

And really, joining the exploration club sooner rather then later is more efficient. It's effectively 10 free will per turn as long as we always take an exploration action. It'd be better to pick it up sooner rather then later.

We'd be spending 60 total, putting our Will at 45. Rough, but manageable if we take a chill turn next time. 10 will is one of the cheapest options, so I think exploration can be swung for a decompression turn since it provides a lot of bang for your buck (X2 decompression + exploration club gives us some narrative development, potential growth, social bonuses, and puts us at a net +10 will on top of our base regen). The extreme power leveling also gives us a lot of safety and leverage for when we explore.
 
Honestly utility magic better up our will or this whole setting becomes untenable as we do one thing every week with the rest being sleep actions.
 
[X] Plan: Stop thinking and study
-[X] 3X Individualized Classes (-90 Will)
-[X] Use a Coffee Jello (+30 Will)
-[X] Write in: Withhold Judgment
 
[X] Plan: Government Mandated Studying Tax
[X] Plan: Stop thinking and study

Throwing in an approval vote for withhold judgement.
 
[X] Plan: Get Grinding
[X] Plan: Stop thinking and study


As I've said earlier, Guilty's added will drain is something we want to avoid, therefore we don't want to feel guilty, since it will limit our options.
 
[X] Plan: Get Grinding
[X] Plan: Stop thinking and study


As I've said earlier, Guilty's added will drain is something we want to avoid, therefore we don't want to feel guilty, since it will limit our options.

I consider it just Will spent on advancement. If it drains 5 per turn for like 5 turns, but gives advancement boost equal to or greater than a single individualized lesson over that duration (which I don't think is that unreasonable), then it's more cost effective than doing that lesson (25 vs 30). I think this is a very reasonably low ball for how much guilty will improve us over the duration and a reasonable assumption for how much will is going to be drained.

Edit: it also does not take up an action, which can be considered an opportunity gain of 10 will (for one decompression action). So to further that math, it would be 15 vs 30, a full 50% discount. This math can change based on specifics, but again I think it's reasonable estimates.
 
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[X] Plan: Government Mandated Studying Tax

[ ] Exploration [-20 Will] - The Surveyors are looking for new members, although you don't have to be a member to get in on explorations. An exciting opportunity, as these worlds can hide arcane secrets that lead to furthering Enrollment, as well as the occasional artifact or potential ally. Many of these can be kept post-graduation.
-[ ] Join the Club - Commits a single action to Exploration, although at half the cost in Will. Leaving costs a variable amount of Will.

Hmm, I've gotten an question from this, hey birdsie, is it possible for us to make a study group with our classmates to lessen will cost for classwork actions
 
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