The Galaxy is Flood, Not Food

@Jackson Fox
so by your words there is around 1.5 million deaths daily,thats 547.5 millions a year thats around 18.25 deaths per every 1000 people in a year
he has been growing 1.5 million bodies day every day and its been around 9 days

that should be around 13.5 million bodies plus whatever he had harvested before that
all in a relative drop in a glass compared to that hypothetical 3 billion the hive can mobilize in war time,or the 300 million of peacetime,tho still relevant to the the 30 milion of guardsmen material (10% from peacetime manpower)

add that 26 million bodies from the orkz
thats 39.5 million bodies, add whatever hundred thousand orkz he got from the spacehulk and the passive generation from ork-flood stpores and we can round it up to 40 million bodies

that actually surpasses the projected guardsmen potential manpower from malum (10% of 300 million, 30 million guardsmen)

i think the biggest factor here is tide troop replenishment is massive even without biomass recycling
a usual war usually lasts 1 to 5 years (average 2-3 years)
this means that your 100% force spreads over 900-ish/1000-ish days,leading to reasonable loses being a daily 0.1% at most if you wanna sustain attrition for so long
out a 100k strong army losing hundredish daily is whats expected and sustainable
for a hundred millions army daily loses in 100k's (peace time force in a hive city)
for a few billion strong (war time hive),3 million loses daily is the expected,this put into perspective the 26 million ork loses,they lost 8/9 days worth of manpower in assault,brutal but necesary if you want a breakthrough

tide being able to gain 1.5 million corpses daily and having a stockpile around 40 million,mean he is able to endure up to 3.75% loses daily
and thats without accounting for tide recycling biomass



now that we got an idea of tide manpower this leads to how tide should operate in warfare

>incredibly resilitient force (self regeneration,redudant organs,improved senses,real time adaptation)
>well adapted for attrition (a 3% sustainable daily loses and the possibility to simply re-use any non burned flesh back)
>self replenishing: if there is biomass tide can infect and take over
>incredible coordination and skill: tide can experience combat as RTS while also giving his flood forms years of combat experience thanks to the guardsmen he has infected
>relative small numbers: billions of genestealers and traitor pdf vs a fraction of it

this means tide forces are well suited for assault,he lacks the number for slow mass brawl,but has the speed of recovery and toughness to hit hard and fast the enemy in both their strongest and weakest points and recover from it

tide cyborg forms could probably take inspiration from the aliens of "battle los angeles"





flood combat servitors



also the sisters of battle are definetly compromised by now,between the serfs,the repentias (being semi-naked means they definetly infected) and them taking food and supplies from the convent,im relatively sure most of them must be on tide influence by now

thats honestly neat,tide can now access their combat experience
 
Hmmmm, I wonder if some of the extra number of souls he got are from halo. it would be interesting to see his reaction to that knowage.
 
From a writing perspective, what is lost by gaining access to slipspace?
The warp travel is generally unsafe and unreliable when it comes to travel times.
It's a source of interesting conflict, yes, but not all that interesting when it comes to the story.

Slipspace on the other hand doesn't come with that risk, has slower, but predictable travel times and is able to arrive in star systems as it is less affected by gravity.

That is a pretty massive advantage for the flood in this setting, as traditional defenses of a system are focused in the outer reaches, as there are faster responses possible via short warp jumps, and the attacker usually needs to slowly move inwards.
Skipping all that is why Dark Eldar are able to do their raids.

I'm not exactly sure how much of an advantage it really is in the end.

Though if this ends up with the flood just stomping over the setting, it would be a bad idea to add to the story.

But the conflict with the Imperium is fundamentally one where the larger entity reacts to the things happening. And arriving in system doesn't really help much with a large armada bearing down on a world Tide wants to hold and protect.

Still kind of undecided but after thinking about it I am more ambivalent to it.
I just have that worry this story takes the route I have seen in many free form dungeon stories, where the protagonist just starts off with creating massive constructs and all conflict simply evaporating, shortly followed by the story getting dropped by the author after they wrote themselves into a corner like that.
 
From a writing perspective, what is lost by gaining access to slipspace?
That's a point of view I hadn't thought of I think the lack of Warp travel would result in the lose of a plot vehicle, if that makes sense, more then a plot point. With the Warp being all batshit insane as it is, it allows for things to just happen to a degree and be blamed on the warp, though I'll admit what I know about it is mostly through osmosis and a few fanfics. Just from what I've heard the warp can send someone to a time before they entered the warp, so time travel. It can send someone to the wrong system, which can be used to introduce new elements. Finally there is the whole Flood/Chaos, that is more a form of pure conflict with a bit of existential dread.

Yet at the same time time travel can make things confusing and harder to handle. Warp travel can be handled by having a backup 'imperial warp drive'. And finally Chaos at least from my point of view, is less interesting because of how single minded it is in there goal. I've heard it a bit in the thread that Chaos corruption is soul deep, which in my mind kills a part of the person making them little more then tools for there God, destroying much of the interaction they could have.
 
I think he should have it but have it be slightly affected by the warp like if there is a warp storm in realspace that hes traveling over he gets some turbulence and it slows him down. so it doesn't just ignore all the problems just most of them
 
Ehhhh, maybe? I don't think the change would be that different from a regular Altered. They're still people, they still have Warp-based souls, they've just got those strings connecting them to Tide.


Would Alteres babies receive knowledge of Tide from pregnancy?
If so, I think the knowledge they receive should be more general or random and after they decide what they want to be when they grow up, the knowledge they receive from Tide changes to suit the chosen profession.
I think this would be important so that the knowledge they receive from Tide does not define their future profession
 
Would Alteres babies receive knowledge of Tide from pregnancy?
If so, I think the knowledge they receive should be more general or random and after they decide what they want to be when they grow up, the knowledge they receive from Tide changes to suit the chosen profession.
I think this would be important so that the knowledge they receive from Tide does not define their future profession

I mean, it wouldn't be very effective if he even tried to do that. Babies are kinda shit at long term memory retention until 18 months or so, so they'd probably forget everything. I can't really think of a reason for Tide to give them any knowledge either and he probably wouldn't just out of fear of messing with their mental development.
 
I'm not exactly sure how much of an advantage it really is in the end.

Though if this ends up with the flood just stomping over the setting, it would be a bad idea to add to the story.

But the conflict with the Imperium is fundamentally one where the larger entity reacts to the things happening. And arriving in system doesn't really help much with a large armada bearing down on a world Tide wants to hold and protect.

Still kind of undecided but after thinking about it I am more ambivalent to it.
I find myself in the same position. What would make for a more interesting story? Tide naturally comes with an enormous number of advantages that only grow as he does. Granted, this is 40k, where one needs some sort of bullshit ability to get ahead of the sheer scale of the setting. But seeing him roll over everything he sees is just boring and predictable. Does he need another advantage?

As it is, I feel that Tide's main disadvantage (he is comparatively smol) is threefold. He's vulnerable against overwhelmingly vast numbers (Imperium, Tyranid, Orks), against much more advanced tech (Necron, Eldar), or against warp bullshit (chaos, exceptional psychers). If he ever gets a few planets' worth of guilt-free biomass all these problems become much more manageable.

A core concept of the setting is that convenient travel = closer warp exposure. Take that away and you take away one of the major logistical hurdles of just.. flooding everything.
 
I find myself in the same position. What would make for a more interesting story? Tide naturally comes with an enormous number of advantages that only grow as he does. Granted, this is 40k, where one needs some sort of bullshit ability to get ahead of the sheer scale of the setting. But seeing him roll over everything he sees is just boring and predictable. Does he need another advantage?

As it is, I feel that Tide's main disadvantage (he is comparatively smol) is threefold. He's vulnerable against overwhelmingly vast numbers (Imperium, Tyranid, Orks), against much more advanced tech (Necron, Eldar), or against warp bullshit (chaos, exceptional psychers). If he ever gets a few planets' worth of guilt-free biomass all these problems become much more manageable.

A core concept of the setting is that convenient travel = closer warp exposure. Take that away and you take away one of the major logistical hurdles of just.. flooding everything.
And the drawback of Slipspace drives, especially the first iterations are they are slow as shit and not very accurate with their exit points. UNSC fleets and battlegroups during the war would enter Slipspace together in a battle formation and would likely exit wildy out of formation from eachother. And the war happened about 300 years after the first successful slipspace jump, in the early-mid 2200s. Tide here is going to have to develop them from first principles, so he'd start with drives on par with those on the first colony ships mankind sent out in the halo-verse. But first he'd have to teach himself 11-dimensional physics and quantum mechanics.
 
@Jackson Fox once the flood consumes the Ghoul star System what will happen will it be invincible in the warp and this sector

Do you mean just the Monstrum system or the Ghoul Stars sector of space?

In case of the former, no, Tide won't be close to being invincible by any means. At present, two well-placed cyclonic torpedoes aimed at Monstrum and the space hulk would end his career. As for the Warp, Tide has defeated one daemon that is not very strong. That is important to recognize. Vra'kzil might be unique, but he is not even close to what a Greater Daemon is like, by several orders of magnitude. Greater Daemons have been known to destroy star systems. Vra'kzil's a small fish in an ocean as vast as the universe itself.

In case of the latter, also no. Tide will be harder to kill, but there is a big difference between being tough and being invincible.
 
Do you mean just the Monstrum system or the Ghoul Stars sector of space?

In case of the former, no, Tide won't be close to being invincible by any means. At present, two well-placed cyclonic torpedoes aimed at Monstrum and the space hulk would end his career. As for the Warp, Tide has defeated one daemon that is not very strong. That is important to recognize. Vra'kzil might be unique, but he is not even close to what a Greater Daemon is like, by several orders of magnitude. Greater Daemons have been known to destroy star systems. Vra'kzil's a small fish in an ocean as vast as the universe itself.

In case of the latter, also no. Tide will be harder to kill, but there is a big difference between being tough and being invincible.
So what you're saying is, Tide is in the stealth-build-up phase.
He's still limited.
When will he be a nigh-untouchable godlike overmind? How many planets must be fed to the Tide before he's not threatened particularly by Greater Daemons?
 
Do you mean just the Monstrum system or the Ghoul Stars sector of space?

In case of the former, no, Tide won't be close to being invincible by any means. At present, two well-placed cyclonic torpedoes aimed at Monstrum and the space hulk would end his career. As for the Warp, Tide has defeated one daemon that is not very strong. That is important to recognize. Vra'kzil might be unique, but he is not even close to what a Greater Daemon is like, by several orders of magnitude. Greater Daemons have been known to destroy star systems. Vra'kzil's a small fish in an ocean as vast as the universe itself.

In case of the latter, also no. Tide will be harder to kill, but there is a big difference between being tough and being invincible.
Out of curiosity, what did Vra qualify as?

Least Daemon? Lesser Daemon? Herald? Exalted Lesser?
 
When will he be a nigh-untouchable godlike overmind? How many planets must be fed to the Tide before he's not threatened particularly by Greater Daemons?
Probably a couple chapters before the end of the story? Greater daemons are never trivial, as far as I understand -no matter who you are. Once you and your forces are untouchable by them, you're at a level where its just a matter of rolling over everything. Good game, you win.
 
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So what you're saying is, Tide is in the stealth-build-up phase.
He's still limited.
When will he be a nigh-untouchable godlike overmind? How many planets must be fed to the Tide before he's not threatened particularly by Greater Daemons?

Depends. Greater Daemons aren't all cookie cutter, they range in power from being strong but able to be taken down by concentrated fire from vehicles or being able to one shot planets and threats to entire sectors of space on their own.

It will be more than one Monstrum however and not something that happens soon.

Edit: As someone else just put, yeah, GD's are almost never not going to be a threat, they're massive deals whenever they show up.

Out of curiosity, what did Vra qualify as?

Least Daemon? Lesser Daemon? Herald? Exalted Lesser?

Lesser Daemon, roughly on par with a pink horror I think.
 
Oh by the way, I know the Flood is really good at infecting people and animals, but what about other organisms, like plants?

The lore is less clear if they can outright infect it, but they can at least consume and convert the biomass. I personally think they can infect it they just don't do that very often since a tree isn't going to be super useful compared to a human or an animal. Flood will usually create something called blight lands, which are basically Flood ecosystems made for itself and are self-sustaining.
 
One worry that exists concerning his ability to keep souls in his domain is that they may open up a vulnerability, though, souls that are tainted with chaos, may be vectors for the ruinous powers to try and make an attempt at him..
 
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Lesser Daemon, roughly on par with a pink horror I think.
So upper end grunt, gotcha. Decent amount of warpstuff to work with, would make one hell of a familiar if Tide figures out how to make that work. Since normal familiars are Least Daemons and still give shit like Bo2 on all psychic tests or rerolling results that'd cause a miscast.

Also, I forgot just how goddamn flexible daemonic forms are. The familiar could become everything from a sword to a coat to a watch. So the only question is keeping it innocuous to psychic scans. It has a headstart from not reeking of chaos, but it'd still ping as a warp entity.

Depends. Greater Daemons aren't all cookie cutter, they range in power from being strong but able to be taken down by concentrated fire from vehicles or being able to one shot planets and threats to entire sectors of space on their own.

It will be more than one Monstrum however and not something that happens soon.

Edit: As someone else just put, yeah, GD's are almost never not going to be a threat, they're massive deals whenever they show up.
To my awareness, while the party line is that a single Greater Daemon can doom an entire planet, how it actually goes is that there's a very wide range.

On the lowest end, you got "this bitch is just a lesser daemon writ large". The legiones daemonica equivalent of a random Leman Russ tank (a Baneblade at the absolute most if the author writing the piece of lore has a hard-on for Chaos). They got a fair bit of variance and good firepower, but they are nothing exceptional.

On the high end, you got named Exalted Greater Daemons who are getting up to feats on par with Primarchs.
 
okay so prediction time.

I see tide having three main forces and their possible military style

1. The proxy:
I see the banished / covenant type faction being a kind of tau / imperium type faction with a proper industry to back it up. We already know how the covenant fights, the mentality of " bigger equal better" but at the same time not being chronically stupid. Honestly if tide finds a way to mimic the lekgohlol worms then he could have most covenant technology in a much shorter time. And once he learns how to design covenant tech from the ground up he should be able to have the elegance of the original covenant and the brutality of the banished while getting a pretty neutral Xeno faction that the more light inclined factions ( not necessarily good just don't like chaos Orks or nids ) might be inclined to negotiate with. Tide is going to have to learn how to make them less hive mind ish though that might be a big giveaway that it's just him. Maybe he can find a way to basically clone himself and maybe he can technically make the new alien faction his version of daemons. With them not being a hive mind but rather smaller pieces of him.

2. The people:
the altered using whatever DAoT tech tide can find turn into a sorta more advanced yet not really unsc type civilization . A small human empire appearing in segmentum obscurous is hardly the craziest idea in the world. And honestly they can fill the the role of "human empire not connected to the imperium or chaos". Plus I see them as being simpler to the guard when it comes to combat doctrine. If you think about it the unsc navel force is actually very guard like when it comes to space combat. The unsc main space ship is a small frigate that is built around a giant gun. One is kinda weak in its own but when it's a LITERAL force of hundreds of them. It's gonna hurt anyone it comes into contact with. Plus with the help of tide they could basically have spartan level soldiers as an almost common troop and odst level troops for the normal troopers. Plus the Spartans are basically Walmart grade ultramarines on steroids so I'm pretty sure an army of them would be pretty dangerous. And anyone tide brings into his fold can just join whatever this altered faction could become. Also personal shielding and smart AI's that don't try to kill you would be pretty useful.
3. The powerful truth:
This would be tides true force. the actual flood itself. Everything from the previous two factions would be added and improved apon with the touch of the flood. This is basically the original flood but with a more practicality over fear instead of a fear over practicality design ideaology. With some form the same while others have become radically different for better combat purposes. And the advent of terryfing new types of flood like mind forms and tech forms. I believe that tide has the possibility of saving the 40k galaxy. While making every other faction collectively shit their britches once they realize that the moment they let tide get off monstrum was the moment he could solo all of them.

And to top it all off he is one of the the only who has reliable versions of all of the PPT:
PROTECTION
PLASMA
TRAVEL

tide is going to be the only one in 40k that will be able to produce easy to make personal shielding. Safe and mass producible plasma weaponry.
And finally he is going to be getting his own version of slipspace that I imagine while maybe having its own issues will be infinitely more reliable than the other current methods. Plus I Rember reading that the forerunner higher end slipspace drives could get around the galaxy in days. The entire galaxy. Also covenant slipspace was pretty much instantaneous around systems next to each other.

So that's what I imagine might happen with Tide. Also I just want to see some of the super weapons that the factions mentioned before are packing because the battles will be epic.

Also my personal hope for the story is there is an arc where he teams up with farsight and basically subvert the rest of the tau into farsight while helping him expand. Because the good guys in 40k kinda need a win.

Anyway that's that. Jackson if you're reading this then I just hope you know I love your story and have been here since chapter two. I honestly love it and I haves loved seeing what it has grown into. Keep up the spectacular job you have done buddy and I hope you like this story as much as we like it. Thank you have a nice night
 
The lore is less clear if they can outright infect it, but they can at least consume and convert the biomass. I personally think they can infect it they just don't do that very often since a tree isn't going to be super useful compared to a human or an animal. Flood will usually create something called blight lands, which are basically Flood ecosystems made for itself and are self-sustaining.
I was asking because when it comes to knowledge, skills and abilities, people are the best to get this from. But regarding useful traits to take into the Flood and give the combat and pure forms, the varied flora and fauna of the galaxy will be a never ending buffet of such (like what happened with the Underhive creatures).
When they get out of Monstrum, Catachan-style death worlds should a high priority target for this reason.
 
@Jackson Fox ,a copy pasted version of my analisis on tide domain abilities from the lenses of the guide to warp metaphysics i posted on space battles


the old lore has some good explanation on how stuff works:
>the warp is a sea of unrealized energy and thought

>most living beings have both a physical body made of matter and a warp body made of warp stuff coalesced into specific shape/form that mirrors that of the material world (this is the soul)

>souls are linked/anchored to the physical body,and because conciousness is mainly housed in the physical body,most souls are inactive for the most part passive and unconciouss,this inactivity also helps hide souls from warp predators
>certain people may ocassionaly draw warp energy from their souls to make great feats through luck,innate skills (psykers/mage),or other channeling means (rituals,psy tech etc)

>psykers and mages for example use warp energy to bend reality,usually the energy they draw is the one stored in their own souls,they can spend of a limited amount of "soul sourced" warp energy,the damaged/depleted soul will gradually draw warp energy from the ambient to return to full health,in the process in order to avoid changes to the shape of the soul,the soul will cultivate/groom the incoming warp energy into the right shape

>a psyker/mage that overextends itself will have either be forced to draw from the raw warp (with extra risks like backlash or being noticed by warp entities), snuff their own souls accidentaly, or have their souls so depleted there is not enough soul attuned energy to groom/cultivate the incoming warp energy into the right shape,leading to the shape of the soul mutating (aka chaos corruption)

>this also might explain why sorcery is so dangerous,as you arent drawing from your (mostly inactive and perfectly attuned and obedient to you) soul but from the raw warp,entities of the warp or others souls,and there is a backslash risk
>for most souls once the body dies it loses its coherence and dissolves back into random bits of energy and thought,but certain souls might retain some form of coherence with only the most basic and important thoughts and emotion that entity had in life and drift around

>this soul remmants drift untill it coalesces with another drifting soul compatible in emotions,they fusion and the process repeat untill this mutated gestalt soul is able to gain conciousness,this is how warp entities are born,big enough warp entities can also do the reverse,break down chunks of their pseudo soul into smaller entities, (example being daemons)

>some souls are powerfull enough that they dont become a tattered remmant soul seed waiting to be turned into a warp entity,but rather it retains full coherence and the conciousness of the material body is transfered to the soul,a concious powerfull soul is known as a "spirit",they might learn and grow and even try to interact with the material world (psykers,perpetuals among others)

>some spirits might be reborn (naturally or through artificial means) and gain a new body,the soul/body anchor/link is re-established and the mind is once again sent to the body,temporarily losing its memories of its experiences as a spirit within the warp,but nonetheless even without memories the soul still strong thanks to its age and experience and the size of warp energy they can draw from their soul is bigger,this strong souled individuals might exhibit incredibly skill,after a new death the spirit returns to the warp and regains full memory of its past experiences,the cycle might begin anew,with the soul and incarnations becoming stronger over time

>a strong souled person might manage to access the memories of its spirit form (ritual awakenings,external aid,psycological shock etc) to different degress of sucess (may remember random bits up to full self awareness of the spirit),a fully awakened reincarnate becomes esentially inmortal and incredibly strong

>fracturation happens when a soul is anchored/linked to multiple bodies and conciousnes creating conflicting sets of memories and awareness,esentially leading to a spirit with multiple personality disorder/insanity

>this might happen because multiple new developing life accidentaly draws from a existing soul for itself rather than make cultivate a new one from raw warp energy, this is common place in areas where raw warp energy is hoarded by warp entities gorging themselves,forcing new life to use already existing souls, the likes of the chaos god and the star child are to blame

>once fractured a spirit is unlikely to heal itself and syncronize its memories and conciousness,for the energy and emotions required for it are being channeled by the powers in the warp in its area (chaos,the star child and other warp entities)

>spirit walking/astral walking consists on temporarily moving your conciousness from your physical body into your soul,temporarily turning into a spirit,a spirit walker might gradually gain access to the memories of the spirit form and his past life eventually becoming a awakened reincarnate

>if the anchor link between the soul and body is severed,the body will be left without conciousness go into a comatose state and eventually die (we see this with the necron pylons at full power)

>posession happens when a warp entitie forces itself into a physical forcing the conciouness into the soul,esentially becoming a espectator spirit while the warp entitie drives the body

>those that worship a warp patron mark their souls for said patron,allowing the warp entity to gradually attune/corrupt the worshipper soul to its own pseudo-soul, shaping the worshipper soul to better fit theirs eventually adding it to his own

>the fate of a warp entity worshipper are 2:
if the personality/conciousness has been irrevocably destroyed by the changes on soul and body,then it mutates into a warp spawn turned into a animalistic/savage part of the entity oversouls
if the worshipper retains its personality and self awareness,then it might ascend into a self aware soul (spirit) part of the oversoul of the warp entity even able to raincarnate,but always aligned to the oversoul,this is how daemon princess are born

>the emperor of mankind is a reincarnate inmortal,and he can grow stronger over time thanks to his reincarnations,but currently the only way he has to grow stronger is through gorging himself of warp energy,and sadly the chaos god have mostly a monopoly on that,so instead he relies on feeding on strong souled being (psykers)

>the starchild is a warp entity whose seed was the compassion and good emotions of the emperor,but is now independent from him,it hasnt grow enough to become self aware

>the astronomicum core is the emperor own soul,but the shining it does in the warp is channeled a stream of purified warp energy released by burning away psykers souls (souls burned through the astronomicum disolve themselves back into the warp),wich navigators can perceive and use as reference for navigation,this stream left by burned soul has a reach around 50k radious,after that it blends back with the background tides of the warp

all of this and more has interesting implications for tide

tide has a set of souls in a dormant/inactive state but they lack a body,this isnt natural,either this souls should either disolve,become a drifting soul remmant or become a self aware spirit

>tide is somehow forcibly keeping them in inactive soul state
my take is,tide hijacked the soul/body link/anchor,and now the souls are anchored to tide,and most souls anchored are dormant in nature

>we also know that that those still living are able to exchange experiences and emotions,so this implies that tide gains memories from those he alter,then this memories bleed from the "body" of tide (the domain where he exists) into the souls of the altered he is linked to,and from the souls of the altered into the bodies and minds of their owners

so tide is serving a giant server linking souls and bodies and allowing them to exchange info with each other,now lets bring out the questions



>does tide have a soul? (as in some form of reflection of his thoughts and actions in the warp that is taking shape?),we know that as long you dont use psyker powers or draw attention inactive souls blend in for the most part,staying hidden

>if tide has a soul of sorts,is it possible for him to "tidefy" others people souls?,aka slowly shape their souls to make them more aligned and in synchrony to his,we know he can shape raw warp energy,so seems doable

>will tide be able to aid souls in there to awaken into the spirit stage,the normal reincarnation cycles or even become a awakened reincarnate?

>could a psyker draw power from tide oversoul (assuming it exists in the warp),the same way some entities do from the emperor,the star child and chaos gods?

>could tide groom others people souls to make stronger and safer psykers that can draw more power without depleting their reserves?

>we know psykers are "strong souled" and ergo more likely to retain some awareness and achieve the spirit stage,so could a psyker stay awake after death inside tide realm without him knowing?

>what happens when tide alters/assimilate someone whose soul has been mishaped/mutated/corrupted?,would he even notice their presence?



all of this and more in the galaxy is flood not food
 
One worry that exists concerning his ability to keep souls in his domain is that they may open up a vulnerability, though, souls that are tainted with chaos, may be vectors for the ruinous powers to try and make an attempt at him..
Just cut out the rotten bits. It's like vegetables!

mimic the lekgohlol worms
Bad idea. Why?

There exist xenos made of worms in 40k and they're some of the worst around.

 
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