- Location
- colombia
@Jackson Fox
so by your words there is around 1.5 million deaths daily,thats 547.5 millions a year thats around 18.25 deaths per every 1000 people in a year
he has been growing 1.5 million bodies day every day and its been around 9 days
that should be around 13.5 million bodies plus whatever he had harvested before that
all in a relative drop in a glass compared to that hypothetical 3 billion the hive can mobilize in war time,or the 300 million of peacetime,tho still relevant to the the 30 milion of guardsmen material (10% from peacetime manpower)
add that 26 million bodies from the orkz
thats 39.5 million bodies, add whatever hundred thousand orkz he got from the spacehulk and the passive generation from ork-flood stpores and we can round it up to 40 million bodies
that actually surpasses the projected guardsmen potential manpower from malum (10% of 300 million, 30 million guardsmen)
i think the biggest factor here is tide troop replenishment is massive even without biomass recycling
a usual war usually lasts 1 to 5 years (average 2-3 years)
this means that your 100% force spreads over 900-ish/1000-ish days,leading to reasonable loses being a daily 0.1% at most if you wanna sustain attrition for so long
out a 100k strong army losing hundredish daily is whats expected and sustainable
for a hundred millions army daily loses in 100k's (peace time force in a hive city)
for a few billion strong (war time hive),3 million loses daily is the expected,this put into perspective the 26 million ork loses,they lost 8/9 days worth of manpower in assault,brutal but necesary if you want a breakthrough
tide being able to gain 1.5 million corpses daily and having a stockpile around 40 million,mean he is able to endure up to 3.75% loses daily
and thats without accounting for tide recycling biomass
now that we got an idea of tide manpower this leads to how tide should operate in warfare
>incredibly resilitient force (self regeneration,redudant organs,improved senses,real time adaptation)
>well adapted for attrition (a 3% sustainable daily loses and the possibility to simply re-use any non burned flesh back)
>self replenishing: if there is biomass tide can infect and take over
>incredible coordination and skill: tide can experience combat as RTS while also giving his flood forms years of combat experience thanks to the guardsmen he has infected
>relative small numbers: billions of genestealers and traitor pdf vs a fraction of it
this means tide forces are well suited for assault,he lacks the number for slow mass brawl,but has the speed of recovery and toughness to hit hard and fast the enemy in both their strongest and weakest points and recover from it
tide cyborg forms could probably take inspiration from the aliens of "battle los angeles"
flood combat servitors
also the sisters of battle are definetly compromised by now,between the serfs,the repentias (being semi-naked means they definetly infected) and them taking food and supplies from the convent,im relatively sure most of them must be on tide influence by now
thats honestly neat,tide can now access their combat experience
so by your words there is around 1.5 million deaths daily,thats 547.5 millions a year thats around 18.25 deaths per every 1000 people in a year
he has been growing 1.5 million bodies day every day and its been around 9 days
that should be around 13.5 million bodies plus whatever he had harvested before that
all in a relative drop in a glass compared to that hypothetical 3 billion the hive can mobilize in war time,or the 300 million of peacetime,tho still relevant to the the 30 milion of guardsmen material (10% from peacetime manpower)
add that 26 million bodies from the orkz
thats 39.5 million bodies, add whatever hundred thousand orkz he got from the spacehulk and the passive generation from ork-flood stpores and we can round it up to 40 million bodies
that actually surpasses the projected guardsmen potential manpower from malum (10% of 300 million, 30 million guardsmen)
i think the biggest factor here is tide troop replenishment is massive even without biomass recycling
a usual war usually lasts 1 to 5 years (average 2-3 years)
this means that your 100% force spreads over 900-ish/1000-ish days,leading to reasonable loses being a daily 0.1% at most if you wanna sustain attrition for so long
out a 100k strong army losing hundredish daily is whats expected and sustainable
for a hundred millions army daily loses in 100k's (peace time force in a hive city)
for a few billion strong (war time hive),3 million loses daily is the expected,this put into perspective the 26 million ork loses,they lost 8/9 days worth of manpower in assault,brutal but necesary if you want a breakthrough
tide being able to gain 1.5 million corpses daily and having a stockpile around 40 million,mean he is able to endure up to 3.75% loses daily
and thats without accounting for tide recycling biomass
now that we got an idea of tide manpower this leads to how tide should operate in warfare
>incredibly resilitient force (self regeneration,redudant organs,improved senses,real time adaptation)
>well adapted for attrition (a 3% sustainable daily loses and the possibility to simply re-use any non burned flesh back)
>self replenishing: if there is biomass tide can infect and take over
>incredible coordination and skill: tide can experience combat as RTS while also giving his flood forms years of combat experience thanks to the guardsmen he has infected
>relative small numbers: billions of genestealers and traitor pdf vs a fraction of it
this means tide forces are well suited for assault,he lacks the number for slow mass brawl,but has the speed of recovery and toughness to hit hard and fast the enemy in both their strongest and weakest points and recover from it
tide cyborg forms could probably take inspiration from the aliens of "battle los angeles"
flood combat servitors
also the sisters of battle are definetly compromised by now,between the serfs,the repentias (being semi-naked means they definetly infected) and them taking food and supplies from the convent,im relatively sure most of them must be on tide influence by now
thats honestly neat,tide can now access their combat experience