My first is tomorrow!
Only war means that not only are you unable to engage in diplomacy and trading, not only do all NPC factions start off as viewing you as hostile at best and an existential threat at worst, but factions that normally hate each other will team up with each other to fight you.I interpret it to mean I have an overarching mission, which involves conquest, and I have no time for people who won't join my army. Once I'm finished with the upgrades, at least.
You sure you didn't mean this?
I also finished the last final I will take unless I decide later to go for grad school.
Not really no. Dwarven Mines IMO fits the more grim, hardened feel of Warhammer Dwarf, and it gives me at least a major sense of "power on the rise", which fits in with the Dwarfs going through a rebirth and rebuilding of what they once had.
Anti-ICBM defense wouldn't be too hard in this setting and unless somebody develops special submarine mode for ballistic missiles your underwater nation for example is far less threatened by nukes dropping on you.
@mr_stibbons, TAD fields are practically free to player factions and notable NPCs. It's why mass-teleportation isn't a complete gamebreaker.
Nope.
Souls are a lie constructed by religions to attempt to enslave people into some form of subservience towards a false god.Actually it means your mind/soul/related thinky stuff becomes a lot harder to injure or mindcontrol. As a side effect, I can't permakill people.
I'm not one of the GMs, so my word isn't binding, and neither is my interpretation of the rules, but here goes:
Ah, pardon me for that.
I was talking in a general sense, though.Which might put my position in perspective. To me, throwing nuclear missiles at me is as much an unstoppable knockout attack as teleporting attacks would be to a faction unprepared to deal with teleporter attacks. And I'm okay with that. Every faction is going to have to deal with outside context problems, and there are a plethora of ways to deliver strategic attacks in this crazy setting. Between attacks from the underdark, invisible commando units, orbital strikes, stealth aircraft, and long distance magic attacks most factions have options. Sure, no limits teleportation is obviously the best possible delivery system for strategic attacks, but it's the difference between maybe having a tenth of my assets intact and none of them.
That's why I said dubiously effective and realistically when teleport abuses could come into play the target might be already boned because having so many things stacked against it.Now, I agree with you that teleportation can be very powerful at very high levels of development, but I don't think that it's necessary to outright hand out teleportation denial equipment like candy to reign it in. Teleporting only gets broken if:
-There is little to no cost in resources to use it
-It has strategic range-thousands of kilometres from the nearest friendly emplacement
-It has near perfect precision over said range
-The faction doing the teleportation has near perfect intel on the destination.
Without all of those factors coming together, it's just a powerful delivery system, and a useful tactical trick, not an I win button.
That's why TADs were made, I suppose.And if the I win button concerns you, just add "Teleport Cheese" besides "Time travel and Invincibility Shenanigans" to the list of things that are banned by GM fiat, and roll back the anti-teleport fields to somewhere thats fairly high in most esoteric paths and expensive enough to save for vital strategic assets-like anti missile defences, stealth plane detectors, orbital defence emplacements and countermeasures for other high end delivery systems.
Ordinatus and Nova Cannons can technically destroy entire planets if they are used such. Well, in case of Ordinatus it depends on which kind it is.Yeah, even if I used all three of my Armageddon-pattern Ordinatus, it wouldn't destroy a hex. (One might argue that a Biome Buster from certain minecraft mods might.) Granted, firing three Nova Cannons on the same turn will royally screw up that hex and kill a lot of units, but the hex will still be there afterwards.
Yup, if an Only War faction could buddy up with neutrals or make anything close to real alliances then there'd be no point of them receiving such a massive army bonuses.I'm not one of the GMs, so my word isn't binding, and neither is my interpretation of the rules, but here goes:
Pick one. Only War means that NPC factions will not remain neutral, and will not sign treaties with you. Only War means you are a threat, you will always be a threat, and you will only be a threat. Being Only War means that people will not willingly accept your Minimum Upgrades. You will have to force them on people. And other people will see your faction raping people's souls while claiming it is for their own good, and think "At least the demons are honest about it, unlike these scum."
Only War means that other PC factions are heavily encouraged to shoot first, shoot second, and ask questions never.
Basically what @Sandamandias said@Mental Omega, the Only War text in the intro post is vague. Can my faction be Only War and still basically ignore anyone it no longer has a use for, having applied the Minimum Upgrades from my Disadvantage and convinced them to sign a magical nonaggression treaty?
The Drow would laugh long and hard at anyone would made that claim near them.Souls are a lie constructed by religions to attempt to enslave people into some form of subservience towards a false god.
/PremierWordsOfWisdom
I'll let the other GMs talk this out.@Mental Omega
Can I get a clarification on the "hex-killer" nukes we were talking about with Horatio?
Simple yes or no will suffice.
Similarly, can War Engines wield tactical nukes? I mean think of the equivalent of a nuclear SRBM. Not something you can easily spam in battle but can have uses.
I have the equivalent of REX's railgun and that's why I am asking. They also sound like a decent way to fend off hostile starships. At least decent enough to at least have an effect.
Again, yes or no should suffice.
The Drow would laugh long and hard at anyone would made that claim near them.
I mean, most of their tech is in some ways powered by souls or the energy they attract.
Not on this planet; same as all the old Suecellus factions. The Ostereik is a vast interstellar empire after all.
And the Legion has to put something in the soulforges.
Same for Nerubians, since if they sacrifice dudes to the former Drakkari Loa, the Loa give theme cool blessings and stuff.
The only one there I'm even vaguely familiar with is the ISA.Guess I'm going to need to make a new sheet. In which case, here's a list of possible settings and the faction/s from them I might make a sheet for assuming anyone is familiar enough with any of them to GM them:
Sub Rebellion - The Empire or The Alliance
Naval Ops: Commander - Virshia or Navirshia
Seek and Destroy: Proton Kingdom
Lost Planet - EDN III
Killzone: ISA
You sure you didn't mean this?Not really no. Dwarven Mines IMO fits the more grim, hardened feel of Warhammer Dwarf, and it gives me at least a major sense of "power on the rise", which fits in with the Dwarfs going through a rebirth and rebuilding of what they once had.