The Firestorm: A crossover invasion game. Looking for a 40k faction player.

If teleportation is as easy as everyone is saying it is, then my faction can be wrecked by any faction with a half decent grasp on Estortics. I have literally no defence from having explosives, acids, anything you want just 'ported into major population centres.
 
The only time I could do that is if I somehow get a strong enough group of spell casters to the location to rip open the portal which I think balances things out.
That sounds like a bad idea.
"If I am stronger than the enemy then I can stomp him even worse than it'd be normally possible"
Look, there are ways to get people close enough via conventional means before you begin flooding their base from inside with demonic hordes.
Also unless the GM has other ideas the anti-teleport fields only reach to key areas so you can still teleport your armies to the same hex as your target or perhaps even closer.

It's a cannon that fires outside reality. When it's payload drops back in, it appears in the target area slightly the worse for wear. Unless it's deflected first.
That's a paradox. You can't use teleport so you shoot a teleporting projectile to negate teleport.
Not to mention the fact the way you make it up essentially makes it unlockable.
 
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The only esoterics that really need to be countered with other releases of itself is Primordia; as it simply bulldozes and overpowers every other form of esoterics without the other esoterical force coming in massively greater amounts of energy. (There's a reason why a god and a great dragon went down so quickly to a small number of primalborn and the homestuck heroes)

Otherwise every effect has a counter, and if you know the esoterical force well enough you can use a counterspell or a dispell that can be done on command rather than just try to slam fronts of esoterical force into each other.
 
That sounds like a bad idea.
"If I am stronger than the enemy then I can stomp him even worse than it'd be normally possible"
Look, there are ways to get people close enough via conventional means before you begin flooding their base from inside with demonic hordes.
Also unless the GM has other ideas the anti-teleport fields only reach to key areas so you can still teleport your armies to the same hex as your target or perhaps even closer.
Well I mostly planned to use them for infiltration and commando style operations. Opening a portal large enough to get a decently sized force in would be incredibly obvious.
 
The only esoterics that really need to be countered with other releases of itself is Primordia; as it simply bulldozes and overpowers every other form of esoterics without the other esoterical force coming in massively greater amounts of energy. (There's a reason why a god and a great dragon went down so quickly to a small number of primalborn and the homestuck heroes)

Otherwise every effect has a counter, and if you know the esoterical force well enough you can use a counterspell or a dispell that can be done on command rather than just try to slam fronts of esoterical force into each other.
But what if you can't use esoterics? Like, from what I've gathered from Kat, there are enough wandering people with power levels up the wazoo that the local version of the Slaughterhouse Nine could kill my entire population more or less without worry, because the best I have are (I'm putting things in D&D terms to make things easier) level five warriors, and they have no chance of surviving a level twenty wizard, even if there were millions of them.
 
The only esoterics that really need to be countered with other releases of itself is Primordia; as it simply bulldozes and overpowers every other form of esoterics without the other esoterical force coming in massively greater amounts of energy. (There's a reason why a god and a great dragon went down so quickly to a small number of primalborn and the homestuck heroes)

Otherwise every effect has a counter, and if you know the esoterical force well enough you can use a counterspell or a dispell that can be done on command rather than just try to slam fronts of esoterical force into each other.
It sounds like I have some supplementary reading to do. Link?
 
Well I mostly planned to use them for infiltration and commando style operations. Opening a portal large enough to get a decently sized force in would be incredibly obvious.
That sounds like a bad idea.
Sneaky portals right where it hurts the most are the worst that can happen to anyone.
Infiltrators and commando forces might not be ad but with the same amount of effort you can just sneak a nuke wherever you want and consider that faction done deal or at least reduced to a shadow of its former might.
You may not have nukes or its equivalent (I am not sure) but regardless others can do the same trick to you.

Would you really support me teleporting an armed 1 gigaton super nuke right under Archimonde's throne room?
While porting a bunch of tactical warheads to all your key locations at the same time?
That's the kind of can of worms you would open with this.
 
How is that massively more powerful than outright nuking someone? Counters to ballistic missiles aren't much more common than anti-teleport stuff.
 
That sounds like a bad idea.
Sneaky portals right where it hurts the most are the worst that can happen to anyone.
Infiltrators and commando forces might not be ad but with the same amount of effort you can just sneak a nuke wherever you want and consider that faction done deal or at least reduced to a shadow of its former might.
You may not have nukes or its equivalent (I am not sure) but regardless others can do the same trick to you.

Would you really support me teleporting an armed 1 gigaton super nuke right under Archimonde's throne room?
While porting a bunch of tactical warheads to all your key locations at the same time?
That's the kind of can of worms you would open with this.
WMDs cost as much as Great War Engines. But yes, it is a risk.
 
It sounds like I have some supplementary reading to do. Link?
It's behind the scenes stuff we've done for the upcoming webcomic featuring the primalborn and all the settings we've created (the one for cosmic light, the worlds aflame, and a superhero setting in the works), currently I'd have to translate it from German.
But what if you can't use esoterics? Like, from what I've gathered from Kat, there are enough wandering people with power levels up the wazoo that the local version of the Slaughterhouse Nine could kill my entire population more or less without worry, because the best I have are (I'm putting things in D&D terms to make things easier) level five warriors, and they have no chance of surviving a level twenty wizard, even if there were millions of them.
Superscience is a form of esoterics, as are superbiologies.

No one is shut out to all forms of esoterical power.
 
It's behind the scenes stuff we've done for the upcoming webcomic featuring the primalborn and all the settings we've created (the one for cosmic light, the worlds aflame, and a superhero setting in the works), currently I'd have to translate it from German.
I'd thought you were Russian for some reason. Huh. On another side note, what's your relation to the Red Alert Mental Omega mod?
 
How is that massively more powerful than outright nuking someone?
Because most superfortresses aren't designed to withstand a nuke going off inside all the defenses, which is why cheap teleportation is OP. (and why I beat my own faction in another game with nerfbat to the point where it was merely very powerful instead of an "I win, I have won, and I always will win" button)
 
It's behind the scenes stuff we've done for the upcoming webcomic featuring the primalborn and all the settings we've created (the one for cosmic light, the worlds aflame, and a superhero setting in the works), currently I'd have to translate it from German.

Superscience is a form of esoterics, as are superbiologies.

No one is shut out to all forms of esoterical power.
I don't have super science. I have normal, peer reviewed, science. And my super biology is in one specialisation only, and we're not even that good at it! I am a tier B faction, who has 2008 levels of earth tech except that we're oddly good at one other extra thing. And we have no magic, and have penalties to trying to use it.

How am I meant to block teleportation, or hell, a maximised empowered shatter? Both can kill me with only a little intelligence.
 
I don't have super science. I have normal, peer reviewed, science. And my super biology is in one specialisation only, and we're not even that good at it! I am a tier B faction, who has 2008 levels of earth tech except that we're oddly good at one other extra thing. And we have no magic, and have penalties to trying to use it.

How am I meant to block teleportation, or hell, a maximised empowered shatter? Both can kill me with only a little intelligence.
Well you do have the advantage of being very good at aquatic stuff unlike the rest of us.
 
Well you do have the advantage of being very good at aquatic stuff unlike the rest of us.
Yes, but that doesn't help me against cheep teleportation. Or shatter. And the only reason I'm good at aquatics is that I also sacrificed any hope of winning a land war. Which was my choice, I'll admit, but given how no one else has anything near to an 80% penalty in one of the major theaters of warfare.. OLoD, I don't know.
 
I'd thought you were Russian for some reason. Huh. On another side note, what's your relation to the Red Alert Mental Omega mod?
Russo-German

I named this account after it

I don't have super science. I have normal, peer reviewed, science. And my super biology is in one specialisation only, and we're not even that good at it! I am a tier B faction, who has 2008 levels of earth tech except that we're oddly good at one other extra thing. And we have no magic, and have penalties to trying to use it.

How am I meant to block teleportation, or hell, a maximised empowered shatter? Both can kill me with only a little intelligence.
Even that is capable of inducing dimensional locks to block teleportation if needed or basically sending out an electronic countermeasure signal for the energies needed in most esoterics to jam them up.
 
Yes, but that doesn't help me against cheep teleportation. Or shatter. And the only reason I'm good at aquatics is that I also sacrificed any hope of winning a land war. Which was my choice, I'll admit, but given how no one else has anything near to an 80% penalty in one of the major theaters of warfare.. OLoD, I don't know.
Well for shatter at least I think you should be safe since it would A) take a lot of power to break glass strong enough to handle deep ocean pressures and B) I assume your city is compartmentalized with emergency bulkheads to close off area that have been breached. Also teleportation, especially the cheap kind, does often run into the issue of being imprecise so odds are unless you have a lot of wide open areas that most teleportation strikes have a high chance of missing the mark and ending up in the ocean.
 
Even that is capable of inducing dimensional locks to block teleportation if needed or basically sending out an electronic countermeasure signal for the energies needed in most esoterics to jam them up
How? I have, quite literally, 2008 OTL tech. Unless I seriously missed something, I fail to see how I have a counter for something my faction literally doesn't know exists (on the macro scale. We still know of quantum leaps, but the difference in scale is so huge the comparison is not really work making)
 
How? I have, quite literally, 2008 OTL tech. Unless I seriously missed something, I fail to see how I have a counter for something my faction literally doesn't know exists (on the macro scale. We still know of quantum leaps, but the difference in scale is so huge the comparison is not really work making)
Research man. Nobody starts out with defenses against everything and GMs shouldn't throw those kinds of things at you until you're ready.
 
Eh. If we're on the subject, Orks would probably be mostly too stupid to do anything of worth in regards to blocking tele-strikes. But the ones that can do something about it are the smarter ones.

My Big Mek or psyker Warlord are both, you know, smart fucks. and if they knew what they were up against could stop teleports on a micro scale by using or perhaps modifying Power Fields. But we don't do Macro Scale blockers or sane R&D, so army wide anti-teleport is out of the question.
 
Hey I feel like joining a (good hearted) debate.

Teleporting would kill my faction in an instant because cabal defenses aren't meant to defend from the inside, though if next turn turns out like I think it will, I may have to research a counter to that.
(Threats from inside, not teleporting. And also this is assuming there is still cabal left.)
 
Also NPC themes



Karzruk



Frostfolk



Steppe Coleopterans



Desert Coleopterans
 
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