The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Well for shatter at least I think you should be safe since it would A) take a lot of power to break glass strong enough to handle deep ocean pressures and B) I assume your city is compartmentalized with emergency bulkheads to close off area that have been breached. Also teleportation, especially the cheap kind, does often run into the issue of being imprecise so odds are unless you have a lot of wide open areas that most teleportation strikes have a high chance of missing the mark and ending up in the ocean.
The second is correct, but I'd like to correct the first. Due to the fact we keep the Conshelves at equipressure (4 atmospheres) so that there is no need for transition periods due to decompression, you only need to have just some normal tough glass. Also, it's mainly steel cause steel is cheep and easy to make.
 
Research man. Nobody starts out with defenses against everything and GMs shouldn't throw those kinds of things at you until you're ready.
Research? Strategic turns are on a three month time scale, I'd take at least six since magic is discovered for the scientific community to accept that. A few years to work out how to study it, quantify it and all the rest. Given how my faction discovering magic would happen shortly after being telefragged... I'm dead. And its not NPCs I'm worried about.
 
Research? Strategic turns are on a three month time scale, I'd take at least six since magic is discovered for the scientific community to accept that. A few years to work out how to study it, quantify it and all the rest. Given how my faction discovering magic would happen shortly after being telefragged... I'm dead. And its not NPCs I'm worried about.
Buddy up with someone who can protect you like Thornez who has a hero who can literally control space and thus shut down *all* teleportation if she wants to?
 
How is that massively more powerful than outright nuking someone? Counters to ballistic missiles aren't much more common than anti-teleport stuff.
Depends.
Anti-ICBM defense wouldn't be too hard in this setting and unless somebody develops special submarine mode for ballistic missiles your underwater nation for example is far less threatened by nukes dropping on you.
A typical ICBM requires at least hours to reach its target and anyone familiar with them can spot it early on and then intercept it. Sure in the modern world we have problems with the latter part but that's what's far different in a fictional setting.

Now if you add technobabble and especially if you add teleportation to shorten the distance then the only difference will be that your IDBM (Inter-Dimensional Ballistic Missile) would drop out of a portal or rematerialize above the target and crash down to damage from the outside while teleporting nukes oviously would detonate from within.
Still, that's a meaningful difference again, depending on who you are up against. Shields or "anti-nuke forcefields" could be a thing and teleportation can potentially bypass these again.

So yeah, almost in every occasion teleporting nukes straight to the target is more broken because it's essentially an auto hit which is bound to do massive damage.

WMDs cost as much as Great War Engines. But yes, it is a risk.
I always had problem with that.
We have starships with city-wrecking firepower as "airships" or even navy as well as heroes with citybusting spells and futuristic GWEs whose regular firepower may be close to a nuke already.
Maybe if the WMDs can be restocked for free after each strategic turn.

I'd thought you were Russian for some reason. Huh. On another side note, what's your relation to the Red Alert Mental Omega mod?
And I thought he was British since timezones seemed to that.
Well, Germany is even closer so I suppose that idea just slipped my mind.
 
Tanktopian Theme

The sentient WW2 tanks Tellos faces.


Celeir Artefanyír

Dai-Gurren Man met them. This could be perhaps the theme of their command ship.

Since we are at NPC themes, might as well add some myself.
 
Research? Strategic turns are on a three month time scale, I'd take at least six since magic is discovered for the scientific community to accept that. A few years to work out how to study it, quantify it and all the rest. Given how my faction discovering magic would happen shortly after being telefragged... I'm dead. And its not NPCs I'm worried about.
I can probably give you some TAD projectors in exchange for not resisting the Minimum Upgrades. Once my faction is approved, that is.
I always had problem with that.
We have starships with city-wrecking firepower as "airships" or even navy as well as heroes with citybusting spells and futuristic GWEs whose regular firepower may be close to a nuke already.
Maybe if the WMDs can be restocked for free after each strategic turn.
So did I, until I realized I could make them hit the entire hex. (I'm expecting to use one to cure a zombie horde or something.)
 
I can probably give you some TAD projectors in exchange for not resisting the Minimum Upgrades. Once my faction is approved, that is.

So did I, until I realized I could make them hit the entire hex. (I'm expecting to use one to cure a zombie horde or something.)
Wut?
A hex is about 500-1000km wide depending on how you count. To have a single WMD destroy that you'd require something on par with the KT-impact in nuclear energy.
A 100 teraton bomb, in short 2 million times more powerful than a Tsar Bomba
And that's just a lazy estimate which is likely low end.
 
Wut?
A hex is about 500-1000km wide depending on how you count. To have a single WMD destroy that you'd require something on par with the KT-impact in nuclear energy.
A 100 teraton bomb, in short 2 million times more powerful than a Tsar Bomba
And that's just a lazy estimate which is likely low end.
Esoteric based, obviously. It doesn't have to be unsurvivable, just worth the entire lifespan of a Tier A Great War Engine.
 
So, are there any GMs I've forgotten to ask if they are familiar enough with Armoured Core For Answer to GM me?
 
Wut?
A hex is about 500-1000km wide depending on how you count. To have a single WMD destroy that you'd require something on par with the KT-impact in nuclear energy.
Yeah, even if I used all three of my Armageddon-pattern Ordinatus, it wouldn't destroy a hex. (One might argue that a Biome Buster from certain minecraft mods might.) Granted, firing three Nova Cannons on the same turn will royally screw up that hex and kill a lot of units, but the hex will still be there afterwards.
What are these minimum upgrades then?
You become his mindslaves and he doesn't take no for an answer.

He's an Only War faction. That means that he cannot do diplomacy or make alliances.
 
Also just a reminder: inform me of your secret projects everyone.


also i am unfamiliar with armored core
 
Yeah, even if I used all three of my Armageddon-pattern Ordinatus, it wouldn't destroy a hex. (One might argue that a Biome Buster from certain minecraft mods might.) Granted, firing three Nova Cannons on the same turn will royally screw up that hex and kill a lot of units, but the hex willn still be there afterwards.
Basically, yes. Strategic Area Variable Warheads can hit an entire hex, but not hard enough to pulp the ones around it.
You become his mindslaves and he doesn't take no for an answer.
Actually it means your mind/soul/related thinky stuff becomes a lot harder to injure or mindcontrol. As a side effect, I can't permakill people.
He's an Only War faction. That means that he cannot do diplomacy or make alliances.
I interpret it to mean I have an overarching mission, which involves conquest, and I have no time for people who won't join my army. Once I'm finished with the upgrades, at least.
 
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