The Firestorm: A crossover invasion game. Looking for a 40k faction player.

Added in some new units like Paladins, Spiderlings, and Nerubian Workers.

On another note, what's the political situation like on Xarmarazdik?
 
Added in some new units like Paladins, Spiderlings, and Nerubian Workers.

On another note, what's the political situation like on Xarmarazdik?
People are on edge with the great cold war's effects being felt even on this planet, and many ultimately still fall into the five blocs.
 
What are the five blocs anyway?
The Quadrumvirate Socialist Imperium: Run by the Formicans, Termitoans, Vespidae, and Apidoi, the Imperium is the power to beat, and has the most allies and came out the strongest out of the ten thousand years of strife, and decisively broke human supremacism over its knees as it defeated the United States of Hyverax in the war. Democratic and vast, the Imperium is generally slow to react and likes to talk things out, but when it acts, one will find that like a volcano; once roused there is little stopping an empire that stretches across so many worlds and can drown even the undead and automatons in numbers. The Imperium is often noted for supporting revolutions in other countries and being perhaps the most prone in meddling in other people's politics to get the outcomes they desire; flooding elections with money and ground game support, supporting popular uprisings, and working to contain or roll back regimes it finds unpalatable.

The Dual-Monarchy of Thyramaltali-Ironmongers: A union of the greatest Elven and Dwarven states, the dual monarchy remains committed to a conservative outlook on the world, trying to ensure that things remain in a sensible order and to expand its own power. An authoritarian democracy much like Imperial Germany, the Dual-Monarchy still feels that bloodline is something of importance and while not as powerful as the Imperium, is strong enough to ensure parity with the insectoids and its alliance finds many states who are quite fond of its "pragmatic" outlook. The Dual-Monarchy is quite fond of interventions of the military variety when the seers believe that a crisis is at hand, and are quite fond of forcing open countries to their interests when they try to shut them out and they have something the Dual-Monarchy wants.

The Holy Ostereik: A Theocracy ruled by the immortal Gott-Kaiser Sturmhund Heinrich von Tirpitz who took the throne from Waldemar von Totenkopf when the latter attempted to turn Ostereik into a land of the dead to safeguard it from corruption, the Holy Ostereik is the most militarized state in the universe. Sturmhund, his divine family, and the celestial cabinet, have decreed all affairs must belong to the military. All citizens are in the military, and even children will; if the battle goes sour enough, take up the arms and armaments of the Reik to defend their homes should their parents fail. All jobs that can not be performed by the military are managed by automatons, and Ostereik has perhaps the universe's finest military machine; filled with fanatical soldiers unafraid of death; for they know that their Emperor will reward them in the afterlife.

The Dominion of Varghast/Vargralk: A reactionary neofeudalistic state run by the Varhuadin, Varghast would like to very much undo this progress forward and turn the clock back to a simpler; happier time. Ruled by a succession of Priest-Monarchs, Varghast is heavily devoted to their sea gods and has worked to evangelize their faith far and wide as well as establish a large network of protectorates, allies, clients, and tributaries. Of the major members of the League, it was Varghast that first decided to break the ties of friendship established during the war after defeating the Alliance, believing the others to be a threat to its sphere of influence carved out of the allies it defeated and states that grew dependent on its aid during the wars.

The Kurostrovik Federation: Founded by Kobolds, though it later expanded to include other species, the Federation is a Liberal Democracy made out of once separate states that have come together to make something stronger. Though not quite as radical as the Imperium, the Federation is strongly devoted to the ideals of freedom and self determination and against the exploitation of other states. This has meant that it doesn't often expand through conquest, but it does acquire a large number of allies. The Federation, together with the Imperium; tried the hardest to maintain the goodwill of the league after the Alliance's defeat, but in the end distrust and rival spheres of influence ultimately made the whole thing fall apart.
 
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Interesting.

Are there any other notable human nations beyond Teraga and Ostereik?
Not on this planet at the moment.

Humanity lost 90-95% of it's pre age of strife population due to most human states being part of the Alliance and getting crushed flat when the wars ultimately didn't go their way.

It's been more than a century and a half but people are wary of human ruled countries generally due to the stigma towards human supremacism being akin to the stigma against Nazism in our world.
 
What's Osteriek like technologically, socially, and geographically? I assume they're humans? I kight switch my location there since Teraga's crowded
 
I can only imagine what the various nations will think of the EU, GDI and the other human factions that will appear.
 
I'm surprised everyone was crazy enough to fight a century of genocidal wars when there are multiple equivalents of the Burning Legion or Mordor or whatever hanging around. Also Dwarfish-Elvish alliance? What kind of drugged up "free love" hippies are these local dorfs anyway?!:rage:
 
Nuke happy dorfs. At least, they were nuke happy in one of the older versions. Well, nuke happy in that they carpet nuked a nation into literal non-existence.
 
What's Osteriek like technologically, socially, and geographically? I assume they're humans? I kight switch my location there since Teraga's crowded
Ostereik is an off world faction, their capital is Reikswelt which is a very long ways away.

Technologically they're very wolfensteinish.

Socially? To people not of Ostereik it'd be like a dystopia. But to the Ostereiksch it's a paradise (due to thousands of years of brainwashing and the control of the Pantheon regarding the afterlife)

To quote myself from before:

"A society where the entirety of society has been subsumed into the military under the rule of its divine pantheon who has created an eternally mobilized state. Menial labour has been taken over by automatons so that the population of this god ruled empire may devote themselves; from cradle to grave, to the worship of the God-Emperor and his divine family and cabinet, and to the army. The advancement of knowledge is bent towards ever increasing the strength of the nation, and all commerce is directed to enriching and empowering the nation."

"A nation long known for it's extreme militarization, Ostereik was once a far more normal nation until a number of millenai ago when the Kaiser Waldemar von Totenkopf took the path of shadedom and sought to turn his nation into a land of undead slaves; forcing the military to intervene under the command of field marshal Sturmhund von Tirpitz, Konig of Vastermark. Sturmhund rallied the other Konigs and those who would rather not be turned into a conquering necromantic army to his side and fought a bloody war against the renegade emperor and prosecuted it to absolute victory.

When the Army drove Waldemar into the void, Sturmhund declared that it was the softness of civilian life that had allowed such evil to take root in the highest sectors of government. Thus he took an unprecedented and perhaps insane action; the complete abolition of the civilian sector of life. A strange undertaking, but Sturmhund had been raised in a family that had not known civilian life for millennia, producing a man who deeply distrusted the civilian sector as one that allowed evil to flourish, as so clearly seen in Waldemar who had never spent a day in the armed forces.

All civilian labor was turned over to automatons and all born citizens of Ostereik were folded into the military from cradle to grave. Men and women of research and development focused their efforts away from frivolous research towards research that would strengthen the infrastructure of the nation, empower it's military, ensure the health of the citizenry, and ensure that the Empire remain technically and esoterically competitive with it's neighbors. Traders and merchants became national champions to put the advancement of the country above profit. Teachers prepared the next generation for war; or the final line of defense in the most desperate hours.

The nation became one of blood and iron placed on an eternal total war footing and Sturmhund cultivated a cult of personality around himself and his cabinet so strong that the worship around him, his family, and his lieutenants elevated them to godhood, allowing them to oversee Ostereik's development eternally from the heavens, turning the nation into one of diehard fanaticism, strong military tradition, and perhaps the nation most ready for the ageof strife.

Ostereik was always a firm member of the League, as the nation found itself increasingly wary of the Alliance's desires for conquest and it's increasingly violent rhetoric. Though Ostereik was a nation infamous for starting small wars for little reason but the glory of it, they did not desire the "cleansing" that the Alliance's most prominent leaders spoke of, and were fierce rivals in imperialism with many of them. Though most human nations joined the Alliance, Tirpitz would have nothing to do with them.

By being one of the relatively few human nations to have joined the league rather than the Alliance and through having the force of arms to survive the utterly ruinous war intact. Ostereik was able to survive whereas most human nations were burned into ashes. It was Ostereikan forces who pursued the Grey Orcs to their final extinction for their role in the extermination of the Emperor's gnomish allies and Ostereik's own Gnomish population to the last man woman and child, culminating in the Ostereikan grand fleet annihilating the Orcish refugee fleet at the battle of void-station Bismarck. And it was Ostereikan forces who were crucial to breaking the Ratmen's defensive lines over their colony worlds to lay siege to their underground cities.

The brass of the Reich have taken Ostereik's victory as the final proof that the Ostereikan system is the best for humanity. This of course discounts the fact that the circumstances that allowed Tirpitz to create his military state were highly unique and unlikely to be repeated by other countries that lack the bloody minded fanaticism of a nation where even the school children are willing to throw themselves as suicide bombers or as "Jeugensturm" against besieging enemies, taking bombs, grenades, guns, and armor with them without prompting. Still, Ostereik has come out of the war as the most powerful of the remaining human nations.

Through selective breeding spurred about by an adoring citizenry entirely of their own will, desperate to please their Emperor's perceived wishes, the average Ostereikan is two point two meters tall versus our 1.8 meters."

And a short story of what it's like to visit an Ostereiksch city.

"An Ostereikan city would be to some, dystopian in its baroque architecture and the sheer number of proclamations of the Reik's faith. Imposing statues devoted to their ascended Gods, towering fortress-cathedrals that are strong points of defense as much as they are places of worship, inscriptions and embroidery all devoted to the Imperial family and the Celestial cabinet. On the streets you can see a great military parade marching to the cheering of those not in active duty, the majority of whom are children, civil engineers, scientists, rotational reservists, and teachers. Armor and gas mask clad Men and women march alongside both vicious automatons and angular, boxy vehicles of war. What were they commemorating again? Likely some victory won by the soldiers native to this city some time in the past.


The clacking of well timed boots hitting the ground and the rumble of machinery blends with the cheering and applause of crowds and the blaring of instruments to make a well organized cacaphony of overwhelming noise. You look around, seeing that the city is surrounded by at least seven walls on its exterior, each colossal in their height, thickness, and the weight of the armament mounted on each one. The city itself is sectioned up by yet more walls, and virtually every building seems like it can be used as a bunker if need be, hell; they're bristling with anti-air weapons and esoteric wards meant to confound those who manage to get past the untold layers of fortification. Patrolmen and machines constantly keep vigil over the city, sweeping through the streets to ensure that the Emperor's peace is kept.


You decide to move towards the city center, where you can see a great statue dedicated to their Holy God Kaiser, lord of all Ostereikans and the greatest of the gods of man. Cast out of Adamantium, the statue towers more than three hundred meters in the air and stands atop a pedestal just as tall that doubles as yet another cathedral, and guards constantly patrol around it to watch for those who would desecrate this monument to their god. You take a closer look at the statue, and see that it depicts a figure who has most of his body wrapped around in a cloak, but the glimpses of the body beneath the cloak show a man clad in baroque gothic powered armor, with a chest piece proudly displaying the triple headed dragon symbol of ostereik and an outstretched right arm held straight out, as if sweeping his arm to point out all that was Ostereik's in the land.


A crown built onto a helmet that resembles a combination of the Stahlhelm and Pickelhaube with a noticeable peak stretching past the brow are joined by an all concealing face plate, with two eyepieces staring out at the land while a grilled respirator guards his mouth, two tubes feeding into the respirator from the back of the head. From what you understand, all Ostereikan cities have their God-Emperor depicted in grandiose statue form in the most central point of the city. Other districts of the city are centered around statues depicting other members of their pantheon; the Cabinet, Generalship, and family of their savior Sturmhund, whose infinite wisdom, boundless might, and unlimited benevolence has guided Ostereik through every trial and tribulation since the overthrow of the tyrant Waldemar.


You look into the sky and see that as part of the parade, air wings of planes, helicopters, high flying hovercraft, flight capable infantry and cavalry, airships, and even some low hanging voidships are moving in well coordinated formations, some even moving in formations made to resemble national symbols of Ostereik. In these heights one can also see fireworks, conjured forth by the mages while streamers rain down from the aircraft, pouring down like the thickest monsoon as the city exults in war glory. You briefly think all this to be ostentatious before hearing a loud mental "harrumph" from one of the police, who wears a badge indicating her psychic nature. You are firmly reminded that as a tourist and an emissary, you are to be respectful to the culture of the nation you are in.


After apologizing to her, you decide to check the shorefront of the city; which is unsurprisingly bristling with naval warships and sea-trading vessels. The lanes of shipping patrolled by Ostereikan vessels are extremely safe you remember, as every ship seeking to ply trade with Ostereik always received a military escort beyond whatever they could hire or build for themselves. Some of the ships docked in port are far larger than anything you have ever seen at home, these titanic behemoths casting an imposing shadow as their crew receive some shore leave and the vessels receiving renewals of their consecrations by the clergy, who bathe the ships in a soft, divine light as they bless them.


You see advertisements for the premier of a new film tonight, and you take a while to notice that the spells weaved into the advertisement are tailoring their message to you specifically, informing you of the virtues of partaking in the culture of the city, the region, the planet, the sector, and the nation. After a few hours of site-seeing, noting the great statues and the grand cathedrals, you notice that the time for the film has come. Making your way to one of the theaters, you purchase tickets and are guided to your designated seat. Once there, you see that the film is indeed, a war film, depicting the adventures of a fictitious squad of Adamantium Legion heavy shock infantry men and women as they partake in a crusade to claim and reclaim the worlds of a sector taken from Ostereikan allies and fringe colonists from vile extrauniversal invaders.


To the surprise of few, the film glorifies the conflict, eagerly lionizing the crusade and portraying the invaders as cruel savages. The invaders trust in their advanced technology, their plasma and hard-light weapons strutting across the screen while their forces are clad in sleek, white, chrome, and blue armor that reminds you; as an Earth Native, of Apple and Nintendo products, curved and fluidic in design. A stark contrast to the Blacks, Dark Blues, and Greys of Ostereik. But the outlanders know nothing of the faith and steely will that binds the great Reik. Though their foreign ways of war cause initial setbacks, the Ostereikans have the stronger will. The outlanders are confronted and defeated in a great battle where Ostereik shows that it too has made great strides in Science, as well as strides in Esoteric fields the invaders have no names for.


At the climax of the film, the squad's chaplain beheads the local commander of the invading forces in the battle, her squadmates using the distraction to lead an assault forward that splinters the lines of the invaders and marks the first grand victory in the campaign against the heathens. The squad honors the martyrs of the battle as the distant sounds of yet more battle reminds the audience that there is yet more conflict to come. As the film closes you feel that you better understand this culture, this Empire of militaristic madness. You remember that you have to report back on what you have seen, and have this sinking feeling that the brass back home is likely to be as disturbed as they are interested in your findings."
 
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So is it possible for the Technocracy to be dropped there since it doesn't require any set territory, or are we limited only to on-world locations?
 
Well I shall continue my Burning Crusade all while gathering more forces via my usual methods. Hopefully I can find enough who are desperate, foolish or power hungry enough to manipulate to my own ends.
 
Jebusman's soviets
So! Here's what I have so far for the USSR, It's not entirely done yet, I just wanted to get this posted now so that everyone would know that I kinda sorta changed factions.

Union of Soviet Socialist Republics

Leader: Marshal Vaska Sokolov

Why are you here?:

"Mikhailov's machine appears to have worked far better than even he expected. We managed to reach the new world relatively intact, several million people together in unison, not knowing whether or not we'd even live through the process of teleportation. I am afraid we don't really have a way back home, at least not yet, so from here on out, we are on our own, though we should be able to at least build up from here."

10 Great war engines (traded for Cavalry and Beasts of War)
50 War Engines (traded for Cavalry and Beasts of War)


2,000 beasts of war (Split between Soviet tanks, with a weight towards Hammer Tanks, Flak Traktors and V4s)
* T-02 Black Eagle x 500
The ultimate culmination of the T-80, the T-02 Black Eagle is an honorable successor to the 'unstoppable killer' of the Great War. Designed from the ground up to surpass every other main battle tank currently in service, the Black Eagle uses a masterful mixture of composite armor, ERA, and new APS systems to give itself protection surpassing that of even the venerable Challenger 2. The T-02A model currently in service also mounts a 152mm 2A85M Smoothbore gun as well as one of the most sophisticated Fire Control Systems on the planet, a vast improvement over the previous inferiority to NATO FCS. There are rumors that the latest T-02B model is to incorporate a railgun of some sort or a pair of 30mm autocannons, though the secrecy of the Arkhangelsk design bureau means that these remain simple rumors. However, its gas turbine engine and relatively high upkeep means that it is often eclipsed by its cheaper alternative both in exports and in Red Army use.

* T-72BU-MS x 1,500
The T-72BU-MS is an example of the sheer utility of the T-72's tried and true chassis. A heavy redesign from the ground up, it serves as a cheaper, yet still brutally effective alternative to the T-02. Its crews boast that while the Black Eagles gain all the infamy, the T-72's win the actual battles of the motherland, taking on the 'superior' armies of the west. Despite its 'cheap' design purpose, this T-72 variant is a radical departure from its predecessors, combining several aspects of the T-72 and T-80 tanks before it into a powerful yet affordable package. It still retains its 125mm 2A46M, an effective, if aging weapon, albeit with a few tweaks and newer ammunition to keep it at its best against the capitalist menace. As with all other Soviet armies, they shall make up the backbone of the expedition, though their use shall hopefully be far from necessary to bring about the glory of the proletariat.

20,000 cavalry (Split evenly between available light vehicles)
* BMP-3M x 1,500
A curious yet nonetheless useful new design, the BMP-3M is a massive boost in firepower over its predecessors, a nice addition to any fighting force seeking to put as much firepower down as possible. It is generally used by the most well equipped motor rifle divisions in the Chinese front and was praised by its passengers and crews during the Vladivostok campaign. They shall once again be fielded by your more well equipped units, but their relative rarity shall keep them from

* BMP-2UM x 2,500
An old, reliable design, the BMP-2UM is a upgrade to the aging IFV, bringing it up to date with newer designs. It is armed with a still respectable 30mm 2A42 autocannon, and given the newest 9M127 'Swindle' ATGM in order to crack open MBTs if needed, a not entirely uncommon task in certain fronts.

* BTR's (mixed) x 7,000
The workhorses of the Red Army's Motor Rifle Divisions, the BTR's are an old, venerable race of machines that had seen conflict at every front. They run the gamut from the veteran BTR-60's, to the newest BTR-92A's that prowled the battlefield. Despite their age, they have all mostly been upgraded in similar ways, armed with the same 30mm 2A42's and Swindles as the heavier BMP-2UM. The inclusion of older designs was certainly not out of desperation on your end, after all, who knows what may lie beyond the portal.

* T-55AMV x 5,000
A modernization to a relatively ancient design, the T-55AGM is the latest version of yet another old workhorse of the USSR. It's relative obsolescence has resulted in its relegation to less conflict intensive fronts, as well as a second line design. Its inclusion into the Experiment is one of pragmatism and preparation for any possible logistical problems in the future. It is essentially a standard T-55 with an improved FCS that has the capability to be equipped with the new Kaktus ERA.

* T-34-85 x 1,000
Something of a holdover from the experiment's first phases, the T-34-85 was originally going to be comprise most of the armor that was initially to be sent to the experiment, before Mikhailov's project received quite the extensive extra funding. It's practically useless against any modern foe, but it is still a tank.

* Pantsir-S1 Tunguska II x 2,000

10,000 elite infantry
* 'Archangel' Infantry x 3,000
Another strange yet effective weapon of war from the Arkhangelsk design bureau, the Archangel infantry, as they have been designated in the west, are not so much defined by who they are as much as what they wear. Carrying one of the most expensive suits that has ever seen combat, they are effectively encased in power armor and equipped with the best weapons available, enhanced greatly in almost every aspect except for mobility, which often leads to their use as paratroopers, a small rivalry with the VDV resulting.

* Naval Infantry x 4,000
Toughest of the tough, bravest of the brave, the Naval Infantry have gained an extremely infamous reputation over the years, their actions on several fronts becoming the thing of legends. While they became infamous for being the first to enter American land (secret VDV and Archangel deployments notwithstanding), their numbers were severely cut down during the invasion of Alaska, meaning that many members of the slowly reforming Naval Infantry are still relatively fresh.

* VDV x 3,000

400,000 Infantry
* Motostrelki x 300,000
The backbone of the Motor Rifle Division, Motostrelki of the 21st century are some of the best equipped forces on the planet. Armed with their trusty AK-2000's, they are a far cry for the conscripted masses the western media often portrayed them as, and proved themselves against the best the bourgeois had to offer.

* Conscripts
Technically motostrelki, conscripts from across all of Europe were drafted for the experiment, usually gratefully given their either rather dull or harrowing positions in several other fronts. Their morale is rather low compared to the average volunteer, though they are at least grateful that they might have somewhere else to visit than the depressing landscape they called home.

20 heroes.
* Field Commanders x 10
* 'Natasha' Field Operatives x 10

10 ships of the line
* Ulyanovsk Class Aircraft carrier x 5

* Sovetsky Soyuz class Nuclear Arsenal Ship x 5

50 Galleons

* Kirov class battlecruiser x 20
* Slava class cruiser x 30
* Oscar class Submarine X 10

1000 galleys
* Tarantul class Corvette x 300
* Udaloy class Frigate x 300
* Sovremennyy Class Cruiser x 200
* Mistral class amphibious assault ship x 50

10 airships Traded for more aircraft

100 heavy aircraft
* Tu-160 x 5
* Tu-22m x 20
* Tu-95 x 10

* IL-135 x 30
A strange new aircraft, the IL-135's main draw is its massive payload capacity, capable of carrying an entire platoon, or even two tanks and safely paradropping them. They can also be converted into gunships not unlike the AC-130 in American use, but these are uncommon in high intensity conflicts.

2000 light aircraft
* T-50K x 500
A naval variant of the T-50, the K variant loses out on some of the stealth capabilities of the standard T-50 in exchange for a larger fuel storage, initially a necessity due to their launching from the Admiral Kuznetsov class, though now simply allowing them to perform strikes from a longer distance without requiring a refuel.


* Su-39
The latest upgrade to the Frogfoot ground attack fighter, the Su-39 is capable of performing anti tank, anti infantry, and CAS missions depending on its loadout. It also has the advantage of being relatively cheap, and has gained a reputation for being rugged and durable.

* Mi-30 Hotshot
A new helicopter using inter-meshing rotors , the Hotshot proved itself as an effective attack helicopter during the Invasion of Alaska, knocking out several armored US forces and raining hell upon the infantry below. It trades the Hind's extremely mediocre carrying capacity for more firepower.

Location is same as before.


Abilities:
Equality for all: The USSR emphasizes equality between all individuals on an ideological level, and extends this equality to different species. the USSR gains a diplomacy and integration bonus with alien species.

Vladimir is watching you: A small portion of the KGB has decided to take espionage into its own hands, in theory serving under Sokolov with both internal and foreign espionage. Soviet espionage actions have a higher success rate than average, internal dissent can be handled 'quietly' if it begins to reach dangerous levels.

Deep Battle: The USSR has developed a comprehensive and extensive military doctrine for dealing with just about any conventional foe imaginable. All armies of the USSR automatically have one of 20 field commander heroes assigned to them. So long as these Field Commanders are alive, unit cohesion and effectiveness increase by a large margin, and army movement is increased during each turn by five hexes. If a Field Commander is to fall in combat however, that army loses all of its bonuses and suffers severe combat and movement penalties until the Field Commander is replaced or the army returns to Soviet territory.

I'll let @Mental Omega decide upon some drawbacks for the USSR.
 
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Dawi response to Ostereik : "That's all fine and dandy but I haven't seen a drop of liquor for miles... What do you mean 'frivolous' and unproductive'!? you're all completely insane! Insane I tell you!"
 
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